Banjo & Kazooie (SSBU)/Dash attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Banjo & Kazooie's Dash Attack. ==Hitboxes== {{UltimateHitboxTableHeader}} {{HitboxT...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieDashAttack.gif|thumb| | [[File:Banjo&KazooieDashAttack.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's Dash Attack.]] | ||
==Overview== | |||
{{competitive expertise}} | |||
Banjo performs the '''Forward Roll''' from ''Banjo-Kazooie'', resembling {{SSBU|Donkey Kong}}'s dash attack. Hits on frame 9 and sends the duo a respectable distance, allowing it to punish distant attacks. However, it is equally [[Punishment|punishable]] on shield. The clean hit deals strong vertical knockback at a slight diagonal angle, KOing {{SSBU|Mario}} at 152% on {{SSBU|Final Destination}}, while the late hit has some combo potential at low to mid percentages. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 8: | Line 13: | ||
|damage=12.0% | |damage=12.0% | ||
|angle=62 | |angle=62 | ||
|af=3 | |||
|bk=74 | |bk=74 | ||
|ks=72 | |ks=72 | ||
Line 17: | Line 23: | ||
|zpos=3.6 | |zpos=3.6 | ||
|ff=1.25 | |ff=1.25 | ||
|type= | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
Line 27: | Line 33: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=62 | |angle=62 | ||
|af=3 | |||
|bk=58 | |bk=58 | ||
|ks=42 | |ks=42 | ||
Line 36: | Line 43: | ||
|zpos=3.6 | |zpos=3.6 | ||
|ff=1.0 | |ff=1.0 | ||
|type= | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
Line 49: | Line 56: | ||
|- | |- | ||
!Late hit | !Late hit | ||
|13- | |13-20 | ||
|- | |||
!Interruptible | |||
|37 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |65 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
{{MvSubNavBanjo&Kazooie|g=SSBU}} | {{MvSubNavBanjo&Kazooie|g=SSBU}} | ||
[[Category:Banjo & Kazooie (SSBU)]] | [[Category:Banjo & Kazooie (SSBU)]] | ||
[[Category:Dash attacks (SSBU)]] | [[Category:Dash attacks (SSBU)]] |
Latest revision as of 16:21, January 27, 2022
Overview[edit]
Banjo performs the Forward Roll from Banjo-Kazooie, resembling Donkey Kong's dash attack. Hits on frame 9 and sends the duo a respectable distance, allowing it to punish distant attacks. However, it is equally punishable on shield. The clean hit deals strong vertical knockback at a slight diagonal angle, KOing Mario at 152% on Final Destination, while the late hit has some combo potential at low to mid percentages.
Hitboxes[edit]
Timing[edit]
Clean hit | 9-12 |
---|---|
Late hit | 13-20 |
Interruptible | 37 |
Animation length | 65 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|