Banjo & Kazooie (SSBU)/Neutral attack: Difference between revisions
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*[[Banjo & Kazooie (SSBU)/Neutral attack/Hit 3]] | *[[Banjo & Kazooie (SSBU)/Neutral attack/Hit 3]] | ||
*[[Banjo & Kazooie (SSBU)/Neutral attack/Infinite]] | *[[Banjo & Kazooie (SSBU)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab. | |||
{|class="wikitable" | |||
!Jab 1 | |||
|4-6 | |||
|- | |||
!Jab 2 | |||
|11-13 | |||
|- | |||
!Jab 3 | |||
|21-23 | |||
|- | |||
!Rapid jab | |||
|20, 22, 24, 26, 28, 30, 32, 34 | |||
|- | |||
!Rapid jab finisher | |||
|41-42 | |||
|- | |||
!Interruptible | |||
|28, 32, 48, 76 | |||
|- | |||
!Animation lengths | |||
|41, 52, 79, 106 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=65}} | |||
|- | |||
{{FrameStrip|t=Blank|c=7|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=54}} | |||
|- | |||
{{FrameStrip|t=Blank|c=16|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=32}} | |||
{{FrameStrip|t=Blank|c=27}} | |||
|- | |||
{{FrameStrip|t=Blank|c=15|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=6|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=31}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}} | |||
{{MvSubNavBanjo&Kazooie|g=SSBU}} | {{MvSubNavBanjo&Kazooie|g=SSBU}} | ||
[[Category:Banjo & Kazooie (SSBU)]] | [[Category:Banjo & Kazooie (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 19:36, November 5, 2024
Overview[edit]
Banjo & Kazooie's neutral attack consists of 2 punches followed by either a third upwards punch or a flurry or beak stabs ending with a headbutt from Kazooie.
For the technical data of each individual hit, see:
- Banjo & Kazooie (SSBU)/Neutral attack/Hit 1
- Banjo & Kazooie (SSBU)/Neutral attack/Hit 2
- Banjo & Kazooie (SSBU)/Neutral attack/Hit 3
- Banjo & Kazooie (SSBU)/Neutral attack/Infinite
Quickest loop[edit]
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
Jab 1 | 4-6 |
---|---|
Jab 2 | 11-13 |
Jab 3 | 21-23 |
Rapid jab | 20, 22, 24, 26, 28, 30, 32, 34 |
Rapid jab finisher | 41-42 |
Interruptible | 28, 32, 48, 76 |
Animation lengths | 41, 52, 79, 106 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|