Super Smash Bros. Ultimate

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{{Infobox Character
{{Infobox Character
|name = Ridley
|name = Ridley
|image = {{tabber|title1=Classic|tab1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|tab2=[[File:Ridley-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Normal|content1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|content2=[[File:Ridley-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|ranking = 64
}}
}}
{{cquote|Ridley Hits the Big Time!|cite=Introduction Tagline}}
{{cquote|''Ridley Hits the Big Time!''|cite=Introduction tagline}}
{{cquote|''Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a [[newcomer]] alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} during [https://www.youtube.com/watch?v=L93H7YC-83o Nintendo's 2018 E3 press conference] on June 12th, 2018. Ridley is classified as [[Fighter number|Fighter #65]].
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} from Nintendo's 2018 E3 press conference, on June 12th, 2018, with an animated trailer. Ridley is classified as fighter #65.


Similar to {{SSBU|Bowser}} and {{SSBU|Donkey Kong}}, Ridley has no voice actor and instead roars and screeches, similarly to his sounds in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Wii U'', and various ''Metroid'' games.
Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches.
 
Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves having excellent disjointed range and power, such as his forward tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as neutral air, up tilt and down tilt being able lead into many of his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best in the game: Plasma Breath is excellent at gimping with him being able to fire up to five fireballs at once, his forward air being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting meteor smash when angled downwards.
 
However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his down throw being greatly affected by DI, limiting its combos.
 
Overall, Ridley is considered to be the glass cannon among the heavyweights. His quick speed, large hitboxes and high power allow him to easily overpower opponents once he wins neutral, dealing heavy damage or even take stocks early. At the same time, Ridley’s undesirable combination of a large hurtbox and light weight results in opponents being able to exploit him the same way, trapping him in disadvantage for a long time. Ridley’s representation has been below average throughout Ultimate’s lifespan due to his flaws making him too risky, although he has seen success nevertheless thanks to players such as Nair^, proving that he does offer plenty of reward in spite of his shortcomings.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es; Ridley is the 25<sup>th</sup> character unlocked.
*Play [[VS. match]]es, with Ridley being the 25th character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree; Ridley is the 6<sup>th</sup> character unlocked after {{SSBU|Lucina}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Lucina}}.
*Have Ridley join the player's party in [[World of Light]]: defeat the ''Creature and Fleaman'' spirit in Dracula's Castle inside the World of Dark.
*Have Ridley join the player's party in [[World of Light]].
With the exception of the third method, Ridley must then be defeated on [[Norfair]]. In World of Light, he is fought on the [[Ω form]] of [[Brinstar Depths]].


Except for the third method, Ridley must then be defeated on [[Norfair]].
==Attributes==
Ridley is a [[weight|heavyweight]] character and the tallest fighter in the game, tied for the 13th heaviest character, and possesses the third lowest [[traction]]. Ridley has overall good mobility, especially compared to most heavyweights: with two midair jumps, slightly above average [[walk]] speed, tied with {{SSBU|Charizard}} for the 10th fastest [[dash]]ing speed, average [[air speed]], [[air acceleration]] and [[gravity]], and the 18th fastest [[falling speed]]. Ridley also boasts faster frame data than most heavyweights, further setting him apart from them. Ridley's most defining trait is his potent and varied [[punishment|punish]] game and aerial pressure. With remarkably long range, high power, and decent speed throughout his moveset, as well as a [[projectile]], Ridley is a serious threat once he gets the advantage; with opponents often overwhelmed and/or find it difficult to get in.


==Attributes==
His key strength is his strong air game. Boasting overall quick, powerful, long-ranged aerials, and decent air mobility give Ridley overall excellent air pressure potential. Thanks to his additional jump and relatively high fast fall speed, he has superb vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His [[neutral aerial]] is arguably his most effective aerial, having low all-around lag, good range, and average knockback. It is a good combo, spacing, and [[edge-guarding]] tool, while also being fast enough to break out opposing pressure if positioned correctly, making it among his most commonly used moves. [[Forward aerial]] has the highest damage output of Ridley's aerials when all hits are sweetspotted, but it doesn't have the KO power of his other aerials, though this allows it to perform a [[wall of pain]] at low percentages. [[Back aerial]] is decently quick and has consistently high damage and knockback, making it a deadly KO move especially if used off-stage for edge-guarding. [[Up aerial]] is a decent juggling move with decent startup and good KO potential when sweetspotted, but requires opponents to be very close to or above Ridley to land and the hitboxes don't last long. Lastly, [[down aerial]] is a stall-and-fall that powerfully [[meteor smash]]es opponents when sweetspotted while still having good KO potential when sourspotted, though he is stuck falling for a while and has a lot of landing lag.
Ridley, unsurprisingly for being a large character with powerful attacks, is a [[weight|heavyweight]] character, although he weighs much less than a super heavyweight despite his similar size. However, his attributes compared to other archetypical heavyweights are noticeably different, with overall excellent mobility in the 10th fastest [[dash]]ing speed, average [[air speed]], 16th fastest [[falling speed]], average [[gravity]], and an average frame data.  
 
Ridley's grounded game is also noteworthy in terms of utility. His [[neutral attack]] is his fastest attack (with a 4 frame startup), leading into either a [[rapid jab]] with a finisher or a [[gentleman]] jab. His [[forward tilt]] has good range and low lag overall, while dealing high knockback if sweetspotted, with the low angled version being a reliable two-framing option. Meanwhile, his [[up tilt|up]] and [[down tilt]]s offer varied potential, with up tilt being a great anti-air that can chain into itself, most aerials, and even up smash, whereas down tilt allows Ridley to combo off from a safe distance and set up punishes or juggles. His [[dash attack]] is one of the few to lack a sourspot and has respectable power, however it is only active for 2 frames and has a lot of ending lag. [[Forward smash]] has below-average startup and is short ranged, but good damage and knockback and is fast enough to punish whiffs, landings, or be a more situational follow up like off a late hit of a landing neutral aerial. [[Down smash]] has slow start up and less raw power, but is disjointed, covers a very large area, hits both sides simultaneously, and physically moves Ridley upwards, making it very useful to punish rolls and slow ledge attacks or to avoid grabs and low-to-the-ground attacks. It is also a notoriously effective punishment option after a successful Skewer sweetspot as it can cover most get-up options. [[Up smash]] is Ridley's fastest and most reliable smash attack, being an effective KO move despite being the weakest of his smash attacks, and serves as a very effective anti-air as Ridley's foot is granted invulnerability.
 
Ridley's special moveset offers a variety options. [[Plasma Breath]] is Ridley's projectile: it fires a small, bouncing ball of fire, and can be charged to fire up to five, dealing substantial damage when fully charged and all fireballs connect. The fireballs can also fall when sent off-stage, making them an effective on-stage edgegaurding or gimping tool. However, landing a hit on Ridley's mouth during the move will cause it to deal damage to himself and stun him for a significant amount of time. [[Skewer]] is a "high risk, high reward" punishment move that, when sweetspotted, deals extremely high damage and crumples enemies; while situational due to the high difficulty on sweetspotting the move, it puts the opponent in a dangerous position where Ridley can read their reaction. [[Space Pirate Rush]] is a command grab with some unique perks: on land, Ridley drags the opponent on the ground, dealing damage in the process; in the air, it causes both Ridley and the opponent to quickly fall similar to {{SSBU|Ganondorf}}'s [[Flame Choke]]; it can be cancelled into a throw at any time that puts both Ridley and the opponent into the air; it can cancel itself into a throw upon reaching the edge of the platform; and the aerial version will transition into the grounded version if it reaches the ground. The grounded version has decent KO power at high percents, while the airborne version is weaker and is better suited to sending recovering opponents further from the stage without removing Ridley's own recovery options, or be used as a [[sacrificial KO]] like the aforementioned Flame Choke. Lastly, [[Wing Blitz]] is Ridley's primary recovery move. It can be aimed in four directions, with the forward input traveling at a slight downwards angle, the backward variant traveling at a slight upward one, and the down variant traveling at a slight diagonal angle in front of Ridley. All Wing Blitz variants have a large ledge sweetspot and have high knockback, with the down input having a meteor smash sweetspot; the down input is also unique in that it can be used at the edge of the stage and grab the ledge as long as the down direction is not inputted for longer, which can let Ridley potentially ledge trump an unsuspecting opponent or send them straight down, depending on their position.
 
Due to the variety of his kit, Ridley is a jack-of-all-trades. His disjoints are effective against characters with poor range or grab-centric playstyles; his command grab is effective against highly defensive characters; and his projectile is effective against characters lacking projectiles themselves or taking out characters with lackluster recoveries. He hangs very low from the ledge, letting him avoid attacks notable for hitting hanging characters, such as Marth and Lucina's forward smash. Despite so many unique attributes, he has several attributes that fight against him.
 
While Ridley has many strengths, he also has some critical and exploitable weaknesses. The most notable weakness is his size: Ridley has among the largest, most awkward hurtboxes out of the cast which, combined with his heavy weight and fast falling speed, makes him very easy to combo, juggle, and hit in general. This combined with his lower weight compared to similarly sized super-heavyweight characters negatively affects his survivability, as he is often at a considerably higher risk of dying. Ridley's frame data, although good for a heavyweight, is still poor. He has below average startup and above average ending lag overall on his toolkit and lacks a tool fast enough to break combos effectively; this makes him one of the most affected characters by average combo strings and he is rather easy to KO. Ridley's options against projectile users and zoning are virtually nonexistent and he is unable to counter-zone as his own projectile is laggy, travels slowly, are useless against more powerful projectiles, and could even backfire and leave him open to punish if an opponent's projectile hits his mouth. Another major weakness his is recovery, which primarily consists of two, long-startup, predictable moves: Space Pirate Rush and Wing Blitz. The latter only has a couple useful angles and has active hitboxes while in motion, making it very easy to land an off-stage counterattack.


One of Ridley's greatest strengths is his dominant air game. Boasting overall quick, powerful, and long-ranged aerials, having two midair jumps, and decent air mobility give him overall excellent air pressure potential. Thanks to his additional jump, relatively low gravity and relatively high fastfall speed, he has enormous vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His [[neutral aerial]], due to having low all-around lag, good range, and average knockback, is a good comboing, spacing, and [[edgeguarding]] tool, while also being fast enough to break out of certain combos. [[Forward aerial]], while having merely average power, has very high damage output when all hits are sweetspotted, and is infamous for effectively performing a [[wall of pain]] at low percentages, especially due to Ridley's aforementioned two midair jumps. [[Back aerial]] is quick, long-ranged and has very high damage and knockback, which makes it a deadly edgeguarding tool and can KO especially early offstage. [[Up aerial]] is a good juggling move with quick startup and good KO potential when sweetspotted, but it has moderately linear hitboxes. Lastly, [[down aerial]] is a stall-and-fall that powerfully [[meteor smash|meteor smashes]] opponents when sweetspotted, and can potentially be recovered from if initiated slightly above the ground. Even when sourspotted, it has high KO potential. Overall, Ridley has many options to rack up damage in the air, and has easy ways to set up into them.
Another critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable. While he has plenty of moves offering varying amounts of utility, some of them still have significant flaws; these can range from slow startup (Plasma Breath and down smash), absurd blindspots (up tilt and up smash on some occasions), overly situational and/or strict (Skewer), to being downright unreliable (down aerial). On the other side of the spectrum, some of Ridley's moves like neutral aerial, up smash, down tilt, and Plasma Breath, depending on the match-up, is so favorable that it becomes easy to over-centralize on their use, a detriment to a character that finds the most success in being unpredictable. This, combined with his aforementioned trouble at dealing with fast and/or zoning characters, and with recovering under pressure, makes Ridley one of the most susceptible characters to pressure, as Ridley's disadvantage state makes him easy to overwhelm, and failure to overwhelm or control aggression could force him to take heavy damage or even be KOed outright. His grab game is also poor, with down throw serving as both a combo starter at low to mid percents to a KO through at higher percents. Forward and back throw lack reasonable kill power, even with ideal positioning, and up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, sends opponents too high for any true conversions. Despite down throw being one of his better throws, it is easily affected by opponent's [[directional influence]], further limiting his grab options.


Ridley also has an abundance of powerful moves like his fellow heavyweights, which leads into one of his other primary strengths; his edgeguarding ability. His aforementioned potential in the air gives him terrifying offstage presence, and many of his attacks have great KO potential. His aforementioned forward aerial boasts great wall of pain potential with enough reach and a long enough duration to effectively gimp most recovering opponents. Ridley also has easy ways to set up edgeguards; his down tilt and down throw are both very reliable combo starters that launch at favorable angles, and he has plenty of other attacks that have high horizontal knockback, such as forward tilt and dash attack. Overall, Ridley poses a huge threat when his opponent is offstage, as making the right plays will give the opponent little to no chance to come back.
Lastly, Ridley's advantage state, unarguably being very oppressive, is greatly held back by his middling airspeed. Despite possessing an additional mid-air jump and impressive aerials, Ridley has a surprisingly difficult time staying airborne. He generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like {{SSBU|King Dedede}} and {{SSBU|Pit}} have to help circumvent their airspeed issues. Various combos are usually unable to extend in the air for long thanks to this, as his aerials may deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage. While Ridley's airspeed is definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air, and this is further exacerbated by him being a fast-faller. Ridley’s recovery can also be rather vulnerable to edgeguarding due to the slow startup of Space Pirate Rush and Wing Blitz, and the high damage and large hitbox of the latter makes counterattacks a particularly devastating option against it if he has to use it to recover, resulting in him having to use his resources carefully when returning to the stage.


Another noteworthy aspect of Ridley are his smash attacks, which all have their exclusive advantages. Forward smash has slow startup and short range, though is one of the strongest of its kind in both damage and knockback, and is just fast enough to punish whiffs or be a situational follow-up option, like being a follow-up to a late hit of a landing neutral aerial. Down smash has noticeable start up and less extreme raw power, but has extreme range and is one of his few moves to make use of the invulnerable parts of Ridley's wings. Down smash also has a unique attribute in that Ridley hops very high during the start up, which can completely dodge attacks with low aim and sometimes those with center aim, making it especially effective in fields like punishing a get up attack or punishing grab whiffs. It is also a notoriously effective punishment option after a successful Skewer sweetspot, as the short hop itself can cover most get-up options. Finally, Ridley's up smash is his fastest smash attack and, while not having the sheer power of the other two, is his least situational as it can be a very effective anti-air and can make landing a severe issue for an opponent, and still boasts above average raw power. Overall, each of Ridley's smash attacks boasts the typical great power of a heavyweight, but all come with different attributes to make each one useful in the field.
Overall, Ridley is a character of extremes with a relatively high learning curve. Similarly to what {{SSBU|Mewtwo}} is among lightweight characters, Ridley fills in the position of being a glass cannon heavyweight. He has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, gradually poke and pressure from a fair distance away, and punish whiffs or what would normally be an inconsequential slip-up. This allows Ridley to easily make comebacks or greatly widen his lead with minimal set up should an opponent make a single error in considering Ridley's approach. However, despite possessing a powerful and highly versatile moveset, Ridley lacks strong options out of disadvantage and generally struggles to oppose pressure from opponents due to his size and the frame data on his aerials and grounded attacks. This makes top tier matchups like Snake and Palutena difficult for Ridley, as they are well-equipped to combat Ridley through oppressive walls of projectiles or strong aerial combos respectively. As such, mix-up heavy playstyles are heavily encouraged when playing Ridley to prevent opponents from capitalising on his own susceptibility as much as possible.


Lastly, his special moveset offers interesting options. [[Plasma Breath]] is a chargeable projectile move, and when fully charged, it deals substantial damage and can hit multiple times. These traits make it a useful edgeguarding, damage-racking, and gimping tool. The recoil of Plasma Breath can even serve as a niche defensive option due to Ridley not suffering any knockback from it, especially when offstage. [[Space Pirate Rush]] is a command grab with some unique perks; it can be cancelled into a throw at any time that puts both Ridley and the opponent into the air. This allows for easy gimps offstage as Ridley can drag opponents closer to a blast zone, potentially leaving them too far to recover. Onstage, when performed from one ledge to another, deals substantial damage and launches opponents offstage when Ridley reaches the edge of a floor, with the launch being capable of KOing at high percentages. [[Wing Blitz]] is Ridley's primary recovery move that can be aimed in four directions, and has impressive offensive potential. The up, forward, and back inputs all have high KO potential, and the down input meteor smashes opponents, with all variants having the ability to snap the ledge during the move, making it a deadly edgeguarding move. Lastly, [[Skewer]] is a "high risk, high reward" and punishment move that, when sweetspotted, deals extremely high damage and crumples enemies, where Ridley can then read an opponent's reaction to put them in a dangerous position.
==Update history==
Ridley received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update {{SSBU|1.1.0}} adjusted the mobility attributes of both [[Space Pirate Rush]] and [[Wing Blitz]] to varying degrees. However, the only remotely useful buffs among these changes were Ridley incurring less landing lag after jumping out of Space Pirate Rush, and his faster traveling speed during the beginning of Wing Blitz's forward and backward flights. Update {{SSBU|2.0.0}} was also uneventful for Ridley, since it negligibly buffed neutral, forward and down aerials by slightly decreasing their edge lockout times. Update {{SSBU|3.0.0}} marked Ridley's first nerf, in which [[Plasma Breath]]'s [[shield damage]] output was decreased as part of a near-universal nerf to [[projectile]]s.


While Ridley has amazing strengths, he also has some weaknesses. Ridley has the largest hurtbox out of all characters, combined with his heavy weight and fast falling speed makes him very easy to combo, juggle, and hit in general, and while Ridley's frame data is decent, especially for a heavyweight, he is nevertheless rather easy to [[punishment|punish]] due to some of his best attacks having noticeable ending lag. His options against projectile users and zoning is rather poor, despite having a projectile himself; Plasma Breath is laggy and its projectiles travel slowly, while the move also possesses a hurtbox on Ridley's mouth that damages and stuns him if he is hit there, and even if said recoil prevents knockback, it can easily open up opportunities for more attacks against him that would end a stock. This trick also has virtually no beneficial use outside surprising unfamiliar opponents or emergency situations during kill percent. Overall, Ridley's vulnerabilities give him difficulty against characters with better frame data and edge-guarding/pressuring tools.
However, update {{SSBU|4.0.0}} marked a noteworthy turnaround for Ridley. Most notably, Wing Blitz has less start-up lag, propels him faster, and covers more distance to the point that it now allows Ridley to recover from the [[magnifying glass]] range of the bottom blast line when it is angled upward. Ridley's inconsistent KO potential was also improved noticeably: up smash, back aerial and Space Pirate Rush's edge throw were strengthened, and up aerial's sweetspot became much easier to land thanks to it being enlarged and out-prioritizing the sourspot. Aside from these buffs, up smash became more reliable as an anti-air attack and [[out of shield]] option thanks to its additional active frame, and Ridley incurs less ending lag after jumping out of Space Pirate Rush.


Another weakness, while not as significant as his susceptibility to combos and projectile pressure, is his laggy and predictable [[recovery]]; despite Ridley having average air speed, two midair jumps, and two useful recovery options being Space Pirate Rush and Wing Blitz, these can be easily intercepted by keeping Ridley offstage. Both of his recovery specials also have high startup and Wing Blitz, despite its impressive distance, has only four angled travel routes, which means that Ridley has to properly get into a good position to recover, which gives the opponent more than enough time to react. While Wing Blitz has some minor defenses while active, that being invulnerability around the spiked tips of his wings along with dealing heavy knockback and damage with contact, his actual, vulnerable body can be quite easy to aim for. This is doubly worse when a character has disjointed attacks, as they can safely challenge the move at any state of it's animation and so much as scraping Ridley himself would beat it.
Following this, update {{SSBU|7.0.0}} adjusted Ridley's posture while he is shielding himself. On a related note, a portion of Ridley's wings now possess [[intangibility]] when he activates and deactivates his shield, while a portion of his tail also possesses intangibility when he deactivates his shield. While these buffs are minor compared to the ones Ridley received in update 4.0.0, they nevertheless benefit him quite noticeably; Ridley's status as the tallest character in ''Ultimate'' previously resulted in him being very susceptible to [[shield stab]]bing, even with a full shield.


Lastly, Ridley's overall endurance and survivability, despite being a heavyweight, is rather below-average for said weight category. While he is considered a heavyweight fighter, he is somewhat notorious for being KO'd rather easily despite this. When combining his previous flaw of being unable to escape combos effectively, he is one of the most affected characters by large combo strings, and is rather easy to finish off. As a result, while his survivability isn't as poor as other lighter characters, it is unimpressive for a heavyweight of his size.
Update {{SSBU|8.0.0}} granted [[Skewer]] a buff and a nerf, although the former is outweighed significantly by the latter. Its sweetspot deals more damage, making it far more rewarding if successfully landed. However, if Skewer hits an opponent who has grab immunity, it inflicts minimal knockback instead of [[crumpling]] them. In addition to making it unsafe as a follow-up from down throw, this change removes Skewer's infamous infinite combo in doubles matches when paired with a character that has a [[bury]]ing throw.


Overall, Ridley has excellent pressuring and edge-guarding potential with an arsenal of powerful moves and tools to gain advantage, but has to rely on reads, quick reflexes, and baits to take full advantage of his humongous power output, and prevent the opponent from capitalizing on his susceptibilities to combos, zoning and being edge guarded. Ridley's toolkit being heavily lopsided towards raw damage and killing means that Ridley can easily make comebacks or greatly widen his lead with minimal set up should an opponent budge an inch or make a single error in considering Ridley's approach. However, his lack of defensive options and vulnerability means that one wrong move from Ridley himself can devastate him worse than almost every other character. If Ridley plays recklessly or even predictably, he will be punished easily with a slew of combos, face walls of projectiles, and general pressure he isn't built to handle.
Update {{SSBU|9.0.0}} improved the consistency of Wing Blitz's downward angled landing hitbox and, as part of a near-universal buff, granted [[transcendent priority]] to neutral infinite and its finisher. Update {{SSBU|13.0.0}} would then buff Space Pirate Rush by shortening the amount of time between its slamming and dragging animations and when a jump can be inputted. Lastly, update {{SSBU|13.0.1}} improved dash attack's KO potential by increasing its damage output at the negligible cost of its knockback scaling being decreased slightly.


Ridley's competitive potential is subject for debate. Many professional players like {{Sm|ZeRo}} are considering him a low tier character that is worse than the majority of the roster for his susceptibility to combos, supposedly limited development, and general difficulties in survival. Others like {{Sm|Leffen}}, {{Sm|Dabuz}}, and {{Sm|ESAM}} argue, however, that he's surprisingly impressive in high level play thanks to the sheer effectiveness of his pressuring and edge-guarding tools along with his relatively high DPS that complements his many kill moves. This can be further expressed by his tournament presence, where Ridley is a relatively unpopular pick, yet displays very respectable results wherever he does show, with {{Sm|Trela}}'s Ridley even winning gold at multiple tournaments and {{Sm|Tweek}}'s Ridley finding similar success. Because of this, Ridley is generally considered viable, but to whether or not this is due to unfamiliarity in an undeveloped meta or if Ridley has genuine promise is unknown.
Overall, Ridley fares better than he did at the launch of ''Ultimate'', thanks to his buffs improving his KO potential, recovery and, to a much lesser degree, his defense.


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Ridley}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Ridley can grab the ledge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials.}}
{{UpdateList (SSBU)/2.0.0|char=Ridley}}
*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}}
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Plasma Breath deals less shield damage.}}
{{UpdateList (SSBU)/3.0.0|char=Ridley}}
*{{buff|A successful Plasma Scream has less ending lag, allowing Ridley to act before opponents can.}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Ridley}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Ridley}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Ridley}}
 
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Ridley}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
{{UpdateList (SSBU)/13.0.0|char=Ridley}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Ridley}}


==Moveset==
==Moveset==
*Ridley can perform two [[midair jump]]s.
*Ridley can perform [[Double jump#Multiple double jumps|2 double jumps]].
''For a gallery of Ridley's hitboxes, see [[Ridley (SSBU)/Hitboxes|here]].''


{{clr}}
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=&nbsp;
|neutralname=Scratch ({{ja|スクラッチ|Sukuratchi}}) / Counter Scratch ({{ja|カウンタースクラッチ|Kauntā Sukuratchi}}) / Bite Off ({{ja|バイトオフ|Baito Ofu}}) / Thousand Needle ({{ja|サウザンドニードル|Sauzan Nīdoru}}) / Tail Finish ({{ja|テイルフィニッシュ|Teiru Finisshu}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutral3dmg=5%
|neutral3dmg=5%
|neutralinfdmg=0.7% (loop), 2% (end)
|neutralinfdmg=0.7% (loop), 2% (end)
|neutraldesc=A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
|neutraldesc=An alternating pair of claw swipes followed by a tearing bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The first and second hits are particularly low-hitting [[jab lock]]s, while the third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
|ftiltname=&nbsp;
|ftiltname=Tail Spear ({{ja|テイルスピアー|Teiru Supiā}})
|ftiltdmg=10% (tail), 13% (tip)
|ftiltdmg=10% (tail), 13% (tip)
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d, and the tip of Ridley's tail acts as a [[sweetspot]]. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs at around 155% from center stage.
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d, and the tip of Ridley's tail acts as a [[sweetspot]]. The up-angled version can act as a low altitude anti-air with respectable horizontal reach, while the downward-angled version can act as a ledge pressuring tool, with the sweetspot reaching low enough to catch any opponent in a [[2 frame punish]], a ledge re-grab, or a missed ledge sweetspot. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs at around 155% from center stage.
|utiltname=&nbsp;
|utiltname=Wing Slicer ({{ja|ウイングスライサー|Uingu Suraisā}})
|utiltdmg=7% (wing), 9% (tip)
|utiltdmg=7% (wing), 9% (tip)
|utiltdesc=Swipes one wing in an arc above himself, starting from behind. Renders Ridley's wing [[intangible]] while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
|utiltdesc=Swings one wing in an overhead arcing motion, starting from behind. Has its sweetspot along the upper edge and renders Ridley's wing [[intangible]] while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
|dtiltname=&nbsp;
|dtiltname=Tail Bash ({{ja|テイルバッシュ|Teiru Basshu}})
|dtiltdmg=6% (tail), 9% (tip)
|dtiltdmg=6% (tail), 9% (tip)
|dtiltdesc=A low tail swipe. Has long range like his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
|dtiltdesc=Swings his tail across the ground. Has its sweetspot on the tip of the tail with slightly longer range than his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
|dashname=&nbsp;
|dashname=Dash Bite ({{ja|ダッシュバイト|Dasshu Baito}})
|dashdmg=12%
|dashdmg=13.5%
|dashdesc=A leaning bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 160% from the center.
|dashdesc=A lunging bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 145% from the center. Resembles [[Meta Ridley]]'s lunging attack in ''{{iw|metroidwiki|Metroid Prime}}''.
|fsmashname=&nbsp;
|fsmashname=Bark Explosion ({{ja|バークエクスプロージョン|Bāku Ekusupurōjon}})
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdesc=Rears back, then generates a [[flame|fiery]] explosion from his mouth in front of himself. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
|fsmashdesc=Rears back and then expels a [[flame|fiery]] explosion from his mouth. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
|usmashname=&nbsp;
|usmashname=Air Kick ({{ja|エアキック|Ea Kikku}})
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdesc=A frontflip kick, covering Ridley's entire overhead. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Can KO at around 105% from ground level.
|usmashdesc=An outside crescent kick. It covers Ridley entirely overhead and, unlike most up smashes of its kind, its hitbox starts from behind, making it more effective for covering Ridley's back if used [[out of shield]]. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Has blind spots directly in front and behind Ridley, though it may hit taller characters directly on either side. Can KO at around 105% from ground level.
|dsmashname=&nbsp;
|dsmashname=Wing Press ({{ja|ウイングプレス|Uingu Puresu}})
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdesc=Leaps and slams his open wings onto the ground. Hits both of Ridley's sides simultaneously with large coverage, and the leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
|dsmashdesc=Leaps and slams his open wings onto the ground. Hits Ridley's both sides simultaneously with large coverage, allowing it to punish tech rolls in certain instances. The leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
|nairname=&nbsp;
|nairname=Ridley Spin ({{ja|リドリースピン|Ridorī Supin}})
|nairdmg={{ShortHopDmgSSBU|9}} (clean, tail), {{ShortHopDmgSSBU|12}} (clean, tip), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=Backflips and swings his tail around himself, similar to {{SSBU|Charizard}}'s neutral aerial except backwards instead of forwards. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it one of his main approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
|nairdesc=Backflips and swings his tail around himself. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
|fairname=&nbsp;
|fairname=Triple Thrust ({{ja|トリプルスラスト|Toripuru Surasuto}})
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip)
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip)
|fairdesc=Stabs with his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up a jab.
|fairdesc=Thrusts his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up into a neutral attack.
|bairname=&nbsp;
|bairname=Sobat ({{ja|ソバット|Sobatto}})
|bairdmg={{ShortHopDmgSSBU|15}}
|bairdmg={{ShortHopDmgSSBU|16}}
|bairdesc=A roundhouse kick behind himself, similar to his archnemesis {{SSBU|Samus}}'s back aerial. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
|bairdesc=A hook kick. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
|uairname=&nbsp;
|uairname=Wing Stab ({{ja|ウイングスタッブ|Uingu Sutabbu}})
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip)
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip)
|uairdesc=Thrusts both wings upward while closed. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for [[juggling]]. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
|uairdesc=Thrusts his closed wings upward. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for [[juggling]]. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
|dairname=&nbsp;
|dairname=Heel Dive ({{ja|ヒールダイブ|Hīru Daibu}})
|dairdmg={{ShortHopDmgSSBU|14}} (clean, feet), {{ShortHopDmgSSBU|12}} (clean, legs; late)
|dairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|12}} (clean legs, late)
|dairdesc=Plummets down stomping with both feet. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime.''
|dairdesc=A double foot stomp. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime''.
|grabname=&nbsp;
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his right hand.
|grabdesc=Reaches out with his right hand. Despite his size, Ridley's grab only has average range. It is also somewhat slow, although it has low ending lag to compensate.
|pummelname=&nbsp;
|pummelname=Grab Tail Needle ({{ja|つかみテイルニードル|Tsukami Teiru Nīdoru}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Thrusts his tail into the opponent.
|pummeldesc=Stabs his opponent with his tail. Slow but strong, although its lower hitlag makes it marginally faster than other similar pummels.
|fthrowname=&nbsp;
|fthrowname=Front Throw ({{ja|フロントスルー|Furonto Surū}})
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Tosses the opponent forward with one arm.
|fthrowdesc=Tosses the opponent forward with one arm. Has slight KO potential, being able to KO at around 181% near the ledge.
|bthrowname=&nbsp;
|bthrowname=Strike Throw ({{ja|ストライクスルー|Sutoraiku Surū}})
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge.
|bthrowdesc=Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge.
|uthrowname=&nbsp;
|uthrowname=Backbone Breaker ({{ja|バックボーンブレイカー|Bakkubōn Bureikā}})
|uthrowdmg=8% (hit 1), 4% (throw)
|uthrowdmg=8% (hit 1), 4% (throw)
|uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Can combo into an up aerial at mid percents if the opponent does not air dodge, and otherwise lead into a frame trap by landing and punishing their air dodge landing lag.
|uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Has slight KO potential, being able to KO at around 190% on Final Destination.
|dthrowname=&nbsp;
|dthrowname=Head Fling ({{ja|ヘッドフリング|Heddo Furingu}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an up-angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents. Surprisingly, this is also Ridley's strongest throw, being able to KO at around 160%.
|dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an upward angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents. Surprisingly, this is also Ridley's strongest throw, being able to KO at around 179% at the edge of {{SSBU|Battlefield}}.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
Line 133: Line 166:
|edgedesc=Climbs up and performs a claw swipe.
|edgedesc=Climbs up and performs a claw swipe.
|nsname=Plasma Breath
|nsname=Plasma Breath
|nsdmg=4.5%-5.66% (clean), 3.5%-4.4% (late)
|nsdmg=4.5%-5.6682692% (clean), 3.5%-4.4086542% (late)
|nsdesc=Spits a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley spit up to a maximum of five fireballs, which also increase in size and damage, dealing up to 28.3% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 Frames.  
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helplessness]], allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|usname=Wing Blitz
|usname=Wing Blitz
|usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing)
|usdmg=18% (up), 16% (forward, backward), 15% (down), 5% (down, landing)
|usdesc=Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it.
|usdesc=Propels himself in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, and lets Ridley drift significantly when done. It is also noticeably powerful: the forward and upward tackles KO under 130% from center stage, whereas the diving stomp meteor smashes aerial targets while also allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause Ridley to bump away foregoing [[helplessness]].
|dsname=Skewer
|dsname=Skewer
|dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2)
|dsdmg=5% (tail), 45% (tip, hit 1), 10% (tip, hit 2)
|dsdesc=Brings his tail back as it glows briefly, then stabs forward with it. If hit near the tip of the tail, it deals extremely high damage (50% total) and causes opponents to crumple, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option.
|dsdesc=Rears his tail back as it sparks briefly, then thrusts it forward powerfully. If hit near the tip of the tail, it causes [[Special Zoom]] and deals extremely high damage (55% total) and causes opponents to crumple if landed on the ground, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
|fsname=Plasma Scream
|fsname=Plasma Scream
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
|fsdmg=15% (dash), 40% (cutscene), 15% (ending)
|fsdesc=Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus's gunship; as the gunship flies off, he shoots it down with a laser that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% damage or higher before the cutscene ends.
|fsdesc=Roars and then dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto {{SSBU|Samus}}' [[metroidwiki:Samus Aran's Gunship|gunship]]; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% or higher before the cutscene ends.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=107 | rweight=14-18
| dash=1.8 | rdash=70-71
| run=2.2 | rrun=10-11
| walk=1.1 | rwalk=49
| trac=0.08 | rtrac=85-86
| airfric=0.015 | rairfric=9-30
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.06 | raddaccel=45-49
| gravity=0.09 | rgravity=45-51
| fall=1.78 | rfall=19
| ff=2.848 | rff=19
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=34 | rjumpheight=29-31
| shorthop=14.2 | rshorthop=70-71
| djump=32 | rdjump=59-60
| ellag=4 | rellag=2-75
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Ridley English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
[[File:RidleyOnScreenAppearanceUltimate.jpg|thumb|Ridley's on-screen appearance.]]
*Swoops down at an angle before landing and then roars briefly.
*Swoops down at an angle, before landing and letting out a roar.
<gallery>
RidleyOnScreenAppearanceSSBU.gif|Ridley's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly.
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly.
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose.
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose similar to his official artwork.
*'''Down taunt''': Straightens up his body as if noticing something, before easing up while slightly smiling. His body lets out a noticeable crackle as he stands upright.
*'''Down taunt''': Stands up straight while slightly smiling. His body emits a noticeable crackle as he stands upright.
<gallery>
SSBURidleyTaunt1.gif|Ridley's up taunt.
SSBURidleyTaunt2.gif|Ridley's side taunt.
SSBURidleyTaunt3.gif|Ridley's down taunt.
</gallery>


===[[Idle pose]]s===
===[[Idle pose]]s===
*Spreads his wings out and shakes his body a little.
*Spreads his wings out and quivers slightly.
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.
<gallery>
SSBURidleyIdle1.gif|Ridley's first idle pose.
SSBURidleyIdle2.gif|Ridley's second idle pose.
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Ridley Cheer English SSBU.ogg|center]]||[[File:Ridley Cheer Japanese SSBU.ogg|center]]||[[File:Ridley Cheer Italian SSBU.ogg|center]]||[[File:Ridley Cheer Dutch SSBU.ogg|center]]||[[File:Ridley Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|Go Ridley go! || Ridori! *clap 3 times* || Fooooorza Ridley! || Riiiid - ley! || Rid - ley! Rid - ley!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Ridley Cheer German SSBU.ogg|center]]||[[File:Ridley Cheer Spanish SSBU.ogg|center]]||[[File:Ridley Cheer Russian SSBU.ogg|center]]||[[File:Ridley Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Rid - leeeey! || Riiiid - ley! || Rid - ley! Rid - ley! || Ri - du - ley
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*Flies into the scene, lands, and drifts to a stop.
*'''Left:''' Flies into the scene, lands and drifts to a stop.
*Somersaults and screeches, then lands with a slash.
*'''Up:''' Flies in from the background then roars immediately before performing a somersaulting claw swipe as he lands.
*Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera as he grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but it was revealed in Team Battle clearly shows that he is scratching at the bare ground.
*'''Right:''' Claws at the ground repeatedly and bites once afterward. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.
[[File:RidleyDarkSamusVictoryThemeUltimate.ogg|thumb|An intense and sinister variation of the ''Metroid'' victory theme.]]
[[File:RidleyDarkSamusVictoryThemeUltimate.ogg|thumb|A sinister remix of the theme that plays when [[Samus Aran]] obtains a power-up for her {{iw|metroidwiki|Power Suit}}.]]
<gallery>
<gallery>
RidleyVictoryPose1SSBU.gif
RidleyVictoryPose1SSBU.gif
Line 173: Line 282:
</gallery>
</gallery>


==In competitive play==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Iota|USA}} - Placed 2nd at {{Trn|Just Roll With It! 10}} and has taken a set off of {{Sm|Mekos}}.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Kvothe|USA}} - Placed 9th at {{Trn|Don't Park on the Grass 2018}}.
 
*{{Sm|Locus|Canada}} - Placed 13th at {{Trn|Don't Park on the Grass 2018}}.
''See also: [[:Category:Ridley players (SSBU)]]''
*{{Sm|Trela|USA}} - Placed 1st at [https://smash.gg/tournament/ultimate-shockwave-2/events/ultimate-singles/brackets/486643/848499 Ultimate Shockwave 2], [https://smash.gg/tournament/ultimate-shockwave-14/events/ultimate-singles/overview Ultimate Shockwave 14] and [https://smash.gg/tournament/tgc-returns-1750-pot-bonus-1/events/smash-ult-1vs1/brackets/450179/803897 TGC Returns].
 
*{{Sm|Tweek|USA}} - Placed 5th at {{Trn|Collision 2019}} using mostly Ridley.
*{{Sm|Mezcaul|France}} - The best Ridley player of all-time who has been the best since the post-pandemic metagame. He is the only Ridley player ranked top 100 on a globaly ranking, ranking 88th on the [[OrionRank Ultimate: Eclipse]], and has regularly been ranked top 150 since. He has some of the best Ridley major performances, most notably placing 13th at {{Trn|Temple: Hermès Edition}} and {{Trn|King Of Fields 95 3}}. In addition, he has defeated many of Europe's best players, including {{Sm|Glutonny}} at {{Trn|WANTED S4 C3 - Saint Valentin Edition}} and {{Sm|Sisqui}} at {{Trn|DOSE2SUCRE - 2023.01}}.
*{{Sm|Venom|Canada}} - Placed 2nd at {{Trn|LAN ETS 2019}} while defeating {{Sm|SuperGirlKels}}, {{Sm|Darkwolf}} and {{Sm|Fwed}}.
*{{Sm|KORINKU1219|Japan}} - One of the best Ridley players in Japan since 2024. He first broke out onto the scene with two major upsets on top players at back-to-back events, defeating {{Sm|Snow|p=Japan}} to place 25th at {{Trn|Maesuma'U22}} and {{Sm|Doramigi}} to place 2nd at {{Trn|Kamisuma 23}}. His attendance remains scarce, and as such he was only ranked as an honorable mention to the [[LumiRank 2024.1]]'s top 100.
*{{Sm|Vreyvus|Sweden}} - Placed 2nd at {{Trn|Valhalla II}}.
*{{Sm|momon|p=Japan|Japan}} - One of the best Ridley players in Japan. He is especially known for his results in 2022, where he not only took a set off {{Sm|acola}} at [https://www.start.gg/tournament/hit-25-maesumahit-25/details MaesumaHIT #25], but had several noteworthy performances at superregionals and majors, including placing 5th at {{Trn|Kamisuma 13}}, 13th at {{Trn|Sumabato SP 30}} and {{Trn|Sumabato SP 32}}, and 25th at {{Trn|Kagaribi 6}}. Although he became increasingly less consistent as time went on, he has still put up some great results, including placing 25th at {{Trn|Sumabato SP 51}} defeating {{Sm|Ron}}.
*{{Sm|Gemini|USA}} - Placed 17th at {{Trn|Midwest Mayhem Ultimate}}.
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world in the early metagame. He was the most successful Ridley player at [[PGRU]] events during this time, notably defeating {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}}, placing 2nd overall, and placing 5th at {{Trn|Smash Fest to the Sky}}. He picked up {{SSBU|Hero}} as a co-main during the online metagame and gradually began using him more than Ridley, however he remains one of the best Ridley players in North America, most notably defeating {{Sm|Sparg0}} with solo-Ridley at {{Trn|SWT: Central America Ultimate Regional Finals}}.
*{{Sm|smub|USA}} - One of the best Ridley players in North America in the post-pandemic metagame and the most successful American Ridley player. Despite inconsistent major performances, he holds one of the best major placements for a Ridley player at a major, having placed 9th at {{Trn|Patchwork 2024}} defeating {{Sm|Candle}} and {{Sm|Wildz}}. In addition, he is also known for placing 13th at {{Trn|Glitch - Regen}} and defeating {{Sm|MuteAce}} at {{Trn|Set Count 2-1}}.
 
===Tier placement and history===
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and although Ridley saw some success in the early months after a brief stint from {{Sm|Tweek}}, who placed 5th at {{Trn|Collision 2019}} with Ridley, many agreed that Ridley was at best a low tier character.
 
As time went on, dedicated mains were able to see sparks of success with the character. During the early metagame, {{Sm|Nair^}}  notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the online metagame, in which Nair^ picked up {{SSBU|Hero}}, he continued to garner solid results with Ridley, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. In addition, the post-pandemic metagame saw the rise of many other Ridley players, including {{Sm|momon|p=Japan}} and {{Sm|smub}}, players who saw great success at superregionals and respectable placements at majors. Most notably, {{Sm|Mezcaul}} became a regular threat at European events, and has been regularly ranked in the top 150 globally since 2021. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positive developments improved Ridley's perception, leading the community to reassess Ridley as a mid tier. This is reflected in Ridley's tier list placements, as he was ranked 60th on the first tier list as a lower-mid tier character, then ranked 64th on the second tier list in the C-tier; Ridley's drop on the second tier list is mostly attributed to the rise of {{SSBU|Incineroar}} and {{SSBU|Lucario}} in the metagame.


=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
[[File:SSBU Congratulations Ridley.png|thumb|Ridley's congratulations screen.]]
Ridley fights characters who pilot their own spaceships.
Ridley fights characters who pilot their own spaceships.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{SSBU|Samus}}||[[Norfair]]||Title Theme - Metroid||
|1||{{CharHead|Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''||
|-
|-
|2||{{SSBU|Fox}} and {{SSBU|Falco}}||[[Venom]]||Break: Through the Ice||
|2||{{CharHead|Fox|SSBU|hsize=20px}} and {{CharHead|Falco|SSBU|hsize=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Break: Through the Ice}}''||
|-
|-
|3||{{SSBU|Olimar}}||[[Distant Planet]]||Fragment of Hope||
|3||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Fragment of Hope}}''||
|-
|-
|4||{{SSBU|Rosalina & Luma}}, {{SSBU|Mario}}, and {{SSBU|Peach}}||[[Mario Galaxy]]||Fated Battle||
|4||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}, {{CharHead|Mario|SSBU|hsize=20px}}, and {{CharHead|Peach|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||
|-
|-
|5||{{SSBU|Meta Knight}}||[[Halberd]]||Dangerous Dinner||
|5||{{CharHead|Meta Knight|SSBU|hsize=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Dangerous Dinner}}''||
|-
|-
|6||{{SSBU|Zero Suit Samus}}||[[Frigate Orpheon]]||Vs. Ridley||
|6||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''||
|-
|-
|colspan="5"|Bonus Stage
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Master Hand||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand, and the track ''Master Hand / Crazy Hand'' plays during the battle.
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand.
|}
|}
[[Credits]] roll after completing Classic Mode. Completing it as Ridley has ''{{SSBUMusicLink|Metroid|Nemesis Ridley}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
Line 211: Line 330:
Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


Ridley was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area, appearing on the map in the subterranean section, once the player defeats The Creature & Flea Man spirit.
Ridley was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the {{b|Dracula's Castle|World of Light}} sub-area, appearing on the map in the subterranean section, once the player defeats [[List of spirits (Castlevania series)|The Creature & Flea Man spirit]].
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable" style="width:100%;"
|-
|-
! style="width:5%;"|No.
!style="width:5%;"|No.
! style="width:5%;"|Image
!style="width:5%;"|Image
! Name
!Name
! Type
!Type
! Power
!Power
! Stage
!Stage
! Music
!Music
|-
|-
| 65
|65
| [[File:Ridley SSBU.png|center|108x108px]]
|[[File:Ridley SSBU.png|center|108x108px]]
| {{SSBU|Ridley}}
|Ridley
| {{color|#dc1029|Attack}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| 10,600
|10,600
| [[Brinstar Depths]] ([[Ω form]])
|[[Brinstar Depths]] ([[Ω form]])
| ''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}''
|''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}''
|}
|}
{{-}}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
Ridley's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Ridley's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Ridley. It is also available periodically for purchase in the shop for 300 Gold, but only after Ridley has been unlocked. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Meta Ridley outfit has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''). Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, other forms of Ridley make an appearance in a few Primary and Support Spirits.
Additionally, other forms of Ridley make an appearance in a few primary and support spirits.
<center>
<center>
<gallery>
<gallery>
Ridley Spirit.png|267. '''''Ridley'''''  
SSBU spirit Ridley.png|267. '''''Ridley'''''
Meta ridley.png|268. '''Meta Ridley'''  
SSBU spirit Meta Ridley.png|268. '''Meta Ridley'''
SSBU Spirits Little Birdie.png|289. Little Birdie
SSBU spirit Little Birdie.png|289. Little Birdie
Omega Ridley Spirit.png|291. Omega Ridley  
SSBU spirit Omega Ridley.png|291. Omega Ridley
</gallery>
</gallery>
</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 266: Line 385:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|255
|255
|[[File:Vaati.png|center|64x64px]]
|{{SpiritTableName|Vaati|size=64}}
|{{anchor|Vaati}}Vaati
|''The Legend of Zelda'' Series
|''The Legend of Zelda series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|10,000
|10,000
|[[Hyrule Castle]]
|[[Hyrule Castle]]
Line 278: Line 397:
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|
|-
|-
|277
|277
|[[File:Metroid Spirit.png|center|64x64px]]
|{{SpiritTableName|Metroid|customname={{b|Metroid|creature}}|size=64}}
|{{anchor|Metroid}}{{b|Metroid|creature}}
|''Metroid'' Series
|''Metroid series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|9,700
|9,700
|[[Brinstar]] ([[Battlefield form]])
|[[Brinstar]] ([[Battlefield form]])
|•Assist Trophy Enemies ({{b|Metroid|creature}})<br>•Hazard: Sticky Floor
|•Assist Trophy Enemies (Metroid)<br>•Hazard: Sticky Floor
|•The floor is sticky<br>•Hostile assist trophies will appear<br>•The enemy's melee blows will heal them when they hit
|•The floor is sticky<br>•Hostile assist trophies will appear<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|
|-
|-
|287
|287
|[[File:Mecha Ridley.png|center|64x64px]]
|{{SpiritTableName|Mecha Ridley|size=64}}
|{{anchor|Mecha Ridley}}Mecha Ridley
|''Metroid'' Series
|''Metroid series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (140 HP)
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,100
|4,100
|[[Norfair]] ([[Ω form]])
|[[Norfair]] ([[Ω form]])
|•Move Speed ↓
|•Move Speed ↓
|•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br/>•The enemy is giant
|•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br>•The enemy is giant
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|
|-
|-
|289
|289
|[[File:SSBU Spirits Little Birdie.png|center|64x64px]]
|{{SpiritTableName|Little Birdie|size=64}}
|{{anchor|Little Birdie}}Little Birdie
|''Metroid'' Series
|''Metroid series''
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,700
|3,700
|[[Distant Planet]]
|[[Distant Planet]]
Line 314: Line 433:
|•The enemy is giant after a little while<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|•The enemy is giant after a little while<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|
|-
|-
|291
|291
|[[File:Omega Ridley Spirit.png|center|64x64px]]
|{{SpiritTableName|Omega Ridley|size=64}}
|{{anchor|Omega Ridley}}Omega Ridley
|''Metroid Prime'' Series
|''Metroid series''
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} (180 HP)
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|13,900
|13,900
|[[Norfair]]
|[[Norfair]]
Line 326: Line 445:
|•[[Stamina battle]]<br>•The enemy breathes fire<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy breathes fire<br>•The enemy is metal
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|
|-
|-
|292
|292
|[[File:Parasitequeen.png|center|64x64px]]
|{{SpiritTableName|Parasite Queen|size=64}}
|{{anchor|Parasite Queen}}Parasite Queen
|''Metroid Prime'' Series
|''Metroid series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|4,000
|4,000
|[[Frigate Orpheon]]
|[[Frigate Orpheon]]
|•Attack Power ↑
|•Attack Power ↑
|•The enemy has increased attack power<br>•The enemy shields often<br/>•The enemy is giant
|•The enemy has increased attack power<br>•The enemy shields often<br>•The enemy is giant
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|
|-
|-
|371
|371
|[[File:Bugzzy Spirit.png|center|64x64px]]
|{{SpiritTableName|Bugzzy|size=64}}
|{{anchor|Bugzzy}}Bugzzy
|''Kirby'' Series
|''Kirby series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Green Greens]]
|[[Green Greens]]
Line 350: Line 469:
|•The enemy's side special has increased power<br>•The enemy has increased attack power
|•The enemy's side special has increased power<br>•The enemy has increased attack power
|{{SSBUMusicLink|Kirby|Forest/Nature Area}}
|{{SSBUMusicLink|Kirby|Forest/Nature Area}}
|
|-
|-
|403
|403
|[[File:Aparoid Fortuna.png|center|64x64px]]
|{{SpiritTableName|Aparoid|size=64}}
|{{anchor|Aparoid}}Aparoid
|''Star Fox'' Series
|''Star Fox series''
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|4,100
|4,100
|[[Venom]]
|[[Venom]]
Line 362: Line 481:
|•Your jumping power decreases<br>•The enemy is metal<br>•The enemy has increased jump power
|•Your jumping power decreases<br>•The enemy is metal<br>•The enemy has increased jump power
|{{SSBUMusicLink|Star Fox|Space Battleground}}
|{{SSBUMusicLink|Star Fox|Space Battleground}}
|Aparoid Fortuna
|-
|-
|426
|426
|[[File:Arbok.png|center|64x64px]]
|{{SpiritTableName|Arbok|size=64}}
|{{anchor|Arbok}}Arbok
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|2,200
|2,200
|{{SSBM|Yoshi's Island}}
|{{SSBM|Yoshi's Island}} (Melee)
|•Attack Power ↓<br>•Hazard: Poison Floor
|•Attack Power ↓<br>•Hazard: Poison Floor
|•The floor is poisonous<br>•You have reduced attack power
|•The floor is poisonous<br>•You have reduced attack power
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|
|-
|-
|454
|454
|[[File:Pinsir Spirit.png|center|64x64px]]
|{{SpiritTableName|Pinsir|size=64}}
|{{anchor|Pinsir}}Pinsir
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Garden of Hope]]
|[[Garden of Hope]]
Line 386: Line 505:
|•The enemy's side special has increased power<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|-
|-
|456
|456
|[[File:Gyarados.png|center|64x64px]]
|{{SpiritTableName|Gyarados|size=64}}
|{{anchor|Gyarados}}Gyarados
|''Pokémon'' Series
|''Pokémon series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|4,100
|4,100
|[[Kongo Falls]] ([[Battlefield form]])
|[[Kongo Falls]] ([[Battlefield form]])
Line 398: Line 517:
|•You have reduced attack power<br>•The enemy is giant
|•You have reduced attack power<br>•The enemy is giant
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|
|-
|-
|471
|471
|[[File:Sudowoodo.png|center|64x64px]]
|{{SpiritTableName|Sudowoodo|size=64}}
|Sudowoodo
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}}×2
|•{{SSBU|Ridley}} (x3) ({{Head|Ridley|g=SSBU|s=20px|cl=Green}},{{Head|Ridley|g=SSBU|s=20px|cl=Red}}x2)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,400
|1,400
|[[Green Greens]] (hazards off)
|[[Green Greens]] (hazards off)
|N/A
|N/A
|•Defeat the main fighter to win<br>•The enemy is weak to water attacks<br>•The enemy favors smash attacks
|•Defeat the main fighter to win<br>•The enemy is weak to water attacks<br>•The enemy favors smash attacks<br>•''The enemy has super armor when charging smash attacks''
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|-
|475
|475
|[[File:Steelix.png|center|64x64px]]
|{{SpiritTableName|Steelix|size=64}}
|{{anchor|Steelix}}Steelix
|''Pokémon'' Series
|''Pokémon series''
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (140 HP)
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,300
|4,300
|[[Kalos Pokémon League]] (Ironworks Chamber only)
|[[Kalos Pokémon League]] (Ironworks Chamber only)
Line 422: Line 541:
|•[[Stamina battle]]<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy is metal
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|-
|490
|490
|[[File:Flygon.png|center|64x64px]]
|{{SpiritTableName|Flygon|size=64}}
|{{anchor|Flygon}}Flygon
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,800
|3,800
|[[Gerudo Valley]] ([[Battlefield form]])
|[[Gerudo Valley]] ([[Battlefield form]])
Line 434: Line 553:
|•Periodic earthquakes will shake the stage
|•Periodic earthquakes will shake the stage
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|
|-
|-
|500
|500
|[[File:Rayquaza1.png|center|64x64px]]
|{{SpiritTableName|Rayquaza|link=y|size=64}}
|{{anchor|Rayquaza}}[[Rayquaza]]
|''Pokémon'' Series
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|10,000
|10,000
|[[Kalos Pokémon League]]
|[[Kalos Pokémon League]] (Dragonmark Chamber (Legendary) only)
|•Hazard: Heavy Wind
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a while
|•Dangerously high winds are in effect after a little while
|{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}
|{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}
|
|-
|-
|558
|558
|[[File:Lunala Spirit.png|center|64x64px]]
|{{SpiritTableName|Lunala|link=y|size=64}}
|{{anchor|Lunala}}[[Lunala]]
|''Pokémon'' Series
|''Pokémon series''
|•Gold {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} (160 HP)
|•Gold {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,400
|9,400
|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
|N/A
|N/A
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls ([[Lunala]])
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls (Lunala)
|{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}
|{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}
|
|-
|-
|607
|607
|[[File:Condor Spirit.png|center|64x64px]]
|{{SpiritTableName|Condor|link=y|size=64}}
|{{anchor|Condor}}[[Condor]]
|''Ice Climber'' Series
|''Ice Climber series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} (80 HP)<br>•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Blue}} (80 HP)
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|4,500
|4,500
|[[Summit]] ([[Battlefield form]])
|[[Summit]] ([[Battlefield form]])
|•Hazard: Ice Floor
|•Hazard: Ice Floor
|•Defeat the main fighter to win<br>•The floor is frozen<br>•Timed [[Stamina battle]]
|•Defeat the main fighter to win<br>•The floor is frozen<br>•Timed [[stamina battle]] (1:00)
|{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}
|{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}
|
|-
|-
|635
|635
|[[File:MedeusSpirit.png|center|64x64px]]
|{{SpiritTableName|Medeus|iw=fireemblem|size=64}}
|{{s|fireemblem|Medeus}}
|''Fire Emblem'' Series
|''Fire Emblem series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (140 HP)
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Castle Siege]] (Underground Cavern)
|[[Castle Siege]] (Underground Cavern)
|•Giant
|•Giant
|•The enemy is giant after a while<br>•[[Stamina battle]]
|•The enemy is giant after a little while<br>•[[Stamina battle]]
|{{SSBUMusicLink|Fire Emblem|Lords-Showdown}}
|{{SSBUMusicLink|Fire Emblem|Lords-Showdown}}
|Medeus (Shadow Dragon form)
|-
|-
|713
|713
|[[File:Hewdraw.png|center|64x64px]]
|{{SpiritTableName|Hewdraw|size=64}}
|Hewdraw
|''Kid Icarus'' Series
|''Kid Icarus series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Ridley}} (×3) ({{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}})
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Skyworld]]
|[[Skyworld]]
Line 494: Line 613:
|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|
|-
|-
|820
|820
|[[File:Peckish Aristocrab spirit.png|center|64x64px]]
|{{SpiritTableName|Peckish Aristocrab|link=y|size=64}}
|{{anchor|Peckish Aristocrab}}[[Peckish Aristocrab]]
|''Pikmin'' Series
|''Pikmin series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} (140 HP)
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,800
|3,800
|[[Garden of Hope]]
|[[Garden of Hope]]
Line 506: Line 625:
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy is giant
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy is giant
|{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}}
|{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}}
|
|-
|-
|1,081
|1,081
|{{anchor|Dark Emperor}}[[File:Dark emperor.png|center|64x64px]]
|{{SpiritTableName|Dark Emperor|link=y|size=64}}
|[[Dark Emperor]]
|''StreetPass Mii Plaza'' Series
|''StreetPass Mii Plaza series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|13,600
|13,600
|[[Find Mii]]
|[[Find Mii]]
|N/A
|N/A
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is giant
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is giant
|{{SSBUMusicLink|Nintendo|Dark Lord}}
|{{SSBUMusicLink|Other|Dark Lord}}
|
|-
|-
|1,102
|1,102
|[[File:Master Beast spirit.png|center|64x64px]]
|{{SpiritTableName|Master Beast|link=y|size=64}}
|{{anchor|Master Beast}}[[Master Beast]]
|''Super Smash Bros.'' Series
|''Super Smash Bros. series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (160 HP)
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,600
|9,600
|{{SSBU|Final Destination}}
|{{SSBU|Final Destination}}
|•[[Assist Trophy]] Enemies (Chain Chomp)
|•Assist Trophy Enemies ([[Chain Chomp]])
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|
|-
|-
|1,118
|1,118
|{{anchor|Tamagon}}[[File:Tamagon devil world.png|center|64x64px]]
|{{SpiritTableName|Tamagon|size=64}}
|Tamagon
|''Devil World''
|''Devil World''
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|1,500
|1,500
|[[Mario Bros.]]
|[[Mario Bros.]]
|•Item: Throwing Types
|•Item: Throwing Types
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|{{SSBUMusicLink|Nintendo|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|-
|-
|1,119
|1,119
|{{anchor|Devil}}[[File:SSBU Spirits Devil.png|center|64x64px]]
|{{SpiritTableName|Devil|link=y|size=64}}
|[[Devil]]
|''Devil World''
|''Devil World''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×2)
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,900
|3,900
|[[75m]] ([[Battlefield form]])
|[[75m]] ([[Battlefield form]])
Line 554: Line 673:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|Tamagon
|-
|1,345
|{{SpiritTableName|Buzzbomb|size=64}}
|''Banjo-Kazooie'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}×3 (50 HP)
|{{SpiritType|Grab}}
|2,000
|[[Garden of Hope]] (hazards off)
|N/A
|•[[Stamina battle]]<br>•The enemy favors up specials in the air<br>•The enemy falls slowly
|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|
|-
|1,370
|{{SpiritTableName|Corviknight|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Shield}}
|3,800
|[[Gaur Plain]] ([[Battlefield form]])
|N/A
|•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased jump power
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}
| Gigantamaxed Corviknight (Giant Ridley)
|-
|1,438
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.wiki/w/Ender_Dragon Ender Dragon]|size=64}}
|''Minecraft'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
|{{SpiritType|Neutral}}
|12,700
|[[Find Mii]] (hazards off)
|•Health Recovery
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Minecraft|The Arch-Illager}}
|
|-
|1,449
|{{SpiritTableName|Bahamut ZERO|link=y|size=64}}
|''FINAL FANTASY'' Series
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|13,500
|[[Midgar]] (hazards off)
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy is giant
|{{SSBUMusicLink|Final Fantasy|Those Who Fight Further (AC Version)}}
|
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 577: Line 744:
|-
|-
|656
|656
|[[File:Lyon.png|center|64x64px]]
|{{SpiritTableName|Lyon|iw=fireemblem|size=64}}
|{{s|fireemblem|Lyon}}
|''Fire Emblem'' Series
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Unova Pokémon League]]
|[[Unova Pokémon League]] (hazards off)
|N/A
|N/A
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant
Line 590: Line 756:
|-
|-
|739
|739
|[[File:Ashley.png|center|64x64px]]
|{{SpiritTableName|Ashley|link=y|size=64}}
|[[Ashley]]
|''WarioWare'' Series
|''WarioWare series''
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit, High Voice Type 8)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|13,700
|13,700
|[[WarioWare, Inc.]]
|[[WarioWare, Inc.]]
|•Assist Trophy Enemies ([[Ashley]])<br>•Hazard: Left Is Right, Right Is Left
|•Assist Trophy Enemies (Ashley)<br>•Hazard: Left Is Right, Right Is Left
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy
|{{SSBUMusicLink|WarioWare|Ashley's Song}}
|{{SSBUMusicLink|WarioWare|Ashley's Song}}
|[[mariowiki:Ashley and Red|Red]]
|{{iw|mariowiki|Red|WarioWare series}}
|-
|-
|1,063
|1,063
|[[File:Hector (CV).png|center|64x64px]]
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|Hector (Castlevania)
|''Castlevania'' Series
|''Castlevania series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|{{SpiritType|Shield}}
|3,700
|3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 613: Line 777:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|[https://castlevania.fandom.com/wiki/Innocent_Devil Innocent Devil]: [https://castlevania.fandom.com/wiki/Devil-Type Devil-Type]
|[https://castlevania.fandom.com/wiki/The_End The End]
|-
|-
|1,148
|1,148
|{{anchor|Satoru}}[[File:Satoru.png|center|64x64px]]
|{{SpiritTableName|Satoru|size=64}}
|Satoru
|''Trade & Battle: Card Hero'' Series
|''Trade & Battle: Card Hero series''
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|1,700
|1,700
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|•Move Speed ↓
|•Move Speed ↓
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Nintendo|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|Killer Bee
|-
|-
|1,232
|1,232
|{{anchor|Nibbles}}[[File:Fossilhunters.png|center|64x64px]]
|{{SpiritTableName|Nibbles|size=64}}
|Nibbles
|''Fossil Fighters'' Series
|''Fossil Fighters series''
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|{{SpiritType|Attack}}
|1,800
|1,800
|[[Arena Ferox]]
|[[Arena Ferox]]
|•Item: [[Pitfall]]
|•Item: [[Pitfall]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Nintendo|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|[https://fossilfighters.fandom.com/wiki/Chompsaurus Chompsaurus]
|[https://fossilfighters.fandom.com/wiki/Chompsaurus Chompsaurus]
|-
|-
|1,271
|1,271
|{{anchor|Allen}}[[File:Allenn.png|center|64x64px]]
|{{SpiritTableName|Allen|size=64}}
|Allen
|''Culdcept'' Series
|''Culdcept series''
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|{{SpiritType|Neutral}}
|3,500
|3,500
|[[Arena Ferox]]
|[[Arena Ferox]]
|•Item: [[Assist Trophy]]
|•Item: [[Assist Trophy]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Nintendo|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|Volcanic Dragon
|-
|-
|1,307
|1,307
|[[File:IgorP5.png|center|64x64px]]
|{{SpiritTableName|Igor|size=64}}
|Igor
|''Persona'' Series
|''Persona series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}×3
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (x3)
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|10,600
|10,600
|[[Kalos Pokémon League]]
|[[Kalos Pokémon League]] (hazards off)
|•Health Recovery<br>•Item: [[Assist Trophy]]
|•Health Recovery<br>•Item: [[Assist Trophy]]
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while
|{{SSBUMusicLink|Persona|Aria of the Soul}}
|{{SSBUMusicLink|Persona|Aria of the Soul}}
|
|Inhabitants of the [https://megamitensei.fandom.com/wiki/Velvet_Room Velvet Room]
|-
|1,350
|{{SpiritTableName|High Line (Guns Empress)|size=64}}
|''DAEMON X MACHINA''
|•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|4,200
|[[Halberd]]
|•Move Speed ↑<br>•Assist Trophy Enemies ([[Jeff]])<br>•Item: Shooting Types
|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Splatoon|Metalopod}}
|High Line
|-
|1,359
|{{SpiritTableName|Kim Kaphwan|size=64}}
|''Fatal Fury'' Series
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|1,800
|[[King of Fighters Stadium]]
|•Jump Power ↓
|•The enemy's kicks and knee strikes have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Let's Go to Seoul! - FATAL FURY 2}}
|[http://snk.fandom.com/wiki/Choi_Bounge Choi Bounge]
|-
|1,464
|{{SpiritTableName|Malos|size=64}}
|''Xenoblade Chronicles'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}x3
|{{SpiritType|Neutral}}
|13,600
|[[Gaur Plain]]
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Xenoblade Chronicles|Incoming!}}
|Artifice Gargoyles
|-
|rowspan="2"|1,467
|{{SpiritTableName|Arthur|link=y|size=64|dlcalt=y}}
|rowspan="2"|''Ghosts 'n Goblins'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Black Knight Helm, Black Knight Armor)<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|9,500
|rowspan="2"|[[Spear Pillar]] ([[Battlefield form]])
|rowspan="2"|•Item: Throwing Types
|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|Satan
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Miraidon}}
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Ridley|Alternate costumes]]==
==[[Alternate costume (SSBU)#Ridley|Alternate costumes]]==
Line 692: Line 917:
<gallery>
<gallery>
Ridley Hits the Big Time.png|Ridley's splash art.
Ridley Hits the Big Time.png|Ridley's splash art.
Ridley amiibo.png|Ridley’s [[amiibo]].
Ridley amiibo.png|Ridley's [[amiibo]].
SSBU Ridley Number.png|Ridley's fighter card.
SSBU Ridley Number.png|Ridley's fighter card.
SSBUWebsiteRidley1.jpg|Using [[Plasma Breath]] on [[Mario Galaxy]].
Ridley unlock notice SSBU.jpg|Ridley's unlock notice.
SSBUWebsiteRidley1.jpg|Preparing to use [[Plasma Breath]] on [[Mario Galaxy]].
SSBUWebsiteRidley2.jpg|Jumping on [[Wrecking Crew]].
SSBUWebsiteRidley2.jpg|Jumping on [[Wrecking Crew]].
SSBUWebsiteRidley3.jpg|Using [[Wing Blitz]] on [[Midgar]].
SSBUWebsiteRidley3.jpg|Using [[Wing Blitz]] on [[Midgar]].
SSBUWebsiteRidley4.jpg|Using a [[Hammer]] on Wrecking Crew.
SSBUWebsiteRidley4.jpg|Using a [[Hammer]] on Wrecking Crew.
SSBUWebsiteRidley5.jpg|Using [[Skewer]] against {{SSBU|Fox}} on {{SSBU|Battlefield}}.
SSBUWebsiteRidley5.jpg|Using [[Skewer]] against {{SSBU|Fox}} on {{SSBU|Battlefield}}.
SSBUWebsiteRidley6.jpg|In his [[Meta Ridley]]<!--Not Proteus Ridley. Note that Proteus's jaw, neck, chest, right arm, and wings are much more organic compared to this costume.--> costume with {{SSBU|Samus}} on [[Castle Siege]].
SSBUWebsiteRidley6.jpg|As [[Meta Ridley]]<!--Not Proteus Ridley. Note that Proteus's jaw, neck, chest, right arm, and wings are much more organic compared to this costume.--> alongside {{SSBU|Samus}} on [[Castle Siege]].
SSBUWebsiteMarth4.jpg|Ridley attempting to burn {{SSBU|Marth}} with his neutral special on [[3D Land]].
Meta ridley costume.jpg|Performing his [[on-screen appearance]] as Meta Ridley on [[Coliseum]].
SSBUWebsiteMarth4.jpg|Using Plasma Breath as {{SSBU|Marth}} [[spot dodge]]s it on [[3D Land]].
SSBUWebsiteZeroMM2.jpg|Ridley about to be hit by {{b|Zero|Mega Man}}'s Genmu Zero on Midgar.
SSBUWebsiteZeroMM2.jpg|Ridley about to be hit by {{b|Zero|Mega Man}}'s Genmu Zero on Midgar.
SSBUWebsiteSummit.jpg|Ridley, {{SSBU|Jigglypuff}}, {{SSBU|Ice Climbers}}, and {{SSBU|Zelda}} on [[Summit]].
SSBUWebsiteSummit.jpg|Ridley, {{SSBU|Jigglypuff}}, {{SSBU|Ice Climbers}}, and {{SSBU|Zelda}} on [[Summit]].
SSBUWebsite28.jpg|Taunting on [[Wily Castle]].
SSBUWebsite28.jpg|Taunting on [[Wily Castle]].
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, Marth, {{SSBU|Pit}} and {{SSBU|Villager}} on Battlefield.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, Marth, {{SSBU|Pit}} and {{SSBU|Villager}} on Battlefield.
RidleySmiles.png|Ridley smiles.
SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}}, {{SSBU|Captain Falcon}} and {{SSBU|Terry}} on [[New Donk City Hall]].
SSBU APS Ridley Side Special.png|Using [[Space Pirate Rush]] on {{SSBU|Sonic}} on Castle Siege.
RidleySmashDebut.gif|Ridley Hits the Big Time.
</gallery>
</gallery>


===Character Showcase Video===
===Fighter Showcase Video===
{{#widget:YouTube|id=EDi1Zf_vJsY}}
{{#widget:YouTube|id=EDi1Zf_vJsY}}


==Trivia==
==Trivia==
*Ridley’s model appears to be based on his ''Super Metroid'' sprite with additional details and embellishments, some of which loosely resemble his design in ''Metroid: Other M''. His size is significantly reduced to that of his appearance in the NES Game ''Metroid'', where his hunched posture is only slightly taller than Samus.
*Due to his debut in August 1986, Ridley is the oldest newcomer in the base version of ''[[Super Smash Bros. Ultimate]]'', beating out {{SSBU|Simon}} by one month.
** Sakurai was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how the sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
**With DLC included, he is beaten by {{SSBU|Piranha Plant}}.
*Previously, Sakurai did not want to include Ridley in ''Super Smash Bros.'' as a playable fighter due to various reasons, including believing that reducing his power to playable levels will undermine his presentation and, more infamously, his size being too big to properly integrate into the universe, the latter to the point that [https://knowyourmeme.com/memes/ridley-is-too-big it has widely been considered an internet meme.]
*Ridley's model appears to be based on his ''Super Metroid'' sprite with additional details and embellishments, some of which loosely resemble his clone's design in ''{{iw|metroidwiki|Metroid: Other M}}''. His size is significantly reduced to that of his appearance in the original ''Metroid'' for the NES, where his hunched posture is only slightly taller than [[Samus Aran]].
**In fact, as of the current version of the game, Ridley has the largest character model of all playable characters, with even his hunched over posture being taller than the likes of Bowser and Donkey Kong, his head alone being taller than Mario, and his total wingspan being far longer than most character's entire height. This is most noticeable during his down taunt, where his straightened back demonstrates how much taller he is than other characters.
**[[Masahiro Sakurai]] was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how his sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
**His fighter tagline, "Ridley Hits the Big Time!", likely references the size debacle.
*Ridley's fighter tagline, "Ridley Hits the Big Time!", likely references his exclusion in previous games due to Sakurai's prior perception of him being too large to implement as a fighter.
**According to Sakurai from a Nintendo Dream Magazine interview, Ridley was added in due to the Smash Bros Fighter Ballot.<ref>http://www.japanesenintendo.com/post/182181277319</ref>
**Sakurai stated in a Nintendo Dream Magazine interview that Ridley was added because of his popularity on the Smash Bros. Fighter Ballot.<ref>https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319/</ref>
*Since this is his playable ''Smash Bros.'' debut, this also marks Ridley’s debut as a playable character in any game
*''Ultimate'' marks Ridley's debut as a playable character in any capacity.
*Ridley's pose in his official artwork resembles the pose {{SSB4|Bowser}} makes in his official art for ''SSB4'', only mirrored.
*Ridley's pose in his official artwork resembles {{SSB4|Bowser}}'s pose in his official art for ''[[Super Smash Bros. 4]]'', albeit mirrored.
*His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated Mario when revealing himself to Samus while flashing an inhuman grin.
*His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated {{SSBU|Mario}} when revealing himself to {{SSBU|Samus}} while grinning.
**The way Ridley twirls Mario's hat bears a striking resemblance to Mario in the beginning of the reveal trailer of ''{{s|mariowiki|Super Mario Odyssey}}''.
**The way Ridley twirls Mario's hat is a callback to [[Mario]] doing the same in the beginning of ''{{iw|mariowiki|Super Mario Odyssey}}''{{'}}s reveal trailer.
**The part where a {{b|Metroid|creature}} attacks Ridley before a [[stun]]ned {{SSBU|Pikachu}} is likely a reference to the ending of ''Super Metroid'' when the Baby Metroid protects Samus from [[Mother Brain]].
**The part where a {{b|Metroid|creature}} attacks Ridley while he is near a [[stun]]ned {{SSBU|Pikachu}} resembles a pivotal point in his boss fight in ''{{iw|metroidwiki|Metroid: Samus Returns}}'' in which the Baby Metroid saves Samus from Ridley by leeching some of his energy. On an extended note, Pikachu and Samus teamed up to fight Ridley in [[The Subspace Emissary]].
***It also resembles a pivotal point in his boss fight in ''Metroid: Samus Returns'', where the Baby Metroid saves Samus from Ridley by leeching some of his energy.
*The moment Ridley appears in his introductory trailer resembles his appearance in ''{{iw|metroidwiki|Metroid: Zero Mission}}'' just before Samus fights him. This includes the way Samus looks at the screen, Ridley's reflection in her visor, his entrance animation, and the music's timing.
***The fact that it is Pikachu might also be a call back to [[The Research Facility (Part II)|their previous encounter]] during [[the Subspace Emissary]].
**On a similar note, the zoom-in on Samus' eyes during this scene shows her irises jittering in a state of panic, indirectly referencing the scene where Samus ends up freezing up from PTSD at the sight of Ridley's clone at the end of Chapter 17 of ''Metroid: Other M'', and to a lesser extent, a similar reaction from Samus regarding Ridley himself in the Magazine Z prequel manga to ''Metroid: Zero Mission''.
****Coincidentally, both Pikachu and the baby Metroid save Samus in a similar manner in their respective games, with Ridley in both instances briefly clutching his head and then roaring with rage.
*Ridley (and by extension, Meta Ridley) is the second ''Super Smash Bros.'' boss character to become playable in the series after [[Giga Bowser]], and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]]. He is also one of the only two [[stage hazard]]s to become playable in the series, the other being {{SSBU|Piranha Plant}}.
***Interestingly, Pikachu also appears on Pyrosphere in the 2014 Smash Bros. Direct [http://www.youtube.com/watch?v=7xUWnQu2Grs&t=7m18s when Ridley's appearance as a boss character on that stage was first teased.]
*There was an error on Ridley's page on the Latin American and Canadian French versions of the ''Super Smash Bros.'' website. The reveal trailer videos were unavailable, with the Latin American version mistakenly linking to a Japanese ''{{iw|mariowiki|Mario Tennis Aces}}'' video. This has since been corrected.
*The moment Ridley appears in his introductory trailer resembles his appearance in ''Metroid: Zero Mission'', just before his fight. This includes the way Samus looks at the screen, Ridley's entrance animation, and music timing.
*Ridley is the only playable character from the {{uv|Metroid}} series whose animations are mirrored.
*Ridley (and by extension, Meta Ridley) is the second ''Smash Bros.'' boss character to become playable in the series after [[Giga Bowser]] and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]]. He is also one of the only two [[stage hazard]]s to become playable in the series, the other being [[Piranha Plant (SSBU)|Piranha Plant]].
*Masahiro Sakurai stated in an interview that Ridley's down taunt is among his favorite taunts in ''Ultimate''.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref>
*There is an error on Ridley's page on the Latin American and Canadian French version of the ''Smash Bros.'' website. The reveal trailer videos are unavailable, with the Latin American version mistakenly linking to a Japanese ''Mario Tennis Aces'' video.<ref>[https://www.smashbros.com/es_LA/fighter/65.html][https://www.smashbros.com/fr_CA/fighter/65.html]</ref>
*Due to his eyes being yellow by default, Ridley is the only character in ''Ultimate'' to not receive a significant eye color change after obtaining a Smash Ball or upon [[perfect shield]]ing.
*Ridley is the first and only playable character from the ''Metroid'' universe:
**Although {{SSBU|Meta Knight}}'s default eye color is also yellow, his eyes turn red in these circumstances.
**That's not a variation of [[Samus Aran]], and therefore does not have "Samus" in his name.
**Who is male rather than female.
**Whose animations are mirrored.
**Who cannot [[wall jump]] and lacks a [[tether]].
*[[Masahiro Sakurai]] has stated in an interview that Ridley's down taunt is among his favorite taunts in the game.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref>
*Ridley is one of two newcomers (the other being {{SSBU|Inkling}}) to be in a veteran's gallery on the official website, specifically {{SSBU|Marth}}'s.
*Ridley has the fastest running speed out of all the newcomers, running at the same speed as Charizard.
*Ridley is unlocked through {{SSBU|Yoshi}}'s unlock column, referencing the fact that both characters are reptiles and have the ability to breath fire.
**Ridley also appears as an opponent in Yoshi's Classic Mode, ''Jurassic Journey!''.
**Yoshi's unlock column also features {{SSBU|Marth}}, {{SSBU|Lucina}} and {{SSBU|Chrom}}, all of which have faced a giant malevolent dragon (much like Ridley) as their arch-enemy. Ridley is also fought in Marth's Classic Mode route, ''A Kingdom of Dragons''.
*Ridley is the only character in ''Ultimate'' to not recieve a significant eye color change after obtaining a Smash Ball or during a perfect shield animation due to his eyes already being yellow.  
**{{SSBU|Meta Knight}}'s default eye color is also yellow, though his eyes do change into a crimson color in these circumstances.
*When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.<ref>[https://imgur.com/a/HmR6YGf]</ref>
*When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.<ref>[https://imgur.com/a/HmR6YGf]</ref>
*Ridley's [[damage meter]] portrait protrudes downward the most out of every fighter.
*Strangely, Ridley has code for [[gliding]], despite the mechanic not returning from ''[[Super Smash Bros. Brawl]]'' and Ridley himself not being playable or cloned from a playable character in ''Brawl''.
**Upon further inspection, the code is identical to {{SSBU|Charizard}}'s, which has been carried over since ''Brawl''. This suggests that Charizard was used as a template for some aspects of Ridley's implementation as a fighter.
*Ridley is the one of few characters who has only two knockback voice clips (with the others being the {{SSBU|Ice Climbers}} and {{SSBU|Duck Hunt}}) and one blast KO voice clip (with the others being {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Bayonetta}}, and {{SSBU|Sephiroth}}).
*When Ridley receives damage, he may assume a pose similar to {{iw|metroidwiki|Neo-Ridley}}'s flying pose.<ref>[https://imgur.com/a/OgQem6N]</ref>
*Ridley and {{SSBU|Corrin}} appear in the most Legend-rank spirit battles as the main opponent, at a total of four.
**Specifically, Ridley appears in the Omega Ridley, Dark Emperor, Ender Dragon, and Bahamut ZERO spirit battles.
**When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
*Ridley and {{SSBU|Daisy}} are the only newcomers who were not shown being added to the panoramic group artwork. This does not include {{SSBU|Inkling}}, who was featured on the artwork when it debuted.
*An unused spirit battle associated with the Meta Ridley fighter spirit implies that he originally was not planned to be an alternate costume. While all fighter spirits have battles associated with them, being either the [[World of Light]] unlock battles or also being unused, Meta Ridley's is the only one that is set to have the spirit displayed by the CPU's HUD, a trait that is otherwise only used for normal spirit battles.


==References==
==References==
Line 752: Line 975:
{{SSBUCharacters}}
{{SSBUCharacters}}
{{Metroid universe}}
{{Metroid universe}}
[[Category:Ridley (SSBU)]]
[[Category:Ridley (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Ridley (SSBU)]]

Latest revision as of 21:30, December 19, 2024

This article is about Ridley's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ridley.
Ridley
in Super Smash Bros. Ultimate
Ridley SSBU.png
Ridley-Alt1 SSBU.png

MetroidSymbol.svg
Universe Metroid
Availability Unlockable
Final Smash Plasma Scream
Tier C- (64)
Ridley (SSBU)
Ridley Hits the Big Time!
—Introduction tagline

Ridley (リドリー, Ridley) is a playable character in Super Smash Bros. Ultimate. He was revealed as a newcomer alongside Inkling and Daisy during Nintendo's 2018 E3 press conference on June 12th, 2018. Ridley is classified as Fighter #65.

Like in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and the Metroid series, Ridley's voice clips consist of computer-generated but realistic roars and screeches.

Ridley is ranked 64th out of 82 on the current tier list, placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves having excellent disjointed range and power, such as his forward tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as neutral air, up tilt and down tilt being able lead into many of his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best in the game: Plasma Breath is excellent at gimping with him being able to fire up to five fireballs at once, his forward air being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting meteor smash when angled downwards.

However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his down throw being greatly affected by DI, limiting its combos.

Overall, Ridley is considered to be the glass cannon among the heavyweights. His quick speed, large hitboxes and high power allow him to easily overpower opponents once he wins neutral, dealing heavy damage or even take stocks early. At the same time, Ridley’s undesirable combination of a large hurtbox and light weight results in opponents being able to exploit him the same way, trapping him in disadvantage for a long time. Ridley’s representation has been below average throughout Ultimate’s lifespan due to his flaws making him too risky, although he has seen success nevertheless thanks to players such as Nair^, proving that he does offer plenty of reward in spite of his shortcomings.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Ridley must then be defeated on Norfair. In World of Light, he is fought on the Ω form of Brinstar Depths.

Attributes[edit]

Ridley is a heavyweight character and the tallest fighter in the game, tied for the 13th heaviest character, and possesses the third lowest traction. Ridley has overall good mobility, especially compared to most heavyweights: with two midair jumps, slightly above average walk speed, tied with Charizard for the 10th fastest dashing speed, average air speed, air acceleration and gravity, and the 18th fastest falling speed. Ridley also boasts faster frame data than most heavyweights, further setting him apart from them. Ridley's most defining trait is his potent and varied punish game and aerial pressure. With remarkably long range, high power, and decent speed throughout his moveset, as well as a projectile, Ridley is a serious threat once he gets the advantage; with opponents often overwhelmed and/or find it difficult to get in.

His key strength is his strong air game. Boasting overall quick, powerful, long-ranged aerials, and decent air mobility give Ridley overall excellent air pressure potential. Thanks to his additional jump and relatively high fast fall speed, he has superb vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His neutral aerial is arguably his most effective aerial, having low all-around lag, good range, and average knockback. It is a good combo, spacing, and edge-guarding tool, while also being fast enough to break out opposing pressure if positioned correctly, making it among his most commonly used moves. Forward aerial has the highest damage output of Ridley's aerials when all hits are sweetspotted, but it doesn't have the KO power of his other aerials, though this allows it to perform a wall of pain at low percentages. Back aerial is decently quick and has consistently high damage and knockback, making it a deadly KO move especially if used off-stage for edge-guarding. Up aerial is a decent juggling move with decent startup and good KO potential when sweetspotted, but requires opponents to be very close to or above Ridley to land and the hitboxes don't last long. Lastly, down aerial is a stall-and-fall that powerfully meteor smashes opponents when sweetspotted while still having good KO potential when sourspotted, though he is stuck falling for a while and has a lot of landing lag.

Ridley's grounded game is also noteworthy in terms of utility. His neutral attack is his fastest attack (with a 4 frame startup), leading into either a rapid jab with a finisher or a gentleman jab. His forward tilt has good range and low lag overall, while dealing high knockback if sweetspotted, with the low angled version being a reliable two-framing option. Meanwhile, his up and down tilts offer varied potential, with up tilt being a great anti-air that can chain into itself, most aerials, and even up smash, whereas down tilt allows Ridley to combo off from a safe distance and set up punishes or juggles. His dash attack is one of the few to lack a sourspot and has respectable power, however it is only active for 2 frames and has a lot of ending lag. Forward smash has below-average startup and is short ranged, but good damage and knockback and is fast enough to punish whiffs, landings, or be a more situational follow up like off a late hit of a landing neutral aerial. Down smash has slow start up and less raw power, but is disjointed, covers a very large area, hits both sides simultaneously, and physically moves Ridley upwards, making it very useful to punish rolls and slow ledge attacks or to avoid grabs and low-to-the-ground attacks. It is also a notoriously effective punishment option after a successful Skewer sweetspot as it can cover most get-up options. Up smash is Ridley's fastest and most reliable smash attack, being an effective KO move despite being the weakest of his smash attacks, and serves as a very effective anti-air as Ridley's foot is granted invulnerability.

Ridley's special moveset offers a variety options. Plasma Breath is Ridley's projectile: it fires a small, bouncing ball of fire, and can be charged to fire up to five, dealing substantial damage when fully charged and all fireballs connect. The fireballs can also fall when sent off-stage, making them an effective on-stage edgegaurding or gimping tool. However, landing a hit on Ridley's mouth during the move will cause it to deal damage to himself and stun him for a significant amount of time. Skewer is a "high risk, high reward" punishment move that, when sweetspotted, deals extremely high damage and crumples enemies; while situational due to the high difficulty on sweetspotting the move, it puts the opponent in a dangerous position where Ridley can read their reaction. Space Pirate Rush is a command grab with some unique perks: on land, Ridley drags the opponent on the ground, dealing damage in the process; in the air, it causes both Ridley and the opponent to quickly fall similar to Ganondorf's Flame Choke; it can be cancelled into a throw at any time that puts both Ridley and the opponent into the air; it can cancel itself into a throw upon reaching the edge of the platform; and the aerial version will transition into the grounded version if it reaches the ground. The grounded version has decent KO power at high percents, while the airborne version is weaker and is better suited to sending recovering opponents further from the stage without removing Ridley's own recovery options, or be used as a sacrificial KO like the aforementioned Flame Choke. Lastly, Wing Blitz is Ridley's primary recovery move. It can be aimed in four directions, with the forward input traveling at a slight downwards angle, the backward variant traveling at a slight upward one, and the down variant traveling at a slight diagonal angle in front of Ridley. All Wing Blitz variants have a large ledge sweetspot and have high knockback, with the down input having a meteor smash sweetspot; the down input is also unique in that it can be used at the edge of the stage and grab the ledge as long as the down direction is not inputted for longer, which can let Ridley potentially ledge trump an unsuspecting opponent or send them straight down, depending on their position.

Due to the variety of his kit, Ridley is a jack-of-all-trades. His disjoints are effective against characters with poor range or grab-centric playstyles; his command grab is effective against highly defensive characters; and his projectile is effective against characters lacking projectiles themselves or taking out characters with lackluster recoveries. He hangs very low from the ledge, letting him avoid attacks notable for hitting hanging characters, such as Marth and Lucina's forward smash. Despite so many unique attributes, he has several attributes that fight against him.

While Ridley has many strengths, he also has some critical and exploitable weaknesses. The most notable weakness is his size: Ridley has among the largest, most awkward hurtboxes out of the cast which, combined with his heavy weight and fast falling speed, makes him very easy to combo, juggle, and hit in general. This combined with his lower weight compared to similarly sized super-heavyweight characters negatively affects his survivability, as he is often at a considerably higher risk of dying. Ridley's frame data, although good for a heavyweight, is still poor. He has below average startup and above average ending lag overall on his toolkit and lacks a tool fast enough to break combos effectively; this makes him one of the most affected characters by average combo strings and he is rather easy to KO. Ridley's options against projectile users and zoning are virtually nonexistent and he is unable to counter-zone as his own projectile is laggy, travels slowly, are useless against more powerful projectiles, and could even backfire and leave him open to punish if an opponent's projectile hits his mouth. Another major weakness his is recovery, which primarily consists of two, long-startup, predictable moves: Space Pirate Rush and Wing Blitz. The latter only has a couple useful angles and has active hitboxes while in motion, making it very easy to land an off-stage counterattack.

Another critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable. While he has plenty of moves offering varying amounts of utility, some of them still have significant flaws; these can range from slow startup (Plasma Breath and down smash), absurd blindspots (up tilt and up smash on some occasions), overly situational and/or strict (Skewer), to being downright unreliable (down aerial). On the other side of the spectrum, some of Ridley's moves like neutral aerial, up smash, down tilt, and Plasma Breath, depending on the match-up, is so favorable that it becomes easy to over-centralize on their use, a detriment to a character that finds the most success in being unpredictable. This, combined with his aforementioned trouble at dealing with fast and/or zoning characters, and with recovering under pressure, makes Ridley one of the most susceptible characters to pressure, as Ridley's disadvantage state makes him easy to overwhelm, and failure to overwhelm or control aggression could force him to take heavy damage or even be KOed outright. His grab game is also poor, with down throw serving as both a combo starter at low to mid percents to a KO through at higher percents. Forward and back throw lack reasonable kill power, even with ideal positioning, and up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, sends opponents too high for any true conversions. Despite down throw being one of his better throws, it is easily affected by opponent's directional influence, further limiting his grab options.

Lastly, Ridley's advantage state, unarguably being very oppressive, is greatly held back by his middling airspeed. Despite possessing an additional mid-air jump and impressive aerials, Ridley has a surprisingly difficult time staying airborne. He generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like King Dedede and Pit have to help circumvent their airspeed issues. Various combos are usually unable to extend in the air for long thanks to this, as his aerials may deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage. While Ridley's airspeed is definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air, and this is further exacerbated by him being a fast-faller. Ridley’s recovery can also be rather vulnerable to edgeguarding due to the slow startup of Space Pirate Rush and Wing Blitz, and the high damage and large hitbox of the latter makes counterattacks a particularly devastating option against it if he has to use it to recover, resulting in him having to use his resources carefully when returning to the stage.

Overall, Ridley is a character of extremes with a relatively high learning curve. Similarly to what Mewtwo is among lightweight characters, Ridley fills in the position of being a glass cannon heavyweight. He has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, gradually poke and pressure from a fair distance away, and punish whiffs or what would normally be an inconsequential slip-up. This allows Ridley to easily make comebacks or greatly widen his lead with minimal set up should an opponent make a single error in considering Ridley's approach. However, despite possessing a powerful and highly versatile moveset, Ridley lacks strong options out of disadvantage and generally struggles to oppose pressure from opponents due to his size and the frame data on his aerials and grounded attacks. This makes top tier matchups like Snake and Palutena difficult for Ridley, as they are well-equipped to combat Ridley through oppressive walls of projectiles or strong aerial combos respectively. As such, mix-up heavy playstyles are heavily encouraged when playing Ridley to prevent opponents from capitalising on his own susceptibility as much as possible.

Update history[edit]

Ridley received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.1.0 adjusted the mobility attributes of both Space Pirate Rush and Wing Blitz to varying degrees. However, the only remotely useful buffs among these changes were Ridley incurring less landing lag after jumping out of Space Pirate Rush, and his faster traveling speed during the beginning of Wing Blitz's forward and backward flights. Update 2.0.0 was also uneventful for Ridley, since it negligibly buffed neutral, forward and down aerials by slightly decreasing their edge lockout times. Update 3.0.0 marked Ridley's first nerf, in which Plasma Breath's shield damage output was decreased as part of a near-universal nerf to projectiles.

However, update 4.0.0 marked a noteworthy turnaround for Ridley. Most notably, Wing Blitz has less start-up lag, propels him faster, and covers more distance to the point that it now allows Ridley to recover from the magnifying glass range of the bottom blast line when it is angled upward. Ridley's inconsistent KO potential was also improved noticeably: up smash, back aerial and Space Pirate Rush's edge throw were strengthened, and up aerial's sweetspot became much easier to land thanks to it being enlarged and out-prioritizing the sourspot. Aside from these buffs, up smash became more reliable as an anti-air attack and out of shield option thanks to its additional active frame, and Ridley incurs less ending lag after jumping out of Space Pirate Rush.

Following this, update 7.0.0 adjusted Ridley's posture while he is shielding himself. On a related note, a portion of Ridley's wings now possess intangibility when he activates and deactivates his shield, while a portion of his tail also possesses intangibility when he deactivates his shield. While these buffs are minor compared to the ones Ridley received in update 4.0.0, they nevertheless benefit him quite noticeably; Ridley's status as the tallest character in Ultimate previously resulted in him being very susceptible to shield stabbing, even with a full shield.

Update 8.0.0 granted Skewer a buff and a nerf, although the former is outweighed significantly by the latter. Its sweetspot deals more damage, making it far more rewarding if successfully landed. However, if Skewer hits an opponent who has grab immunity, it inflicts minimal knockback instead of crumpling them. In addition to making it unsafe as a follow-up from down throw, this change removes Skewer's infamous infinite combo in doubles matches when paired with a character that has a burying throw.

Update 9.0.0 improved the consistency of Wing Blitz's downward angled landing hitbox and, as part of a near-universal buff, granted transcendent priority to neutral infinite and its finisher. Update 13.0.0 would then buff Space Pirate Rush by shortening the amount of time between its slamming and dragging animations and when a jump can be inputted. Lastly, update 13.0.1 improved dash attack's KO potential by increasing its damage output at the negligible cost of its knockback scaling being decreased slightly.

Overall, Ridley fares better than he did at the launch of Ultimate, thanks to his buffs improving his KO potential, recovery and, to a much lesser degree, his defense.

Super Smash Bros. Ultimate 1.1.0

  • Change Space Pirate Rush has three additional animations.
  • Buff Ridley has more horizontal speed after jumping out of Space Pirate Rush (3 → 4) and decelerates slower (0.145 → 0.135).
    • Change He also sustains more gravity (0.14 → 0.15).
  • Buff Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).
  • Buff Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.
  • Change Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).
  • Wing Blitz
    • Buff Ridley travels faster at the start of the move when charging forward or backwards (3.6 → 4.6/4.2 (forward/backwards)).
    • Buff Ridley loses more speed after bumping into a wall (Horizontal speed multiplier: 0.3× → 0.25×).
    • Buff Ridley loses less speed during landing (Horizontal speed multiplier: 0.45× → 0.55×).
    • Change Ridley starts decelerating sooner (frame 6 → frame 2/4 (forward/backwards)).
    • Change Ridley decelerates more during the forward charge (0.125 → 0.138).
    • Change Ridley flies at a slightly higher angle during the forward charge (-7° → -5°).

Super Smash Bros. Ultimate 2.0.0

  • Buff Ridley can grab the ledge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials (80 frames → 69).
  • Buff The Final Smash Meter version of Plasma Scream has a higher knockback multiplier (x0.62 → x0.71).
  • Bug fix The instant KOing glitch involving Sonic has been fixed.

Super Smash Bros. Ultimate 3.0.0

  • Nerf Plasma Breath deals less shield damage (-2 → -3).
  • Buff A successful Plasma Scream has less ending lag, allowing Ridley to act before opponents can.

Super Smash Bros. Ultimate 4.0.0

  • Buff Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.
  • Buff Up smash has more knockback scaling (76 → 78).
  • Buff Back aerial deals more damage (15% → 16%) with no compensation on knockback.
  • Buff Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Buff Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).
  • Buff Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
  • Bug fix Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.
  • Buff Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.

Super Smash Bros. Ultimate 7.0.0

  • Buff Ridley's posture was altered while shielding, reducing the possibility of him getting shield stabbed.
    • Buff A portion of Ridley's wings are intangible when activating and deactivating his shield. A portion of his tail is also briefly intangible when deactivating the shield.

Super Smash Bros. Ultimate 8.0.0

  • Skewer:
    • Buff The sweetspot hitbox deals more damage (40% → 45%).
    • Nerf The sweetspot no longer triggers a Special Zoom nor crumples opponents with grab immunity, effectively making the move a hit grab. This significantly worsens a hard read into the move from Ridley's down throw at low percents, which is now unsafe on hit, and removes the infamous Skewer bury infinite in doubles matches.

Super Smash Bros. Ultimate 9.0.0

  • Buff Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
  • Buff Wing Blitz's landing hitbox when angled down no longer affects aerial opponents. Although this removes occasional situations where the landing hitbox could hit aerial opponents if the main attack missed, it is overall a buff, as it prevents more common situations where the landing hitbox would override the main attack's knockback (thus ruining meteor smash attempts) if used too close to the edge.

Super Smash Bros. Ultimate 13.0.0

  • Buff Space Pirate Rush’s dragging animation has a lower hitlag multiplier on its hitbox (0.8x → 0.5x). This shortens the amount of time between the slamming/dragging animations and when another jump can be input.

Super Smash Bros. Ultimate 13.0.1

  • Buff Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70 → 67).

Moveset[edit]

For a gallery of Ridley's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Scratch (スクラッチ) / Counter Scratch (カウンタースクラッチ) / Bite Off (バイトオフ) / Thousand Needle (サウザンドニードル) / Tail Finish (テイルフィニッシュ) 2% An alternating pair of claw swipes followed by a tearing bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The first and second hits are particularly low-hitting jab locks, while the third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of Final Destination. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
1.5%
5%
0.7% (loop), 2% (end)
Forward tilt Tail Spear (テイルスピアー) 10% (tail), 13% (tip) Grabs his tail and thrusts it forward. Can be angled, and the tip of Ridley's tail acts as a sweetspot. The up-angled version can act as a low altitude anti-air with respectable horizontal reach, while the downward-angled version can act as a ledge pressuring tool, with the sweetspot reaching low enough to catch any opponent in a 2 frame punish, a ledge re-grab, or a missed ledge sweetspot. Has long range and moderately low ending lag, making it a powerful spacing tool. The sweetspot KOs at around 155% from center stage.
Up tilt Wing Slicer (ウイングスライサー) 7% (wing), 9% (tip) Swings one wing in an overhead arcing motion, starting from behind. Has its sweetspot along the upper edge and renders Ridley's wing intangible while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
Down tilt Tail Bash (テイルバッシュ) 6% (tail), 9% (tip) Swings his tail across the ground. Has its sweetspot on the tip of the tail with slightly longer range than his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
Dash attack Dash Bite (ダッシュバイト) 13.5% A lunging bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 145% from the center. Resembles Meta Ridley's lunging attack in Metroid Prime.
Forward smash Bark Explosion (バークエクスプロージョン) 20% Rears back and then expels a fiery explosion from his mouth. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
Up smash Air Kick (エアキック) 17% An outside crescent kick. It covers Ridley entirely overhead and, unlike most up smashes of its kind, its hitbox starts from behind, making it more effective for covering Ridley's back if used out of shield. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Has blind spots directly in front and behind Ridley, though it may hit taller characters directly on either side. Can KO at around 105% from ground level.
Down smash Wing Press (ウイングプレス) 16% Leaps and slams his open wings onto the ground. Hits Ridley's both sides simultaneously with large coverage, allowing it to punish tech rolls in certain instances. The leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
Neutral aerial Ridley Spin (リドリースピン) 9% (clean tail), 12% (clean tip), 5% (late) Backflips and swings his tail around himself. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
Forward aerial Triple Thrust (トリプルスラスト) 3% (hits 1-2, tail), 5% (hits 1-2, tip; hit 3, tail), 7% (hit 3, tip) Thrusts his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up into a neutral attack.
Back aerial Sobat (ソバット) 16% A hook kick. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
Up aerial Wing Stab (ウイングスタッブ) 12% (wings), 14% (tip) Thrusts his closed wings upward. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for juggling. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
Down aerial Heel Dive (ヒールダイブ) 14% (clean feet), 12% (clean legs, late) A double foot stomp. A stall-then-fall with a sweetspot on its clean hit that meteor smashes opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in Metroid Prime.
Grab Grab (つかみ) Reaches out with his right hand. Despite his size, Ridley's grab only has average range. It is also somewhat slow, although it has low ending lag to compensate.
Pummel Grab Tail Needle (つかみテイルニードル) 1.6% Stabs his opponent with his tail. Slow but strong, although its lower hitlag makes it marginally faster than other similar pummels.
Forward throw Front Throw (フロントスルー) 9% Tosses the opponent forward with one arm. Has slight KO potential, being able to KO at around 181% near the ledge.
Back throw Strike Throw (ストライクスルー) 11% Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge.
Up throw Backbone Breaker (バックボーンブレイカー) 8% (hit 1), 4% (throw) Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Has slight KO potential, being able to KO at around 190% on Final Destination.
Down throw Head Fling (ヘッドフリング) 7% Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an upward angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents. Surprisingly, this is also Ridley's strongest throw, being able to KO at around 179% at the edge of Battlefield.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Performs a claw swipe around himself while getting up, starting from the front.
Floor attack (back)
Floor getups (back)
  7% Swings his tail forward, then backward while getting up.
Floor attack (trip)
Floor getups (trip)
  5% Swipes an arm backward, then kicks forward.
Edge attack
Edge getups
  10% Climbs up and performs a claw swipe.
Neutral special Plasma Breath 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late) Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes recoil damage to him depending on how much it had been charged. The recoil animation lasts 56 frames.
Side special Space Pirate Rush 4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw) Rushes forward to grab an opponent, functioning as a command grab. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains damage-based armor that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can mash out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur helplessness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a sacrificial KO. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
Up special Wing Blitz 18% (up), 16% (forward, backward), 15% (down), 5% (down, landing) Propels himself in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, and lets Ridley drift significantly when done. It is also noticeably powerful: the forward and upward tackles KO under 130% from center stage, whereas the diving stomp meteor smashes aerial targets while also allowing Ridley to save himself by grabbing an edge, making it potentially deadly for edgeguarding. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause Ridley to bump away foregoing helplessness.
Down special Skewer 5% (tail), 45% (tip, hit 1), 10% (tip, hit 2) Rears his tail back as it sparks briefly, then thrusts it forward powerfully. If hit near the tip of the tail, it causes Special Zoom and deals extremely high damage (55% total) and causes opponents to crumple if landed on the ground, akin to a fully charged Focus Attack; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 frames), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
Final Smash Plasma Scream 15% (dash), 40% (cutscene), 15% (ending) Roars and then dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus' gunship; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an instant KO on opponents at 100% or higher before the cutscene ends.

Stats[edit]

Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump height Double jump height Empty landing Lag
Value 107 1.8 – Initial dash
2.2 – Run
1.1 0.08 0.015 1.05 0.01 – Base
0.06 – Additional
0.09 1.78 – Base
2.848Fast-fall
3 34 - Base
14.2 - Short hop
32 4

Announcer call[edit]

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On-screen appearance[edit]

  • Swoops down at an angle before landing and then roars briefly.

Taunts[edit]

  • Up taunt: Roars and strikes a menacing pose, flapping his wings rapidly.
  • Side taunt: Spins in a circle, finishing in a celebrating pose similar to his official artwork.
  • Down taunt: Stands up straight while slightly smiling. His body emits a noticeable crackle as he stands upright.

Idle poses[edit]

  • Spreads his wings out and quivers slightly.
  • Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.

Crowd cheer[edit]

Cheer (English) Cheer (Japanese/Chinese) Cheer (Italian) Cheer (Dutch) Cheer (French)
Cheer
Description Go Ridley go! Ridori! *clap 3 times* Fooooorza Ridley! Riiiid - ley! Rid - ley! Rid - ley!
Cheer (German) Cheer (Spanish) Cheer (Russian) Cheer (Korean)
Cheer
Description Rid - leeeey! Riiiid - ley! Rid - ley! Rid - ley! Ri - du - ley

Victory poses[edit]

  • Left: Flies into the scene, lands and drifts to a stop.
  • Up: Flies in from the background then roars immediately before performing a somersaulting claw swipe as he lands.
  • Right: Claws at the ground repeatedly and bites once afterward. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.
A sinister remix of the theme that plays when Samus Aran obtains a power-up for her Power Suit.

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Ridley players (SSBU)

Tier placement and history[edit]

Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and although Ridley saw some success in the early months after a brief stint from Tweek, who placed 5th at Collision 2019 with Ridley, many agreed that Ridley was at best a low tier character.

As time went on, dedicated mains were able to see sparks of success with the character. During the early metagame, Nair^ notably defeated Dark Wizzy at Mexican Gaming Championship and was ultimately ranked top 10 in Mexico. Even after the online metagame, in which Nair^ picked up Hero, he continued to garner solid results with Ridley, including a win over Sparg0 at SWT: Central America Ultimate Regional Finals. In addition, the post-pandemic metagame saw the rise of many other Ridley players, including momon and smub, players who saw great success at superregionals and respectable placements at majors. Most notably, Mezcaul became a regular threat at European events, and has been regularly ranked in the top 150 globally since 2021. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positive developments improved Ridley's perception, leading the community to reassess Ridley as a mid tier. This is reflected in Ridley's tier list placements, as he was ranked 60th on the first tier list as a lower-mid tier character, then ranked 64th on the second tier list in the C-tier; Ridley's drop on the second tier list is mostly attributed to the rise of Incineroar and Lucario in the metagame.

Classic Mode: It Can't Be! Space Pirates![edit]

Ridley's congratulations screen.

Ridley fights characters who pilot their own spaceships.

Round Opponent Stage Music Notes
1 Samus (SSBU) Samus Norfair Title Theme - Metroid
2 Fox (SSBU) Fox and Falco (SSBU) Falco Venom Break: Through the Ice
3 Olimar (SSBU) Olimar Distant Planet Fragment of Hope
4 Rosalina & Luma (SSBU) Rosalina & Luma, Mario (SSBU) Mario, and Peach (SSBU) Peach Mario Galaxy Fated Battle
5 Meta Knight (SSBU) Meta Knight Halberd Dangerous Dinner
6 Zero Suit Samus (SSBU) Zero Suit Samus Frigate Orpheon Vs. Ridley
Bonus Stage
Final Master Hand Final Destination Master Hand (Less than 7.0 intensity)
Master Hand / Crazy Hand (Intensity 7.0 or higher)
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Ridley has Nemesis Ridley accompany the credits.

Role in World of Light[edit]

Finding Ridley in World of Light

Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Ridley was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is in the Dracula's Castle sub-area, appearing on the map in the subterranean section, once the player defeats The Creature & Flea Man spirit.

Fighter Battle[edit]

No. Image Name Type Power Stage Music
65
Ridley SSBU.png
Ridley
Attack
Attack
10,600 Brinstar Depths (Ω form) Vs. Ridley (Brawl)

Spirits[edit]

Ridley's default fighter spirit can be obtained by completing Classic Mode as Ridley. It is also available periodically for purchase in the shop for 300 Gold, but only after Ridley has been unlocked. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Meta Ridley outfit has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle). Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, other forms of Ridley make an appearance in a few primary and support spirits.

In Spirit Battles[edit]

As the main opponent[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
255
SSBU spirit Vaati.png
Vaati The Legend of Zelda Series Ridley Ridley (SSBU)
Grab
10,000 Hyrule Castle •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
•The enemy starts the battle with an Ore Club
Dark World (Brawl)
277
SSBU spirit Metroid.png
Metroid Metroid Series Ridley Ridley (SSBU)
Grab
9,700 Brinstar (Battlefield form) •Assist Trophy Enemies (Metroid)
•Hazard: Sticky Floor
•The floor is sticky
•Hostile assist trophies will appear
•The enemy's melee blows will heal them when they hit
Title Theme - Metroid
287
SSBU spirit Mecha Ridley.png
Mecha Ridley Metroid Series •Giant Ridley Ridley (SSBU) (140 HP)
Shield
4,100 Norfair (Ω form) •Move Speed ↓ •The enemy's smash attacks have increased power
Stamina battle
•The enemy is giant
Vs. Meta Ridley
289
SSBU spirit Little Birdie.png
Little Birdie Metroid Series •Tiny Ridley Ridley (SSBU)
Shield
3,700 Distant Planet •Defense ↑
•Attack Power ↑
•Giant
•The enemy is giant after a little while
•The enemy has increased attack power after a little while
•The enemy has increased defense after a little while
Vs. Ridley
291
SSBU spirit Omega Ridley.png
Omega Ridley Metroid Prime Series •Metal Ridley Ridley (SSBU) (180 HP)
Attack
13,900 Norfair •Curry-Filled Stamina battle
•The enemy breathes fire
•The enemy is metal
Vs. Meta Ridley
292
SSBU spirit Parasite Queen.png
Parasite Queen Metroid Prime Series •Giant Ridley Ridley (SSBU)
Attack
4,000 Frigate Orpheon •Attack Power ↑ •The enemy has increased attack power
•The enemy shields often
•The enemy is giant
Vs. Parasite Queen
371
SSBU spirit Bugzzy.png
Bugzzy Kirby Series Ridley Ridley (SSBU)
Grab
3,700 Green Greens •Item: Beetle •The enemy's side special has increased power
•The enemy has increased attack power
Forest/Nature Area
403
SSBU spirit Aparoid.png
Aparoid Star Fox Series •Metal Ridley Ridley (SSBU)
Neutral
4,100 Venom •Hazard: High Gravity •Your jumping power decreases
•The enemy is metal
•The enemy has increased jump power
Space Battleground Aparoid Fortuna
426
SSBU spirit Arbok.png
Arbok Pokémon Series Ridley Ridley (SSBU)
Attack
2,200 Yoshi's Island (Melee) •Attack Power ↓
•Hazard: Poison Floor
•The floor is poisonous
•You have reduced attack power
Main Theme - Pokémon Red & Pokémon Blue (Brawl)
454
SSBU spirit Pinsir.png
Pinsir Pokémon Series Ridley Ridley (SSBU)
Grab
3,700 Garden of Hope •Item: Beetle •The enemy's side special has increased power
•The enemy favors side specials
Road to Viridian City - Pokémon Red / Pokémon Blue
456
SSBU spirit Gyarados.png
Gyarados Pokémon Series •Giant Ridley Ridley (SSBU)
Attack
4,100 Kongo Falls (Battlefield form) •Attack Power ↓ •You have reduced attack power
•The enemy is giant
Main Theme - Pokémon Red & Pokémon Blue (Brawl)
471
SSBU spirit Sudowoodo.png
Sudowoodo Pokémon Series Ridley Ridley (SSBU)Ridley (SSBU)×2
Grab
1,400 Green Greens (hazards off) N/A •Defeat the main fighter to win
•The enemy is weak to water attacks
•The enemy favors smash attacks
The enemy has super armor when charging smash attacks
Pokémon Gold / Pokémon Silver Medley
475
SSBU spirit Steelix.png
Steelix Pokémon Series •Metal Ridley Ridley (SSBU) (140 HP)
Shield
4,300 Kalos Pokémon League (Ironworks Chamber only) N/A Stamina battle
•The enemy is metal
Pokémon Gold / Pokémon Silver Medley
490
SSBU spirit Flygon.png
Flygon Pokémon Series Ridley Ridley (SSBU)
Grab
3,800 Gerudo Valley (Battlefield form) •Earthquake •Periodic earthquakes will shake the stage Victory Road - Pokémon Ruby / Pokémon Sapphire
500
SSBU spirit Rayquaza.png
Rayquaza Pokémon Series Ridley Ridley (SSBU)
Neutral
10,000 Kalos Pokémon League (Dragonmark Chamber (Legendary) only) •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while Battle! (Lorekeeper Zinnia)
558
SSBU spirit Lunala.png
Lunala Pokémon Series •Gold Ridley Ridley (SSBU) (160 HP)
Grab
9,400 Luigi's Mansion (Battlefield form) N/A Stamina battle
•Only certain Pokémon will emerge from Poké Balls (Lunala)
Battle! (Elite Four) / Battle! (Solgaleo/Lunala)
607
SSBU spirit Condor.png
Condor Ice Climber Series Ridley Ridley (SSBU) (80 HP)
Ice Climbers Ice Climbers (SSBU) (80 HP)
Neutral
4,500 Summit (Battlefield form) •Hazard: Ice Floor •Defeat the main fighter to win
•The floor is frozen
•Timed stamina battle (1:00)
Ice Climber (Brawl)
635
SSBU spirit Medeus.png
Medeus Fire Emblem Series Ridley Ridley (SSBU) (140 HP)
Attack
3,600 Castle Siege (Underground Cavern) •Giant •The enemy is giant after a little while
Stamina battle
Lords-Showdown Medeus (Shadow Dragon form)
713
Hewdraw
Hewdraw Kid Icarus Series Ridley Ridley (SSBU)Ridley (SSBU)Ridley (SSBU)
Shield
3,500 Skyworld N/A •The enemy favors neutral specials Boss Fight 1 - Kid Icarus: Uprising
820
SSBU spirit Peckish Aristocrab.png
Peckish Aristocrab Pikmin Series •Giant Ridley Ridley (SSBU) (140 HP)
Shield
3,800 Garden of Hope N/A Stamina battle
•The enemy favors side specials
•The enemy is giant
Garden of Hope (Remix)
1,081
SSBU spirit Dark Emperor.png
Dark Emperor StreetPass Mii Plaza Series •Giant Ridley Ridley (SSBU)
Shield
13,600 Find Mii N/A •The enemy has super armor and is hard to launch or make flinch
•The enemy is giant
Dark Lord
1,102
SSBU spirit Master Beast.png
Master Beast Super Smash Bros. Series •Giant Ridley Ridley (SSBU) (160 HP)
Shield
9,600 Final Destination •Assist Trophy Enemies (Chain Chomp) Stamina battle
•Hostile assist trophies will appear after a little while
•The enemy deals damage when falling
Master Core
1,118
Tamagon devil world
Tamagon Devil World •Tiny Ridley Ridley (SSBU)
•Clear Richter Richter (SSBU)
Grab
1,500 Mario Bros. •Item: Throwing Types •Defeat the main fighter to win
•The enemy favors neutral specials
•The enemy is invisible
Clu Clu Land
1,119
SSBU spirit Devil.png
Devil Devil World Ridley Ridley (SSBU)
Kirby Kirby (SSBU)×2
Shield
3,900 75m (Battlefield form) •Assist Trophy Enemies (Devil) •Hostile assist trophies will appear 25m Theme Tamagon
1,345
SSBU spirit Buzzbomb.png
Buzzbomb Banjo-Kazooie Series Ridley Ridley (SSBU)×3 (50 HP)
Grab
2,000 Garden of Hope (hazards off) N/A Stamina battle
•The enemy favors up specials in the air
•The enemy falls slowly
Spiral Mountain
1,370
SSBU spirit Corviknight.png
Corviknight Pokémon Series Ridley Ridley (SSBU)
•Giant Ridley Ridley (SSBU)
Shield
3,800 Gaur Plain (Battlefield form) N/A •The enemy favors air attacks
•Reinforcements will appear after an enemy is KO'd
•The enemy has increased jump power
Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl Gigantamaxed Corviknight (Giant Ridley)
1,438
SSBU spirit Ender Dragon.png
Ender Dragon Minecraft Series Ridley Ridley (SSBU) (200 HP)
Enderman Steve (SSBU)×2 (50 HP)
Neutral
12,700 Find Mii (hazards off) •Health Recovery •Defeat the main fighter to win
Stamina battle
•The enemy is healed significantly when the enemy's at high damage
The Arch-Illager
1,449
SSBU spirit Bahamut ZERO.png
Bahamut ZERO FINAL FANTASY Series •Giant Ridley Ridley (SSBU)
Attack
13,500 Midgar (hazards off) •Sudden Final Smash •The enemy will suddenly have a Final Smash when the enemy's at high damage
•The enemy is giant
Those Who Fight Further (AC Version)

As a minion[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
656
SSBU spirit Lyon.png
Lyon Fire Emblem Series Robin Robin (SSBU)
•Giant Ridley Ridley (SSBU)
Grab
3,700 Unova Pokémon League (hazards off) N/A •Reinforcements will appear after an enemy is KO'd
•The enemy is giant
Preparing to Advance Fomortiis
739
SSBU spirit Ashley.png
Ashley WarioWare Series Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 1322, Ashley Wig, Ashley Outfit, High Voice Type 8)
•Tiny Ridley Ridley (SSBU)
Neutral
13,700 WarioWare, Inc. •Assist Trophy Enemies (Ashley)
•Hazard: Left Is Right, Right Is Left
•Left and right controls will suddenly reverse
•Hostile assist trophies will appear
•Magic attacks aren't as effective against the enemy
Ashley's Song Red
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) Castlevania Series Robin Robin (SSBU)
Ridley Ridley (SSBU)
Shield
3,700 The Great Cave Offensive (Battlefield form) •Item: Battering Types •Reinforcements will appear during the battle Lament of Innocence The End
1,148
Satoru
Satoru Trade & Battle: Card Hero Series Shulk Shulk (SSBU)
Mewtwo Mewtwo (SSBU)
Ridley Ridley (SSBU)
Bowser Bowser (SSBU)
Grab
1,700 Pokémon Stadium 2 •Move Speed ↓ •Defeat the main fighter to win
•The enemy's melee weapons have increased power
•Reinforcements will appear during the battle
Worthy Rival Battle Killer Bee
1,232
nibbles
Nibbles Fossil Fighters Series Yoshi Yoshi (SSBU)
Charizard Charizard (SSBU)
Ridley Ridley (SSBU)
Bowser Bowser (SSBU)
Attack
1,800 Arena Ferox •Item: Pitfall •Defeat the main fighter to win
•Reinforcements will appear during the battle
Battle Start - Fossil Fighters: Frontier Chompsaurus
1,271
Allenn
Allen Culdcept Series Shulk Shulk (SSBU)
King K. Rool King K. Rool (SSBU)
Ridley Ridley (SSBU)
Neutral
3,500 Arena Ferox •Item: Assist Trophy •Defeat the main fighter to win
•Reinforcements will appear during the battle
Worthy Rival Battle Volcanic Dragon
1,307
SSBU spirit Igor.png
Igor Persona Series Robin Robin (SSBU)
Ridley Ridley (SSBU)×3
Neutral
10,600 Kalos Pokémon League (hazards off) •Health Recovery
•Item: Assist Trophy
•Defeat the main fighter to win
•Start with 300% damage
•You are healed significantly after a little while
Aria of the Soul Inhabitants of the Velvet Room
1,350
SSBU spirit High Line (Guns Empress).png
High Line (Guns Empress) DAEMON X MACHINA •Tiny Zero Suit Samus Zero Suit Samus (SSBU)
Ridley Ridley (SSBU)
Attack
4,200 Halberd •Move Speed ↑
•Assist Trophy Enemies (Jeff)
•Item: Shooting Types
•Hostile assist trophies will appear
•The enemy has increased move speed after a little while
•Reinforcements will appear after an enemy is KO'd
Metalopod High Line
1,359
SSBU spirit Kim Kaphwan.png
Kim Kaphwan Fatal Fury Series Ken Ken (SSBU)
•Giant King Dedede King Dedede (SSBU)
•Tiny Ridley Ridley (SSBU)
Attack
1,800 King of Fighters Stadium •Jump Power ↓ •The enemy's kicks and knee strikes have increased power
•Reinforcements will appear after an enemy is KO'd
•All fighters have reduced jump power
Let's Go to Seoul! - FATAL FURY 2 Choi Bounge
1,464
SSBU spirit Malos.png
Malos Xenoblade Chronicles Series Richter Richter (SSBU)
•Giant Ridley Ridley (SSBU)x3
Neutral
13,600 Gaur Plain N/A •Defeat the main fighter to win
•Reinforcements will appear after an enemy is KO'd
Incoming! Artifice Gargoyles
1,467
SSBU spirit Arthur.png
Arthur Ghosts 'n Goblins Series Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 2223, Black Knight Helm, Black Knight Armor)
Ridley Ridley (SSBU)
Grab
9,500 Spear Pillar (Battlefield form) •Item: Throwing Types •Defeat the main fighter to win
•Reinforcements will appear during the battle
Attack - Soma Bringer Satan
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 2223, Arthur's Helm, Arthur's Armor)[SB 1]
Ridley Ridley (SSBU)
1,521
SSBU spirit Koraidon & Miraidon.png
Koraidon & Miraidon Pokémon Series Charizard Charizard (SSBU)
Ridley Ridley (SSBU)
Attack
13,100 Final Destination •Attack Power ↑
•Hazard: Zap Floor
•The floor is electrified
•The enemy has increased attack power
•The enemy loves to jump
Battle! (Reshiram / Zekrom) Miraidon
  1. ^ This alternative occurs when the corresponding DLC has been purchased and downloaded.

Alternate costumes[edit]

Alternate costume (SSBU)
Ridley (SSBU) Ridley (SSBU) Ridley (SSBU) Ridley (SSBU) Ridley (SSBU) Ridley (SSBU) Ridley (SSBU) Ridley (SSBU)

Ridley had two palettes in demo versions of Ultimate that are not available in the final game: a dark, charcoal colored one with orange wings, and a light gray one with green wings, claws, teeth and protrusions. Each corresponds with the colors of Meta Ridley and Mecha Ridley, respectively.

Ridley's cut palettes.


Reveal trailer[edit]

Gallery[edit]

Fighter Showcase Video[edit]

Trivia[edit]

  • Due to his debut in August 1986, Ridley is the oldest newcomer in the base version of Super Smash Bros. Ultimate, beating out Simon by one month.
  • Ridley's model appears to be based on his Super Metroid sprite with additional details and embellishments, some of which loosely resemble his clone's design in Metroid: Other M. His size is significantly reduced to that of his appearance in the original Metroid for the NES, where his hunched posture is only slightly taller than Samus Aran.
    • Masahiro Sakurai was reported to have heavily based Ridley on his depiction in the original Metroid, specifically how his sprite appeared hunched over even while flying.[1]
  • Ridley's fighter tagline, "Ridley Hits the Big Time!", likely references his exclusion in previous games due to Sakurai's prior perception of him being too large to implement as a fighter.
    • Sakurai stated in a Nintendo Dream Magazine interview that Ridley was added because of his popularity on the Smash Bros. Fighter Ballot.[2]
  • Ultimate marks Ridley's debut as a playable character in any capacity.
  • Ridley's pose in his official artwork resembles Bowser's pose in his official art for Super Smash Bros. 4, albeit mirrored.
  • His animated reveal trailer is the first time since Ridley's role in the Metroid manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated Mario when revealing himself to Samus while grinning.
    • The way Ridley twirls Mario's hat is a callback to Mario doing the same in the beginning of Super Mario Odyssey's reveal trailer.
    • The part where a Metroid attacks Ridley while he is near a stunned Pikachu resembles a pivotal point in his boss fight in Metroid: Samus Returns in which the Baby Metroid saves Samus from Ridley by leeching some of his energy. On an extended note, Pikachu and Samus teamed up to fight Ridley in The Subspace Emissary.
  • The moment Ridley appears in his introductory trailer resembles his appearance in Metroid: Zero Mission just before Samus fights him. This includes the way Samus looks at the screen, Ridley's reflection in her visor, his entrance animation, and the music's timing.
    • On a similar note, the zoom-in on Samus' eyes during this scene shows her irises jittering in a state of panic, indirectly referencing the scene where Samus ends up freezing up from PTSD at the sight of Ridley's clone at the end of Chapter 17 of Metroid: Other M, and to a lesser extent, a similar reaction from Samus regarding Ridley himself in the Magazine Z prequel manga to Metroid: Zero Mission.
  • Ridley (and by extension, Meta Ridley) is the second Super Smash Bros. boss character to become playable in the series after Giga Bowser, and the only boss character to be playable at all times, as Giga Bowser is limited to Bowser's Final Smash. He is also one of the only two stage hazards to become playable in the series, the other being Piranha Plant.
  • There was an error on Ridley's page on the Latin American and Canadian French versions of the Super Smash Bros. website. The reveal trailer videos were unavailable, with the Latin American version mistakenly linking to a Japanese Mario Tennis Aces video. This has since been corrected.
  • Ridley is the only playable character from the Metroid series whose animations are mirrored.
  • Masahiro Sakurai stated in an interview that Ridley's down taunt is among his favorite taunts in Ultimate.[3]
  • Due to his eyes being yellow by default, Ridley is the only character in Ultimate to not receive a significant eye color change after obtaining a Smash Ball or upon perfect shielding.
    • Although Meta Knight's default eye color is also yellow, his eyes turn red in these circumstances.
  • When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.[4]
  • Ridley's damage meter portrait protrudes downward the most out of every fighter.
  • Strangely, Ridley has code for gliding, despite the mechanic not returning from Super Smash Bros. Brawl and Ridley himself not being playable or cloned from a playable character in Brawl.
    • Upon further inspection, the code is identical to Charizard's, which has been carried over since Brawl. This suggests that Charizard was used as a template for some aspects of Ridley's implementation as a fighter.
  • Ridley is the one of few characters who has only two knockback voice clips (with the others being the Ice Climbers and Duck Hunt) and one blast KO voice clip (with the others being Jigglypuff in the international versions, Mewtwo, Roy, the Mii Fighters, Bayonetta, and Sephiroth).
  • When Ridley receives damage, he may assume a pose similar to Neo-Ridley's flying pose.[5]
  • Ridley and Corrin appear in the most Legend-rank spirit battles as the main opponent, at a total of four.
    • Specifically, Ridley appears in the Omega Ridley, Dark Emperor, Ender Dragon, and Bahamut ZERO spirit battles.
    • When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
  • Ridley and Daisy are the only newcomers who were not shown being added to the panoramic group artwork. This does not include Inkling, who was featured on the artwork when it debuted.
  • An unused spirit battle associated with the Meta Ridley fighter spirit implies that he originally was not planned to be an alternate costume. While all fighter spirits have battles associated with them, being either the World of Light unlock battles or also being unused, Meta Ridley's is the only one that is set to have the spirit displayed by the CPU's HUD, a trait that is otherwise only used for normal spirit battles.

References[edit]