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Donkey Kong (SSBM)/Edge attack (fast): Difference between revisions
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Mariogeek2 (talk | contribs) (Created article, hitbox data from https://ikneedata.com/calculator and frame data from https://www.angelfire.com/games5/superdoodleman/frames.html) |
mNo edit summary |
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Line 10: | Line 10: | ||
|part=0 | |part=0 | ||
|damage=8% | |damage=8% | ||
|r=2000 | |||
|sd=1 | |sd=1 | ||
|angle=361 | |angle=361 | ||
Line 15: | Line 16: | ||
|ks=100 | |ks=100 | ||
|fkv=90 | |fkv=90 | ||
|bn= | |bn=4 | ||
|rebound=n | |rebound=n | ||
|sfx= | |sfx=34 | ||
|slvl=M | |slvl=M | ||
}} | }} |
Revision as of 12:31, July 26, 2024
Overview
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 1 | 0 | 100 | 90 | 7.812 | 4 | 0.0 | 0.0 | 0.0 | 34 |
Timing
Intangible | 1-5 |
---|---|
Hitboxes | 9-16 |
Animation length | 54 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
|