Super Smash Bros. 4

Kirby (SSB4)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KirbyJab2.gif|thumb|270px|Hitbox visualization showing Kirby's second jab.]]
[[File:KirbyJab2.gif|thumb|270px|Hitbox visualization showing Kirby's second jab.]]
{{technical data}}
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to [[Kirby (SSB4)/Neutral attack/Hit 1|the first hit]] and does 3% damage.
The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to [[Kirby (SSB4)/Neutral attack/Hit 1|the first hit]] and does 3% damage.


{{MvSubNavKirby}}
==Update history==
{{GameIcon|ssb4}} [[1.1.0]]
*{{buff|Neutral attack's second hit connects together better with neutral infinite.}}
 
==Hitboxes==
{{technical data}}
==Timing==
{|class="wikitable"
!Hitboxes
|3-4
|-
!Earliest continuable frame
|7
|-
!Interruptible
|16
|-
!Animation length
|20
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{MvSubNavKirby|g=SSB4}}
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]

Latest revision as of 18:40, December 13, 2019

Hitbox visualization showing Kirby's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to the first hit and does 3% damage.

Update history[edit]

Super Smash Bros. 4 1.1.0

  • Buff Neutral attack's second hit connects together better with neutral infinite.

Hitboxes[edit]

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Timing[edit]

Hitboxes 3-4
Earliest continuable frame 7
Interruptible 16
Animation length 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible