Super Smash Bros. 4

Meta Knight (SSB4)/Neutral attack: Difference between revisions

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Meta Knight executes a series of lightning-fast slashes in front of him, finishing with an uppercut slash. Like in ''Brawl,'' this move is situational, being the only neutral attack in the game that is only a rapid jab. Though it is much harder to SDI out of and has an added finisher, it now hits only in front of him, which makes it easier to punish if whiffed. Its good range means it can be used to throw off bad approaches, and it covers get-up options from the ledge. However, he has other moves which carry out the same purpose while holding less risk and being more reliable, such as forward tilt.  
Meta Knight executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{technical data}}
|-
{{SSB4HitboxTableHeader}}
! Hitbox type !! Start-up !! Cool-down !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
{{HitboxTableTitle|Loop hits|24}}
|-
{{SSB4HitboxTableRow
|Attack || 6 || 30 || 1.2% multi-hit, 2% finisher || 361° || 60 ||140 || || Slash || ?
|id=0
|damage=1.2%
|sd=1
|angle=60
|bk=8
|ks=30
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=M
|sfx=Slash
}}
{{HitboxTableTitle|Final hit|24}}
{{SSB4HitboxTableRow
|id=0
|damage=2%
|sd=0
|angle=361
|bk=60
|ks=140
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=M
|sfx=Slash
}}
|}
|}
==Trivia==
*Like in ''[[Brawl]]'', this is the only neutral attack in the game that is purely a rapid jab.


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Sword attacks (SSB4)]]
[[Category:Slash attacks (SSB4)]]

Revision as of 14:27, November 21, 2015

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Meta Knight executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Loop hits
0 0 1.2% 1 AngleIcon60.png 8 30 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Final hit
0 0 2% 0 Sakurai angle 60 140 0 ? ? ? ? ? 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Trivia

  • Like in Brawl, this is the only neutral attack in the game that is purely a rapid jab.