Meta Knight (SSBU)/Side special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Meta Knight's side special, Drill Rush. File:MetaKnightSSpecialFinisherSSBU.gif|th...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightSSpecialSSBU.gif|thumb| | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Drill Rush}} | ||
[[File:MetaKnightSSpecialFinisherSSBU.gif|thumb| | [[File:MetaKnightSSpecialSSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's side special, Drill Rush.]] | ||
[[File:MetaKnightSSpecialFinisherSSBU.gif|thumb|350px|Hitbox visualization showing the final hit of Meta Knight's side special, Drill Rush.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
Line 9: | Line 11: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage=1.1% | |damage=1.1% | ||
|angle=363 | |angle=363 | ||
| | |af=3 | ||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 32: | Line 35: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=4 | |||
|damage=1.1% | |damage=1.1% | ||
|angle=367 | |angle=367 | ||
| | |af=3 | ||
|bk=80 | |bk=80 | ||
|ks= | |ks=50 | ||
|fkv= | |fkv=30 | ||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 55: | Line 59: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=4 | |||
|damage=1.1% | |damage=1.1% | ||
|angle=30 | |angle=30 | ||
| | |af=3 | ||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 78: | Line 83: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=4 | |||
|damage=1.1% | |damage=1.1% | ||
|angle=30 | |angle=30 | ||
| | |af=3 | ||
|bk=80 | |bk=80 | ||
|ks= | |ks=50 | ||
|fkv= | |fkv=45 | ||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
Line 101: | Line 107: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=4 | |id=4 | ||
|rehit=4 | |||
|damage=1.1% | |damage=1.1% | ||
|angle=367 | |angle=367 | ||
| | |af=3 | ||
|bk=25 | |bk=25 | ||
|ks=50 | |ks=50 | ||
Line 123: | Line 130: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=5 | |id=5 | ||
|rehit=4 | |||
|damage=1.1% | |damage=1.1% | ||
|angle=365 | |angle=365 | ||
| | |af=3 | ||
|bk=25 | |bk=25 | ||
|ks=50 | |ks=50 | ||
Line 142: | Line 150: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Final hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=185 | |ks=185 | ||
Line 167: | Line 176: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=185 | |ks=185 | ||
Line 187: | Line 197: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=185 | |ks=185 | ||
Line 204: | Line 215: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | |||
The aerial version's finisher only comes out if any of the previous hits connected, and causes Meta Knight to bounce back on hit. The move enables ledge grabs from both sides starting on frame 47, and disables [[jostling]] during frames 26-69. | |||
Crashing into a solid surface causes Meta Knight to skip immediately to the aerial final hit (frame 70), using the same bounce-off animation. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Multihits | !Multihits | ||
|26-69 | |26-69 (rehit rate: 4) | ||
|- | |- | ||
! | !Final hit | ||
|70 | |70 | ||
|- | |- | ||
Line 220: | Line 237: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=44|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!Aerial, missed {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=44}}{{FrameStrip|t=Lag|c=45}} | |||
|- | |- | ||
!Aerial, on hit {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=44|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=44}} | |||
|- | |- | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|27 | |||
|- | |- | ||
!Animation length | |||
|27 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y| | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Gravity on startup | |||
|0.08 | |||
|- | |||
!Maximum angling per frame by stick input | |||
|3° | |||
|- | |||
!Period the move can go off edges | |||
|24 frames | |||
|- | |||
!Travel speed multiplier when hitting a shield | |||
|0.7 | |||
|- | |||
!Maximum speed decreases on shield | |||
|4 | |||
|- | |||
!Maximum angling per frame after hitting a shield | |||
|1° | |||
|- | |||
!Duration of reduced angling per frame after hitting a shield | |||
|20 frames | |||
|- | |||
!Maximum angle difference to crash into a surface | |||
|50° | |||
|- | |||
!Horizontal speed from final hit bounce-off | |||
| -1 | |||
|- | |||
!Vertical speed from final hit bounce-off | |||
|2.5 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.6 | |||
|- | |||
!Landing lag | |||
|26 frames | |||
|} | |||
{{MvSubNavMetaKnight|g=SSBU}} | {{MvSubNavMetaKnight|g=SSBU}} | ||
[[Category:Meta Knight (SSBU)]] | [[Category:Meta Knight (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 22:15, November 6, 2024
Overview[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
The aerial version's finisher only comes out if any of the previous hits connected, and causes Meta Knight to bounce back on hit. The move enables ledge grabs from both sides starting on frame 47, and disables jostling during frames 26-69.
Crashing into a solid surface causes Meta Knight to skip immediately to the aerial final hit (frame 70), using the same bounce-off animation.
Multihits | 26-69 (rehit rate: 4) |
---|---|
Final hit | 70 |
Interruptible (grounded only) | 99 |
Animation length | 114 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial, missed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial, on hit |
Landing[edit]
Interruptible | 27 |
---|---|
Animation length | 27 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.5 |
---|---|
Gravity on startup | 0.08 |
Maximum angling per frame by stick input | 3° |
Period the move can go off edges | 24 frames |
Travel speed multiplier when hitting a shield | 0.7 |
Maximum speed decreases on shield | 4 |
Maximum angling per frame after hitting a shield | 1° |
Duration of reduced angling per frame after hitting a shield | 20 frames |
Maximum angle difference to crash into a surface | 50° |
Horizontal speed from final hit bounce-off | -1 |
Vertical speed from final hit bounce-off | 2.5 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 26 frames |
|