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Crazy Hand: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
:''For details in individual games, see [[Crazy Hand (SSBM)]], [[Crazy Hand (SSBB)]],  [[Crazy Hand (SSB4)]], and [[Crazy Hand (SSBU)]].''
{{Boss
{{Boss
|name         = Crazy Hand
|name = Crazy Hand
|image       = [[Image:CrazyHand.jpg]]
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|caption     =[[File:SmashBrosSymbol.png|50px]]
|caption =[[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|boss         = ''[[Super Smash Bros. Melee|Melee]], [[Super Smash Bros. Brawl|Brawl]]''
Render of Crazy Hand in ''Super Smash Bros. Ultimate''.
|universe     = [[Super Smash Bros. (universe)|Super Smash Bros.]]
|boss = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|universe = {{uv|Super Smash Bros.}}
|gender      = Male
|console = [[Nintendo GameCube]]
|interwiki = wikirby
|interwiki = wikirby
|interwikiname = WiKirby
|interwikiname = WiKirby
|interwikipage = Crazy Hand
|interwikipage = Crazy Hand
|voiceactor = [[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
}}
}}
'''Crazy Hand''' ({{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s left hand counterpart in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.  He is fought in ''Melee'' when [[Classic Mode]] is cleared on Normal level or higher in 18 minutes or less when Master Hand's health is reduced by half. He also appears in [[Event 50: Final Destination Match]].
{{cquote|''MUA-HAH-HAH-HAH-HAH!''|cite=Crazy Hand}}
'''Crazy Hand''' ({{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand'') is [[Master Hand]]'s left hand counterpart first appearing in ''[[Super Smash Bros. Melee]]''. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.


Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but is more chaotic in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like his older brother Master Hand, is always fought on a version of [[Final Destination (disambiguation)|Final Destination]].
Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of [[Final Destination (disambiguation)|Final Destination]].
 
Though he appears in ''[[Super Smash Bros. Brawl]]'' during the [[Boss Battles]] mode, he does not actually appear as a [[boss]] in [[The Subspace Emissary]]. Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to the SSE, despite the fact that Master Hand appears.
 
To fight him in Brawl's Classic Mode, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. He also appears as one of the many bosses in [[Boss Battles Mode]]. Boss Battles is the only time the Crazy Hand is fought separately. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the Subspace Emissary.


==Origin==
==Origin==
[[File:WhamBamRocksKSS.png|thumb|left|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
[[File:WhamBamRocksKSS.png|thumb|left|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
While Crazy Hand as a character is unique to the ''Smash'' series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in ''[[Kirby Super Star]]''. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, but Crazy Hand's rocks explode with [[darkness]]. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [http://www.youtube.com/watch?v=Koqtl4DYNmU]
While Crazy Hand as a character is unique to the ''Smash'' series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in ''[[Kirby Super Star]]''. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with [[darkness]]. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [http://www.youtube.com/watch?v=Koqtl4DYNmU]
{{clrl}}


==HP==
==In ''[[Super Smash Bros. Melee]]''==
{{EnemyHPTable}}
{{main|Crazy Hand (SSBM)}}
{{EnemyHPRow|Melee|-|-|300|330|360}}
Crazy Hand is fought in ''Melee'' when {{SSBM|Classic Mode}} is cleared on Normal [[difficulty]] or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in [[Event 50: Final Destination Match]] (referred to only as "the left", where both it and Master Hand are fought from the start.)
{{EnemyHPRow|Brawl ([[Classic]])|-|-|300|330|360}}
 
{{EnemyHPRow|Brawl ([[Boss Battles]])|?|?|?|?|?}}
===Trophy===
|}
{{Trophy
Note that Crazy Hand can't be fought in Classic Mode on the two easiest difficulties.
|name=Crazy Hand
|image=Crazy Hand Melee Trophy.png
|desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|game=Melee
}}
{{clrl}}


==Moveset (Melee)==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:CrazyHandHeadSSBM.png|32px|link=]]
{{main|Crazy Hand (SSBB)}}
Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing.
Crazy Hand reprises his role at the end of {{SSBB|Classic Mode}}. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's [[HP]] by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in [[Boss Battles Mode]], where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.


====Solo Moves====
Unlike every other boss in ''Brawl'', Crazy Hand does not appear at all in [[The Subspace Emissary]] (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.
{| class="wikitable" cellpadding="5" cellspacing="0"
! Input !! Name !! Notes
|-
| A↑ || Flying Punch || Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%.
|-
| A→ || Power Slap || Crazy Hand slaps the ground. This attack can bury grounded players, while on aerial characters it instead results in considerable horizontal knockback.
|-
| A↓ || Jetstream || Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack, however this attack can punish any player that utilize DI as this attack has a knockback. Unlike Master Hand, this move doesn't have set knockback and rather has high horizontal knockback, KOing the player at high percentage.
|-
| B↑* || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
|-
| B→ || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
| B↓ || Bomb || Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
|-
| B← || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
| L↑ || Floor Sweep || Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback.
|-
| L↓ || Spasm || Crazy Hand lies on the ground and has violent spasms. Very large hitbox and sends opponents upward, but cannot hit aerial targets.
|-
| L← || Spider Walk || Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move.
|-
| L→ || Floor Sweep || Crazy Hand sweeps across the stage. (identical to L↑)
|-
| R↑ || Power Punch || Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
|-
| R↓ || Tri-Poke || Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes [[freezing]]. The pokes can chain together but are easy to DI out of. The first two pokes can hit three times each, while the third has high vertical knockback, being capable of star KOing any players at middle to high percentage.
|-
| R← || Finger Drill || Crazy Hand drills into the ground.
|-
| R→ || Power Slap || Crazy Hand slaps the ground. (identical to A→)
|-
| Z↑ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. They can escape by button mashing, but, if they fail to do so, Crazy Hand will toss them away.
|-
| Z→ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. Crazy Hand throws the opponents forward with very high horizontal knockback, KOing the player at low percentage if the player doesn't utilize DI. (identical to Z↑)
|-
| Z← || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. He will throw opponents backwards with low horizontal knockback though this attack can KO at high percentage. (identical to Z↑)
|-
|}
*Freezes the game if used alone.
====Moves used in Conjunction with Master Hand====
MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command.
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.


{| class="wikitable" cellpadding="5" cellspacing="0"
Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.
! CH Input !! MH Input !! Move !! Notes
|-
| Y→ || Y← || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits.
|-
| Y↑ || Y↑ || Double Punch || The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|-
| Y↑ || Y↓ || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage.
|}


==Attack Order (Brawl)==
===Trophy===
===First Move===
{{Trophy
[[File:CrazyHand3.jpg|thumb|190px|Crazy Hand's "Crawl" attack]]
|name=Crazy Hand
[[File:WolfBurntSSBB.jpg|thumb|190px|Crazy Hand's first poke attack which burns players with darkness effect.]]
|image=Crazy Hand - Brawl Trophy.png
*'''Bomb''' Crazy Hand arches with his fingers of the stage, and drops bombs from his fingertips.
|desc-ntsc=A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
*'''Crawl''' Crazy Hand "crawls" across the stage, damaging anyone he touches.
|desc-pal=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
*'''Fist''' Crazy Hand forms a fist, hovers above the player, and smashes down. Meteor smashes the player when he punches down with explosion effect and the player is in the middle of a short hop. Just like in ''Melee'', this attack cannot hit airbone players unless they are at the middle of their jump very close to the ground.  
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
*'''Call for team attack''' Crazy Hand and Master Hand do a team attack.
|game=Brawl
*'''Lasers''' Crazy Hand shoots laser beams from his fingertips and slowly moves across the screen.
}}
{{clrl}}


===Second Move===
==In ''[[Super Smash Bros. 4]]''==
*'''Sweep''' Crazy Hand "sweeps" across the stage moderately fast. Causes electric effect.
{{main|Crazy Hand (SSB4)}}
*'''Poke''' Crazy Hand pokes at the player several times. The first poke has darkness effect. The second poke has electric effect. The third poke freezes. First poke, second poke, and third can be chained together, can be DI'd out of the first and second poke. Third poke has high vertical knockback.
Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}, the player must reach the final branch while the difficulty is set to 3.0 [[Intensity]] or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In {{forwiiu}}, the player will always fight Crazy Hand at the end of {{SSB4-Wii U|Classic Mode}} as long as the Intensity is 3.0 or higher. He can also be fought alone in [[Crazy Orders]].
*'''Call for team attack''' Does a team attack with Master Hand.


===Third Move===
Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove [[Master Core|flails in a Crazy-hand like fashion and rips open]].
*'''Ram''' Crazy Hand flies to the background and tries to "punch" the player.
*'''Crush'''
*'''Jet''' Crazy Hand flies into the background and zooms at the player in a spiral pattern. During the start up, touching Crazy Hand's wrist is a meteor smash. However, its meteor smash hitbox is very weak making it easier to meteor cancel even at high percentage. When he ends his move the player will be electrocuted, and take damage with decent knockback if the player touches Crazy Hand.


===Fourth Move===
===Trophy===
*'''Seizure''' Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. This is Crazy Hand's most famous move.
Crazy Hand's trophy appears in both versions of the game.
*'''Punch'''
{{Trophy
*'''Lasers''' As above. Crazy Hand shoots lasers from his fingertips, moving along the stage.
|name=Crazy Hand
*'''Call for team attack''' Does a team attack with Master Hand.
|image-3ds=CrazyHandTrophy3DS.png
|image-wiiu=CrazyHandTrophyWiiU.png
|desc-ntsc=The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
|desc-pal=The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


===Fifth Move===
==In ''[[Super Smash Bros. Ultimate]]''==
*'''Drill''' Crazy Hand flies above the screen, and corkscrews down at the player. It is very hard to avoid, arguably even harder than Tabuu's Off Waves due to the fact that it is hard to predict. The only way to dodge it is to do a roll at the right time, but even this may fail as the move has a [[vacuum]] effect. It can be avoided by moving off the stage, but the move's long duration makes it hard to get back to the ledge. However, this attack is still easier to avoid by using the attacks that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier). The player may also run away from this attack if they are fast enough with characters like {{SSBB|Sonic}}. If playing as {{SSBB|Lucario}}, using a well timed [[Down special]] before Crazy Hand slams down while spinning in a drill-like fashion will also work. This attack is difficult to DI out of. However in ''Brawl'', its knockback was reduced making this attack incapable of KOing until at extreme high percentage.
{{main|Crazy Hand (SSBU)}}
*'''Grab''' Crazy Hand grabs the player. He then "crushes" them several times, before tossing them back to the ground. The player can escape by mashing buttons, but doing this will give them a flower effect.
[[File:SSBU Slaves of darkness.png|thumb|200px]]
*'''Call for team attack''' Does a team attack with Master Hand.
[[File:SSBU Dawn of Chaos.png|thumb|200px]]
Crazy Hand appears as the army led by [[Galeem]]'s dark counterpart, [[Dharkon]]. He also reprises his usual role as a boss in [[Classic Mode]]. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.  


===Moves with Master Hand===
After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.
Note: This does not include moves that are automatically done together due to attack patterns.
*'''Clap''' The Hands clap, causing the sleep effect.
*'''Fist grab''' Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is nearby, it will damage them.


==Trophies==
In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In {{SSBU|Falco}} and {{SSBU|Ken}}'s routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}}, some of them have companies: Mewtwo with {{SSBU|Pikachu}}, Chrom with {{SSBU|Robin}}, Pit with {{SSBU|Dark Pit}}, Diddy Kong with {{SSBU|Donkey Kong}}, Ryu with Ken, Incineroar with {{SSBU|Greninja}}, and Byleth with {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}.
[[File:Crazy Hand Melee Trophy.png|thumb|85px|Crazy Hand's trophy in ''Melee'']]
{{clrl}}
===''Melee'' trophy===
''Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.''
:*''Super Smash Bros. Melee''


[[Image:Crazy Hand - Brawl Trophy.png|thumb|left|100px|Crazy Hand's trophy in ''Brawl'']]
===Spirit===
===''Brawl'' trophy===
{|class="wikitable"
''Seemingly a manifestation of the destructive spirit in direct contract to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.''
! No. !! Image !! Name !! Type !! Class !! Slots
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,096 || {{SpiritTableName|Crazy Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2928 || 8808 || 1669 || 5021 || 1259 || 3787 || No Effect || ''Super Smash Bros.'' Series
|}
{{clr}}
{{clr}}
==Names in other languages==
{{langtable
|ja={{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand''
|en=Crazy Hand
|fr=Dé-Mainiaque
|frM=From ''démoniaque'' ("demonic"), ''maniaque'' ("maniac") and ''main'' ("hand")
|de=Crazy Hand
|it=Crazy Hand
|es=Crazy Hand
|zh_cn={{rollover|疯狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
|zh_tw={{rollover|瘋狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
|ko={{rollover|크레이지 핸드|Keuleiji Haendeu|?}}, ''Crazy Hand''
|ru={{rollover|Безумная рука|Besumnaya ruka|?}}
|ruM=Crazy Hand
|nl=Crazy Hand
|pt=Mão Maníaca
|ptM=Manic Hand
}}


==Trivia==
==Trivia==
*Even if Master Hand is not actually evil, many of Crazy Hand's attacks use darkness, like Ganondorf, suggesting he is more inclined to evil than Master Hand.
*Crazy Hand, along with Master Hand, appears in ''Kirby & The Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
*Crazy Hand, along with Master Hand, appears in ''Kirby and the Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
*In the ''Brawl'' trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''Melee'', however, this statement was true.
*In The Trophies menu, Crazy Hand is found in the [[List of SSBB trophies (The Subspace Emissary)|Subspace Emissary]] series, although Crazy Hand does not actually appear in The Subspace Emissary itself, with only Master Hand appearing in The Subspace Emissary.
*Although his dying scream is found in ''Brawl'''s sound test, his opening laugh is not found.
*Crazy Hand's attacks have, as a whole, the most effects of any ''Super Smash Bros.'' boss, including fire, [[freezing]], electricity, [[bury]]ing, [[flower]]ing (grab), and darkness.
*Crazy Hand's attacks have, as a whole, the most effects of any ''Super Smash Bros.'' boss, including fire, [[freezing]], electricity, [[bury]]ing, [[flower]]ing (grab), and darkness.
*In German, Crazy Hand retains its English name, as opposed to Master Hand, which was translated into its German equivalent (Meisterhand).
*Crazy Hand, Master Hand, and the [[Announcer]] are all voiced by the same person.
*Crazy Hand, Master Hand, and the [[Announcer]] are all voiced by the same person.
*In ''Brawl'', Crazy Hand's lasers penetrate the stage. A character under the stage may be hit by the lasers.
**In ''Ultimate'', [[Xander Mobus]] voices all three in English, as well as [[Joker]].
*In ''Melee'', the game will freeze if Crazy Hand is KO'd while grabbing someone.
*Both versions of ''[[Super Smash Bros. 4]]'' are the first games to have the announcer call out Crazy Hand's name in-game, as well as [[Master Hand]]'s.
* If Crazy Hand is present on Pokemon Stadium in ''Melee'', his name will be displayed as ´Crazyhand´.
**This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
* On Final Destination, the solo fight with Master Hand in ''Melee'' won't only let the background change twice unless Crazy Hand is there for the fight.
*''Ultimate'' is the only game in the series where Crazy Hand is given his own battle music.
*When he uses Roving Void, the black hole Crazy Hand produces is similar to [[Marx]]'s Black Hole attack.
 
==See also==
*[[Master Hand]]
*[[Master Core]]


{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters]]
Line 159: Line 146:
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Crazy Hand]]
[[Category:Spirits]]
[[es:Crazy Hand]]

Latest revision as of 15:13, September 12, 2024

For details in individual games, see Crazy Hand (SSBM), Crazy Hand (SSBB), Crazy Hand (SSB4), and Crazy Hand (SSBU).
Crazy Hand
Crazy Hand SSBU.png
SmashBrosSymbol.svg

Render of Crazy Hand in Super Smash Bros. Ultimate.

A boss in Melee
Brawl
SSB4
Ultimate
Universe Super Smash Bros.
Gender Male
Console of origin Nintendo GameCube
Voice actor Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (SSB4 and Ultimate)
Article on WiKirby Crazy Hand
MUA-HAH-HAH-HAH-HAH!
—Crazy Hand

Crazy Hand (クレイジーハンド, Crazy Hand) is Master Hand's left hand counterpart first appearing in Super Smash Bros. Melee. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.

Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of Final Destination.

Origin[edit]

Wham Bam Rock as it originally appeared in Kirby Super Star.

While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]

In Super Smash Bros. Melee[edit]

Main article: Crazy Hand (SSBM)

Crazy Hand is fought in Melee when Classic Mode is cleared on Normal difficulty or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match (referred to only as "the left", where both it and Master Hand are fought from the start.)

Trophy[edit]

Crazy Hand's trophy in Melee
Crazy Hand
Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
Super Smash Bros. Melee (12/01)

In Super Smash Bros. Brawl[edit]

Main article: Crazy Hand (SSBB)

Crazy Hand reprises his role at the end of Classic Mode. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's HP by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in Boss Battles Mode, where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.

Unlike every other boss in Brawl, Crazy Hand does not appear at all in The Subspace Emissary (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.

Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.

Trophy[edit]

Crazy Hand's trophy in Brawl
Crazy Hand
NTSC A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
PAL Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Main article: Crazy Hand (SSB4)

Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in Super Smash Bros. for Nintendo 3DS's Classic Mode, the player must reach the final branch while the difficulty is set to 3.0 Intensity or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In Super Smash Bros. for Wii U, the player will always fight Crazy Hand at the end of Classic Mode as long as the Intensity is 3.0 or higher. He can also be fought alone in Crazy Orders.

Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove flails in a Crazy-hand like fashion and rips open.

Trophy[edit]

Crazy Hand's trophy appears in both versions of the game.

Crazy Hand's trophy in Super Smash Bros. for Nintendo 3DS
Crazy Hand's trophy in Super Smash Bros. for Wii U
Crazy Hand
NTSC The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
GameCube: Super Smash Bros. Melee (12/2001)
Wii U: Super Smash Bros. for Wii U
PAL The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
GameCube: Super Smash Bros. Melee (05/2002)
Wii U: Super Smash Bros. for Wii U

In Super Smash Bros. Ultimate[edit]

Main article: Crazy Hand (SSBU)
SSBU Slaves of darkness.png
SSBU Dawn of Chaos.png

Crazy Hand appears as the army led by Galeem's dark counterpart, Dharkon. He also reprises his usual role as a boss in Classic Mode. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.

After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.

In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In Falco and Ken's routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra and Sora, some of them have companies: Mewtwo with Pikachu, Chrom with Robin, Pit with Dark Pit, Diddy Kong with Donkey Kong, Ryu with Ken, Incineroar with Greninja, and Byleth with Marth, Roy, Ike, Robin and Corrin.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ 3 2928 8808 1669 5021 1259 3787 No Effect Super Smash Bros. Series

Names in other languages[edit]

Language Name Meaning
Japan Japanese クレイジーハンド, Crazy Hand
UK English Crazy Hand
France French Dé-Mainiaque From démoniaque ("demonic"), maniaque ("maniac") and main ("hand")
Germany German Crazy Hand
Spain Spanish Crazy Hand
Italy Italian Crazy Hand
China Chinese (Simplified) 疯狂之手, Crazy Hand
Taiwan Chinese (Traditional) 瘋狂之手, Crazy Hand
South Korea Korean 크레이지 핸드, Crazy Hand
Netherlands Dutch Crazy Hand
Russia Russian Безумная рука Crazy Hand
Portugal Portuguese Mão Maníaca Manic Hand

Trivia[edit]

  • Crazy Hand, along with Master Hand, appears in Kirby & The Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • In German, Crazy Hand retains its English name, as opposed to Master Hand, which was translated into its German equivalent (Meisterhand).
  • Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.
  • Both versions of Super Smash Bros. 4 are the first games to have the announcer call out Crazy Hand's name in-game, as well as Master Hand's.
    • This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
  • Ultimate is the only game in the series where Crazy Hand is given his own battle music.
  • When he uses Roving Void, the black hole Crazy Hand produces is similar to Marx's Black Hole attack.

See also[edit]