Sonic (SSBU)/Up smash: Difference between revisions
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[[File:SonicUSmashSSBU.gif|thumb|400px|Hitbox visualization showing Sonic's up smash.]] | [[File:SonicUSmashSSBU.gif|thumb|400px|Hitbox visualization showing Sonic's up smash.]] | ||
==Overview== | ==Overview== | ||
A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier. | A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier. However, it's also good at [[Shield stab|shield stabbing]] and will usually be able to shield stab any shield that isn't completely full. On top of this, Sonic is intangible during the first few frames of his spin dash animation, making the move harder to punish. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
*{{buff| | *{{buff|Its meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff| | *{{buff|It has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).}} | ||
*{{buff| | *{{buff|It grants longer [[intangibility]] (frames 18-20 → 14-18).}} | ||
*{{buff| | *{{buff|It modifies Sonic's [[jostle]] area on frame 13, making it less likely for opponents to get pushed out of the move's range.}} | ||
*{{buff|The first hit's lower hitbox launches more inward (95° → 110°) with higher [[set knockback]] (70 → 120), allowing it to lead into the looping hits more effectively.}} | |||
*{{buff|The first hitbox | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 26: | Line 25: | ||
|ks=60 | |ks=60 | ||
|fkv=70 | |fkv=70 | ||
|setweight=t | |||
|r=6.0 | |r=6.0 | ||
|bn=waist | |bn=waist | ||
|xpos=5.0 | |xpos=5.0 | ||
|sdi=0.2 | |sdi=0.2 | ||
|type=Body | |type=Body | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 45: | Line 41: | ||
|ks=80 | |ks=80 | ||
|fkv=120 | |fkv=120 | ||
|setweight=t | |||
|r=6.0 | |r=6.0 | ||
|bn=waist | |bn=waist | ||
|xpos=4.0 | |xpos=4.0 | ||
|ypos=-1.5 | |ypos=-1.5 | ||
|sdi=0.2 | |sdi=0.2 | ||
|type=Body | |type=Body | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hits 2-7| | {{HitboxTableTitle|Hits 2-7|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 65: | Line 59: | ||
|ks=100 | |ks=100 | ||
|fkv=70 | |fkv=70 | ||
|setweight=t | |||
|r=4.2 | |r=4.2 | ||
|bn=top | |bn=top | ||
|ypos=15.0 | |ypos=15.0 | ||
|zpos=5.5 | |zpos=5.5 | ||
|sdi=0.5 | |sdi=0.5 | ||
|effect=Rapid | |||
|type=Body | |type=Body | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 84: | Line 79: | ||
|ks=100 | |ks=100 | ||
|fkv=70 | |fkv=70 | ||
|setweight=t | |||
|r=4.2 | |r=4.2 | ||
|bn=top | |bn=top | ||
|ypos=15.0 | |ypos=15.0 | ||
|zpos=-5.5 | |zpos=-5.5 | ||
|sdi=0.5 | |sdi=0.5 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 104: | Line 100: | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|r=4. | |setweight=t | ||
|r=4.0 | |||
|bn=top | |bn=top | ||
|ypos=24.0 | |ypos=24.0 | ||
|zpos=5.5 | |zpos=5.5 | ||
|sdi=0.5 | |sdi=0.5 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 124: | Line 121: | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|r=4. | |setweight=t | ||
|r=4.0 | |||
|bn=top | |bn=top | ||
|ypos=24.0 | |ypos=24.0 | ||
|zpos=-5.5 | |zpos=-5.5 | ||
|sdi=0.5 | |sdi=0.5 | ||
|type=Body | |type=Body | ||
|effect= | |effect=Rapid | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle|Hit 8| | {{HitboxTableTitle|Hit 8|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 148: | Line 146: | ||
|xpos=4.0 | |xpos=4.0 | ||
|ypos=25.0 | |ypos=25.0 | ||
|type=Body | |type=Body | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
Line 190: | Line 184: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
{{MvSubNavSonic|g=SSBU}} | {{MvSubNavSonic|g=SSBU}} | ||
[[Category:Sonic (SSBU)]] | [[Category:Sonic (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Latest revision as of 03:55, February 2, 2024
Overview[edit]
A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier. However, it's also good at shield stabbing and will usually be able to shield stab any shield that isn't completely full. On top of this, Sonic is intangible during the first few frames of his spin dash animation, making the move harder to punish.
Update history[edit]
- Its meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.
- It has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).
- It grants longer intangibility (frames 18-20 → 14-18).
- It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range.
- The first hit's lower hitbox launches more inward (95° → 110°) with higher set knockback (70 → 120), allowing it to lead into the looping hits more effectively.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Intangibility | 14-18 |
Hit 1 | 14 |
Hits 2-7 | 17, 19, 21, 23, 25, 27 |
Hit 8 | 29-30 |
Interruptible | 62 |
Animation length | 78 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|