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Super Smash Bros. Melee

Zelda (SSBM)/Dash attack: Difference between revisions

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(Added BG win & Peach and FMF'S D.A to list of similar.)
Tag: Mobile edit
 
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:ZeldaDashAtackSSBM.gif|thumb|300px|Hitbox visualization showing Zelda's dash attack.]]
[[File:ZeldaDashAtackSSBM.gif|thumb|300px|Hitbox visualization showing Zelda's dash attack.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
 
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
Line 82: Line 84:
!Late hit
!Late hit
|9-13
|9-13
|-
!Boost grab window
|2-4
|-
|-
!Interruptible
!Interruptible
Line 91: Line 96:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=2}}
!Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=2}}
|-
!Boost grab {{FrameStripBGMelee|al=37}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|continuable=y}}
 
==Similar moves==
*{{mvsub|Peach|SSBM|dash attack|poss=y}}
*{{mvsub|Female Wire Frame|SSBM|dash attack|poss=y}}
 
{{MvSubNavZelda|g=SSBM}}
{{MvSubNavZelda|g=SSBM}}
[[Category:Zelda (SSBM)]]
[[Category:Zelda (SSBM)]]
[[Category:Dash attacks (SSBM)]]
[[Category:Dash attacks (SSBM)]]

Latest revision as of 15:07, January 4, 2025

Hitbox visualization showing Zelda's dash attack.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 13% 0 AngleIcon90.png 70 70 0 3.906 89 0.0 0.7812 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
1 0 9% 0 Sakurai angle 50 70 0 5.6637 0 0.0 7.812 9.3744 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
Late hit
0 0 8% 0 AngleIcon90.png 20 70 0 2.7342 89 0.0 0.7812 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
1 0 7% 0 Sakurai angle 20 70 0 3.906 0 0.0 8.2026 7.812 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock

Timing[edit]

Clean hit 6-8
Late hit 9-13
Boost grab window 2-4
Interruptible 36
Animation length 37
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Boost grab  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible

Similar moves[edit]