Super Smash Bros. 4

Meta Knight (SSB4)/Up tilt: Difference between revisions

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==Overview==
==Overview==
Meta Knight stabs upwards while spinning. His body has an active hitbox on the first frame, which can hit grounded opponents, and has excellent vertical reach. The move has a sweetspot at the tip that does more damage and knockback, though it has lost its KO potential from ''Brawl.'' Depending on positioning, the move can chain into itself and his up aerial. While the sweetspot is stronger, the sourspot has better follow-up potential.  
Meta Knight stabs upwards while spinning. His body has an active hitbox on the first frame, which can hit grounded opponents, and has excellent vertical reach. The move has a sweetspot at the tip that does more damage and knockback, though it has lost its KO potential from ''Brawl.'' Depending on positioning, the move can chain into itself and his up aerial. While the sweetspot is stronger, the sourspot has better follow-up potential.  
==Update History==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{change|Up tilt's first hit's hitbox re-positions onto Meta Knight's body for 1 frame before reverting.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{HitboxTableTitle|Clean hit|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|}
|id=0
|id=0
|damage=7%
|damage=7%
|sd=0
|angle=95
|angle=95
|bk=60
|bk=60
Line 18: Line 22:
|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=23.9
|ypos=23.9 to 20.5
|zpos=0.9
|zpos=0.9 to 1.4
|ff=1.2
|ff=1.2
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Stab
|clang=t
|sfx=Slash
|slyl=?
|slvl=M
|sfx=?
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=5%
|damage=5%
|sd=0
|angle=95
|angle=95
|bk=60
|bk=60
Line 39: Line 40:
|fkv=0
|fkv=0
|r=8.0
|r=8.0
|bn=?
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=15.7
|ypos=15.7
|zpos=2.2
|zpos=2.2
|ff=1.2
|ff=1.2
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Stab
|clang=t
|sfx=Slash
|slyl=?
|slvl=M
|sfx=?
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=7%
|damage=7%
|sd=0
|angle=95
|angle=95
|bk=60
|bk=60
Line 61: Line 59:
|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=?
|bn=25
|xpos=0.0
|xpos=0.0
|ypos=7.5
|ypos=7.5 to 4.0
|zpos=0.0
|zpos=0.0
|ff=1.2
|ff=1.2
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Stab
|clang=t
|sfx=Slash
|slyl=?
|slvl=M
|sfx=?
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=1
|damage=5%
|damage=5%
|sd=0
|angle=95
|angle=95
|bk=60
|bk=60
Line 82: Line 77:
|fkv=0
|fkv=0
|r=8.0
|r=8.0
|bn=?
|bn=25
|xpos=0.0
|xpos=0.0
|ypos=-1.0
|ypos=-1.0
|zpos=0.0
|zpos=0.0
|ff=1.2
|ff=1.2
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Stab
|clang=t
|sfx=Slash
|slyl=?
|slvl=M
|sfx=?
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|damage=7%
|angle=95
|bk=60
|ks=90
|fkv=0
|r=5.5
|bn=25
|xpos=0.0
|ypos=7.5 to 4.0
|zpos=0.0
|ff=1.2
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=6%
|damage=6%
|sd=0
|angle=85
|angle=85
|bk=30
|bk=35
|ks=120
|ks=120
|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=?
|bn=25
|xpos=0.0
|xpos=0.0
|ypos=-1.0
|ypos=-1.0
|zpos=0.0
|zpos=0.0
|ff=1.2
|ff=1.2
|trip=0
|type=Sword
|type=Sword
|effect=Slash
|effect=Stab
|clang=t
|sfx=Slash
|slyl=?
|slvl=M
|sfx=?
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Early hit
!Clean hit
|8-10
|8
|-
|-
!Clean hit
!Mid hit
|9-10
|-
!Late hit
|11-14
|11-14
|-
|-
Line 133: Line 145:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 21:21, April 12, 2022

Hitbox visualization showing Meta Knight's up tilt.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Meta Knight stabs upwards while spinning. His body has an active hitbox on the first frame, which can hit grounded opponents, and has excellent vertical reach. The move has a sweetspot at the tip that does more damage and knockback, though it has lost its KO potential from Brawl. Depending on positioning, the move can chain into itself and his up aerial. While the sweetspot is stronger, the sourspot has better follow-up potential.

Update History[edit]

Super Smash Bros. 4 1.1.0

  • Change Up tilt's first hit's hitbox re-positions onto Meta Knight's body for 1 frame before reverting.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 7% 0 AngleIcon95.png 60 90 0 5.5 0 0.0 23.9 to 20.5 0.9 to 1.4 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 5% 0 AngleIcon95.png 60 90 0 8.0 0 0.0 15.7 2.2 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Mid hit
0 0 7% 0 AngleIcon95.png 60 90 0 5.5 25 0.0 7.5 to 4.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 5% 0 AngleIcon95.png 60 90 0 8.0 25 0.0 -1.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Late hit
0 0 7% 0 AngleIcon95.png 60 90 0 5.5 25 0.0 7.5 to 4.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 6% 0 AngleIcon85.png 35 120 0 5.5 25 0.0 -1.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Clean hit 8
Mid hit 9-10
Late hit 11-14
Interruptible 35
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible