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{{ArticleIcons|brawl=y|ssb4-wiiu=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4-wiiu=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location    = ''{{s|nookipedia|Animal Crossing: Wild World}}''{{gameIcon|brawl}}<br>''Animal Crossing''{{gameIcon|wiiu}}{{gameIcon|ultimate}}
|subtitle = ''{{iw|nookipedia|Animal Crossing: Wild World}}''{{gameIcon|brawl}}<br>''Animal Crossing''{{gameIcon|wiiu}}{{gameIcon|ultimate}}
|name         = Smashville
|name = Smashville
|image       = [[File:SSBU-Smashville.png|300px|Smashville]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Smashville.png|300px]]|title2=Wii U|content2=[[File:SSB4USmashville.jpg|300px]]|title3=Brawl|content3=[[File:Smashville1.jpg|300px]]}}
|caption      = Smashville in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:AnimalCrossingSymbol.svg|50px]]
|caption = [[File:AnimalCrossingSymbol.svg|50px|class=invert-dark]]<br>Smashville across the series.
|universe     = {{uv|Animal Crossing}}
|universe = {{uv|Animal Crossing}}
|games       = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br> ''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br> ''[[Ultimate]]''
|hometo      = '''SSB4:'''<br>{{SSB4|Villager}}<br>'''Ultimate:'''<br>{{SSBU|Villager}}<br>{{SSBU|Isabelle}}
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|unlockcriteria = Clear the [[Playing Tricks]] [[event]].
|unlockcriteria = Clear the [[Playing Tricks]] [[event]].
|cratetype   = Presents
|cratetype = Presents
|maxplayers = [[8-Player Smash|8]]
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|music = <small>In Brawl:<br>''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}''<br>'''''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}'''''<br>''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSBBMusicLink|Animal Crossing|The Roost}}''<br>'''Bolded track must be unlocked'''<br>[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]:<br>''K.K. Cruisin<nowiki>'</nowiki>''<br>''K.K. Condor''<br>''K.K. Western''<br>''K.K. Gumbo''<br>''Rockin' K.K.''<br>''DJ K.K.''<br>In SSB4:<br>''{{SSB4MusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tortimer Island Medley}}''<br>''{{SSB4MusicLink|Animal Crossing|Go K.K. Rider!}}''<br>''{{SSB4MusicLink|Animal Crossing|2:00 a.m.}}''<br>''{{SSB4MusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSB4MusicLink|Animal Crossing|The Roost (Animal Crossing: Wild World)}}''</small>
|brawlmusic = ''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}'' (100%)<br>''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}'' (20%)<br>'''''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}''''' (20%)<br>''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}'' (20%) <br>''{{SSBBMusicLink|Animal Crossing|The Roost}}'' (20%)<br>[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|forwiiumusic = ''{{SSB4MusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tortimer Island Medley}}''<br>''{{SSB4MusicLink|Animal Crossing|Go K.K. Rider!}}''<br>''{{SSB4MusicLink|Animal Crossing|2:00 a.m.}}''<br>''{{SSB4MusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSB4MusicLink|Animal Crossing|The Roost (Animal Crossing: Wild World)}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|ultimatemusic = [[List of SSBU Music (Animal Crossing series)|''Animal Crossing'' series music]]<br>Main: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''<br>Alternate: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}''
|brawlsingles = Starter
|brawlsingles = Starter
|brawldoubles = Starter
|brawldoubles = Starter
|ssb4singles = Starter
|ssb4singles = Starter
|ssb4doubles = Starter
|ssb4doubles = Starter
|interwiki   = nookipedia
|ultimatesingles= Starter
|interwikiname= Nookipedia
|ultimatedoubles= Starter
|interwikipage= Town
|interwiki = nookipedia
|interwikiname = Nookipedia
|interwikipage = Town
}}
}}
'''Smashville''' ({{ja|すま村|Suma-mura}}, ''Smash Village'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' based on the ''{{uv|Animal Crossing}}'' franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an [[Animal Crossing]] town while spectators watch on.
'''Smashville''' ({{ja|すま村|Suma-mura}}, ''Smash Village'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' based on the {{uv|Animal Crossing}} franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an [[Animal Crossing]] town while spectators watch on. Villager is fought here for his unlocking battle in ''Ultimate''.


==Stage Description==
==Stage overview==
Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage.
Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage.


The stage is home to numerous [[background characters]] from the ''Animal Crossing'' series, and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings from 8:00 PM to 12:00 AM, [[K.K. Slider]] will appear in the background performing a concert. Other background characters spectate the fight, reacting to KOs and visibly favoring one fighter or another.
The stage is home to numerous [[background character]]s from the ''Animal Crossing'' series and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings, the stage that [[K.K. Slider]] performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see [[#Background characters]]), reacting to KOs and visibly favoring one fighter or another.


Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]].
Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]].


===Ω form===
===Ω forms and Battlefield form===
The moving platform, background characters, and balloons do not appear in the Ω form. Additionally, the stage is increased in length somewhat to match that of [[Final_Destination_(SSB4)|Final Destination]].
In ''Super Smash Bros. for Wii U'', the moving platform, background characters and balloons do not appear in the [[Ω form]]. Additionally, the stage is increased in length somewhat to match that of {{SSB4|Final Destination}}.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4''{{'}}s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the soft platform of the normal form.
<gallery widths="200px">
<gallery widths="200px">
SSB4USmashvilleOmega.jpg|[[Ω form]]
SSB4USmashvilleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-SmashvilleOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-SmashvilleBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


==Tournament Legality==
===Hazards Off===
In ''Brawl'' this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three ''Brawl'' stages legal in Japan; the others are {{SSBB|Battlefield}} and {{SSBB|Final Destination}}.
With hazards off in ''Ultimate'', balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not ''start'' in this position, and moves from the right to the middle at the start of each battle.
 
The 2017 recommended ruleset for ''SSB4'' also lists this stage as a starter in tournaments, for the same reasons as in ''Brawl''.


== Background Characters ==
===Background characters===
The following characters appear in the background of Smashville:
The following characters appear in the background of Smashville:


*Blathers
<div style="-moz-column-width:20em; -webkit-column-width:20em; column-width:20em;">
*Booker (always)
*{{iw|nookipedia|Blanca}}
*Brewster
*{{iw|nookipedia|Blathers}}
*Celeste
*{{iw|nookipedia|Booker}}
*Copper (always)
*{{iw|nookipedia|Brewster}} (behind a counter, serving coffee)
*Cornimer
*{{iw|nookipedia|Celeste}}
*[[Crazy Redd]]
*{{iw|nookipedia|Copper}}
*[[Dr. Shrunk]]
*{{iw|nookipedia|Cornimer}}
*Gracie
*{{iw|nookipedia|Crazy Redd}}
*Gulliver (in the crowd and flying in his UFO)
*{{iw|nookipedia|Dr. Shrunk}}
*Harriet
*{{iw|nookipedia|Gracie}} (with her car)
*Human Boy (One of which bearing a resemblance to [[Villager]])
*{{iw|nookipedia|Gulliver}} (flying in his UFO)
*Human Girl
*{{iw|nookipedia|Harriet}}
*Kapp'n (in the crowd and driving his taxi to the town hall)
*{{iw|nookipedia|Human}} boy
*Katie & Kaitlin
*Human girl
*Katrina
*{{iw|nookipedia|Joan}}
*Lyle
*[[Kapp'n]] (driving his taxi to the town hall)
*[[K.K. Slider]] ''(on Saturdays at 8 PM, the same night settings of Animal Crossing)''
*{{iw|nookipedia|Kaitlin}}
*Mabel
*{{iw|nookipedia|Katie}}
*Pascal
*{{iw|nookipedia|Katrina}}
*Pelly
*{{iw|nookipedia|Lyle}}
*Pete (Flying in the background)
*[[K.K. Slider]] (on Saturdays at 7:30-11:59 PM)
*Phyllis
*{{iw|nookipedia|Mabel}}
*Rover
*{{iw|nookipedia|Pascal}}
*Sable
*{{iw|nookipedia|Pelly}}
*Saharah
*{{iw|nookipedia|Pete}} (flying in the background)
*Sow Joan
*{{iw|nookipedia|Phyllis}}
*Timmy
*{{iw|nookipedia|Rover}}
*Tommy
*{{iw|nookipedia|Sable}}
*{{iw|nookipedia|Saharah}}
*[[Timmy & Tommy]]
*[[Tom Nook]]
*[[Tom Nook]]
*Tortimer
*{{iw|nookipedia|Tortimer}}
* Wendell
*{{iw|nookipedia|Wendell}}
</div>
 
The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day.
[[File:Smashville_positions_SSBB.png|thumb|The positions characters will appear at given the position number (The Roost positions not included).]]
Notes for the following table:
*Unless otherwise noted, a listed character appears in every ''Smash'' game
*A dash indicates no character
*Characters in position 5 and 6 will sit at The Roost if it appears
 
{|class="wikitable"
! !!scope="row" colspan=8|Position
|-
!scope="col"|Time!!1!!2!!3!!4!!5!!6!!7!!8
|-
!scope="row" rowspan=5|Dawn (04:00-07:59)
|Copper||Booker||Sable||Human boy 1 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Rover||&mdash;||The Roost||Brewster
|-
|Pelly||Joan||Human girl 1||Saharah||Human boy 3||&mdash;||Kaitlin||Katie
|-
|&mdash;||Harriet||Human girl 2||Human boy 2||Gracie||Gracie's Car||&mdash;||&mdash;
|-
|Human girl 1||Phyllis||&mdash;||Joan||Human boy 1||&mdash;||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}||Redd
|-
|Saharah||Blathers||Human boy 3||Tom Nook (Nook's Cranny)||Tortimer||Pascal||&mdash;||Human girl 2
|-
!scope="row" rowspan=5|Day (08:00-15:59)
|Harriet||&mdash;||Tortimer||Human boy 3 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 1||&mdash;||The Roost||Brewster
|-
|Booker||Human boy 1||Human girl 2||Wendell||Rover||&mdash;||Pelly||Copper
|-
|Human boy 3||Human girl 1||Pelly||Cornimer||Mabel||&mdash;||Timmy/Tommy {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Timmy/Tommy
|-
|Phyllis||Sable||Human girl 1||Tom Nook (Nook's Cranny)||Celeste||Blathers||&mdash;||Mabel
|-
|Joan||Human girl 2||Katie||Kaitlin||Tom Nook (Nookington's)||&mdash;||&mdash;||Human boy 2
|-
!scope="row" rowspan=5|Evening (16:00-18:59)
|Tom Nook (Nook 'n' Go)||Rover||Celeste||Human girl 1||Tortimer||Saharah||&mdash;||Katrina
|-
|&mdash;||Timmy/Tommy||Cornimer||Human boy 3 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 2||Lyle||The Roost||Brewster
|-
|Copper||Human boy 1||Human girl 1||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}||Tom Nook (Nook 'n' Go)||&mdash;||&mdash;||Booker
|-
|Redd||Wendell||Sable||Mabel||Gracie||Gracie's Car||&mdash;||Human boy 2
|-
|Kaitlin||Katie||&mdash;||Harriet||Rover||&mdash;||Human boy 2||Human girl 2
|-
!scope="row" rowspan=5|Dusk (19:00-22:59)
|Tortimer||Celeste||Sable||Human boy 1||Gracie||Gracie's Car||&mdash;||&mdash;
|-
|Celeste||Blathers||Human girl 2 {{GameIcon|SSBB}}<br>Human girl 1 {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Harriet||Human boy 2||&mdash;||Mabel||Wendell
|-
|Booker||Copper||Pelly||Human boy 3 {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 2||&mdash;||The Roost||Brewster
|-
|Sable||Human boy 2||Rover||Human girl 2||Tom Nook (Nookway)||Wendell||&mdash;||Mabel
|-
|Tom Nook (Nookington's)||Human boy 3||Human girl 2||Timmy/Tommy||Phyllis||Pascal||&mdash;||Katrina
|-
!scope="row" rowspan=5|Night (23:00-03:59)
|Copper||Booker||Harriet||Human boy 1||Redd||Pascal||&mdash;||Human girl 2
|-
|Tom Nook (Nookington's)||Pascal||Lyle||Katrina {{GameIcon|SSBB}}<br>&mdash; {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human boy 3||Rover||The Roost||Brewster
|-
|&mdash;||Celeste||Human boy 3||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}||Human girl 2||Wendell||&mdash;||Redd
|-
|Phyllis||Katrina||Blathers||Human boy 3 {{GameIcon|SSBB}}<br>Human boy 2 {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Rover||Blanca||&mdash;||Saharah
|-
|Timmy/Tommy||Human boy 2||Tortimer||&mdash;||Blathers||&mdash;||Human girl 1||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>&mdash; {{GameIcon|SSBU}}
|}


== Origin ==
==Origin==
In 2001, a Japanese ''[[Nintendo 64]]'' game called ''{{s|nookipedia|Animal Forest}}'' was released, which is the first game in the ''Animal Crossing'' franchise. ''Animal Forest'' was translated, and ported to the ''[[Nintendo GameCube|GameCube]]'' as ''Animal Crossing'' (also known as ''Animal Crossing: Population Growing'') with some added features, such as the Able Sisters building and the Museum. As ''Animal Forest'' is the first ''Animal Crossing'' game, the ''GameCube'' version is a remake of the same game.
[[File:WildWorldOrigin.png|thumb|250px|A Town in ''Wild World''.]]
''{{iw|nookipedia|Animal Crossing|series}}'' games predominantly take place in a small town, characterized by features such as {{iw|nookipedia|tree}}s, {{iw|nookipedia|rock}}s, {{iw|nookipedia|flower}}s, a {{iw|nookipedia|river}} with {{iw|nookipedia|bridges}}, and a {{iw|nookipedia|waterfall}}, which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage:


Each {{uv|Animal Crossing}} game is mostly set in a small town. A typical town can be seen in the background of this stage. Here are all the buildings that appear in the background:
{|class="wikitable"
{|border="1" class="wikitable"
!Building
|-valign="top"
!Origin Game
!g|'''Building'''
!Purpose
!g|Origin Game
!g|Purpose
|-
|-
!{{s|nookipedia|Able Sisters}}
!{{iw|nookipedia|Able Sisters}}
| ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''
|''{{iw|nookipedia|Animal Crossing}}''
| Design patterns for shirts and umbrellas, which the player can then wear or trade.
|A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
|-
|-
!Animal Villager Houses
!Animal Villager Houses
| ''Animal Crossing'' (design from ''Wild World'')
|''{{iw|nookipedia|Doubutsu no Mori}}'' (design from ''{{iw|nookipedia|Animal Crossing: Wild World}}'')
| Residence of the non-playable villager characters.
|The residences of the non-playable villager characters.
|-
!{{s|nookipedia|Museum}}
| ''Animal Crossing''
| Where the player can donate their bugs, fish, paintings, and fossils that they got for viewing.
|-
|-
!Player's {{s|nookipedia|House}}
!{{iw|nookipedia|Museum}}
| ''Animal Crossing'' (design from ''Wild World'')
|''Animal Crossing''
| Residence of the player who can buy furniture, wallpaper, and floor designs for the interior.
|An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
|-
|-
!{{s|nookipedia|Town Hall}}
!Player's {{iw|nookipedia|House}}
| ''{{s|nookipedia|Animal Crossing: Wild World}}''
|''Doubutsu no Mori'' (design from ''Wild World'')
| Where the player pays off his or her debt to {{s|nookipedia|Tom Nook}}, reports other villagers, send mail etc.
|The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
|-
|-
!{{iw|nookipedia|Town Hall}}
|''Animal Crossing: Wild World''
|The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.
|}
|}
Strangely, despite Tom Nook's stores being one of the most important buildings in the ''Animal Crossing'' universe, not one version can be seen in this stage.
This stage draws heavily from ''Wild World''; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the ''Animal Crossing'' series. Additionally, the Town Gate, which appears in ''Wild World'', is not featured in this stage. The backdrop includes various elements like [[Kapp'n]]'s taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.
 
In the ''Animal Crossing'' series, players occasionally see {{iw|nookipedia|balloon}}s floating over their town, carrying a {{iw|nookipedia|present}}. Starting from ''Wild World'', players can use a slingshot to pop the balloon; however, in the original ''Animal Crossing'' game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain [[food]].
 
K.K. Slider is a dog musician in ''Animal Crossing'' who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the ''Animal Crossing'' games.


In the beginning of ''Wild World'' a turtle named {{s|nookipedia|Kapp'n}} drives the player to the town in a taxi. This taxi can be seen driving across town to the town hall. The town itself in ''Smash'' retains almost everything that can be seen in a town in the ''Animal Crossing'' series such as trees, rocks, flowers, a river, bridges, a waterfall (however, this can only be seen with the use of a hacked camera, or by the [[Demon]] moving the camera), etc. In ''Wild World'', in the museum there is an observatory. A player can go in the observatory and talk to an owl named {{s|nookipedia|Celeste}} who lets the player either stargaze or make constellations. The player could make a constellation however he or she wants it to look like. The constellations can also be seen outside for everybody to see. In this stage, the night sky features some constellations.
The stage underwent a visual redesign in ''Ultimate'', taking inspiration from other ''Animal Crossing'' games, such as curved bridges from ''{{iw|nookipedia|Animal Crossing: City Folk}}'' along with wispy and transparent clouds from ''{{iw|nookipedia|Animal Crossing: New Leaf}}''. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.
[[File:WildWorldDS.png|thumb|150px|Two players in front of the museum in ''Animal Crossing: Wild World''.]]
{{clr}}
In ''Animal Crossing'' there are balloons that float over town carrying a present. The player must wait and see if the balloon will get caught in a tree. If the balloon does get caught in a tree, the player can shake the tree which makes the present fall down. In ''Animal Crossing: Wild World'' there are still balloons that float over the town, but now the player has a chance to buy a slingshot to pop the balloons and have the present fall. It seems the balloons that carry food in this stage is more of a reference to the balloons in ''Wild World'' due to the player being able to pop the balloon. In ''Wild World'' an Gulliver, a seagull astronaut flies through the town in a flying saucer. He can also be shot down with the use of the slingshot. In the background of this stage Gulliver can occasionally be seen flying his ship across the town. In both ''Animal Crossing'' and ''Wild World'' there is a Pelican named Pete who delivers the mail across town. Pete can be seen flying across the town in the background of this stage.


There are numerous characters seen in the background of the main platform, all which have appeared in ''Wild World'' (while some originate in ''Animal Crossing''). In ''Animal Crossing'' there is a dog named K.K. Slider (also known as Totakeke). He is a musician who appears at the train station every Saturday at 8:00 PM. If the player talks to K.K. Slider, the player can either request a song or ask him to play a random song. In ''Smash'', if the player plays on this stage from 8:00 PM onwards on a Saturday, K.K. Slider can be seen and heard playing one of his songs. In the ''Animal Crossing'' games, K.K. Slider will only be performing until 9:00 PM, but in ''Smash'', he will play until midnight. The songs that K.K. Slider plays on this stage are real songs that he plays in the ''Animal Crossing'' games. In ''Wild World'' a pigeon named Brewster owns a café named ''The Roost''. Both Brewster and a portable version of The Roost cafe can occasionally be seen. In ''Animal Crossing'' there is a giraffe named Gracie, who is a celebrity fashion designer who appears occasionally in a town. She also owns a red convertible car. In ''Wild World'' she owns a yellow car that has a roof. In this stage, Gracie can be seen watching the fight or driving her yellow car.
==Tournament legality==
In ''Brawl'' this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three ''Brawl'' stages legal in Japan; the others are {{SSBB|Battlefield}} and {{SSBB|Final Destination}}.
 
The 2017 recommended ruleset for ''SSB4'' also lists this stage as a starter in tournaments, for the same reasons as in ''Brawl''.
 
Most rulesets for ''Ultimate'' keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.
 
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
*{{change|Added 8-player mode version of the stage and its Ω form. For performance reasons, background characters no longer appear while in this mode.}}
 
'''{{GameIcon|ssbu}} 3.1.0'''
*{{change|Smashville's revival platforms locations have been changed.}}


==Gallery==
==Gallery==
===''Super Smash Bros. Brawl''===
<gallery>
<gallery>
Smashville1.jpg|Smashville in ''Brawl''.
Smashville1.jpg|Smashville in ''Brawl''.
Smashville2.jpg|Evening.
Smashville2.jpg|Evening.
Smashville3.jpg|Night.
Smashville3.jpg|Night.
Smashville4.jpg|The Roost Cafe.
Smashville4.jpg|The Roost.
Smashville5.jpg|K.K. Slider performing.
Smashville5.jpg|K.K. Slider performing.
</gallery>
===''Super Smash Bros. for Wii U''===
<gallery>
SSB4USmashville.jpg|Smashville in {{forwiiu}}.
SSB4USmashville.jpg|Smashville in {{forwiiu}}.
SSB4 - Wario Screen-7.jpg|{{SSB4|Wario}}, {{SSB4|Kirby}}, and [[Ashley]] on the stage.
SSB4 - Wario Screen-7.jpg|{{SSB4|Wario}}, {{SSB4|Kirby}} and [[Ashley]] on the stage.
</gallery>
</gallery>


==Update history==
===''Super Smash Bros. Ultimate''===
'''{{GameIcon|ssb4-u}} 1.0.2'''
<gallery>
*Added 8-player mode version of the stage and altered existing Ω form to support 8 players (from 6).
SSBUWebsiteNess6.jpg|{{SSBU|Ness}} running on Smashville.
SSBU - Smashville at dawn.jpg|Dawn.
SSBU - Smashville at day.jpg|Day.
SSBU - Smashville at evening.jpg|Evening.
SSBU - Smashville at night.jpg|Night.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|すま村|Suma-mura}}
|jaM=Smash Village
|en=Smashville
|fr=Smash Ville
|frM=Smash Town
|es=Pueblo Smash
|esM=Smash Town
|de=Smash-Stadt
|deM=Smash City
|it=Smash Village
|nl=Smashdorp
|nlM=Smash Village
|ru={{rollover|Смешвиль|Smeshvil|?}}
|ruM=Smashville
|ko={{rollover|스매시 마을|Seumaesi Ma-eul|?}}
|koM=Smash Village
|zh={{rollover|任天村|Rèntiān Cūn|?}}
|zhM=Nintendo Village
}}


==Trivia ==
==Trivia==
*The name "Smashville" takes advantage of the fact that, in the ''Animal Crossing'' series, players can name their own town, so it is named after the name of the game.  
*This is the only stage from a fighter-based universe to debut before any of its fighters.
**Incidentally, it is impossible to name a town "Smashville" in any ''Animal Crossing'' game, as "Smashville" is ten letters long, and the maximum number of characters allowed is eight.
*The Town Hall clock shows the actual time from the console's internal clock.
*The Japanese name of the stage, {{ja|すま村}} (''Sumamura''), is a pun on {{ja|スマブラ}} (''Sumabura''), a Japanese abbreviation of "Smash Bros."
*The name "Smashville" takes advantage of the fact that, in the ''Animal Crossing'' series, players can name their own town, so it is named after the name of the game.
*If the player watches Kapp'n's taxi, after stopping at the town hall, it drives into a tree. It stays there for a few seconds before restarting the cycle.
**Prior to ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', it was impossible to name a town "Smashville" in any ''Animal Crossing'' game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of ''New Horizons'', the limit has been increased to ten, making "Smashville" a valid name.
*The Town Hall clock shows the actual time from the the console's internal clock.
*The Japanese name of the stage, {{ja|すま村}} (''Sumamura''), is a pun on {{ja|スマブラ}} (''Sumabura''), the Japanese abbreviation for "Smash Bros."
*The sign in front of the Able Sister's shop was never translated; it is still in its original Japanese text in French.
**Incidentally, the romanized Japanese name ''can'' be the name of a town in the prior ''Animal Crossing'' games, being eight letters long.
*If owls Blathers or Celeste are present in the background during the day, they will be asleep.
*In ''Brawl'' and {{forwiiu}}, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in ''Ultimate'' by moving the tree out of its path.
*In {{forwiiu}}, the [[Boxing Ring]] stage lists the [[Villager (SSB4)|Villager]]'s character title as "Mayor of Smashville", a reference to this stage.
*In ''Brawl'' and ''for Wii U'', the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of ''Animal Crossing''. This has been fixed in ''Ultimate''.
*This is the only past stage in {{forwiiu}} that does not use normal [[crates]].
*In ''for Wii U'' and ''[[Super Smash Bros. Ultimate]]'', the [[Boxing Ring]] stage lists the [[Villager]]'s character title as "Mayor of Smashville", a reference to this stage.
*Despite taking several design cues from ''[[Animal Crossing: Wild World]]'', the stage's game of origin was changed from ''Animal Crossing: Wild World'' to ''[[Animal Crossing]]'' in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''.
*This is the only past stage in ''for Wii U'' that does not use normal [[crates]].
*Despite taking several design cues from ''[[Animal Crossing: Wild World]]'', the stage's game of origin was changed from ''Animal Crossing: Wild World'' to simply ''[[Animal Crossing]]'' in ''for Wii U'' and ''Ultimate''.
*In ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] can appear.
*There are several errors in the ''for Wii U'' and ''Ultimate'' iterations of this stage compared to the ''Brawl'' iteration:
**In ''for Wii U'' and ''Ultimate'', Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected.
**In ''for Wii U'' and ''Ultimate'', Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a [[frame]] or two.
**In ''Brawl'', the villagers use a "happiness/contentment" expression when walking in place while in ''for Wii U'' and ''Ultimate'' they use a "surprise/amazement" expression.
***This is possibly an {{iw|wikipedia|off-by-one error}} as in the files the former has an index of 5 while the latter has an index of 6.


== External links ==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage06.html Dojo page]
*[http://www.smashbros.com/wii/en_us/stages/stage06.html Dojo page]


Line 150: Line 278:
{{SSBUStages}}
{{SSBUStages}}
{{Animal Crossing universe}}
{{Animal Crossing universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSBU)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Pueblo Smash]]

Latest revision as of 11:05, August 9, 2024

Animal Crossing: Wild WorldSuper Smash Bros. Brawl
Animal CrossingSuper Smash Bros. for Wii USuper Smash Bros. Ultimate

Smashville
SSBU-Smashville.png
SSB4USmashville.jpg
Smashville1.jpg

AnimalCrossingSymbol.svg
Smashville across the series.
Universe Animal Crossing
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter (Brawl and Ultimate)
Unlockable (SSB4)
Unlock criteria Clear the Playing Tricks event.
Crate type Presents
Maximum players 4 (Brawl)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Brawl Title (Animal Crossing) (100%)
Go K.K. Rider! (20%)
2:00 a.m. (20%)
Town Hall and Tom Nook's Store (20%)
The Roost (20%)
K.K. Slider tracks
for Wii U Title (Animal Crossing)
Tortimer Island Medley
Go K.K. Rider!
2:00 a.m.
Town Hall and Tom Nook's Store
The Roost (Animal Crossing: Wild World)
K.K. Slider tracks
Ultimate Animal Crossing series music
Main: Title Theme - Animal Crossing
Alternate: Title Theme - Animal Crossing: Wild World
Tournament legality
Brawl Singles: Starter
Doubles: Starter
Smash 4 Singles: Starter
Doubles: Starter
Ultimate Singles: Starter
Doubles: Starter
Article on Nookipedia Town

Smashville (すま村, Smash Village) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate based on the Animal Crossing franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an Animal Crossing town while spectators watch on. Villager is fought here for his unlocking battle in Ultimate.

Stage overview[edit]

Smashville's only dynamic element is a floating soft platform that moves from side to side over the stage.

The stage is home to numerous background characters from the Animal Crossing series and features a day-night cycle that runs according to the console's internal clock. On Saturday evenings, the stage that K.K. Slider performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see #Background characters), reacting to KOs and visibly favoring one fighter or another.

Small, red balloons sometimes float overhead, carrying food items if they are enabled (even if the overall item frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as Bouncing Fish.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the moving platform, background characters and balloons do not appear in the Ω form. Additionally, the stage is increased in length somewhat to match that of Final Destination.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the soft platform of the normal form.

Hazards Off[edit]

With hazards off in Ultimate, balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not start in this position, and moves from the right to the middle at the start of each battle.

Background characters[edit]

The following characters appear in the background of Smashville:

The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day.

The positions characters will appear at given the position number (The Roost positions not included).

Notes for the following table:

  • Unless otherwise noted, a listed character appears in every Smash game
  • A dash indicates no character
  • Characters in position 5 and 6 will sit at The Roost if it appears
Position
Time 1 2 3 4 5 6 7 8
Dawn (04:00-07:59) Copper Booker Sable Human boy 1 Super Smash Bros. Brawl
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Rover The Roost Brewster
Pelly Joan Human girl 1 Saharah Human boy 3 Kaitlin Katie
Harriet Human girl 2 Human boy 2 Gracie Gracie's Car
Human girl 1 Phyllis Joan Human boy 1 Dr. Shrunk Super Smash Bros. BrawlSuper Smash Bros. for Wii U
Super Smash Bros. Ultimate
Redd
Saharah Blathers Human boy 3 Tom Nook (Nook's Cranny) Tortimer Pascal Human girl 2
Day (08:00-15:59) Harriet Tortimer Human boy 3 Super Smash Bros. Brawl
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Human girl 1 The Roost Brewster
Booker Human boy 1 Human girl 2 Wendell Rover Pelly Copper
Human boy 3 Human girl 1 Pelly Cornimer Mabel Timmy/Tommy Super Smash Bros. Brawl
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Timmy/Tommy
Phyllis Sable Human girl 1 Tom Nook (Nook's Cranny) Celeste Blathers Mabel
Joan Human girl 2 Katie Kaitlin Tom Nook (Nookington's) Human boy 2
Evening (16:00-18:59) Tom Nook (Nook 'n' Go) Rover Celeste Human girl 1 Tortimer Saharah Katrina
Timmy/Tommy Cornimer Human boy 3 Super Smash Bros. Brawl
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Human girl 2 Lyle The Roost Brewster
Copper Human boy 1 Human girl 1 Dr. Shrunk Super Smash Bros. BrawlSuper Smash Bros. for Wii U
Super Smash Bros. Ultimate
Tom Nook (Nook 'n' Go) Booker
Redd Wendell Sable Mabel Gracie Gracie's Car Human boy 2
Kaitlin Katie Harriet Rover Human boy 2 Human girl 2
Dusk (19:00-22:59) Tortimer Celeste Sable Human boy 1 Gracie Gracie's Car
Celeste Blathers Human girl 2 Super Smash Bros. Brawl
Human girl 1 Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Harriet Human boy 2 Mabel Wendell
Booker Copper Pelly Human boy 3 Super Smash Bros. Brawl
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Human girl 2 The Roost Brewster
Sable Human boy 2 Rover Human girl 2 Tom Nook (Nookway) Wendell Mabel
Tom Nook (Nookington's) Human boy 3 Human girl 2 Timmy/Tommy Phyllis Pascal Katrina
Night (23:00-03:59) Copper Booker Harriet Human boy 1 Redd Pascal Human girl 2
Tom Nook (Nookington's) Pascal Lyle Katrina Super Smash Bros. Brawl
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Human boy 3 Rover The Roost Brewster
Celeste Human boy 3 Dr. Shrunk Super Smash Bros. BrawlSuper Smash Bros. for Wii U
Super Smash Bros. Ultimate
Human girl 2 Wendell Redd
Phyllis Katrina Blathers Human boy 3 Super Smash Bros. Brawl
Human boy 2 Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Rover Blanca Saharah
Timmy/Tommy Human boy 2 Tortimer Blathers Human girl 1 Dr. Shrunk Super Smash Bros. BrawlSuper Smash Bros. for Wii U
Super Smash Bros. Ultimate

Origin[edit]

A Town in Wild World.

Animal Crossing games predominantly take place in a small town, characterized by features such as trees, rocks, flowers, a river with bridges, and a waterfall, which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage:

Building Origin Game Purpose
Able Sisters Animal Crossing A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
Animal Villager Houses Doubutsu no Mori (design from Animal Crossing: Wild World) The residences of the non-playable villager characters.
Museum Animal Crossing An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
Player's House Doubutsu no Mori (design from Wild World) The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
Town Hall Animal Crossing: Wild World The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.

This stage draws heavily from Wild World; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the Animal Crossing series. Additionally, the Town Gate, which appears in Wild World, is not featured in this stage. The backdrop includes various elements like Kapp'n's taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.

In the Animal Crossing series, players occasionally see balloons floating over their town, carrying a present. Starting from Wild World, players can use a slingshot to pop the balloon; however, in the original Animal Crossing game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain food.

K.K. Slider is a dog musician in Animal Crossing who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the Animal Crossing games.

The stage underwent a visual redesign in Ultimate, taking inspiration from other Animal Crossing games, such as curved bridges from Animal Crossing: City Folk along with wispy and transparent clouds from Animal Crossing: New Leaf. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.

Tournament legality[edit]

In Brawl this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three Brawl stages legal in Japan; the others are Battlefield and Final Destination.

The 2017 recommended ruleset for SSB4 also lists this stage as a starter in tournaments, for the same reasons as in Brawl.

Most rulesets for Ultimate keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.

Update history[edit]

Super Smash Bros. for Wii U 1.0.2

  • Change Added 8-player mode version of the stage and its Ω form. For performance reasons, background characters no longer appear while in this mode.

Super Smash Bros. Ultimate 3.1.0

  • Change Smashville's revival platforms locations have been changed.

Gallery[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese すま村 Smash Village
UK English Smashville
France French Smash Ville Smash Town
Germany German Smash-Stadt Smash City
Spain Spanish Pueblo Smash Smash Town
Italy Italian Smash Village
China Chinese 任天村 Nintendo Village
South Korea Korean 스매시 마을 Smash Village
Netherlands Dutch Smashdorp Smash Village
Russia Russian Смешвиль Smashville

Trivia[edit]

  • This is the only stage from a fighter-based universe to debut before any of its fighters.
  • The Town Hall clock shows the actual time from the console's internal clock.
  • The name "Smashville" takes advantage of the fact that, in the Animal Crossing series, players can name their own town, so it is named after the name of the game.
    • Prior to Animal Crossing: New Horizons, it was impossible to name a town "Smashville" in any Animal Crossing game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of New Horizons, the limit has been increased to ten, making "Smashville" a valid name.
  • The Japanese name of the stage, すま村 (Sumamura), is a pun on スマブラ (Sumabura), the Japanese abbreviation for "Smash Bros."
    • Incidentally, the romanized Japanese name can be the name of a town in the prior Animal Crossing games, being eight letters long.
  • In Brawl and Super Smash Bros. for Wii U, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in Ultimate by moving the tree out of its path.
  • In Brawl and for Wii U, the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of Animal Crossing. This has been fixed in Ultimate.
  • In for Wii U and Super Smash Bros. Ultimate, the Boxing Ring stage lists the Villager's character title as "Mayor of Smashville", a reference to this stage.
  • This is the only past stage in for Wii U that does not use normal crates.
  • Despite taking several design cues from Animal Crossing: Wild World, the stage's game of origin was changed from Animal Crossing: Wild World to simply Animal Crossing in for Wii U and Ultimate.
  • In Ultimate, this is one of the few stages where every Assist Trophy can appear.
  • There are several errors in the for Wii U and Ultimate iterations of this stage compared to the Brawl iteration:
    • In for Wii U and Ultimate, Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected.
    • In for Wii U and Ultimate, Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a frame or two.
    • In Brawl, the villagers use a "happiness/contentment" expression when walking in place while in for Wii U and Ultimate they use a "surprise/amazement" expression.
      • This is possibly an off-by-one error as in the files the former has an index of 5 while the latter has an index of 6.

External links[edit]