Sonic (SSBU)/Forward tilt: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
Tag: Mobile edit |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing | The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting [[tech-chase]], or KOing opponents near the ledge. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
Line 21: | Line 22: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=28 | |angle=28 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=3 | |ks=3 | ||
Line 34: | Line 36: | ||
|ypos=1.0 | |ypos=1.0 | ||
|zpos=-0.7 | |zpos=-0.7 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=115 | |ks=115 | ||
Line 51: | Line 52: | ||
|bn=kneel | |bn=kneel | ||
|xpos=6.0 | |xpos=6.0 | ||
|zpos=-1.6 | |zpos=-1.6 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 63: | Line 61: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=115 | |ks=115 | ||
Line 68: | Line 67: | ||
|r=3.5 | |r=3.5 | ||
|bn=kneel | |bn=kneel | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 81: | Line 76: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=115 | |ks=115 | ||
Line 87: | Line 83: | ||
|bn=legl | |bn=legl | ||
|xpos=-1.0 | |xpos=-1.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 97: | Line 89: | ||
|} | |} | ||
==Timing== | ==Timing== | ||
[[Jostling]] is disabled during frames 1-25. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hit 1 | !Hit 1 | ||
Line 110: | Line 103: | ||
|47 | |47 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} |
Latest revision as of 03:45, February 2, 2024
Sonic forward tilt hitbox visualizations | ||||
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Overview[edit]
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting tech-chase, or KOing opponents near the ledge.
Update History[edit]
- Forward tilt connects more reliably.
Hitboxes[edit]
Timing[edit]
Jostling is disabled during frames 1-25.
Hit 1 | 6 |
---|---|
Hit 2 | 8-11 |
Interruptible | 36 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|