Super Smash Bros. Ultimate

Steve (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SteveUTiltPunch.gif|thumb|370px|Hitbox visualization showing Steve's up tilt with no axe.]]
 
[[File:SteveUTiltWoodStoneIronDiamond.gif|thumb|370px|Hitbox visualization showing Steve's up til with a tool other than gold.]]
==Hitbox visualizations==
[[File:SteveUTiltGold.gif|thumb|370px|Hitbox visualization showing Steve's up tilt with a gold axe.]]
{| class="wikitable"
!No axe!!Non-Gold axe!!Gold axe
|-
|[[File:SteveUTiltPunch.gif|200px]]||[[File:SteveUTiltWoodStoneIronDiamond.gif|200px]]||[[File:SteveUTiltGold.gif|200px]]
|}
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Hitboxes==
==Hitboxes==
===No Axe===
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.
===No axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 27: Line 34:
|sdi=1.2
|sdi=1.2
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 43: Line 51:
|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=M
|sdi=1.2
|sdi=1.2
}}
}}
|}
|}
===Wood Axe===
 
===Wood axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 72: Line 82:
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 86: Line 97:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 103: Line 115:
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 109: Line 121:
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 121: Line 134:
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
|}
|}
===Stone Axe===
 
===Stone axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.15%
|damage=7.15%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 139: Line 154:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 149: Line 164:
|damage=7.15%
|damage=7.15%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 157: Line 173:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 163: Line 179:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.15%
|damage=7.15%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 176: Line 193:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 186: Line 203:
|damage=7.15%
|damage=7.15%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 194: Line 212:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
|}
|}
===Iron Axe===
 
===Iron axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.8%
|damage=7.8%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 216: Line 236:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 226: Line 246:
|damage=7.8%
|damage=7.8%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 234: Line 255:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 240: Line 261:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.8%
|damage=7.8%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 253: Line 275:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 263: Line 285:
|damage=7.8%
|damage=7.8%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 271: Line 294:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
|}
|}
===Gold Axe===
 
===Gold axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 293: Line 318:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 303: Line 328:
|damage=6.5%
|damage=6.5%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 311: Line 337:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 317: Line 343:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 330: Line 357:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 340: Line 367:
|damage=6.5%
|damage=6.5%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 348: Line 376:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
|}
|}
===Diamond Axe===
 
===Diamond axe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.775%
|damage=8.775%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 370: Line 400:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 380: Line 410:
|damage=8.775%
|damage=8.775%
|angle=86
|angle=86
|af=3
|bk=42
|bk=42
|ks=78
|ks=78
Line 388: Line 419:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 394: Line 425:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.775%
|damage=8.775%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 407: Line 439:
|ypos=0.4
|ypos=0.4
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 417: Line 449:
|damage=8.775%
|damage=8.775%
|angle=98
|angle=98
|af=3
|bk=38
|bk=38
|ks=74
|ks=74
Line 425: Line 458:
|ypos=4.2
|ypos=4.2
|zpos=0.0
|zpos=0.0
|sdi=1.2
|sdi=1.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=M
}}
}}
|}
|}
==Timing==
==Timing==
Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.
{|class="wikitable"
{|class="wikitable"
!Early hit (Not Gold, Gold)
!Early hit (Not Gold, Gold)
Line 443: Line 478:
|17, 13
|17, 13
|-
|-
!Animation length (Not Gold, Gold
!Animation length (Not Gold, Gold)
|17, 13
|17, 13
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Not Gold''' {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=1}}
!Not Gold {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
|'''Gold''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=4}}
!Gold {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=4}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]

Latest revision as of 14:01, August 15, 2022

Hitbox visualizations[edit]

No axe Non-Gold axe Gold axe
SteveUTiltPunch.gif SteveUTiltWoodStoneIronDiamond.gif SteveUTiltGold.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.

No axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.2% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 5.2% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Wood axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Stone axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.15% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.15% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 7.15% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.15% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Iron axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.8% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.8% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 7.8% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.8% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Gold axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.5% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Diamond axe[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.775% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.775% 0 AngleIcon86.png Forward 42 78 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 8.775% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.775% 0 AngleIcon98.png Forward 38 74 0 HitboxTableIcon(False).png 5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.

Early hit (Not Gold, Gold) 6, 4
Late hit (Not Gold, Gold) 7-9, 5-7
Interruptible (Not Gold, Gold) 17, 13
Animation length (Not Gold, Gold) 17, 13
Not Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible