Sonic (SSB4)/Back aerial: Difference between revisions
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Smash Master (talk | contribs) (rather laggy but still good) |
Smash Master (talk | contribs) mNo edit summary |
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! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level | ||
|- | |- | ||
|Foot || 14% || | |Foot || 14% || 361 || 30/30/40/40 || 90/90/100/100 || — || ? || Normal || ? | ||
|} | |} | ||
Revision as of 17:06, July 11, 2016
Overview
A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 14% | 361 | 30/30/40/40 | 90/90/100/100 | — | ? | Normal | ? |
Landing lag
Animation length | 30 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|