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|name        = Final Destination
|name        = Final Destination
|image        = [[File:Final Destination Melee.png|250px|Final Destination]]
|image        = [[File:Final Destination Melee.png|250px|Final Destination]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]<br>Final Destination in ''[[Super Smash Bros. Melee]]''.
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>Final Destination in ''[[Super Smash Bros. Melee]]''.
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Melee]]''
|games        = ''[[Melee]]''
|hometo      = {{SSBM|Master Hand}}<br/>{{SSBM|Crazy Hand}}<br/>[[Giga Bowser]]<br/>[[Mewtwo]] (unlocking/[[Classic Mode (SSBM)|Classic]]/[[All-Star Match]])<br/>[[Bowser]] ([[Adventure Mode|Adventure]])<br/>{{SSBM|Ganondorf}} (unlocking/[[All-Star Match]])<br/> {{SSBM|Roy}} ([[All-Star Mode]])
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Complete [[Event 51: The Showdown]].
|unlockcriteria = Complete [[Event 51: The Showdown]].
|meleemusic = Main: ''{{MeleeMusic|Final Destination}}''<br>Alternate: ''{{MeleeMusic|Multi-Man Melee 2}}''<br>''{{MeleeMusic|Giga Bowser}}'' (When facing Giga Bowser in [[Adventure Mode]])<br>''{{MeleeMusic|Fire Emblem}}'' (when facing {{SSBM|Roy}} in [[All-Star Mode]])<br>''{{MeleeMusic|Poké Floats}}'' (when facing {{SSBM|Mewtwo}} in {{SSBM|Classic Mode}} and its unlocking battle)<br>''{{MeleeMusic|Great Bay}}'' (when unlocking {{SSBM|Ganondorf}})
|meleemusic = Main: ''{{MeleeMusic|Final Destination}}''<br>Alternate: ''{{MeleeMusic|Multi-Man Melee 2}}''<br>''{{MeleeMusic|Giga Bowser}}'' (when fighting Giga Bowser in [[Adventure Mode]])
|meleesingles = Neutral
|meleesingles = Counterpick
|meleedoubles = Neutral
|meleedoubles = Starter
}}
}}
'''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint''), sometimes abbreviated as '''FD''', is a [[stage]] in ''[[Super Smash Bros. Melee]]''.
'''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint''), often abbreviated as '''FD''', is a [[stage]] in ''[[Super Smash Bros. Melee]]''.


{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} are fought on this stage in {{SSBM|Classic Mode}}, as well as {{SSBM|Bowser}} and [[Giga Bowser]] in [[Adventure Mode]], {{SSBM|Roy}} and any of his teammates in [[All-Star Mode]], and {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}} in their unlock battles. Some [[event match]]es, including two [[All-Star Match]]es, are also played here.
{{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} are fought on this stage in {{SSBM|Classic Mode}}, as well as {{SSBM|Bowser}} and [[Giga Bowser]] in [[Adventure Mode]], {{SSBM|Roy}} and any of his teammates in [[All-Star Mode]], and {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}} in their unlock battles. Some [[event match]]es, including two [[All-Star Match]]es, are also played here.


==Stage overview==
==Stage overview==
Final Destination is a flat, medium sized stage, very similar to its [[Final Destination (SSB)|''Smash 64'' counterpart]] but much larger. It features a single, octagonal solid platform, under which a black orb floats. While having no effect on gameplay, the background of the stage changes during matches; a full cycle lasts about 216 seconds.
Final Destination is a flat, medium sized stage, very similar to its [[Final Destination (SSB)|''Smash 64'' counterpart]] but much larger. It features a single, octagonal solid platform, under which a black orb floats. While having no effect on gameplay, the background of the stage changes during matches; a full cycle lasts about 216 seconds (3 minutes and 36 seconds).


==Tournament legality==
==Tournament legality==
Throughout ''Melee''{{'}}s history, Final Destination has always been a legal stage for tournament play, due to it having no stage hazards and simplistic design that allow for straightforward singles matches. In the modern metagame, it is always one of five [[Neutral stage|starter stage]]s in singles, alongside [[Yoshi's Story]], [[Battlefield]], {{SSB|Dream Land}}, and [[Fountain of Dreams]].
Final Destination is currently a counterpick stage in all singles tournaments. This due to the polarizing nature of matchups on the stage, as it is considered either the strongest or weakest stage for a large amount of the roster. Throughout much ''Melee''{{'}}s history, Final Destination was a starter stage for tournament play, due to it having no stage hazards and a simplistic design that allowed for straightforward singles matches; however, as the metagame continued to evolve and matchups were further optimized, the stage proved to have a disproportionate influence on the outcome of best of five sets, and it became increasingly unpopular among the playerbase, especially with the introduction of [[Frozen Pokémon Stadium]] as a starter, with its similar layout. This has led to its current status as the only tournament legal stage not available as a starter.


Final Destination is considered one of the best stages for [[projectile]] users and characters with [[chain grab]]s, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded [[neutral game]] options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered {{SSBM|Ice Climbers}}' best stage, one of {{SSBM|Marth}}'s best stages, and a bad stage for {{SSBM|Jigglypuff}} and {{SSBM|Sheik}} against other top tiers, particularly {{SSBM|Fox}} and {{SSBM|Falco}}. Final Destination is particularly bad for {{SSBM|Yoshi}}, who relies on [[shield drop]]ping from platforms to make up for the inability to [[jump]] [[out of shield]].
Final Destination is considered one of the best stages for [[projectile]] users and characters with [[chain grab]]s, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded [[neutral game]] options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered {{SSBM|Ice Climbers}}' best stage, one of {{SSBM|Marth}}'s best stages, and a bad stage for {{SSBM|Jigglypuff}} and {{SSBM|Sheik}} against other top tiers, particularly {{SSBM|Fox}} and {{SSBM|Falco}}. Final Destination is particularly bad for {{SSBM|Yoshi}}, who relies on [[shield drop]]ping from platforms to make up for the inability to [[jump]] [[out of shield]].
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Despite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Fox, {{SSBM|Pikachu}}, and {{SSBM|Peach}}, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. The counterpick advantage, combined with Fox's lack of a similar preferred counterpick amongst the other stages, gives Marth an advantage in the matchup.  
Despite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Fox, {{SSBM|Pikachu}}, and {{SSBM|Peach}}, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. The counterpick advantage, combined with Fox's lack of a similar preferred counterpick amongst the other stages, gives Marth an advantage in the matchup.  


There is some controversy over Final Destination's status as a neutral stage. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users, and that the enhanced punish game means that small mistakes become far more consequential (similarly to playing against [[wobbling]]). They also argue that the lack of platforms removes many of the game's complex movement options, such as [[wavelanding]] and [[edge cancel]]ling and oversimplifies recoveries, and as such, they vouch that it should be reserved for counterpicks instead. However, Final Destination remains a starter stage at all competitive events.
Extensive controversy has risen over Final Destination's legal status, and many players had advocated for it to become a counterpick stage, or even banned outright, when it was a starter. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users, and that the enhanced punish game means that small mistakes become far more consequential (similarly to playing against [[wobbling]]). They also argued that the lack of platforms removes many of the game's complex movement options, such as [[wavelanding]] and [[edge cancel]]ling and oversimplifies recoveries. Some players have also argued in favor of a stage ban during best of five sets, in large part due to Final Destination's role in polarizing matchups.
 
==Trophy==
==Trophy==
The Final Destination trophy is unlocked by completing Event 51: The Showdown.  
The Final Destination trophy is unlocked by completing [[Event 51: The Showdown]].  
[[File:Final Destination Melee Trophy.png|100px|thumb|left|150px|Trophy in ''Melee''.]]
{{Trophy
;Final Destination
|name=Final Destination
''As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.''
|image=Final Destination Melee Trophy.png
|desc=As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|game=Melee
}}
{{clrl}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:SSBM-FINALDESTINATION1.png|First background.
SSBM-FINALDESTINATION1.png|First background.
File:SSBM-FINALDESTINATION2.png|First background transforming into the second.
SSBM-FINALDESTINATION2.png|First background transforming into the second.
File:SSBM-FINALDESTINATION3.png|Second background.
SSBM-FINALDESTINATION3.png|Second background.
File:SSBM-FINALDESTINATION4.png|Third background.
SSBM-FINALDESTINATION4.png|Third background.
File:SSBM-FINALDESTINATION5.png|Fourth background.
SSBM-FINALDESTINATION5.png|Fourth background.
File:SSBM-FINALDESTINATION6.png|Fifth background.
SSBM-FINALDESTINATION6.png|Fifth background.
File:SSBM-FINALDESTINATION7.png|Fifth background transforming into the sixth.
SSBM-FINALDESTINATION7.png|Fifth background transforming into the sixth.
File:SSBM-FINALDESTINATION8.png|Sixth background.
SSBM-FINALDESTINATION8.png|Sixth background.
File:SSBM-FINALDESTINATION9.png|Final background.
SSBM-FINALDESTINATION9.png|Final background.
</gallery>
</gallery>


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==Trivia==
==Trivia==
*It is possible to [[stage jump|jump]] under Final Destination with {{SSBM|Jigglypuff}}, {{SSBM|Peach}}, {{SSBM|Samus}}, {{SSBM|Mewtwo}}, {{SSBM|Luigi}}, {{SSBM|Pikachu}}, {{SSBM|Pichu}}, {{SSBM|Kirby}}, {{SSBM|Link}} and {{SSBM|Young Link}}.     
*It is possible to [[stage jump|jump]] under Final Destination with {{SSBM|Jigglypuff}}, {{SSBM|Peach}}, {{SSBM|Samus}}, {{SSBM|Mewtwo}}, {{SSBM|Luigi}}, {{SSBM|Pikachu}}, {{SSBM|Pichu}}, {{SSBM|Kirby}}, {{SSBM|Link}} and {{SSBM|Young Link}}.     
*The track for Final Destination is a remix of Super Smash Bros. 64's Credits theme. This is most evident during the end verse.
*The track for Final Destination is a remix of ''Super Smash Bros. 64''{{'}}s Credits theme. This is most evident during the end verse.
*''Super Smash Bros. Melee'' is the only game in which [[Final Destination]] is an [[unlockable stage]].
*''Super Smash Bros. Melee'' is the only game in which [[Final Destination]] is an [[unlockable stage]].
*Final Destination is the only [[Tournament legal (SSBM)#1-on-1|stage of five neutral stages]] whose stage design is not similar to that of {{SSBM|Battlefield}}'s.
*Final Destination is the only [[Tournament legal (SSBM)#1-on-1|stage of five neutral stages]] whose stage design is not similar to that of {{SSBM|Battlefield}}'s.
*Unlike most stages, the [[revival platform]]s in Final Destination are positioned by player port number. The order is as follows from left to right: P3, P4, P1, and P2. A similar situation also occurs in {{SSBM|Battlefield}}.


{{SSBMStages}}
{{SSBMStages}}
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[[Category:Stages]]
[[Category:Stages]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[es:Niveles especiales: Destino final]]
[[es:Destino final (Melee)]]

Latest revision as of 13:30, May 20, 2024

This article is about the Super Smash Bros. Melee stage. For other uses, see Final Destination (disambiguation).
Special Stage
Final Destination
Final Destination
SmashBrosSymbol.svg
Final Destination in Super Smash Bros. Melee.
Universe Super Smash Bros.
Appears in Melee
Availability Unlockable
Unlock criteria Complete Event 51: The Showdown.
Music
Bolded tracks must be unlocked
Melee Main: Final Destination
Alternate: Multi-Man Melee 2
Giga Bowser (when fighting Giga Bowser in Adventure Mode)
Tournament legality
Melee Singles: Counterpick
Doubles: Starter

Final Destination (終点, Endpoint), often abbreviated as FD, is a stage in Super Smash Bros. Melee.

Master Hand and Crazy Hand are fought on this stage in Classic Mode, as well as Bowser and Giga Bowser in Adventure Mode, Roy and any of his teammates in All-Star Mode, and Ganondorf and Mewtwo in their unlock battles. Some event matches, including two All-Star Matches, are also played here.

Stage overview[edit]

Final Destination is a flat, medium sized stage, very similar to its Smash 64 counterpart but much larger. It features a single, octagonal solid platform, under which a black orb floats. While having no effect on gameplay, the background of the stage changes during matches; a full cycle lasts about 216 seconds (3 minutes and 36 seconds).

Tournament legality[edit]

Final Destination is currently a counterpick stage in all singles tournaments. This due to the polarizing nature of matchups on the stage, as it is considered either the strongest or weakest stage for a large amount of the roster. Throughout much Melee's history, Final Destination was a starter stage for tournament play, due to it having no stage hazards and a simplistic design that allowed for straightforward singles matches; however, as the metagame continued to evolve and matchups were further optimized, the stage proved to have a disproportionate influence on the outcome of best of five sets, and it became increasingly unpopular among the playerbase, especially with the introduction of Frozen Pokémon Stadium as a starter, with its similar layout. This has led to its current status as the only tournament legal stage not available as a starter.

Final Destination is considered one of the best stages for projectile users and characters with chain grabs, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded neutral game options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered Ice Climbers' best stage, one of Marth's best stages, and a bad stage for Jigglypuff and Sheik against other top tiers, particularly Fox and Falco. Final Destination is particularly bad for Yoshi, who relies on shield dropping from platforms to make up for the inability to jump out of shield.

Despite the stage's flat layout, the lack of platforms has made Final Destination one of the least balanced stages in competitive play, as it gives certain characters major advantages not seen on other stages. Several characters have their combo game greatly extended on the stage, as the lack of platforms gives opponents less of an opportunity to escape them. In particular, Marth has extensive combos and chain grabs on fastfallers, such as Fox and Falco, which can lead to a KO starting at very low percents. Fox, Pikachu, and Peach, also have their own chain grabs on fastfallers, and Falco has extensive pillar combos on most characters as well. This means that against these characters, getting grabbed can result in a stock loss at near zero percent. Marth players almost always counterpick Foxes to this stage in a best of five tournament set, and at the highest level of play, this counterpick is often considered a highly probable (though not guaranteed) win for the Marth player. The counterpick advantage, combined with Fox's lack of a similar preferred counterpick amongst the other stages, gives Marth an advantage in the matchup.

Extensive controversy has risen over Final Destination's legal status, and many players had advocated for it to become a counterpick stage, or even banned outright, when it was a starter. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users, and that the enhanced punish game means that small mistakes become far more consequential (similarly to playing against wobbling). They also argued that the lack of platforms removes many of the game's complex movement options, such as wavelanding and edge cancelling and oversimplifies recoveries. Some players have also argued in favor of a stage ban during best of five sets, in large part due to Final Destination's role in polarizing matchups.

Trophy[edit]

The Final Destination trophy is unlocked by completing Event 51: The Showdown.

Final Destination's trophy in Melee
Final Destination
As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
Super Smash Bros. Melee (12/01)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese 終点 Endpoint
UK English Final Destination
France French Destination Finale Final Destination
Germany German Final Destination
Spain Spanish Destino Final Final Destination

Trivia[edit]