Kirby (SSB)/Forward aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-7 (loop)|42}} | {{HitboxTableTitle|Hits 1-7 (loop)|42}} | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | ||
{{MvSubNavKirby|g=SSB}} | {{MvSubNavKirby|g=SSB}} |
Latest revision as of 21:28, April 12, 2022
Overview[edit]
Kirby uses his two feet to drill forward for 8 hits, doing 2% damage per kick and 6% damage on the 8th hit for a total of 20% damage. It's a viable edgeguarding move with decent knockback (though back aerial and down aerial are better), and can combo well, as well as being a quick and easy-to-use damage racker due to the large amount of hits. However, like other drills, the move can be DI'd out of. While it can be DI'd out however, a Kirby can trick his opponent by only using the first 2/3 hits, allowing easy combos to forward smash and up tilt (such as up tilt x2 weak forward air, up tilt, weak forward air, f-smash vs. Falcon at 0, a combo seen in multiple training mode combo videos). This is however difficult to do. Some of the moves that can go with this move include a forward smash, an up tilt, and a down aerial.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-7 |
---|---|
Hits | 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27, 28 |
Ending autocancel | 29- |
Animation length | 39 |
Landing lag[edit]
Hitbox | 1-3 |
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Animation length | 30 |
L-cancelled animation length | 4 |
Normal | ||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |