Flame: Difference between revisions
mNo edit summary |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
[[File:BowserFireBreathUltimate.jpg|thumb|200px|{{SSBU|Bowser}} using his [[Fire Breath]], a flame attack, in ''[[Super Smash Bros. Ultimate]]'']] | [[File:BowserFireBreathUltimate.jpg|thumb|200px|{{SSBU|Bowser}} using his [[Fire Breath]], a flame attack, in ''[[Super Smash Bros. Ultimate]]'']] | ||
[[File:Flame.png|thumb|200px | [[File:Flame.png|thumb|200px|{{SSB|Mario}} throwing a [[Fireball]], a flame attack, at {{SSB|Link}} as he is set on fire, in ''[[Super Smash Bros.]]'']] | ||
[[File:NessFire.jpg|thumb|200px|The flame effect as demonstrated by {{SSBB|Ness}}'s PK Fire attack on {{SSBB|Lucas}}]] | [[File:NessFire.jpg|thumb|200px|The flame effect as demonstrated by {{SSBB|Ness}}'s PK Fire attack on {{SSBB|Lucas}}]] | ||
'''Flame''', also known as '''fire''', is a kind of [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros.]]'' Targets hit by flame attacks are momentarily set on fire, flashing red and orange, and in ''Ultimate'', will appear visibly scorched. | '''Flame''', also known as '''fire''', is a kind of [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros.]]'' Targets hit by flame attacks are momentarily set on fire, flashing red and orange, and in ''Ultimate'', will appear visibly scorched. | ||
Line 709: | Line 709: | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=7|[[Zelda]] | ||
|[[Up aerial]] | |[[Up aerial]] | ||
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Din's Fire]] | |[[Din's Fire]] | ||
|- | |||
|Down throw | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Farore's Wind]] (hitbox upon reappearance) | |[[Farore's Wind]] (hitbox upon reappearance) | ||
Line 766: | Line 769: | ||
|[[Rathalos]]: Fireballs | |[[Rathalos]]: Fireballs | ||
|- | |- | ||
|[[Ray | |[[Ray Mk III]]: Missiles | ||
|{{GameIcon|SSBB}} | |{{GameIcon|SSBB}} | ||
|- | |- |
Latest revision as of 17:16, July 24, 2024
Flame, also known as fire, is a kind of effect in the Super Smash Bros. series that debuted in Super Smash Bros. Targets hit by flame attacks are momentarily set on fire, flashing red and orange, and in Ultimate, will appear visibly scorched.
In addition, flame attacks have several other effects:
- They thaw frozen characters (prior to Ultimate).
- They cause Blast Boxes, Bombers, Link's Bombs and Remote Bombs, and Young Link and Toon Link's Bombs, to detonate instantly and Steve's TNT to detonate more quickly.
- They do no damage to Red Pikmin, which will not flinch.
- In Super Smash Bros. Brawl, due to type effectiveness they deal 1.1x knockback to Ivysaur and 0.9x knockback to Squirtle.
- In Brawl and SSB4, flame and electric attacks make Hotheads grow larger and more powerful (in Ultimate, all attacks can do this, albeit not as quickly).
Flame attacks are boosted by Flame Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and in Super Smash Bros. Ultimate by the primary spirit trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain Spirit Battle conditions. Flame attacks are resisted by Flame Resist stickers in Brawl and the spirit trait or skill Fire/Explosion Resist ↑ in Ultimate. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Fire Weakness in Ultimate.
Flame is by far the most common "elemental" attack in the Super Smash Bros. series, with over half of Brawl's roster having access to at least one flame attack. Most explosive-type attacks use the flame effect.
List of flame attacks[edit]
By characters[edit]
By items[edit]
Item | Attack | Games |
---|---|---|
Assist Trophies | Bomberman: Bomb explosions | |
Dr. Kawashima: Number explosions | ||
Dark Samus: Missiles, Bombs | ||
Infantry & Tanks: Bullets and missiles | ||
Jeff: Rockets | ||
Knuckle Joe: Smash Punch, Rising Break | ||
Nikki: Bullet Bill, dragon (flames) | ||
Rathalos: Fireballs | ||
Ray Mk III: Missiles | ||
Tiki: Fire breath (dragon form) | ||
Wily Capsule: Fire projectiles | ||
Zero: Ryuenjin | ||
Banana Gun | Explosions | |
Blast Box | ||
Bob-omb | ||
Containers (Barrels, Crates, Capsules and Party Balls) | Explosion (occurs at random) | |
Fake Smash Ball | Explosion | |
Fire Bar | All swings and throws | |
Fire Flower | Fire stream and throws | |
Gooey Bomb | Explosion when attacked or after sticking into something | |
Hocotate Bomb | Impact on land | |
Home-Run Bat | Second hit of forward smash when used by Captain Falcon | |
Hothead | Throw and contact with it while sliding | |
Motion-Sensor Bomb | Explosion | |
Poké Ball Pokémon | Charizard: Flamethrower | |
Charizard: Contact with body | ||
Clefairy: Explosion, Fire Spin | ||
Cyndaquil: Flamethrower | ||
Ditto: Transform (if the summoner possesses flame attacks) | ||
Electrode: Explosion (both by itself and when thrown) | ||
Entei: Fire Spin | ||
Fennekin: Incinerate | ||
Groudon: Overheat (contact with body) | ||
Ho-oh: Both Sacred Fire and contact with body | ||
Moltres: Fly (contact with body) | ||
Solgaleo: Sunsteel Strike | ||
Torchic: Fire Spin | ||
Vulpix: Fire Spin | ||
Red Shell | Throw: only Red Shells by Koopa Troopas in Mushroom Kingdom | |
Smart Bomb | Explosion upon being attacked or thrown | |
Soccer Ball | Hit upon being struck by an attack with heavy knockback | |
Super Scope | Fully charged shot | |
Superspicy Curry | Spewed fireballs | |
X Bomb | Cross-shaped explosion |
By enemies and bosses[edit]
Enemy/Boss | Attack(s) | Games |
---|---|---|
Banzai Bill | Explosion | |
Bombed | Head throw | |
Bonkers | Hammer Flip | |
Buckot | Bucket dump | |
Bumpety Bomb | Explosion | |
Chandelure | Fire Spin | |
Crazy Hand | Center of sandwich punch combo move | |
Hits of applause combo move | ||
Vertical punch | ||
Start of jet flight | ||
Bomb rain | ||
Dracula | Hellfire | |
Dark Inferno | ||
Fire pillars | ||
Duon | Fiery cut | |
Fire Primid | Fireballs and fire streams | |
Flame Chomp | Fireball shots and explosion | |
Galleom | Missiles | |
Gamyga | Lasers | |
Ganon | Fireballs | |
Glire | Fire burst | |
Jyk (flame variety) | Contact with body | |
Marx | Growing appendages | |
Master Hand | Second hit of kick attack | |
Start of jet flight | ||
Vertical punch | ||
Center of sandwich punch combo move | ||
Metal Face | Death explosion | |
Meta Ridley | Fireballs (all kinds) | |
Porky | Porky-Bots | |
Puppit | Lasers | |
Rathalos | Fireballs | |
Rayquaza | Explosion | |
Red Bubble | Contact | |
Ridley | Fireballs | |
Scope Primid | Fully charged shot | |
Tabuu | Bullet Rain (last hit) | |
Explosive Teleport | ||
Ghost Projection | ||
Pinpoint Explosion | ||
Yellow Devil | Death explosion |
By stage hazards[edit]
In addition to natural stage hazards, the Spirit Battle condition "The floor is lava" creates a hazard that inflicts flame damage.
Stage | Hazard | Games |
---|---|---|
75m | Fireball enemies | |
Bridge of Eldin | King Bulblin's bomb | |
Brinstar | Acid | |
Corneria | Arwing shots | |
Gerudo Valley | Koume's fire spell | |
The Great Cave Offensive | Danger Zones | |
Halberd | Combo Cannon (cannonball explosion) | |
Jungle Hijinxs | Barrel Cannons (explosion) | |
Kalos Pokémon League | Blazing Chamber fire pillars | |
Mario Bros. | Fireballs | |
Midgar | Ifrit (Hellfire) | |
Norfair | Lava | |
Orbital Gate Assault | Great Fox (exhaust), missiles (exhaust, explosion) | |
Planet Zebes | Acid | |
Princess Peach's Castle | Banzai Bill (explosion) | |
Saffron City | Charmander (contact, Flamethrower), Electrode (Explosion) | |
Sector Z | Arwing (lazers; when firing from the background) | |
Unova Pokémon League | Reshiram (Fusion Flare, ground fires) | |
Stage Builder | Magma | |
Subspace Emissary stages | Lava | |
Rocket exhaust traps |
Trivia[edit]
- Contrary to popular belief, none of Terry's special moves, including super special moves and Final Smash, use the flame effect. Rather, they possess the normal effect.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |