Banjo & Kazooie (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieBAir.gif|thumb| | [[File:Banjo&KazooieBAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's back aerial.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Kazooie's three-hit '''Air Rat-a-Tat Rap'''. It is similar to her [[../Neutral attack/Infinite|grounded rapid jab]]. The first hit comes out on frame 8. It has a good overall [[range]] and startup, making it a reliable aerial for [[edgeguarding]] and useful as an [[out of shield]] option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, [[../Forward tilt|forward tilt]] is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can [[auto-cancel]] from a [[short hop]]. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}} | |||
*{{change|The third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=367 | |angle=367 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 31: | Line 37: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=367 | |angle=367 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 50: | Line 57: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=366 | |angle=366 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 69: | Line 77: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=110 | |angle=110 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 88: | Line 97: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=180 | |angle=180 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 103: | Line 113: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=367 | |angle=367 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 127: | Line 138: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=367 | |angle=367 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 146: | Line 158: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=366 | |angle=366 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 165: | Line 178: | ||
|damage=1.6% | |damage=1.6% | ||
|angle=190 | |angle=190 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 180: | Line 194: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.8% | |damage=4.8% | ||
|angle=41 | |angle=41 | ||
|af=4 | |||
|bk=48 | |bk=48 | ||
|ks=136 | |ks=136 | ||
Line 203: | Line 218: | ||
|damage=4.8% | |damage=4.8% | ||
|angle=41 | |angle=41 | ||
|af=4 | |||
|bk=48 | |bk=48 | ||
|ks=136 | |ks=136 | ||
Line 253: | Line 269: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |42 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 22:38, August 9, 2022
Overview[edit]
Kazooie's three-hit Air Rat-a-Tat Rap. It is similar to her grounded rapid jab. The first hit comes out on frame 8. It has a good overall range and startup, making it a reliable aerial for edgeguarding and useful as an out of shield option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, forward tilt is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can auto-cancel from a short hop.
Update History[edit]
- The third hit launches at a lower angle (46° → 41°), but has less knockback scaling to compensate (144 → 136).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-7 |
---|---|
Hits 1-2 | 8-9, 12-13 |
Hit 3 | 16-17 |
Ending autocancel | 37- |
Interruptible | 44 |
Animation length | 55 |
Landing lag[edit]
Interruptible | 19 |
---|---|
Animation length | 42 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|