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{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location = ''New Super Mario Bros. 2''
|subtitle = ''New Super Mario Bros. 2''
|name = Golden Plains
|name = Golden Plains
|image = [[File:SSBU-Golden Plains.png|300px]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Golden Plains.png|300px]]|title2=3DS|content2=[[File:SSB4 Golden Plains.JPG|300px]]}}
|caption = Golden Plains in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:MarioSymbol.svg|50px]]
|caption = [[File:MarioSymbol.svg|50px|class=invert-dark]]<br>Golden Plains across the series.
|universe = {{uv|Mario}}
|universe = {{uv|Mario}}
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|music = <small>In ''SSB4''<br>''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}'' ([[Alternate music|Alternate]])<br>In ''Ultimate'': <br>[[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]
|for3dsmusic = Main: ''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''<br>Alternate: ''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Athletic Theme - New Super Mario Bros. 2}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. 2}}''
|ssb4singles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ssb4doubles = Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki = mariowiki
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage = Golden Plains
|interwikipage = World 1 (New Super Mario Bros. 2)
}}
}}
'''Golden Plains''' ({{ja|野原|Nohara}}, ''Fields'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. The stage is based on ''{{s|mariowiki|New Super Mario Bros. 2}}'' and features many {{s|mariowiki|coin}}s for fighters to collect.
'''Golden Plains''' ({{ja|野原|Nohara}}, ''Fields'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. The stage is based on ''{{s|mariowiki|New Super Mario Bros. 2}}'' and features many {{s|mariowiki|coin}}s for fighters to collect.


==Stage overview==
==Stage overview==
In this stage, several elements from the ''{{s|mariowiki|New Super Mario Bros.}}'' series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a "Gold Fighter". Gold Fighters have stronger attacks and [[super armor]]. They can still be grabbed and thrown, however. In ''for 3DS'', the number of coins the player has is displayed in the top-left corner of the screen, with each human player only able see their own count and not their opponents'. In ''Ultimate'', each fighter's coin count is shown below their [[damage meter]].
The battle will start in the center of three different sections of a large horizontal area. The center is a flat plain with an elevated piece of ground next to a Warp Pipe. Two moving {{s|mariowiki|Lift}}s are present (one moves vertically and the other horizontally), along with a bridge-like {{s|mariowiki|Semisolid Platform}}. The Warp Pipes on this stage cannot be interacted with and function as part of the terrain. Sometimes, an arrow signpost will appear at the bottom left of the screen (pausing and moving the camera will reveal that the signpost is a 2D imposed image) and the screen will scroll in the direction the arrow points, bringing the fighters to another area of the stage. The rightmost section has the ground end at another Warp Pipe and mostly consists of a pit; the fighters battle on more semisolid bridges, a {{s|mariowiki|Scale Lift}} and a pair of red and blue {{s|mariowiki|Mushroom Platform}}s; the blue one extends to the right of the screen as acts as a walk-off. The leftmost side contains two more semisolid bridges and a much smaller pit; on the other side of the pit are two more semisolid platforms, this time tree-themed.


Blue {{s|mariowiki|P Switch}}es sometimes appear. When pressed, they make several {{s|mariowiki|Blue Coin}}s appear.
In ''Ultimate'', areas of the stage that are offscreen but still within the blast zones have solid ground throughout, even where there are supposed to be gaps.


Occasionally, {{s|mariowiki|Red Ring}}s will appear. When jumped through, 8 {{s|mariowiki|Red Coin}}s will appear. These Red Coins are worth 5 coins each.
Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a [[gold fighter]]. Gold fighters have stronger attacks and, in ''for Nintendo 3DS'', [[super armor]]. Blue {{s|mariowiki|P Switch}}es sometimes appear. When jumped on or attacked, they make several {{s|mariowiki|Blue Coin}}s temporarily appear. Occasionally, {{s|mariowiki|Red Ring}}s will appear. When jumped through, 8 {{s|mariowiki|Red Coin}}s will temporarily appear. These Red Coins are worth 5 coins each.
 
Sometimes, an arrow signpost will appear and the screen will scroll in the direction the arrow points, bringing the fighters to a new area of the stage. This does not happen in For Fun.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] only consists of a single platform with a yellow pipe on each side that extend below the [[blast line]]. Coins never appear and the screen never scrolls.
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] only consists of a single platform with a yellow pipe on each side that extend below the [[blast line]]. Walk-offs, coins, P-Switches, and Red Rings are removed, therefore players' coin counts are removed, and the screen does not scroll.


In ''Super Smash Bros. Ultimate'', the Ω form consists of a single platform floating far above that is made of soil with grass on top, and the [[Battlefield form]] is the same platform but with three orange [[soft platform]]s above it. The Ω form and Battlefield form are also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}} respectively.
In ''Super Smash Bros. Ultimate'', the Ω form consists of a single floating platform that is made of soil with grass on top, and the [[Battlefield form]] is the same platform but with three orange [[soft platform]]s above it, which are based on the soft platforms of the regular stage. The Ω form and Battlefield form are also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}} respectively.
<gallery widths="200px">
<gallery widths="200px">
Golden Plains Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Golden Plains Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Line 38: Line 38:
SSBU-Golden PlainsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
SSBU-Golden PlainsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
===Hazards Off===
With hazards off in ''Ultimate'', all the coins are removed, along with P-Switches, Red Rings, and the fighters' coin counts. The stage stays in the middle section and doesn't scroll, and the yellow platforms stay in place.


==Origin==
==Origin==
[[File:GoldenPlainsNSMB2.png|thumbnail|right|World 1-1 as it appears in ''New Super Mario Bros. 2''.]]
[[File:GoldenPlainsNSMB2.png|thumb|left|World 1-1 as it appears in ''New Super Mario Bros. 2''.]]
Golden Plains is based on [[mariowiki:World 1 (New Super Mario Bros. 2)|World 1]] in ''{{s|mariowiki|New Super Mario Bros. 2}}''. Collecting coins was a major objective of that game (in fact, the game challenges the player to collect 1,000,000 coins). This translates into Golden Plains's main gimmick of collecting coins. In most installments of the [[mariowiki:Super Mario (series)|''Super Mario Bros.'' series]], collecting 100 coins results in earning an extra life. ''New Super Mario Bros. 2'' introduced a power-up called the {{s|mariowiki|Gold Flower}}, transforming [[Mario]] into {{s|mariowiki|Gold Mario}}. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into coins. The game also features gold forms of many enemies, caused by Mario jumping through a [[mariowiki:Gold Ring (New Super Mario Bros. 2)|Gold Ring]], which primarily causes them to create coins as part of their movements or attacks.
Golden Plains is based on the levels of {{iw|mariowiki|World 1|New Super Mario Bros. 2}} in ''{{s|mariowiki|New Super Mario Bros. 2}}''. Collecting Coins is a major objective of the game (in fact, the game challenges the player to collect 1,000,000 Coins). This translates into Golden Plains's main gimmick of collecting Coins.
 
In most installments of the [[mariowiki:Super Mario (series)|''Super Mario'' series]], collecting 100 Coins results in earning an extra life. ''New Super Mario Bros. 2'' introduced a power-up called the {{s|mariowiki|Gold Flower}}, transforming [[Mario]] into {{s|mariowiki|Gold Mario}}. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins. {{s|mariowiki|P Switch}}s and {{s|mariowiki|Red Ring}}s often appear throughout the game to summon temporary [[mariowiki:Blue Coin|Blue]] and {{s|mariowiki|Red Coin}}s respectively. While collecting every red Coin summoned in ''New Super Mario Bros.'' games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains. {{s|mariowiki|Lift}}s are a type of moving platform featured in the ''Mario'' series since the original ''Donkey Kong'' and ''Super Mario Bros.'' games. Notably, they do not actually appear in ''New Super Mario Bros. 2'', but are based on their appearance in {{s|mariowiki|Super Mario 3D Land}}.
 
In the ''New Super Mario Bros.'' series, Red Coins are worth the same amount as regular Yellow Coins, while in ''Smash'', they are worth five Coins. The concept of Red Coins being worth more than regular Coins originated from ''{{s|mariowiki|Super Mario 64}}''. However, Red Coins in that game are worth two Coins; ironically, it is the Blue Coins in ''Super Mario 64'' that are worth five coins, which are worth the same as regular coins in the ''New Super Mario Bros.'' series and ''Smash''.


The middle area of the stage appears to be based off of [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]] of ''New Super Mario Bros. 2'', the left section resembling [[mariowiki:World 1-3 (New Super Mario Bros. 2)|World 1-3]], and the right portion appears to be based off of [[mariowiki:World 1-4 (New Super Mario Bros. 2)|World 1-4]].
The middle area of the stage appears to be based off of [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]] of ''New Super Mario Bros. 2'', the left section resembles [[mariowiki:World 1-3 (New Super Mario Bros. 2)|World 1-3]] for the tree-like {{iw|mariowiki|Semisolid Platform}}s, and the right portion appears to be based off of [[mariowiki:World 1-4 (New Super Mario Bros. 2)|World 1-4]] for the {{iw|mariowiki|Mushroom Platform}}s, although the {{iw|mariowiki|Scale Lift}}s present first appeared in [[mariowiki:World 4-4 (New Super Mario Bros. 2)|World 4-4]].


The coin counter font is the font used for large text in ''[[Mario]]'' games since ''{{s|mariowiki|Super Mario 3D Land}}''.
The coin counter font is the font used for large text in ''[[Mario]]'' games since ''{{s|mariowiki|Super Mario 3D Land}}''.
{{clear}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Golden Plains.JPG|Golden Plains in {{for3ds}}.
SSB4 Golden Plains.JPG|Golden Plains in {{for3ds}}.
SSB4 - Golden Plains 02.jpg|{{SSB4|Samus}} as a Gold Fighter.
SSB4 - Golden Plains 02.jpg|{{SSB4|Samus}} as a gold fighter.
SSB4 - Golden Plains 01.jpg|Samus, {{SSB4|Luigi}} and {{SSB4|Little Mac}} fighting.
SSB4 - Golden Plains 01.jpg|Samus, {{SSB4|Luigi}} and {{SSB4|Little Mac}} fighting.
</gallery>
</gallery>
Line 59: Line 66:
SSBUWebsiteGrayFox4.jpg|{{SSBU|Lucas}} advancing towards [[Gray Fox]] on the stage in ''Ultimate''.
SSBUWebsiteGrayFox4.jpg|{{SSBU|Lucas}} advancing towards [[Gray Fox]] on the stage in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|野原|Nohara}}
|jaM=Fields
|en=Golden Plains
|fr_ca=Prairie dorée
|fr_caM=Golden Meadows
|fr_fr=Buttes au butin
|fr_frM=Treasure Hills
|es_es=Pradera Monetaria
|es_esM=Monetary Prairie
|es_la=Pradera aurífera
|es_laM=Golden Prairie
|de=Münz-Parcours
|deM=Coin Course
|it=Pascoli dorati
|itM=Golden Pastures
|nl=Muntenvallei
|nlM=Coin Valley
|ru={{rollover|Золотые поля|Zolotye polya|?}}
|ruM=Golden Fields
|ko={{rollover|들판|Deulpan|?}}
|koM=Fields
|zh={{rollover|原野|Yuányě|?}}
|zhM=Plains
}}


==Trivia==
==Trivia==
===In ''for 3DS''===
*While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}.
*While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}.
*After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a Gold Fighter.
*After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a gold fighter.
*There is a glitch on this stage when [[PK Starstorm]] hits a Gold Fighter, in which their outline from being gold remains after returning to normal for a short time.
*In ''New Super Mario Bros. 2'', collecting every Red Coin and Blue Coin that is summoned before they disappear will play an audio clip of an audience clapping. In ''Smash'', however, this will only occur for collecting every Red Coin summoned; no clapping is played when every Blue Coin is collected.
*Certain [[Final Smash]]es cause peculiar things to happen on this stage:
**When [[PK Starstorm]] hits a gold fighter, their outline from being gold remains after returning to normal for a short time.
**If [[Bayonetta]] uses [[Infernal Climax]], any golden characters return to normal. Also, the coins become intangible for everybody.
**When [[Pac-Man]] uses [[Super Pac-Man|his Final Smash]], the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are gold fighters will return to normal.
*The coins in this stage are the same size compared to [[Pikmin]] as the {{s|mariowiki|Mushroom Kingdom}} coins portrayed in the Pikmin Short Movie {{s|pikipedia|Occupational Hazards}}.
*The coins in this stage are the same size compared to [[Pikmin]] as the {{s|mariowiki|Mushroom Kingdom}} coins portrayed in the Pikmin Short Movie {{s|pikipedia|Occupational Hazards}}.
*When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter.
*When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter.
*If [[Bayonetta]] uses [[Infernal Climax]], any golden characters return to normal. Also, the coins become intangible for everybody.
*When [[Pac-Man]] uses [[Super Pac-Man|his Final Smash]], the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are Gold Fighters will return to normal.
*In demo sequences, the coin counter shows how many coins the first CPU has collected.
*In demo sequences, the coin counter shows how many coins the first CPU has collected.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms stage: [[Midna]], [[Nightmare]], [[Andross]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]] and the [[Squid Sisters]]. The [[Moon]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the Battlefield and Omega forms of this stage: [[Abra]], [[Alolan Exeggutor]], [[Entei]], [[Metagross]], [[Deoxys]], [[Palkia]], [[Giratina]], [[Victini]], [[Snivy]], [[Zoroark]], [[Kyurem]], [[Keldeo]], [[Xerneas]] and [[Lunala]]. The [[Metal Box]] also can only appear on the stage's Battlefield and Omega forms.
*The stage is named "Mario_NewBros2" in the files of ''Ultimate'', referring to its game of origin.
*Similar to [[Balloon Fight]] and [[75m]], Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around.
**However, this stage is the only stage with an anti-parallax camera to feature [[Star KO]]s and [[Screen KO]]s.
*Golden Plains and [[Find Mii]] are two stages from {{for3ds}} where UI accommodations were made for the transition to ''[[Super Smash Bros. Ultimate]]'' due to same-screen multiplayer. In ''for Nintendo 3DS'', the number of coins the player has is displayed in the top-left corner of the screen, with each human player only being able to see their own count and not the counts of their opponents; in ''Ultimate'', each fighter's coin count is shown below their [[damage meter]].


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSBU)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Pradera monetaria]]

Latest revision as of 13:24, May 20, 2024

New Super Mario Bros. 2
Golden Plains
SSBU-Golden Plains.png
SSB4 Golden Plains.JPG

MarioSymbol.svg
Golden Plains across the series.
Universe Mario
Appears in SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Athletic Theme / Ground Theme (New Super Mario Bros. 2)
Alternate: Ground Theme / Underground Theme (Super Mario Bros.)
Ultimate Super Mario Bros. series music
Main: Athletic Theme - New Super Mario Bros. 2
Alternate: Ground Theme - New Super Mario Bros. 2
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki World 1 (New Super Mario Bros. 2)

Golden Plains (野原, Fields) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The stage is based on New Super Mario Bros. 2 and features many coins for fighters to collect.

Stage overview[edit]

The battle will start in the center of three different sections of a large horizontal area. The center is a flat plain with an elevated piece of ground next to a Warp Pipe. Two moving Lifts are present (one moves vertically and the other horizontally), along with a bridge-like Semisolid Platform. The Warp Pipes on this stage cannot be interacted with and function as part of the terrain. Sometimes, an arrow signpost will appear at the bottom left of the screen (pausing and moving the camera will reveal that the signpost is a 2D imposed image) and the screen will scroll in the direction the arrow points, bringing the fighters to another area of the stage. The rightmost section has the ground end at another Warp Pipe and mostly consists of a pit; the fighters battle on more semisolid bridges, a Scale Lift and a pair of red and blue Mushroom Platforms; the blue one extends to the right of the screen as acts as a walk-off. The leftmost side contains two more semisolid bridges and a much smaller pit; on the other side of the pit are two more semisolid platforms, this time tree-themed.

In Ultimate, areas of the stage that are offscreen but still within the blast zones have solid ground throughout, even where there are supposed to be gaps.

Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a gold fighter. Gold fighters have stronger attacks and, in for Nintendo 3DS, super armor. Blue P Switches sometimes appear. When jumped on or attacked, they make several Blue Coins temporarily appear. Occasionally, Red Rings will appear. When jumped through, 8 Red Coins will temporarily appear. These Red Coins are worth 5 coins each.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Nintendo 3DS, the Ω form only consists of a single platform with a yellow pipe on each side that extend below the blast line. Walk-offs, coins, P-Switches, and Red Rings are removed, therefore players' coin counts are removed, and the screen does not scroll.

In Super Smash Bros. Ultimate, the Ω form consists of a single floating platform that is made of soil with grass on top, and the Battlefield form is the same platform but with three orange soft platforms above it, which are based on the soft platforms of the regular stage. The Ω form and Battlefield form are also the same size and shape as Final Destination and Battlefield respectively.

Hazards Off[edit]

With hazards off in Ultimate, all the coins are removed, along with P-Switches, Red Rings, and the fighters' coin counts. The stage stays in the middle section and doesn't scroll, and the yellow platforms stay in place.

Origin[edit]

World 1-1 as it appears in New Super Mario Bros. 2.

Golden Plains is based on the levels of World 1 in New Super Mario Bros. 2. Collecting Coins is a major objective of the game (in fact, the game challenges the player to collect 1,000,000 Coins). This translates into Golden Plains's main gimmick of collecting Coins.

In most installments of the Super Mario series, collecting 100 Coins results in earning an extra life. New Super Mario Bros. 2 introduced a power-up called the Gold Flower, transforming Mario into Gold Mario. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins. P Switchs and Red Rings often appear throughout the game to summon temporary Blue and Red Coins respectively. While collecting every red Coin summoned in New Super Mario Bros. games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains. Lifts are a type of moving platform featured in the Mario series since the original Donkey Kong and Super Mario Bros. games. Notably, they do not actually appear in New Super Mario Bros. 2, but are based on their appearance in Super Mario 3D Land.

In the New Super Mario Bros. series, Red Coins are worth the same amount as regular Yellow Coins, while in Smash, they are worth five Coins. The concept of Red Coins being worth more than regular Coins originated from Super Mario 64. However, Red Coins in that game are worth two Coins; ironically, it is the Blue Coins in Super Mario 64 that are worth five coins, which are worth the same as regular coins in the New Super Mario Bros. series and Smash.

The middle area of the stage appears to be based off of World 1-1 of New Super Mario Bros. 2, the left section resembles World 1-3 for the tree-like Semisolid Platforms, and the right portion appears to be based off of World 1-4 for the Mushroom Platforms, although the Scale Lifts present first appeared in World 4-4.

The coin counter font is the font used for large text in Mario games since Super Mario 3D Land.

Gallery[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese 野原 Fields
UK English Golden Plains
France French (PAL) Buttes au butin Treasure Hills
Quebec French (NTSC) Prairie dorée Golden Meadows
Germany German Münz-Parcours Coin Course
Spain Spanish (PAL) Pradera Monetaria Monetary Prairie
Mexico Spanish (NTSC) Pradera aurífera Golden Prairie
Italy Italian Pascoli dorati Golden Pastures
China Chinese 原野 Plains
South Korea Korean 들판 Fields
Netherlands Dutch Muntenvallei Coin Valley
Russia Russian Золотые поля Golden Fields

Trivia[edit]

  • While Luigi turns silver when he collects the Gold Flower in New Super Mario Bros. 2, he turns golden like every other character in Super Smash Bros. for Nintendo 3DS.
  • After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a gold fighter.
  • In New Super Mario Bros. 2, collecting every Red Coin and Blue Coin that is summoned before they disappear will play an audio clip of an audience clapping. In Smash, however, this will only occur for collecting every Red Coin summoned; no clapping is played when every Blue Coin is collected.
  • Certain Final Smashes cause peculiar things to happen on this stage:
    • When PK Starstorm hits a gold fighter, their outline from being gold remains after returning to normal for a short time.
    • If Bayonetta uses Infernal Climax, any golden characters return to normal. Also, the coins become intangible for everybody.
    • When Pac-Man uses his Final Smash, the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are gold fighters will return to normal.
  • The coins in this stage are the same size compared to Pikmin as the Mushroom Kingdom coins portrayed in the Pikmin Short Movie Occupational Hazards.
  • When in a multi-man battle in Classic Mode or All-Star Mode, the bar with number of characters left to fight in the battle is pushed down below the coin counter.
  • In demo sequences, the coin counter shows how many coins the first CPU has collected.
  • In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms stage: Midna, Nightmare, Andross, Kapp'n, Color TV-Game 15, Devil, Yuri Kozukata and the Squid Sisters. The Moon cannot be summoned on this stage at all. Additionally, the following Poké Ball Pokémon can only be summoned on the Battlefield and Omega forms of this stage: Abra, Alolan Exeggutor, Entei, Metagross, Deoxys, Palkia, Giratina, Victini, Snivy, Zoroark, Kyurem, Keldeo, Xerneas and Lunala. The Metal Box also can only appear on the stage's Battlefield and Omega forms.
  • The stage is named "Mario_NewBros2" in the files of Ultimate, referring to its game of origin.
  • Similar to Balloon Fight and 75m, Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around.
    • However, this stage is the only stage with an anti-parallax camera to feature Star KOs and Screen KOs.
  • Golden Plains and Find Mii are two stages from Super Smash Bros. for Nintendo 3DS where UI accommodations were made for the transition to Super Smash Bros. Ultimate due to same-screen multiplayer. In for Nintendo 3DS, the number of coins the player has is displayed in the top-left corner of the screen, with each human player only being able to see their own count and not the counts of their opponents; in Ultimate, each fighter's coin count is shown below their damage meter.