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Super Smash Bros. Brawl

Final Destination (SSBB): Difference between revisions

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|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|games        = {{g|SSBB}}
|games        = {{g|SSBB}}
|hometo      = [[Master Hand]]<br/>[[Crazy Hand]]<br/>[[Ganondorf (SSBB)|Ganondorf]] (unlocking)
|hometo      = [[Master Hand]]<br/>[[Crazy Hand]]<br/>{{SSBB|Ganondorf}} (unlocking)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic
|cratetype    = Futuristic
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[[Master Hand]] (and, under certain conditions, [[Crazy Hand]]) will fight the player here when playing [[Classic Mode]]. Additionally, both Hands are fought here during [[Boss Battles Mode]] in separate battles.
[[Master Hand]] (and, under certain conditions, [[Crazy Hand]]) will fight the player here when playing [[Classic Mode]]. Additionally, both Hands are fought here during [[Boss Battles Mode]] in separate battles.


The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing [[Link (SSBB)|Link]] and [[Toon Link (SSBB)|Toon Link]]'s [[Final Smashes]], it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing {{SSBB|Link}} and {{SSBB|Toon Link}}'s [[Final Smashes]], it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.


==Final Destination jump==
==Final Destination jump==

Revision as of 19:39, March 31, 2013

This article is about Final Destination in Super Smash Bros. Brawl. For other uses, see Final Destination (disambiguation).
Final Destination
Final Destination
File:SmashBrosSymbol.png
Universe Super Smash Bros.
Appears in Template:G
Availability Starter
Crate type Futuristic
Tracks available Final Destination
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Bolded tracks must be unlocked
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter

Final Destination (終点 Shūten, Ending) is a Special Stage in Super Smash Bros. Brawl. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios, similar to the one at the end of Subspace Emissary. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other. Players often employ these stage lips to stage spike opponents, as stage spiking them here will often send opponents straight down.

Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give.

Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination still applies to this one. Like its Melee counterpart, its neutrality is disputed.

Final Destination is a starter stage in Brawl, unlike in Melee.

Master Hand (and, under certain conditions, Crazy Hand) will fight the player here when playing Classic Mode. Additionally, both Hands are fought here during Boss Battles Mode in separate battles.

The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.

Final Destination jump

A jump similar to the Hyrule Jump can be employed on Final Destination, where certain characters can travel under the stage from one end and emerge at the other. The Final Destination jump can be used as a method to surprise one's opponent. It is often used as a test of a character's horizontal recovery. For example, Meta Knight's ability to perform the jump several ways is an indicator of his above-par recovery.

Characters in Brawl that have been proven to be able to do this are:

Features

  • No hazards or unusual features effecting the stage.
  • Large, but not too large, fighting area.
  • A flat area with no obstructions.
  • Sections under each ledge has the properties of a wall, thus allowing players to Wall jump and Wall cling.
  • Boxier bottom under edges do not always allow players that are beneath to hug the stage to ledge grab, which complicates recovery and frequently cause recoveries to fail.
  • A changing background.

Trivia

  • Brawl's Final Destination is the only one whose surface isn't in the shape of an octagon (especially if one ignores the thin panels on either side of the stage), and doesn't have any variation of the color purple visible (if one disregards the "gem" located within the stage).
  • This is the only Final Destination in the series to be a starter.
  • This is also the only non-Melee stage to have only one starting track in My Music.

External links