Smashville: Difference between revisions
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{{ArticleIcons|brawl=y|ssb4-wiiu=y|ultimate=y}} | {{ArticleIcons|brawl=y|ssb4-wiiu=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |subtitle = ''{{iw|nookipedia|Animal Crossing: Wild World}}''{{gameIcon|brawl}}<br>''Animal Crossing''{{gameIcon|wiiu}}{{gameIcon|ultimate}} | ||
|name = Smashville | |name = Smashville | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Smashville.png|300px]]|title2=Wii U|content2=[[File:SSB4USmashville.jpg|300px]]|title3=Brawl|content3=[[File:Smashville1.jpg|300px]]}} | ||
|caption = | |caption = [[File:AnimalCrossingSymbol.svg|50px|class=invert-dark]]<br>Smashville across the series. | ||
|universe = {{uv|Animal Crossing}} | |universe = {{uv|Animal Crossing}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br> ''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br> ''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'') | |availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'') | ||
|unlockcriteria = Clear the [[Playing Tricks]] [[event]]. | |unlockcriteria = Clear the [[Playing Tricks]] [[event]]. | ||
|cratetype = Presents | |cratetype = Presents | ||
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | |maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'') | ||
|brawlmusic = ''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}''<br>'''''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}'''''<br>''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSBBMusicLink|Animal Crossing|The Roost}}''<br>[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]] | |brawlmusic = ''{{SSBBMusicLink|Animal Crossing|Title (Animal Crossing)}}'' (100%)<br>''{{SSBBMusicLink|Animal Crossing|Go K.K. Rider!}}'' (20%)<br>'''''{{SSBBMusicLink|Animal Crossing|2:00 a.m.}}''''' (20%)<br>''{{SSBBMusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}'' (20%) <br>''{{SSBBMusicLink|Animal Crossing|The Roost}}'' (20%)<br>[[List of SSBB Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]] | ||
|forwiiumusic = ''{{SSB4MusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tortimer Island Medley}}''<br>''{{SSB4MusicLink|Animal Crossing|Go K.K. Rider!}}''<br>''{{SSB4MusicLink|Animal Crossing|2:00 a.m.}}''<br>''{{SSB4MusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSB4MusicLink|Animal Crossing|The Roost (Animal Crossing: Wild World)}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]] | |forwiiumusic = ''{{SSB4MusicLink|Animal Crossing|Title (Animal Crossing)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tortimer Island Medley}}''<br>''{{SSB4MusicLink|Animal Crossing|Go K.K. Rider!}}''<br>''{{SSB4MusicLink|Animal Crossing|2:00 a.m.}}''<br>''{{SSB4MusicLink|Animal Crossing|Town Hall and Tom Nook's Store}}''<br>''{{SSB4MusicLink|Animal Crossing|The Roost (Animal Crossing: Wild World)}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]] | ||
|ultimatemusic = [[List of SSBU Music (Animal Crossing series)|''Animal Crossing'' series music]]<br>Main: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''<br>Alternate: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}'' | |ultimatemusic = [[List of SSBU Music (Animal Crossing series)|''Animal Crossing'' series music]]<br>Main: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''<br>Alternate: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}'' | ||
|brawlsingles = Starter | |brawlsingles = Starter | ||
|brawldoubles = Starter | |brawldoubles = Starter | ||
Line 25: | Line 24: | ||
|interwikipage = Town | |interwikipage = Town | ||
}} | }} | ||
'''Smashville''' ({{ja|すま村|Suma-mura}}, ''Smash Village'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' based on the | '''Smashville''' ({{ja|すま村|Suma-mura}}, ''Smash Village'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' based on the {{uv|Animal Crossing}} franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an [[Animal Crossing]] town while spectators watch on. Villager is fought here for his unlocking battle in ''Ultimate''. | ||
==Stage overview== | ==Stage overview== | ||
Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage. | Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage. | ||
The stage is home to numerous [[background | The stage is home to numerous [[background character]]s from the ''Animal Crossing'' series and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings, the stage that [[K.K. Slider]] performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see [[#Background characters]]), reacting to KOs and visibly favoring one fighter or another. | ||
Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]]. | Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]]. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Wii U'', the moving platform, background characters | In ''Super Smash Bros. for Wii U'', the moving platform, background characters and balloons do not appear in the [[Ω form]]. Additionally, the stage is increased in length somewhat to match that of {{SSB4|Final Destination}}. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the soft platform of the normal form. | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4''{{'}}s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the soft platform of the normal form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSB4USmashvilleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''. | SSB4USmashvilleOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''. | ||
Line 45: | Line 44: | ||
===Hazards Off=== | ===Hazards Off=== | ||
With hazards off in ''Ultimate'', balloons no longer appear | With hazards off in ''Ultimate'', balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not ''start'' in this position, and moves from the right to the middle at the start of each battle. | ||
=== Background | ===Background characters=== | ||
The following characters appear in the background of Smashville: | The following characters appear in the background of Smashville: | ||
*{{ | <div style="-moz-column-width:20em; -webkit-column-width:20em; column-width:20em;"> | ||
*{{ | *{{iw|nookipedia|Blanca}} | ||
*{{ | *{{iw|nookipedia|Blathers}} | ||
*{{ | *{{iw|nookipedia|Booker}} | ||
*{{ | *{{iw|nookipedia|Brewster}} (behind a counter, serving coffee) | ||
*{{ | *{{iw|nookipedia|Celeste}} | ||
*{{ | *{{iw|nookipedia|Copper}} | ||
*{{ | *{{iw|nookipedia|Cornimer}} | ||
*{{ | *{{iw|nookipedia|Crazy Redd}} | ||
*{{ | *{{iw|nookipedia|Dr. Shrunk}} | ||
*{{ | *{{iw|nookipedia|Gracie}} (with her car) | ||
*{{ | *{{iw|nookipedia|Gulliver}} (flying in his UFO) | ||
*{{ | *{{iw|nookipedia|Harriet}} | ||
*{{iw|nookipedia|Human}} boy | |||
*Human girl | *Human girl | ||
*{{ | *{{iw|nookipedia|Joan}} | ||
*{{ | *[[Kapp'n]] (driving his taxi to the town hall) | ||
*{{ | *{{iw|nookipedia|Kaitlin}} | ||
*{{ | *{{iw|nookipedia|Katie}} | ||
*{{ | *{{iw|nookipedia|Katrina}} | ||
* | *{{iw|nookipedia|Lyle}} | ||
*{{ | *[[K.K. Slider]] (on Saturdays at 7:30-11:59 PM) | ||
*{{ | *{{iw|nookipedia|Mabel}} | ||
*{{ | *{{iw|nookipedia|Pascal}} | ||
*{{ | *{{iw|nookipedia|Pelly}} | ||
*{{ | *{{iw|nookipedia|Pete}} (flying in the background) | ||
*{{ | *{{iw|nookipedia|Phyllis}} | ||
*{{ | *{{iw|nookipedia|Rover}} | ||
*{{ | *{{iw|nookipedia|Sable}} | ||
* | *{{iw|nookipedia|Saharah}} | ||
*[[Timmy & Tommy]] | |||
* | *[[Tom Nook]] | ||
*{{ | *{{iw|nookipedia|Tortimer}} | ||
*{{ | *{{iw|nookipedia|Wendell}} | ||
</div> | |||
The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day. | |||
[[File:Smashville_positions_SSBB.png|thumb|The positions characters will appear at given the position number (The Roost positions not included).]] | |||
Notes for the following table: | |||
*Unless otherwise noted, a listed character appears in every ''Smash'' game | |||
*A dash indicates no character | |||
*Characters in position 5 and 6 will sit at The Roost if it appears | |||
* | |||
{|class="wikitable" | |||
! !!scope="row" colspan=8|Position | |||
|- | |- | ||
!{{s| | !scope="col"|Time!!1!!2!!3!!4!!5!!6!!7!!8 | ||
| ''[[nookipedia | |- | ||
| A clothing and tailoring shop, where the player can design their own clothing and umbrellas. | !scope="row" rowspan=5|Dawn (04:00-07:59) | ||
|Copper||Booker||Sable||Human boy 1 {{GameIcon|SSBB}}<br>— {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Rover||—||The Roost||Brewster | |||
|- | |||
|Pelly||Joan||Human girl 1||Saharah||Human boy 3||—||Kaitlin||Katie | |||
|- | |||
|—||Harriet||Human girl 2||Human boy 2||Gracie||Gracie's Car||—||— | |||
|- | |||
|Human girl 1||Phyllis||—||Joan||Human boy 1||—||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>— {{GameIcon|SSBU}}||Redd | |||
|- | |||
|Saharah||Blathers||Human boy 3||Tom Nook (Nook's Cranny)||Tortimer||Pascal||—||Human girl 2 | |||
|- | |||
!scope="row" rowspan=5|Day (08:00-15:59) | |||
|Harriet||—||Tortimer||Human boy 3 {{GameIcon|SSBB}}<br>— {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 1||—||The Roost||Brewster | |||
|- | |||
|Booker||Human boy 1||Human girl 2||Wendell||Rover||—||Pelly||Copper | |||
|- | |||
|Human boy 3||Human girl 1||Pelly||Cornimer||Mabel||—||Timmy/Tommy {{GameIcon|SSBB}}<br>— {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Timmy/Tommy | |||
|- | |||
|Phyllis||Sable||Human girl 1||Tom Nook (Nook's Cranny)||Celeste||Blathers||—||Mabel | |||
|- | |||
|Joan||Human girl 2||Katie||Kaitlin||Tom Nook (Nookington's)||—||—||Human boy 2 | |||
|- | |||
!scope="row" rowspan=5|Evening (16:00-18:59) | |||
|Tom Nook (Nook 'n' Go)||Rover||Celeste||Human girl 1||Tortimer||Saharah||—||Katrina | |||
|- | |||
|—||Timmy/Tommy||Cornimer||Human boy 3 {{GameIcon|SSBB}}<br>— {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 2||Lyle||The Roost||Brewster | |||
|- | |||
|Copper||Human boy 1||Human girl 1||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>— {{GameIcon|SSBU}}||Tom Nook (Nook 'n' Go)||—||—||Booker | |||
|- | |||
|Redd||Wendell||Sable||Mabel||Gracie||Gracie's Car||—||Human boy 2 | |||
|- | |||
|Kaitlin||Katie||—||Harriet||Rover||—||Human boy 2||Human girl 2 | |||
|- | |||
!scope="row" rowspan=5|Dusk (19:00-22:59) | |||
|Tortimer||Celeste||Sable||Human boy 1||Gracie||Gracie's Car||—||— | |||
|- | |||
|Celeste||Blathers||Human girl 2 {{GameIcon|SSBB}}<br>Human girl 1 {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Harriet||Human boy 2||—||Mabel||Wendell | |||
|- | |||
|Booker||Copper||Pelly||Human boy 3 {{GameIcon|SSBB}}<br>— {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human girl 2||—||The Roost||Brewster | |||
|- | |||
|Sable||Human boy 2||Rover||Human girl 2||Tom Nook (Nookway)||Wendell||—||Mabel | |||
|- | |||
|Tom Nook (Nookington's)||Human boy 3||Human girl 2||Timmy/Tommy||Phyllis||Pascal||—||Katrina | |||
|- | |||
!scope="row" rowspan=5|Night (23:00-03:59) | |||
|Copper||Booker||Harriet||Human boy 1||Redd||Pascal||—||Human girl 2 | |||
|- | |||
|Tom Nook (Nookington's)||Pascal||Lyle||Katrina {{GameIcon|SSBB}}<br>— {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Human boy 3||Rover||The Roost||Brewster | |||
|- | |||
|—||Celeste||Human boy 3||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>— {{GameIcon|SSBU}}||Human girl 2||Wendell||—||Redd | |||
|- | |||
|Phyllis||Katrina||Blathers||Human boy 3 {{GameIcon|SSBB}}<br>Human boy 2 {{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}||Rover||Blanca||—||Saharah | |||
|- | |||
|Timmy/Tommy||Human boy 2||Tortimer||—||Blathers||—||Human girl 1||Dr. Shrunk {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}<br>— {{GameIcon|SSBU}} | |||
|} | |||
==Origin== | |||
[[File:WildWorldOrigin.png|thumb|250px|A Town in ''Wild World''.]] | |||
''{{iw|nookipedia|Animal Crossing|series}}'' games predominantly take place in a small town, characterized by features such as {{iw|nookipedia|tree}}s, {{iw|nookipedia|rock}}s, {{iw|nookipedia|flower}}s, a {{iw|nookipedia|river}} with {{iw|nookipedia|bridges}}, and a {{iw|nookipedia|waterfall}}, which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage: | |||
{|class="wikitable" | |||
!Building | |||
!Origin Game | |||
!Purpose | |||
|- | |||
!{{iw|nookipedia|Able Sisters}} | |||
|''{{iw|nookipedia|Animal Crossing}}'' | |||
|A clothing and tailoring shop, where the player can design their own clothing and umbrellas. | |||
|- | |- | ||
!Animal Villager Houses | !Animal Villager Houses | ||
| ''{{ | |''{{iw|nookipedia|Doubutsu no Mori}}'' (design from ''{{iw|nookipedia|Animal Crossing: Wild World}}'') | ||
| The residences of the non-playable villager characters. | |The residences of the non-playable villager characters. | ||
|- | |- | ||
!{{ | !{{iw|nookipedia|Museum}} | ||
| ''Animal Crossing'' | |''Animal Crossing'' | ||
| An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop. | |An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop. | ||
|- | |- | ||
!Player's {{ | !Player's {{iw|nookipedia|House}} | ||
| '' | |''Doubutsu no Mori'' (design from ''Wild World'') | ||
| The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture | |The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture. | ||
|- | |- | ||
!{{iw|nookipedia|Town Hall}} | |||
|''Animal Crossing: Wild World'' | |||
|The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc. | |||
|} | |} | ||
This stage draws heavily from ''Wild World''; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the ''Animal Crossing'' series. Additionally, the Town Gate, which appears in ''Wild World'', is not featured in this stage. The backdrop includes various elements like [[Kapp'n]]'s taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players. | |||
In the ''Animal Crossing'' series, players occasionally see {{iw|nookipedia|balloon}}s floating over their town, carrying a {{iw|nookipedia|present}}. Starting from ''Wild World'', players can use a slingshot to pop the balloon; however, in the original ''Animal Crossing'' game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain [[food]]. | |||
K.K. Slider is a dog musician in ''Animal Crossing'' who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the ''Animal Crossing'' games. | |||
The stage underwent a visual redesign in ''Ultimate'', taking inspiration from other ''Animal Crossing'' games, such as curved bridges from ''{{iw|nookipedia|Animal Crossing: City Folk}}'' along with wispy and transparent clouds from ''{{iw|nookipedia|Animal Crossing: New Leaf}}''. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees. | |||
{{ | {{clr}} | ||
==Tournament legality== | ==Tournament legality== | ||
In ''Brawl'' this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three ''Brawl'' stages legal in Japan; the others are {{SSBB|Battlefield}} and {{SSBB|Final Destination}}. | In ''Brawl'' this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three ''Brawl'' stages legal in Japan; the others are {{SSBB|Battlefield}} and {{SSBB|Final Destination}}. | ||
The 2017 recommended ruleset for ''SSB4'' also lists this stage as a starter in tournaments, for the same reasons as in ''Brawl''. | The 2017 recommended ruleset for ''SSB4'' also lists this stage as a starter in tournaments, for the same reasons as in ''Brawl''. | ||
Most rulesets for ''Ultimate'' keep the stage as a starter, as it still lacks any dangerous stage hazards. | Most rulesets for ''Ultimate'' keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-u}} 1.0.2''' | '''{{GameIcon|ssb4-u}} 1.0.2''' | ||
*Added 8-player mode version of the stage and | *{{change|Added 8-player mode version of the stage and its Ω form. For performance reasons, background characters no longer appear while in this mode.}} | ||
'''{{GameIcon|ssbu}} 3.1.0''' | |||
*{{change|Smashville's revival platforms locations have been changed.}} | |||
==Gallery== | ==Gallery== | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
<gallery> | <gallery> | ||
Smashville1.jpg|Smashville in ''Brawl''. | Smashville1.jpg|Smashville in ''Brawl''. | ||
Smashville2.jpg|Evening. | Smashville2.jpg|Evening. | ||
Smashville3.jpg|Night. | Smashville3.jpg|Night. | ||
Smashville4.jpg|The Roost | Smashville4.jpg|The Roost. | ||
Smashville5.jpg|K.K. Slider performing. | Smashville5.jpg|K.K. Slider performing. | ||
</gallery> | </gallery> | ||
===''Super Smash Bros. for Wii U''=== | ===''Super Smash Bros. for Wii U''=== | ||
<gallery> | <gallery> | ||
SSB4USmashville.jpg|Smashville in {{forwiiu}}. | SSB4USmashville.jpg|Smashville in {{forwiiu}}. | ||
SSB4 - Wario Screen-7.jpg|{{SSB4|Wario}}, {{SSB4|Kirby}} | SSB4 - Wario Screen-7.jpg|{{SSB4|Wario}}, {{SSB4|Kirby}} and [[Ashley]] on the stage. | ||
</gallery> | </gallery> | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
SSBUWebsiteNess6.jpg|Ness running on Smashville. | SSBUWebsiteNess6.jpg|{{SSBU|Ness}} running on Smashville. | ||
SSBU - Smashville at dawn.jpg|Dawn. | |||
SSBU - Smashville at day.jpg|Day. | |||
SSBU - Smashville at evening.jpg|Evening. | |||
SSBU - Smashville at night.jpg|Night. | |||
</gallery> | </gallery> | ||
==Trivia == | ==Names in other languages== | ||
*The name "Smashville" takes advantage of the fact that, in the ''Animal Crossing'' series, players can name their own town, so it is named after the name of the game. | {{langtable | ||
** | |ja={{ja|すま村|Suma-mura}} | ||
*The Japanese name of the stage, {{ja|すま村}} (''Sumamura''), is a pun on {{ja|スマブラ}} (''Sumabura''), | |jaM=Smash Village | ||
**Incidentally, the romanized Japanese name ''can'' be the name of a town in ''Animal Crossing'' games, being eight letters long. | |en=Smashville | ||
|fr=Smash Ville | |||
|frM=Smash Town | |||
|es=Pueblo Smash | |||
|esM=Smash Town | |||
|de=Smash-Stadt | |||
|deM=Smash City | |||
|it=Smash Village | |||
|nl=Smashdorp | |||
|nlM=Smash Village | |||
|ru={{rollover|Смешвиль|Smeshvil|?}} | |||
|ruM=Smashville | |||
|ko={{rollover|스매시 마을|Seumaesi Ma-eul|?}} | |||
|koM=Smash Village | |||
|zh={{rollover|任天村|Rèntiān Cūn|?}} | |||
|zhM=Nintendo Village | |||
}} | |||
==Trivia== | |||
*This is the only stage from a fighter-based universe to debut before any of its fighters. | |||
*The Town Hall clock shows the actual time from the console's internal clock. | |||
*The name "Smashville" takes advantage of the fact that, in the ''Animal Crossing'' series, players can name their own town, so it is named after the name of the game. | |||
**Prior to ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', it was impossible to name a town "Smashville" in any ''Animal Crossing'' game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of ''New Horizons'', the limit has been increased to ten, making "Smashville" a valid name. | |||
*The Japanese name of the stage, {{ja|すま村}} (''Sumamura''), is a pun on {{ja|スマブラ}} (''Sumabura''), the Japanese abbreviation for "Smash Bros." | |||
**Incidentally, the romanized Japanese name ''can'' be the name of a town in the prior ''Animal Crossing'' games, being eight letters long. | |||
*In ''Brawl'' and {{forwiiu}}, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in ''Ultimate'' by moving the tree out of its path. | *In ''Brawl'' and {{forwiiu}}, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in ''Ultimate'' by moving the tree out of its path. | ||
*In ''Brawl'' and ''for Wii U'', the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of ''Animal Crossing''. This has been fixed in ''Ultimate''. | |||
*In ''Brawl'' and | *In ''for Wii U'' and ''[[Super Smash Bros. Ultimate]]'', the [[Boxing Ring]] stage lists the [[Villager]]'s character title as "Mayor of Smashville", a reference to this stage. | ||
* | *This is the only past stage in ''for Wii U'' that does not use normal [[crates]]. | ||
*Despite taking several design cues from ''[[Animal Crossing: Wild World]]'', the stage's game of origin was changed from ''Animal Crossing: Wild World'' to simply ''[[Animal Crossing]]'' in ''for Wii U'' and ''Ultimate''. | |||
*This is the only past stage in | *In ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] can appear. | ||
*Despite taking several design cues from ''[[Animal Crossing: Wild World]]'', the stage's game of origin was changed from ''Animal Crossing: Wild World'' to ''[[Animal Crossing]]'' in | *There are several errors in the ''for Wii U'' and ''Ultimate'' iterations of this stage compared to the ''Brawl'' iteration: | ||
**In ''for Wii U'' and ''Ultimate'', Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected. | |||
**In ''for Wii U'' and ''Ultimate'', Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a [[frame]] or two. | |||
**In ''Brawl'', the villagers use a "happiness/contentment" expression when walking in place while in ''for Wii U'' and ''Ultimate'' they use a "surprise/amazement" expression. | |||
***This is possibly an {{iw|wikipedia|off-by-one error}} as in the files the former has an index of 5 while the latter has an index of 6. | |||
== External links == | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/stages/stage06.html Dojo page] | *[http://www.smashbros.com/wii/en_us/stages/stage06.html Dojo page] | ||
Line 186: | Line 278: | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Animal Crossing universe}} | {{Animal Crossing universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[es:Pueblo Smash]] |
Latest revision as of 11:05, August 9, 2024
Animal Crossing: Wild World Animal Crossing Smashville | |
---|---|
Smashville across the series. | |
Universe | Animal Crossing |
Appears in | Brawl SSB4 (Wii U) Ultimate |
Availability | Starter (Brawl and Ultimate) Unlockable (SSB4) |
Unlock criteria | Clear the Playing Tricks event. |
Crate type | Presents |
Maximum players | 4 (Brawl) 8 (Wii U and Ultimate) |
Article on Nookipedia | Town |
Smashville (すま村, Smash Village) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate based on the Animal Crossing franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an Animal Crossing town while spectators watch on. Villager is fought here for his unlocking battle in Ultimate.
Stage overview[edit]
Smashville's only dynamic element is a floating soft platform that moves from side to side over the stage.
The stage is home to numerous background characters from the Animal Crossing series and features a day-night cycle that runs according to the console's internal clock. On Saturday evenings, the stage that K.K. Slider performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see #Background characters), reacting to KOs and visibly favoring one fighter or another.
Small, red balloons sometimes float overhead, carrying food items if they are enabled (even if the overall item frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as Bouncing Fish.
Ω forms and Battlefield form[edit]
In Super Smash Bros. for Wii U, the moving platform, background characters and balloons do not appear in the Ω form. Additionally, the stage is increased in length somewhat to match that of Final Destination.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the soft platform of the normal form.
Hazards Off[edit]
With hazards off in Ultimate, balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not start in this position, and moves from the right to the middle at the start of each battle.
Background characters[edit]
The following characters appear in the background of Smashville:
- Blanca
- Blathers
- Booker
- Brewster (behind a counter, serving coffee)
- Celeste
- Copper
- Cornimer
- Crazy Redd
- Dr. Shrunk
- Gracie (with her car)
- Gulliver (flying in his UFO)
- Harriet
- Human boy
- Human girl
- Joan
- Kapp'n (driving his taxi to the town hall)
- Kaitlin
- Katie
- Katrina
- Lyle
- K.K. Slider (on Saturdays at 7:30-11:59 PM)
- Mabel
- Pascal
- Pelly
- Pete (flying in the background)
- Phyllis
- Rover
- Sable
- Saharah
- Timmy & Tommy
- Tom Nook
- Tortimer
- Wendell
The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day.
Notes for the following table:
- Unless otherwise noted, a listed character appears in every Smash game
- A dash indicates no character
- Characters in position 5 and 6 will sit at The Roost if it appears
Origin[edit]
Animal Crossing games predominantly take place in a small town, characterized by features such as trees, rocks, flowers, a river with bridges, and a waterfall, which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage:
Building | Origin Game | Purpose |
---|---|---|
Able Sisters | Animal Crossing | A clothing and tailoring shop, where the player can design their own clothing and umbrellas. |
Animal Villager Houses | Doubutsu no Mori (design from Animal Crossing: Wild World) | The residences of the non-playable villager characters. |
Museum | Animal Crossing | An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop. |
Player's House | Doubutsu no Mori (design from Wild World) | The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture. |
Town Hall | Animal Crossing: Wild World | The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc. |
This stage draws heavily from Wild World; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the Animal Crossing series. Additionally, the Town Gate, which appears in Wild World, is not featured in this stage. The backdrop includes various elements like Kapp'n's taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.
In the Animal Crossing series, players occasionally see balloons floating over their town, carrying a present. Starting from Wild World, players can use a slingshot to pop the balloon; however, in the original Animal Crossing game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain food.
K.K. Slider is a dog musician in Animal Crossing who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the Animal Crossing games.
The stage underwent a visual redesign in Ultimate, taking inspiration from other Animal Crossing games, such as curved bridges from Animal Crossing: City Folk along with wispy and transparent clouds from Animal Crossing: New Leaf. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.
Tournament legality[edit]
In Brawl this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three Brawl stages legal in Japan; the others are Battlefield and Final Destination.
The 2017 recommended ruleset for SSB4 also lists this stage as a starter in tournaments, for the same reasons as in Brawl.
Most rulesets for Ultimate keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.
Update history[edit]
- Added 8-player mode version of the stage and its Ω form. For performance reasons, background characters no longer appear while in this mode.
- Smashville's revival platforms locations have been changed.
Gallery[edit]
Super Smash Bros. Brawl[edit]
Super Smash Bros. for Wii U[edit]
Smashville in Super Smash Bros. for Wii U.
Super Smash Bros. Ultimate[edit]
Ness running on Smashville.
Names in other languages[edit]
Trivia[edit]
- This is the only stage from a fighter-based universe to debut before any of its fighters.
- The Town Hall clock shows the actual time from the console's internal clock.
- The name "Smashville" takes advantage of the fact that, in the Animal Crossing series, players can name their own town, so it is named after the name of the game.
- Prior to Animal Crossing: New Horizons, it was impossible to name a town "Smashville" in any Animal Crossing game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of New Horizons, the limit has been increased to ten, making "Smashville" a valid name.
- The Japanese name of the stage, すま村 (Sumamura), is a pun on スマブラ (Sumabura), the Japanese abbreviation for "Smash Bros."
- Incidentally, the romanized Japanese name can be the name of a town in the prior Animal Crossing games, being eight letters long.
- In Brawl and Super Smash Bros. for Wii U, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in Ultimate by moving the tree out of its path.
- In Brawl and for Wii U, the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of Animal Crossing. This has been fixed in Ultimate.
- In for Wii U and Super Smash Bros. Ultimate, the Boxing Ring stage lists the Villager's character title as "Mayor of Smashville", a reference to this stage.
- This is the only past stage in for Wii U that does not use normal crates.
- Despite taking several design cues from Animal Crossing: Wild World, the stage's game of origin was changed from Animal Crossing: Wild World to simply Animal Crossing in for Wii U and Ultimate.
- In Ultimate, this is one of the few stages where every Assist Trophy can appear.
- There are several errors in the for Wii U and Ultimate iterations of this stage compared to the Brawl iteration:
- In for Wii U and Ultimate, Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected.
- In for Wii U and Ultimate, Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a frame or two.
- In Brawl, the villagers use a "happiness/contentment" expression when walking in place while in for Wii U and Ultimate they use a "surprise/amazement" expression.
- This is possibly an off-by-one error as in the files the former has an index of 5 while the latter has an index of 6.
External links[edit]
Animal Crossing universe | |
---|---|
Fighters | Villager (SSB4 · SSBU) · Isabelle (SSBU) |
Assist Trophies | Mr. Resetti · Isabelle · Kapp'n |
Stages | Smashville · Tortimer Island · Town and City |
Items | Pitfall · Beehive |
Other | K.K. Slider · Lloid · Timmy & Tommy · Tom Nook |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |