Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions
(→Overview: I have never, ever seen someone SDI out of this attack when hit from behind.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieRapidJab.gif|thumb| | [[File:Banjo&KazooieRapidJab.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's rapid jab.]] | ||
[[File:Banjo&KazooieRapidJabFinisher.gif|thumb| | [[File:Banjo&KazooieRapidJabFinisher.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the | {{competitive expertise}} | ||
Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the [[../Hit 1|first]] and [[../Hit 2|second]] hits of Banjo's claw swipe, the player may choose to use this attack, or use [[../Hit 3|an uppercut]] finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of [[damage]], until the move is manually ended or they reach a ledge. | |||
==Update History== | ==Update History== | ||
Line 19: | Line 20: | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=16 | |bk=16 | ||
|ks=10 | |ks=10 | ||
Line 32: | Line 34: | ||
|effect=Stab | |effect=Stab | ||
|sfx=Slash | |sfx=Slash | ||
|nogfx=true | |||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 37: | Line 40: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |6× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=10 | |ks=10 | ||
Line 55: | Line 59: | ||
|effect=Stab | |effect=Stab | ||
|sfx=Slash | |sfx=Slash | ||
|nogfx=true | |||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 60: | Line 65: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |6× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=10 | |ks=10 | ||
Line 78: | Line 84: | ||
|effect=Stab | |effect=Stab | ||
|sfx=Slash | |sfx=Slash | ||
|nogfx=true | |||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 83: | Line 90: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |6× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=10 | |ks=10 | ||
Line 101: | Line 109: | ||
|effect=Stab | |effect=Stab | ||
|sfx=Slash | |sfx=Slash | ||
|nogfx=true | |||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 106: | Line 115: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |6× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 112: | Line 121: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
Line 134: | Line 144: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
Line 156: | Line 167: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
Line 178: | Line 190: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
Line 199: | Line 212: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |3-4, 19-20 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13, 15, 17, 19 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 11:15, August 6, 2022
Overview[edit]
Kazooie's Rat-a-Tat Rap. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the first and second hits of Banjo's claw swipe, the player may choose to use this attack, or use an uppercut finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of damage, until the move is manually ended or they reach a ledge.
Update History[edit]
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 19-20 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19 |
Finisher | 7-8 |
Interruptible | 42 |
Animation length | 72 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|