Super Smash Bros. Ultimate

Olimar (SSBU)/Down smash: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{newbug|Created a glitch where smash attacks would not have their damage outputs scale when charged.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}}
==Hitboxes==
==Hitboxes==
Compared to other [[smash attack]]s, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean Red Pikmin|24}}
{{HitboxTableTitle|Clean Red Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|15.4}}
|damage={{ChargedSmashDmgSSBU|15.4|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=32
|bk=32
|ks=71
|ks=71
Line 30: Line 38:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late Red Pikmin|24}}
{{HitboxTableTitle|Late Red Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|12.6}}
|damage={{ChargedSmashDmgSSBU|12.6|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=25
|bk=25
|ks=71
|ks=71
Line 52: Line 62:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Clean Yellow Pikmin|24}}
{{HitboxTableTitle|Clean Yellow Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|11.0}}
|damage={{ChargedSmashDmgSSBU|11.0|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=32
|bk=32
|ks=89
|ks=89
Line 74: Line 86:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late Yellow Pikmin|24}}
{{HitboxTableTitle|Late Yellow Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|9.0}}
|damage={{ChargedSmashDmgSSBU|9.0|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=25
|bk=25
|ks=89
|ks=89
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Clean Blue Pikmin|24}}
{{HitboxTableTitle|Clean Blue Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|11.0}}
|damage={{ChargedSmashDmgSSBU|11.0|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=32
|bk=32
|ks=89
|ks=89
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late Blue Pikmin|24}}
{{HitboxTableTitle|Late Blue Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|9.0}}
|damage={{ChargedSmashDmgSSBU|9.0|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=25
|bk=25
|ks=89
|ks=89
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Clean White Pikmin|24}}
{{HitboxTableTitle|Clean White Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|8.8}}
|damage={{ChargedSmashDmgSSBU|8.8|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=32
|bk=32
|ks=89
|ks=89
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late White Pikmin|24}}
{{HitboxTableTitle|Late White Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|7.2}}
|damage={{ChargedSmashDmgSSBU|7.2|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=25
|bk=25
|ks=89
|ks=89
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|slvl=S
|slvl=S
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Clean Purple Pikmin|24}}
{{HitboxTableTitle|Clean Purple Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|17.6}}
|damage={{ChargedSmashDmgSSBU|17.6|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=32
|bk=32
|ks=64
|ks=64
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late Purple Pikmin|24}}
{{HitboxTableTitle|Late Purple Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|trip=20
|trip=20
|damage={{ChargedSmashDmgSSBU|14.4}}
|damage={{ChargedSmashDmgSSBU|14.4|1.2}}
|sd=1.0
|sd=1.0
|angle=28
|angle=28
|af=3
|bk=25
|bk=25
|ks=64
|ks=64
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
|}
|}
==Timing==
==Timing==
Purple Pikmin have their travel speed halved compared to other types, causing them to cover a considerably shorter distance.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
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{{FrameStripStart}}
{{FrameStripStart}}
|'''R, Y, B, W''' {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=28}}
!Non-Purple {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=28}}
|-
|-
|'''P''' {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=31}}
!Purple {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=31}}
|-
|-
|'''Olimar''' {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=8}}
!Olimar {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|prop=y|interruptible=y}}
 
==Trivia==
*The hitboxes have a 20% trip chance that can only happen on slants due to their launch angle.


{{MvSubNavOlimar|g=SSBU}}
{{MvSubNavOlimar|g=SSBU}}
[[Category:Olimar (SSBU)]]
[[Category:Olimar (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 19:58, August 1, 2022

Hitbox visualization showing Olimar's Red Pikmin down smash.
Hitbox visualization showing Olimar's Yellow Pikmin down smash.
Hitbox visualization showing Olimar's Blue Pikmin down smash.
Hitbox visualization showing Olimar's White Pikmin down smash.
Hitbox visualization showing Olimar's Purple Pikmin down smash.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Bug introduced Created a glitch where smash attacks would not have their damage outputs scale when charged.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix Olimar's smash attacks now properly have their damage scale when charged.

Hitboxes[edit]

Compared to other smash attacks, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean Red Pikmin
0 0 0 15.4% 1.0 AngleIcon28.png Forward 32 71 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late Red Pikmin
0 0 0 12.6% 1.0 AngleIcon28.png Forward 25 71 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean Yellow Pikmin
0 0 0 11.0% 1.0 AngleIcon28.png Forward 32 89 0 HitboxTableIcon(False).png 6.75 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late Yellow Pikmin
0 0 0 9.0% 1.0 AngleIcon28.png Forward 25 89 0 HitboxTableIcon(False).png 6.75 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean Blue Pikmin
0 0 0 11.0% 1.0 AngleIcon28.png Forward 32 89 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late Blue Pikmin
0 0 0 9.0% 1.0 AngleIcon28.png Forward 25 89 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean White Pikmin
0 0 0 8.8% 1.0 AngleIcon28.png Forward 32 89 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late White Pikmin
0 0 0 7.2% 1.0 AngleIcon28.png Forward 25 89 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean Purple Pikmin
0 0 0 17.6% 1.0 AngleIcon28.png Forward 32 64 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late Purple Pikmin
0 0 0 14.4% 1.0 AngleIcon28.png Forward 25 64 0 HitboxTableIcon(False).png 4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Purple Pikmin have their travel speed halved compared to other types, causing them to cover a considerably shorter distance.

Charges between 6-7
Red, Yellow, Blue and White Pikmin 10-13, 14-18
Purple Pikmin 10-13, 14-15
Interruptible 39
Animation length 46
Non-Purple  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Purple  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Olimar  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Trivia[edit]

  • The hitboxes have a 20% trip chance that can only happen on slants due to their launch angle.