Pikachu (SSB)/Floor attack (front): Difference between revisions
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Mariogeek2 (talk | contribs) m (→Overview: Added hitbox visualization) |
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==Overview== | ==Overview== | ||
[[File:Pikachu Getup Attack Front Hitbox Smash 64.gif|thumb|The hitboxes of Pikachu's getup attack while laying on its stomach.]] | |||
Pikachu whirls around while using its two feet to attack surrounding opponents, hitting the back first, then the front and gets up. The front has short [[range]] and does 6% damage and very low knockback. While the move has a fast [[start-up]] and can be used as a get away from me attack, it has rather noticeable [[ending lag]] which can cause Pikachu to get [[punish]]ed easily if one [[shield]]s. Like other floor attacks, this attack has very little use in competitive play. | Pikachu whirls around while using its two feet to attack surrounding opponents, hitting the back first, then the front and gets up. The front has short [[range]] and does 6% damage and very low knockback. While the move has a fast [[start-up]] and can be used as a get away from me attack, it has rather noticeable [[ending lag]] which can cause Pikachu to get [[punish]]ed easily if one [[shield]]s. Like other floor attacks, this attack has very little use in competitive play. | ||
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|part=0 | |part=0 | ||
|damage=6% | |damage=6% | ||
|sd=1 | |||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
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|part=0 | |part=0 | ||
|damage=6% | |damage=6% | ||
|sd=1 | |||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 |
Latest revision as of 12:11, December 17, 2024
Overview[edit]
Pikachu whirls around while using its two feet to attack surrounding opponents, hitting the back first, then the front and gets up. The front has short range and does 6% damage and very low knockback. While the move has a fast start-up and can be used as a get away from me attack, it has rather noticeable ending lag which can cause Pikachu to get punished easily if one shields. Like other floor attacks, this attack has very little use in competitive play.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Front hit | |||||||||||||||||||||||
0 | 0 | 6% | 1 | 0 | 100 | 90 | 150 | 0 | 0 | 150 | 300 | Kick | |||||||||||
Back hit | |||||||||||||||||||||||
0 | 0 | 6% | 1 | 0 | 100 | 90 | 150 | 0 | 0 | 150 | -300 | Kick |
Timing[edit]
Intangible | 1-22 |
---|---|
Front hit | 17-19 |
Back hit | 23-25 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Intangible |