Crazy Hand (SSB4): Difference between revisions
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Crazy Hand resumes his appearance in ''[[Super Smash Bros 4]]''. In {{for3ds}}, he is fought in [[Classic Mode]] on intensity 3.0 or higher, and if the player chooses the black path at the end of the mode. From 6.0 intensity onwards, Crazy Hand will merge with Master Hand to become [[Master Core]]. In {{forwiiu}}, Crazy Hand also appears at the end of Classic Mode, and as the final boss of [[Crazy Orders]]. | Crazy Hand resumes his appearance in ''[[Super Smash Bros 4]]''. In {{for3ds}}, he is fought in [[Classic Mode]] on intensity 3.0 or higher, and if the player chooses the black path at the end of the mode. From 6.0 intensity onwards, Crazy Hand will merge with Master Hand to become [[Master Core]]. In {{forwiiu}}, Crazy Hand also appears at the end of Classic Mode, and as the final boss of [[Crazy Orders]]; this marks the first time Crazy Hand can be fought alone. | ||
==Moveset== | |||
===Individual=== | |||
{|class="wikitable" | |||
!Move!!Damage!!Description | |||
|- | |||
|Big Rip|| ||Crazy Hand rips open the fabric of space, revealing a vortex. The vortex sucks in the player, and if caught, deals significant damage before launching them sideways. | |||
|- | |||
|Big Slap|| ||Crazy Hand slaps across the stage. | |||
|- | |||
|Bury Bash|| ||Crazy Hand's new down throw. He rears upwards and plants the player into the ground. | |||
|- | |||
|Finger Bomb|| ||Crazy Hand moves to center stage and drops a series of bombs. | |||
|- | |||
|Jetstream|| ||Crazy Hand flies into the background, circles around, and rams the player. | |||
|- | |||
|Laser Nail|| ||Crazy Hand fires lasers from his fingertips. | |||
|- | |||
|Pink Pillar|| ||Crazy Hand produces a series of magenta rods, which he sticks into the ground one-by-one at intervals along the stage. They explode when touched or enough time passes; they deal damage but do not disappear if Crazy Hand is still holding them. | |||
|- | |||
|Power Punch|| ||Crazy Hand raises up and punches down on the player. This is followed up by two more quick punches to fake out those who only dodged once. | |||
|- | |||
|Shadowball Bash|| ||Crazy Hand produces a ball of shadowy energy, tosses it upwards, and backhands it into the stage. | |||
|- | |||
|Spasm|| ||Crazy Hand sits on the ground and flops everywhere. The attack now has a more pronounced final hit. | |||
|- | |||
|Spider Walk|| ||Crazy Hand skitters across the stage. | |||
|- | |||
|Squeeze|| ||Crazy Hand's pummel. | |||
|} | |||
===In combination with Master Hand=== | |||
The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSB4)]]. | |||
{|class="wikitable" | |||
!Move!!Damage!!Description | |||
|- | |||
|Cross Punch||?||Crazy Hand punches across the stage, with Master Hand catching him. | |||
|- | |||
|Dual Sweep||3% per hit||Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut. | |||
|- | |||
|Juggling Act||7% (small), 11% (large)||Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed. | |||
|} | |||
===Trophies=== | |||
[[Image:CrazyHandTrophy3DS.png|thumb|right|100px|Crazy Hand's trophy in ''Super Smash Bros. for 3DS'']] | [[Image:CrazyHandTrophy3DS.png|thumb|right|100px|Crazy Hand's trophy in ''Super Smash Bros. for 3DS'']] | ||
''The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air. | ''The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air. | ||
Revision as of 12:03, October 30, 2014
Crazy Hand resumes his appearance in Super Smash Bros 4. In Super Smash Bros. for Nintendo 3DS, he is fought in Classic Mode on intensity 3.0 or higher, and if the player chooses the black path at the end of the mode. From 6.0 intensity onwards, Crazy Hand will merge with Master Hand to become Master Core. In Super Smash Bros. for Wii U, Crazy Hand also appears at the end of Classic Mode, and as the final boss of Crazy Orders; this marks the first time Crazy Hand can be fought alone.
Moveset
Individual
Move | Damage | Description |
---|---|---|
Big Rip | Crazy Hand rips open the fabric of space, revealing a vortex. The vortex sucks in the player, and if caught, deals significant damage before launching them sideways. | |
Big Slap | Crazy Hand slaps across the stage. | |
Bury Bash | Crazy Hand's new down throw. He rears upwards and plants the player into the ground. | |
Finger Bomb | Crazy Hand moves to center stage and drops a series of bombs. | |
Jetstream | Crazy Hand flies into the background, circles around, and rams the player. | |
Laser Nail | Crazy Hand fires lasers from his fingertips. | |
Pink Pillar | Crazy Hand produces a series of magenta rods, which he sticks into the ground one-by-one at intervals along the stage. They explode when touched or enough time passes; they deal damage but do not disappear if Crazy Hand is still holding them. | |
Power Punch | Crazy Hand raises up and punches down on the player. This is followed up by two more quick punches to fake out those who only dodged once. | |
Shadowball Bash | Crazy Hand produces a ball of shadowy energy, tosses it upwards, and backhands it into the stage. | |
Spasm | Crazy Hand sits on the ground and flops everywhere. The attack now has a more pronounced final hit. | |
Spider Walk | Crazy Hand skitters across the stage. | |
Squeeze | Crazy Hand's pummel. |
In combination with Master Hand
The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see Master Hand (SSB4).
Move | Damage | Description |
---|---|---|
Cross Punch | ? | Crazy Hand punches across the stage, with Master Hand catching him. |
Dual Sweep | 3% per hit | Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut. |
Juggling Act | 7% (small), 11% (large) | Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed. |
Trophies
The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
Bosses | |
---|---|
Super Smash Bros. | Master Hand · Metal Mario · Giant Donkey Kong · Fighting Polygon Team |
Melee | Master Hand · Crazy Hand · Giga Bowser · Fighting Wire Frames (Male · Female) |
Brawl | Master Hand · Crazy Hand · Petey Piranha · Rayquaza · Porky · Galleom · Ridley · Duon · Meta Ridley · Tabuu · Fighting Alloy Team (Red · Blue · Yellow · Green) · False characters |
Smash 4 | Master Hand · Crazy Hand · Master Core · Fighting Mii Team |
Ultimate | Master Hand · Crazy Hand · Rathalos · Galleom · Giga Bowser · Galeem · Dharkon · Dracula · Ganon · Marx · Fighting Mii Team · False characters |