Super Smash Bros. Ultimate

Crazy Hand (SSBU): Difference between revisions

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m (→‎In combination with Master Hand: Not useful to the move itself. Also, no second-person)
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|name = Crazy Hand
|name = Crazy Hand
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|caption = [[File:SmashBrosSymbol.svg|50px]]
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|boss = ''[[Ultimate]]''
|boss = ''[[Ultimate]]''
|universe = {{uv|Super Smash Bros.}}
|universe = {{uv|Super Smash Bros.}}
Line 11: Line 11:
}}
}}


'''Crazy Hand''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role in [[Adventure Mode: World of Light]].
'''Crazy Hand''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]].


Crazy Hand's voice clips from ''[[Super Smash Bros. 4]]'', where he is voiced by {{s|wikipedia|Xander Mobus}}, who also serves as the game's [[announcer]], were repurposed for ''Ultimate''.
Crazy Hand's voice clips from ''[[Super Smash Bros. 4]]'', where he is voiced by {{iw|wikipedia|Xander Mobus}}, who also serves as the game's [[announcer]], were repurposed for ''Ultimate''.


==In Classic Mode==
==In Classic Mode==
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.  
Crazy Hand appears as a boss in {{SSBU|Classic Mode}}. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''[[Super Smash Bros. Brawl]]''{{'}}s [[Boss Battles]], Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from [[Subspace Emissary]] and World of Light. This results in {{SSBU|Master Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in ''Smash 4''. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.  


The Fighters that are assigned to fight Crazy Hand in Classic Mode are [[Falco]] and [[Ken]]. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above. [[Ice Climbers]], [[Mewtwo]], [[Chrom]], [[Meta Knight]], [[Pit]], [[Diddy Kong]], [[Ryu]], [[Incineroar]], [[Banjo & Kazooie]] and [[Byleth]] always fight both Master Hand and Crazy Hand.
The only fighters that are assigned to fight Crazy Hand by default in Classic Mode are {{SSBU|Falco}} and {{SSBU|Ken}}. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above, including for the aforementioned fighters. {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}},  {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}} always fight both Master Hand and Crazy Hand.
===Moveset===
===Moveset===
Like Master Hand, Crazy Hand has received a large variety of new attacks.
Like Master Hand, Crazy Hand has received a large variety of new attacks.
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!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Big Swipe|| 13.8% ||Crazy Hand makes a large swipe across the stage.
|Slap ({{ja|ひっぱたく|Hippataku}})|| 13.8% ||Crazy Hand makes a large swipe across the stage.
|-
|-
|Finger Bomb|| ||Crazy Hand drops a series of bombs from his fingertips.
|Bomb Spread ({{ja|爆弾散布|Bakudan Sanpu}})|| ||Crazy Hand drops a series of naval mines from his fingertips.
|-
|-
|Finger Drill|| 45.2% ||Crazy Hand drills down into the player.
|Drill ({{ja|ドリル|Doriru}})|| 45.2% ||Crazy Hand drills down into the player.
|-
|-
|Frozen Rope|| ||Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
|Finger Extend ({{ja|指を伸ばす|Yubi O Nobasu}})|| ||Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
|-
|-
|Jetstream|| 13.75% ||Crazy Hand flies into the background, circles around, and rams the player.
|Airplane ({{ja|飛行機|Hikōki}})|| 13.75% ||Crazy Hand flies into the background, circles around, and rams the player.
|-
|-
|Laser Nail|| 6.4% ||Crazy Hand fires blue lasers from his fingertips.
|Finger Beam ({{ja|指ビーム|Yubi Bīmu}})|| 6.4% ||Crazy Hand fires blue lasers from his fingertips.
|-
|-
|Paralyzing Gaze|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that [[stun]]s the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
|Glare ({{ja|にらみつける|Niramitsukeru}})|| ||Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that [[stun]]s the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
|-
|-
|Pentaflame|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal [[aura]] damage.
|Fire Wheel ({{ja|火車|Higuruma}})|| ||Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal {{b|aura|effect}} damage.
|-
|-
|Roving Void|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
|Gravity Sphere ({{ja|重力球|Jūryokukyū}})|| ||Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
|-
|-
|Shovel Claw|| ||Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack. The force of the swipe also creates a yellow shockwave that travels along the ground, which can be reflected.
|Dig Up ({{ja|掘りあげる|Hori Ageru}})|| ||Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack. The force of the swipe also creates a yellow shockwave that travels along the ground, which can be reflected.
|-
|-
|Spasm|| ||Crazy Hand drops to the ground and flops around.
|Squirm ({{ja|のたうつ|Notautsu}})|| ||Crazy Hand drops to the ground and flails about. At the end, he slaps the ground with the back of his hand, dealing damage.
|-
|-
|Spider Walk|| ||Crazy Hand skitters across the stage.
|Spider ({{ja|クモ|Kumo}})|| ||Crazy Hand skitters across the stage.
|-
|-
|Squeeze|| ||Crazy Hand's pummel, with the addition of [[Flower|flower]] damage after grab release. At low health, he [[Bury|buries]] the player, who will remain submerged longer if the opponent has already dealt a fair amount of damage.
|Grip and Slam ({{ja|握りたたきつけ|Nigiri Tatakitsuke}})|| ||Crazy Hand's pummel, with the addition of [[flower]] damage after grab release. At low health, he [[Bury|buries]] the player, who will remain submerged longer if the opponent has already dealt a fair amount of damage.
|-
|-
|Snap Teleport|| 0% ||Crazy Hand teleports by snapping his fingers.
|Teleport ({{ja|テレポート|Terepōto}})|| N/A ||Crazy Hand teleports by snapping his fingers.
|}
|}


====In combination with {{SSBU|Master Hand}}====
====In combination with [[Master Hand]]====
{|class="wikitable"
{|class="wikitable"
!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Cross Punch|| ||Crazy Hand punches across the stage, with [[Master Hand]] catching him.
|Punch Catch ({{ja|パンチキャッチ|Panchi Kyacchi}})|| ||Crazy Hand punches across the stage, with Master Hand catching him.
|-
|-
|Dual Lasers|| ||The two hands both use Laser Nail at once, sweeping across the entire stage.
|Double Finger Beam ({{ja|W指ビーム|Daburu Yubi Bīmu}})|| ||The two hands both use Finger Beam at once, sweeping across the entire stage.
|-
|-
|Dual Sweep|| ||Crazy Hand runs his fingers across the stage like a plow, while [[Master Hand]] flies in the other direction with an uppercut.
|Scratch & Blow ({{ja|スクラッチ&ブロー|Sukuracchi ando Burō}})|| ||Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
|-
|-
|Shadow Puppet|| 25.8% ||The two hands form a canine-like shape and emit three damaging "barks" with the third being much larger than the rest.
|Barking ({{ja|ほえる|Hoeru}})|| 25.8% ||The two hands form a canine-like shape and emit three damaging "barks", the third, much larger than the rest, causes the player character to get stunned if unblocked and within range.
|-
|-
|Static Discharge|| 33.8% ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
|Electric Shock ({{ja|電気ショック|Denki Shokku}})|| 33.8% ||The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
|-
|-
|Zoom In|| | 0% || [[Master Hand]] and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar fashion to [[Sudden Death]]. During this time, the blast lines are closer together, and the player can get KO'd much easier. This effect is only temporary.
|Finder ({{ja|ファインダー|Faindā}})|| N/A ||Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar vein to [[Sudden Death]]. During this time, the blast lines are closer, and the player can get KO'd much more easily. This effect is only temporary.
|}
|}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:Crazy Hand WoL.jpg|thumb|Approaching the real Crazy Hand in World of Light|left]]
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.
Many Crazy Hands appears after [[Galeem]]'s initial defeat, all of which led by Galeem's dark counterpart, [[Dharkon]]. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.


Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 [[false character]]s.
Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 [[false character]]s.


Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then cloned into controllable puppets.
Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.
{{clr}}
 
==Spirit==
Crazy Hand's spirit can be obtained after beating them in World of Light.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,096 || {{SpiritTableName|Crazy Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2928 || 8808 || 1669 || 5021 || 1259 || 3787 || No Effect || ''Super Smash Bros.'' Series
|}


==Trivia==
==Trivia==
*Crazy Hand's theme is mostly composed of the fourth verse of [[Lifelight]], the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme.
*''Ultimate'' marks the first time Crazy Hand has a {{SSBUMusicLink|Super Smash Bros.|Crazy Hand|unique theme}} that is not shared with Master Hand. Crazy Hand's theme is mostly composed of the fourth verse of [[Lifelight]], the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme.
**The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme.
**The end of Crazy Hand's theme also has a small portion of the beginning of [[Master Core]]'s theme.
*{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand without Crazy Hand in their route (since they fight [[Mewtwo]] beforehand).
*{{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} are the only characters to face Master Hand in their Classic Mode route to have no possibility to also fight Crazy Hand (since they fight [[Mewtwo]] beforehand).
 
{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
[[Category:Crazy Hand]]
[[Category:Crazy Hand]]
[[Category:Characters (SSBU)]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Unplayable characters (SSBU)]]
[[Category:Unplayable characters]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

Latest revision as of 13:29, May 20, 2024

An icon for denoting incomplete things.
This article is about Crazy Hand's appearance in Super Smash Bros. Ultimate. For general information, see Crazy Hand.
Crazy Hand
Crazy Hand SSBU.png
SmashBrosSymbol.svg
A boss in Ultimate
Universe Super Smash Bros.
Voice actor Xander Mobus

Crazy Hand returns in Super Smash Bros. Ultimate, playing a role in Classic Mode and Adventure Mode: World of Light.

Crazy Hand's voice clips from Super Smash Bros. 4, where he is voiced by Xander Mobus, who also serves as the game's announcer, were repurposed for Ultimate.

In Classic Mode[edit]

Crazy Hand appears as a boss in Classic Mode. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Also for the first time in the series since Super Smash Bros. Brawl's Boss Battles, Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from Subspace Emissary and World of Light. This results in Master Hand having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in Smash 4. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.

The only fighters that are assigned to fight Crazy Hand by default in Classic Mode are Falco and Ken. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above, including for the aforementioned fighters. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra and Sora always fight both Master Hand and Crazy Hand.

Moveset[edit]

Like Master Hand, Crazy Hand has received a large variety of new attacks.

Individual[edit]

Move Damage Description
Slap (ひっぱたく) 13.8% Crazy Hand makes a large swipe across the stage.
Bomb Spread (爆弾散布) Crazy Hand drops a series of naval mines from his fingertips.
Drill (ドリル) 45.2% Crazy Hand drills down into the player.
Finger Extend (指を伸ばす) Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
Airplane (飛行機) 13.75% Crazy Hand flies into the background, circles around, and rams the player.
Finger Beam (指ビーム) 6.4% Crazy Hand fires blue lasers from his fingertips.
Glare (にらみつける) Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that stuns the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
Fire Wheel (火車) Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal aura damage.
Gravity Sphere (重力球) Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
Dig Up (掘りあげる) Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack. The force of the swipe also creates a yellow shockwave that travels along the ground, which can be reflected.
Squirm (のたうつ) Crazy Hand drops to the ground and flails about. At the end, he slaps the ground with the back of his hand, dealing damage.
Spider (クモ) Crazy Hand skitters across the stage.
Grip and Slam (握りたたきつけ) Crazy Hand's pummel, with the addition of flower damage after grab release. At low health, he buries the player, who will remain submerged longer if the opponent has already dealt a fair amount of damage.
Teleport (テレポート) N/A Crazy Hand teleports by snapping his fingers.

In combination with Master Hand[edit]

Move Damage Description
Punch Catch (パンチキャッチ) Crazy Hand punches across the stage, with Master Hand catching him.
Double Finger Beam (W指ビーム) The two hands both use Finger Beam at once, sweeping across the entire stage.
Scratch & Blow (スクラッチ&ブロー) Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
Barking (ほえる) 25.8% The two hands form a canine-like shape and emit three damaging "barks", the third, much larger than the rest, causes the player character to get stunned if unblocked and within range.
Electric Shock (電気ショック) 33.8% The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
Finder (ファインダー) N/A Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar vein to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much more easily. This effect is only temporary.

Role in World of Light[edit]

Approaching the real Crazy Hand in World of Light

Many Crazy Hands appears after Galeem's initial defeat, all of which led by Galeem's dark counterpart, Dharkon. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.

Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 false characters.

Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then replicated for his army.

Spirit[edit]

Crazy Hand's spirit can be obtained after beating them in World of Light.

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ 3 2928 8808 1669 5021 1259 3787 No Effect Super Smash Bros. Series

Trivia[edit]

  • Ultimate marks the first time Crazy Hand has a unique theme that is not shared with Master Hand. Crazy Hand's theme is mostly composed of the fourth verse of Lifelight, the main theme of Super Smash Bros. Ultimate. This is also shared with Dharkon's theme.
    • The end of Crazy Hand's theme also has a small portion of the beginning of Master Core's theme.
  • Pikachu and Pokémon Trainer are the only characters to face Master Hand in their Classic Mode route to have no possibility to also fight Crazy Hand (since they fight Mewtwo beforehand).