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{{Infobox Special Move
{{Infobox Special Move
|name=Vegetable
|name=Vegetable
|image={{tabber|title1=Peach|tab1=[[File:SSBUWebsitePeach5.jpg|300px]]|title2=Daisy|tab2=[[File:SSBU Daisy Vegetable.png|300px]]}}
|image={{tabber|title1=Peach|content1=[[File:Peach Down B SSBU.gif|300px]]|title2=Daisy|content2=[[File:Daisy Down B SSBU.gif|300px]]}}
|caption=Pulling a vegetable from the ground in ''Ultimate''.
|caption=Peach and Daisy pulling a vegetable from the ground in ''Ultimate''.
|user=[[Peach]]<br>[[Daisy]]
|user=[[Peach]]
|user2=[[Daisy]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki=mariowiki
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikiname=Super Mario Wiki
|interwikipage=Vegetable (move)
|interwikipage=Turnip
}}
}}
{{tabber|align=center|title1=Melee|tab1=
{{cquote|''Pluck vegetables from the stage and hurl them at enemies.''|cite=''Melee'''s instruction manual}}
|title2=Brawl|tab2=
{{cquote|''Pluck a veggie and carry it until you're ready to [[Item throw|throw]] it.''|cite=''Brawl'''s instruction manual}}
|title3=3DS|tab3=
{{cquote|''Pick throwable veggies or items from the ground.''|cite=Description from ''Smash for 3DS'''s foldout}}
|title4=Ultimate|tab4=
{{cquote|''Plucks a veggie while on the ground. The veggie's power depends on its mood.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Vegetable''' ({{ja|野菜ひっこ抜き|Yasai Hikkonuki}}, ''Uproot Vegetables'') is [[Peach]] and [[Daisy]]'s [[down special move]].
'''Vegetable''' ({{ja|野菜ひっこ抜き|Yasai Hikkonuki}}, ''Uproot Vegetables'') is [[Peach]] and [[Daisy]]'s [[down special move]].


==Overview==
==Overview==
When used on the ground, the user will pluck a large turnip. These turnips function similarly to items and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. Occasionally, the turnips plucked will depict different faces, with rarer faces generally giving greater [[damage]] and [[knockback]]. The user also has a very low chance of pulling certain other [[item]]s from the ground, including [[Bob-omb]]s, [[Mr. Saturn]]s, and [[Beam Sword]]s (only in ''Melee'' and ''Brawl''). Thrown Vegetables fall very slowly, and it is very easy to grab one after having been hit by one. As such, turnips will disappear in mid-air after a certain amount of time. This move cannot be used while the user is in the air.
When used on the ground, the user will pluck a large turnip. These turnips function as [[item]]s and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more [[damage]] and [[knockback]]. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as the user can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. If a turnip hits an opponent, the user can pick up the turnip again, which aids in combos. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The user can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.


Vegetable has the potential to be the user's strongest attack, with the rare "stitch face" turnip doing 36% damage (40% damage when smash thrown at close range) and having knockback strong enough to KO opponents at 72% in ''Melee'' and ''Ultimate'', and 130% in ''Brawl'' and ''SSB4''. This power is increased when considering the fact that a Vegetable that hits an opponent will bounce off, potentially allowing the user to re-grab it in the air and throw it again. In ''Brawl'', a [[glide toss]]ed "stitch face" Vegetable combined with a down tilt or auto-canceled forward aerial has the potential to break shields. If the opponent's shield is broken, the user can set up a fully-charged sweetspotted up smash by throwing a turnip upward and charging her up smash or a fully charged forward smash at high percentage.
As turnips are items, they can even be used as an effective [[out of shield]] option, with players being able to throw directly out of shield. In ''Super Smash Bros. Melee'' and especially in ''Super Smash Bros. Brawl'', players can also cancel their roll with a item throw (known as a [[glide toss]]) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press the grab button (or simply hold jump) without any direction to immediately Z-drop the vegetable. Depending on when the grab button is pressed, the turnip will either drop right in front of the player (if they hit the grab button immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and that the stun from the hit can potentially allow the player to follow up with multiple options (depending on the game), making it powerful to use from out of shield. While these techniques can be performed by any character with any light, throwable item, it is particularly powerful with the user, as she can pluck vegetables at almost any time.


The second rarest "dot-shaped eyes" Vegetable does 16% damage (22% damage when smash thrown at close range).
Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. [[Floating]] also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot.


Should the user pull a Bob-omb using this move, it can be her strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal 25-38% damage in ''Melee'', and 25-36% damage in ''Brawl'', with severe base knockback as well as very high knockback scaling in both games (making DI and momentum canceling ineffective for survival). In ''Brawl'', a thrown Bob-omb can KO as early as 33%. As Peach usually has difficulty landing her fairly weak KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, Peach of course will receive damage and knockback herself if she is very close to the Bob-omb explosion.
The most common type of turnips are smiley-face turnips. The user has a {{fractions|35|58}} chance of pulling these types of turnips, and their minimum damage is either 2% prior to ''Super Smash Bros. Ultimate'' or 5% in ''Ultimate'' (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a bored turnip, a sleepy turnip, a shocked turnip, and a laughing turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a {{fractions|4|58}} chance of being pulled, and it deals more damage (6% minimum prior to ''Ultimate'', 10% in ''Ultimate''). She also also has a dot-eyed turnip, which has a {{fractions|1|58}} chance of being pulled, and it deal 12% minimum (16% in ''Ultimate''). Her most powerful turnip, however, is the stitch-faced turnip, which also has a {{fractions|1|58}} chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type. These are the probabilities within turnips pulled, and does not take into account the other items.
 
{|class="wikitable" style="text-align:center"
!Image!!Type!!Base damage!!Probability
|-
| [[File:Vegetable Face Smile SSBM.png|64x64px|class=invert-dark]] || Smiley || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|35|58}}
|-
| [[File:Vegetable Face Bored SSBM.png|64x64px|class=invert-dark]] || Bored || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|6|58}}
|-
| [[File:Vegetable Face Sleep SSBM.png|64x64px|class=invert-dark]] || Sleepy || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|5|58}}
|-
| [[File:Vegetable Face Shock SSBM.png|64x64px|class=invert-dark]] || Shocked || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|3|58}}
|-
| [[File:Vegetable Face Laugh SSBM.png|64x64px|class=invert-dark]] || Laughing || 2% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 5% {{GameIcon|SSBU}} ||{{fractions|3|58}}
|-
| [[File:Vegetable Face Wink SSBM.png|64x64px|class=invert-dark]] || Wink || 6% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 10% {{GameIcon|SSBU}} ||{{fractions|4|58}}
|-
| [[File:Vegetable Face Dot SSBM.png|64x64px|class=invert-dark]] || Dot-eyes || 12% {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}, 16% {{GameIcon|SSBU}} ||{{fractions|1|58}}
|-
| [[File:Vegetable Face Stitch SSBM.png|64x64px|class=invert-dark]] || Stitch-face || 30% {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 23% {{GameIcon|SSB4}}, 24% {{GameIcon|SSBU}} ||{{fractions|1|58}}
|}
 
The user also has a very low chance of pulling certain other [[item]]s from the ground, including [[Mr. Saturn]]s, [[Bob-omb]]s, and (prior to ''Super Smash Bros. 4'') [[Beam Sword]]s. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturns being the most common, Bob-ombs being rarer and Beam Swords being the rarest (with it being impossible to pull Beam Swords as of ''SSB4'').
 
A thrown Mr. Saturn deals incredible shield damage, especially in ''SSB4'' and ''Ultimate'', often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent.
 
Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, the user will receive damage and knockback herself if she is too close to the Bob-omb explosion, although this is not the case in ''Ultimate'', making Bob-ombs even safer and scarier.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
:{{Main|Peach (SSBM)/Down special}}
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
[[File:VeggieMelee.jpg|thumb|Peach throwing a vegetable in ''Melee''.]]
In ''[[Melee]]'', the chance of pulling out a [[Beam Sword]], [[Bob-omb]], or [[Mr. Saturn]], is {{fractions|1|300}}, or an overall combined 1% chance of pulling out something other than a turnip.{{fact}}
In ''Super Smash Bros. Melee'', Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it, so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is {{fractions|1|128}}: a {{fractions|1|256}} chance of a [[Mr. Saturn]], a {{fractions|1|384}} chance of a [[Bob-omb]], and a {{fractions|1|768}} chance of a [[Beam Sword]].<ref>[https://smashboards.com/threads/the-great-turnip-experiment-250k-turnips-later.393954/ Testing done by Achilles1515]</ref> Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner.<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref>


===Trophy description===
===Frozen turnip glitch===
[[File:Vegetable Trophy Melee.png|thumb|left|100px|Vegetable trophy in ''Melee''.]]
{{main|Frozen turnip glitch}}
;Vegetables
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
''These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.''
{{clrl}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Peach (SSBB)/Down special}}
[[File:PeachRareVeggie.jpg|thumb|Peach with the rare "stitch face" vegetable in ''Brawl''.]]
[[File:PeachRareVeggie.jpg|thumb|Peach with the rare "stitch face" vegetable in ''Brawl''.]]
In ''[[Brawl]]'', Vegetables have a shorter overall presence, disappearing when they hit the ground rather than going through it. They will also disappear upon hitting a shield or attack, rather than bouncing. If Peach is interrupted while plucking one from the ground, it will remain in the ground for a brief period, during which anyone can pluck it out. Size scaling is more refined in ''Brawl'', so if Peach grows/shrinks while she is holding a Vegetable, they will also change in size with her. In this game, Peach has a {{fractions|1|58}} chance of pulling out a "stitch face" Vegetable, and a combined {{fractions|1|128}} chance of pulling out either a [[Beam Sword]], [[Bob-omb]], [[Mr. Saturn]]. The probabilities of each of the three items are no longer equal as they were in ''Melee''{{fact}}, making Mr. Saturns overall more likely and Bob-ombs and Beam Swords less likely.
In ''Super Smash Bros. Brawl'', Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double-edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double-edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.
{{clear}}
 
An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a [[Super Mushroom]] or a [[Poison Mushroom]], they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.
 
However, Vegetable has seen a whole slew of positive changes which help make it even effective in some ways. Firstly, the turnips are now considered to be generated on frame 1, rather than Peach having to go through the entire pulling animation. This means that if Peach is interrupted while plucking a turnip from the ground, she will still pull it out rather than the turnip vanishing. Another positive is that if Peach runs off a platform while she is using Vegetable, it will now cancel the animation, making Peach instantly pull the item. In ''Melee'' when this happened, Peach would simply continue to pull the item while in the air. Peach also gaining two new advanced techniques which now allow her to pull items while moving, known as [[Turnip Free Pull]] and bone walking. While these techniques are very difficult to perform, they never the less further improve the utility and safety of Vegetable.
 
Another positive the move has is that the turnips can now deal more damage when thrown, with their maximum increased damage going from 8% to just under 12%. This makes the turnips even more damaging than they were before. Peach also has a noticeably longer forward glide toss which greatly improves her item game with turnips. She can now approach and retract with turnips and other items much more effectively, which can help with Peach's combo game, out of shield game and it overall makes Peach an even larger threat when she is in possession of a turnip. While this is a universal change, Peach is also now capable of catching her turnips and other items in the air with her aerials and air dodge, making it even easier and safer for her to regrab her mid-air turnips. The turnips are also lighter, allowing Peach to throw them even higher than before. Turnips are also even more effective out of shield due to Peach's faster forward item toss, combined with the universal decrease of [[shieldstun]].
 
Peach also has an increased chance for pulling out items, with the chance now being {{fractions|1|80}}. The probabilities for each individual item are {{fractions|1|160}} for Mr. Saturns, {{fractions|1|240}} for Bob-ombs and {{fractions|1|480}} for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.
 
Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's kit due to the sheer versatility the move has. There are an even greater amount of ways in which the move can be used, and it is overall an even more effective projectile.
 
===Turnip Free Pull===
'''Turnip Free Pull''' is an [[advanced technique]] was discovered by [[Excel_Zero]]. To perform the technique, Peach must turn around, pluck a turnip, then tilt the [[control stick]] in a horizontal direction all in quick succession. If done correctly, Peach will slide a considerable distance in the desired direction.<ref>[http://www.smashboards.com/showthread.php?t=283764 Accurate explanation of Turnip Free Pull]</ref><ref>[http://www.youtube.com/watch?v=S1r8EGVLwbI Turnip Free Pull and Bone-Walking]</ref> The timing is very strict, though this can be partially alleviated by [[B-sticking]], and setting the [[Z button]] on the [[GameCube controller]] to special moves can make the motions more comfortable. This technique has numerous applications, including retreating and approaching with the ability to throw the turnip at any point. Combining this with [[Glide toss]] and [[float]] makes Peach incredibly fast and threatening with exceptional rushdown capabilites, notably making her one of the few favorable matchups against {{SSBB|Meta Knight}}.
 
====Bone-Walking====
'''Bone-Walking''' (also known as '''Turnip Dash Pull''') is variant of the Turnip Free Pull discovered by {{Sm|Bone}}. To start the technique, Peach must be [[Fox-trotting]]. As quickly as possible after starting a fox-trot ([[IASA]] frame 22), pluck a turnip and then roll the stick a quarter-circle forward (↓ ↘ → ), like a [[Hadoken]]. Again, B-Sticking can be used to alleviated the tight timing. The length of the slide gradually decreasing the longer the player takes to complete the action. Bone-Walking has similar applications to Turnip Free Pull, accept Peach can now travel up to one-third the length of {{SSBB|Final Destination}}.<ref>[http://www.youtube.com/watch?v=ZHppOHdDZ2s Bone-Walking example]</ref><ref>[http://www.smashboards.com/showthread.php?t=227854 Different methods of Bone-Walking]</ref>


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
In ''[[Super Smash Bros. 4]]'', the move's sound effect was changed to the original sound effect heard in ''[[Super Mario Bros. 2]]''. Peach can no longer pull out Beam Swords. The probability of pulling out rarer turnips and items appears to have increased, but exact numbers are currently undocumented. According to the tips section in the game, Peach has a {{fractions|1|166}} chance of pulling a Mr. Saturn, and a {{fractions|1|250}} chance of pulling a Bob-omb. In [[Home-Run Contest]], Peach now exclusively pulls out "dot-shaped eyes" Vegetables. Additionally, the move now has more startup lag, as Peach fidgets when pulling a turnip.
:{{Main|Peach (SSB4)/Down special/Default}}
[[File:Vegetable_SSB4.jpg|thumb|Peach plucking a vegetable in {{forwiiu}}.]]
In ''Super Smash Bros. 4'', the move's sound effect was changed to the item pull sound effect heard in the international version of ''[[Super Mario Bros. 2]]''. The item pull sound effect is still heard if Peach pulls an item though. Besides its sound effect change, the move has been toned down in numerous ways. First of all, it takes Peach considerably longer to pull turnips (13 frames more), making it more punishable. Peach also lost her turnip edge cancel technique (in update [[1.0.4]]) as well as her turnip free pull and bone walking techniques, making it more committal to pull turnips. The move is also hindered by Peach's weaker item toss and her now-negligible glide toss, hindering Peach's item game. The turnips themselves are also heavier, like in ''Melee'', preventing them from being thrown as high, and the stitch face turnips deal 7% less damage, making them considerably weaker. The probability of pulling items has also slightly decreased to {{fractions|1|100}}, with Peach having a {{fractions|1|166}} chance of pulling a Mr. Saturn, a {{fractions|1|250}} chance of pulling a Bob-omb and a 0% chance of pulling Beam Swords, making the latter impossible to pull now. Interestingly, the code for Peach to spawn Beam Swords is still fully present. The only reason why Peach can no longer pull Beam Swords is because the chance to pull a Beam Sword is now set to 0 (rather than 3). The chances of pulling Mr. Saturns and Bob-ombs are accurately stated within the game's tips section. In [[Home-Run Contest]], Peach now exclusively pulls out "dot-shaped eyes" Vegetables.


===Customization===
Vegetable was more effective in the initial release of the game, as Peach not only retained her instant turnip pull technique by running off an edge, but she could also use her item toss with down special to cancel certain actions. Peach could throw turnips with down special to remove landing lag from her normal landing, aerials, air dodge and even her hitstun landing animation. This allowed her to land more safely and it notably benefitted her aerials, allowing her to combo out of her aerials in situations it normally would not be possible, as giving them better shield pressuring potential. Not only could Peach cancel her landing lag in multiple situations but she could also cancel tumble hitstun with a down special item toss. This was naturally quite powerful is it allowed her to avoid combos which would otherwise be guaranteed and it even improved her endurance as she could throw a turnip and then utilise momentum canceling to survive for longer. All of these techniques were removed in update 1.0.4 however and were never possible in any Wii U version.
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Peach|Down|name1=Vegetable|desc1=Pluck a veggie on the ground. The veggie's power depends on its mood.|name2=Light Veggie|desc2=Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.|name3=Heavy Veggie|desc3=Pluck a heavy veggie that doesn't go far but can launch opponents.}}
# '''Vegetable''': Default.
# '''Light Veggie''': Pulls out a slow-flying vegetable, but can only be used twice in a row. The vegetables fly back towards Peach when they hit an enemy, allowing her to catch them and throw them again.
# '''Heavy Veggie''': Takes longer to pull out the vegetable and has shorter range; however, the vegetable deals much more damage and can launch opponents. Notably, a forward smash thrown "stitchface" at close range can break a full [[shield]] in one hit.


[[Bob-omb]] and [[Mr. Saturn]] are unaffected by the custom move variants.
Overall, these changes make Vegetable more punishable and less versatile, although it still remains an effective tool, with the turnips still being useful for edgeguarding and combos.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
In ''[[Ultimate]]'', turnips now bounce once they have hit the ground (though this is only aesthetic). Additionally, Daisy, who is Peach's [[Echo Fighter]], retains Vegetable as her down special. The tips section states the same item probabilities as in ''SSB4''—a {{fractions|1|166}} chance of pulling a Mr. Saturn, and a {{fractions|1|250}} chance of pulling a Bob-omb.
:{{Main|Peach (SSBU)/Down special|Daisy (SSBU)/Down special}}
[[File:SSBUWebsitePeach5.jpg|thumb|Peach pulling out a vegetable in ''Ultimate''.]]
In ''Super Smash Bros. Ultimate'', turnips now bounce once they have hit the ground (though this is only aesthetic). In addition to this, the move has seen multiple improvements, increasing its potency. Peach now pulls turnips out of the ground slightly faster (though it is still noticeably slower than in ''Melee'' and ''Brawl''). All of the turnips are also more powerful, dealing more base damage and knockback, although the maximum damage increase from a turnip throw has been reduced to 7.4%, meaning that (without the 1v1 damage multiplier), Peach's turnips will often deal less damage when thrown. The move also benefits from Peach's grounded item tosses having less ending lag, her improved mobility, faster down tilt (itself benefited by the inability to tech grounded meteor smashes) and her lower aerial landing lag, which can allow Peach to perform some devastating combos, and potentially even [[zero-to-death combo]]s.


In updates prior to version 3.0.0, Daisy's turnips had retained their knockback from ''SSB4''. This was the only non-aesthetic difference between Daisy and Peach.
The item probabilities are still the same as in the previous game, with Bob-ombs in particular being more effective since Peach can no longer get hit by her own Bob-omb explosion.


==Techniques==
Additionally, with Daisy being added as Peach's [[Echo Fighter]], she also retains Vegetable as her down special, which functions identically to Peach's. This was not originally the case, however; in earlier versions of the game, Daisy's turnips had the same knockback values that Peach's had in the previous two games. This made Daisy's turnips weaker for edgeguarding and significantly lowered the KO potential of more powerful turnips, but it meant that they did have better combo potential at higher percentages. This was the only notable non-aesthetic difference between Daisy and Peach. It was removed in update {{SSBU|3.0.0}}, where the knockback values on Daisy's turnips were changed to match Peach's, suggesting that the previous difference may have been an oversight.
If the player performs this move while running or walking off a ledge, Peach will pluck out a turnip without suffering any lag. This technique is known as a ledge-canceled turnip pull.


A short-hopped turnip is also faster than a standing turnip in terms of startup frames. Turnips are also primarily used in conjunction with float-cancelled aerials, but turnips cannot be thrown while floating (though they can be dropped; see the Vidjocancel). When the player jumps with the intention of leading in with a turnip, they should follow a step-by-step process: jump, hold the button, throw the turnip, press down to float, and continue with any one of their aerials.
Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. After update 3.0.0, turnips deal less shield damage much like many other projectiles. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.


===Turnips out of shield===
Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.
Turnips are useful even while shielding, mainly because the player can shield cancel with a jump or turnip throw. If the player presses A with a turnip in hand and their shield up, the turnip will be thrown. This is generally only useful when someone has the player trapped in their shield and they cannot throw away their turnip and simply attack, or when the opponent is outside of grab range. However, an interesting tactic requires the player to shield, jump, and press Z (or simply hold jump) without any direction to item-drop the vegetable, a one-frame action. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind them (if they hesitate). The beauty lies in the fact that the drop basically lacks an animation, and the stun from the hit allows the player to follow up with a float-cancelled down aerial into basically any attack or grab. It is a nice variation on the simple shield grab; it can likewise result in some nice damage-building.


Though this technique, just like item-dropping, can be used by any character with any item, the player can throw opponents' turnips while rolling. Using this maneuver, the player can actually throw a turnip (or whatever other item they may be holding) in the direction opposite the one which they are facing. To do this, they need to initiate the roll and either immediately hit A (or Smash Forward A for a Smash Throw) or delay it slightly to roll just ''barely'' before throwing said item. Hitting any jump button followed by Up A (or the C-stick) will make Peach throw the turnip upward. Also, smashing forward and hitting A will make Peach throw the item with her dash-throw animation, which has much more lag.
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Peach|Down|name1=Vegetable|desc1=Pluck a veggie if on the ground. The veggie's power depends on its mood.|name2=Light Veggie|desc2=Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.|name3=Heavy Veggie|desc3=Pluck a heavy veggie that doesn't go far but can launch opponents.}}
# '''Vegetable''': Default.
# '''Light Veggie''': Pulls out a slow-flying vegetable, but can only be used twice in a row. The vegetables fly back towards Peach when they hit an enemy, allowing her to catch them and throw them again. {{Main|Peach (SSB4)/Down special/Custom 1}}
# '''Heavy Veggie''': Takes longer to pull out the vegetable and has shorter range; however, the vegetable deals much more damage and can launch opponents. Notably, a forward smash thrown "stitchface" at close range can break a full [[shield]] in one hit. {{Main|Peach (SSB4)/Down special/Custom 2}}


===Turnip throw cancel===
[[Bob-omb]] and [[Mr. Saturn]] are unaffected by the custom move variants.
Once the player grabs a turnip, they must perform a short hop. At the peak of their jump (or just as they start to descend), the player must fast-fall and throw the turnip down at the same time (hold Down and Z together) and they will land on the ground, begin their throw animation, but keep the turnip in hand.


===Turnip Pull Cancel===
==Instructional quotes==
This is a tactic that is useful for moving away ''while'' pulling a turnip, which is useful for obvious reasons. There are two ways to do it. The first is to dash towards the ledge, and the moment ''before'' the player starts to fall off, they must pull a turnip. The limited amount of slide Peach has should tip her over the edge while in her turnip pulling animation. This works with any platform. The other is done while floating, and then while floating backwards, landing on the edge of a platform or stage while facing away from it, and pulling a turnip. The limited sliding from the landing should tip the player over and continue their pull animation. This does not work if they face the ledge, because generally when they land from the float when facing the ledge, they will simply be stopped by the "falling over" animation.
{{InstructionalQuotes
|ssbmchar=Peach
|ssbmdesc=Pluck vegetables from the stage and hurl them at enemies.
|ssbbchar=Peach
|ssbbdesc=Pluck a veggie and carry it until you're ready to [[Item throw|throw]] it.
|ssb4-3char=Peach
|ssb4-3desc=Pick throwable veggies or items from the ground.
|ssbucount=2
|ssbuchar=Peach
|ssbuchar2=Daisy
|ssbudesc=Plucks a veggie while on the ground. The veggie's power depends on its mood.
|ssbudesc2=Plucks a veggie while on the ground. The veggie's power depends on its mood.
}}


===Knitting===
==Trophy==
Knitting is a technique used to pull more powerful turnips in a more efficient manner.<ref>http://smashboards.com/threads/postmodern-rng-tactics-panning-knitting-theory.414626/</ref>
{{Trophy
 
|name=Vegetable
===Frozen turnip glitch===
|image=Vegetable Trophy Melee.png
{{main|Frozen turnip glitch}}
|desc=These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces: in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.
|gamelist={{Trophy games|Super Mario Bros. 2|release1=10/88}}
|game=Melee
}}
{{clrl}}


==Origin==
==Origin==
[[File:PeachVegetableOrigin.png|thumbnail|130px|left|Artwork of Peach pulling a vegetable out of the ground in ''Super Mario Bros. 2''.]]
[[File:PeachVegetableOrigin.png|thumb|130px|left|Artwork of Peach pulling a vegetable out of the ground in ''Super Mario Bros. 2''.]]
[[File:Vegetable SMB2.png|thumb|Sprites of vegetables from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
[[File:Vegetable SMB2.png|thumb|Sprites of vegetables from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 2''.]]
Vegetables were some of the main weapons in ''[[Super Mario Bros. 2]]'', the others being various items and the enemies themselves. All four playable characters ([[Mario]], [[Luigi]], [[Toad]], and Peach) were able to pluck vegetables and other items, such as [[Bob-omb]]s and [[Red Shell]]s, from the {{b|grass|item}} and throw them. There were two kinds of vegetables in ''Super Mario Bros. 2'', unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the ''Super Smash Bros.'' series.
Vegetables were some of the main weapons in ''[[Super Mario Bros. 2]]'', the others being various items and the enemies themselves. All four playable characters ([[Mario]], [[Luigi]], [[Toad]], and Peach) were able to pluck vegetables and other items, such as [[Bob-omb]]s and [[Red Shell]]s, from the {{b|grass|item}} and throw them. There were two kinds of vegetables in ''Super Mario Bros. 2'', unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the ''Super Smash Bros.'' series.


Vegetables (turnips only) and other pluckable items have returned in few other ''Mario'' games since, like ''{{s|mariowiki|Super Mario Advance 4: Super Mario Bros. 3}}'' and ''{{s|mariowiki|Captain Toad: Treasure Tracker}}''. In the latter game, those items were instead plucked from {{s|mariowiki|Pluck Patch}}es, which work the same way as the grass tufts did.
Vegetables (turnips only) and other pluckable items have returned in a few other ''Mario'' games since, like ''{{s|mariowiki|Super Mario Advance 4: Super Mario Bros. 3}}'' and ''{{s|mariowiki|Captain Toad: Treasure Tracker}}''. In the latter game, those items were instead plucked from {{s|mariowiki|Pluck Patch}}es, which work the same way as the grass tufts did.
{{clear}}
 
While [[Daisy]] did not appear in ''Super Mario Bros. 2'', she can be chosen to pluck turnips and other vegetables in several minigames from the ''Mario Party'' series, including {{s|mariowiki|Bumper Crop}} from ''{{s|mariowiki|Mario Party 7}}''.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
PeachVegetableCompleteOddsTableSSBM.png|A complete table of all possibilities when using Vegetable in ''Melee'', including items.
PeachVegetableCompleteOddsTableSSBB.png|A similar probability table for ''Brawl''.
PeachVegetableCompleteOddsTableSSB4.png|A similar probability table for ''Smash 4'' and ''Ultimate''.
Peach Turnip.png|Peach, pulling a normal vegetable from the ground in ''Brawl''.
Peach Turnip.png|Peach, pulling a normal vegetable from the ground in ''Brawl''.
PeachSSBBDS(veggies).png|The eight possible vegetables in ''Brawl'', with frequency ratios and comparative damages.
PeachSSBBDS(veggies).png|The eight possible vegetables in ''Brawl'', with frequency ratios and comparative damages.
PeachVegetableCompleteOddsTableSSBB.jpg|A complete table of all possibilities when using Vegetable in ''Brawl'', including items.
Peach Down Special Smash 3DS.JPG|Peach pulling a vegetable from out of the ground in {{for3ds}}.
Peach Down Special Smash 3DS.JPG|Peach pulling a vegetable from out of the ground in {{for3ds}}.
Vegetable SSB4.jpg|Peach, pulling a vegetable from the ground in ''for Wii U''.
Peach SSBU Skill Preview Down Special.png|Peach using Vegetable as shown by the Move List in ''Ultimate''.
Peach SSBU Skill Preview Down Special.png|Peach using Vegetable as shown by a Skill Preview in ''Ultimate''.
Daisy SSBU Skill Preview Down Special.png|Daisy using Vegetable as shown by the Move List in ''Ultimate''.
Daisy SSBU Skill Preview Down Special.png|Daisy using Vegetable as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|野菜ひっこ抜き|Yasai Hikkonuki}}
|en=Vegetable
|fr=Légume
|es=Verdura
|de=Gemüse
|it=Ortaggio
|nl=Groente
|ru={{rollover|Овощ|Ovoshch|?}}
|ko={{rollover|채소 뽑기|Chaeso Ppopgi|?}}
|zh={{rollover|拔菜菜|Bá Càicài|?}}
}}


==Trivia==
==Trivia==
*In ''Melee'', there is evidence that Vegetable was originally going to be Peach's [[neutral special]]. This is supported by the fact that the animation's internal name is "SpecialN" (rather than "SpecialLW") while [[Toad (move)|Toad]] is referred to as "SpecialLW". This suggests that Vegetable's and Toad's inputs were swapped at some point in development.
*In ''Melee'', Vegetables are one of the primary steps in activating the [[Black hole glitch]].
*In ''Melee'', Vegetables are one of the primary steps in activating the [[Black hole glitch]].
*In ''Melee'', even if Peach plucks an item during a match, she will still be awarded with the "Item-less" bonus and can additionally still be awarded with the item-related bonuses, such as "Beam Swordsman" and the [[Mr. Saturn]]-related bonuses.  
*In ''Melee'', even if Peach plucks an item during a match, she will not be immediately disqualified from the "Item-less" bonus and can additionally still be awarded with the item-related bonuses, such as "Beam Swordsman" and the [[Mr. Saturn]]-related bonuses.  
*In ''Brawl'', if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using {{b|Toad|move}}.
*In ''Brawl'', if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using {{b|Toad|move}}.
*Early versions of {{for3ds}} had a glitch where using this move at the start of an online [[For Glory]] match would result in a cheating violation for hacking in items. This glitch was fixed in version {{h2|List of updates (SSB4-3DS)|1.0.2}}.
*Early versions of {{for3ds}} had a glitch where using this move at the start of an online [[For Glory]] match would result in a cheating violation for hacking in items. This glitch was fixed in version {{h2|List of updates (SSB4-3DS)|1.0.2}}.
*Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment can't use them during that fight.
*Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment cannot use them during that fight.
*Vegetables plucked by a [[Master Shadow]] version of Peach will not be colored black.
*Vegetables plucked by a [[Master Shadow]] version of Peach will not be colored black.
*Despite not being present in ''Super Mario Bros. 2'', Daisy plucked vegetables, including turnips, in the ''Mario Party 7'' minigame Bumper Crop, alongside all other playable characters.
*Vegetable is the only special move that cannot be used in midair (excluding [[Terry]]'s [[Super Special Move]]s).
*This, along with [[Isabelle]]'s [[Lloid Trap]] and [[Villager]]'s [[Timber]] are the only special moves that cannot be used in midair.
**While the first part of [[Timber]] can't be used in midair, both the watering can and axe can be.
**Isabelle's [[Lloid Trap]] cannot be planted off the ground, but it can be activated using the same input while she is airborne.  
**[[Hand Slap]] and [[Pokémon Change]] used to share this trait, before gaining midair properties in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', respectively.
**[[Hand Slap]] and [[Pokémon Change]] used to share this trait, before gaining midair properties in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', respectively.
*Despite the move no longer being able to spawn Beam Swords as of ''Super Smash Bros. 4'', the parameter controlling the Beam Sword's spawn frequency remains in the parameters of the move in both ''Smash 4'' and ''Ultimate'', though it is set to 0 in both games.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit?gid=812267258#gid=812267258&range=E45|title=vl param (Ultimate) (peach/daisy)}}</ref>


==References==
==References==
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{{Multiple Special Moves|Peach|Daisy}}
{{Multiple Special Moves|Peach|Daisy}}
[[Category:Items]]
[[Category:Items]]
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]
[[Category:Items (SSBB)]]
[[Category:Items (SSBB)]]
[[Category:Trophies (SSBM)]]
[[Category:Thrown items]]
[[Category:Thrown items]]
[[Category:Mario universe]]
[[Category:Mario universe]]
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[[Category:Peach (SSBU)]]
[[Category:Peach (SSBU)]]
[[Category:Daisy (SSBU)]]
[[Category:Daisy (SSBU)]]
[[es:Verdura]]

Latest revision as of 18:11, July 2, 2024

This article is about Peach and Daisy's down special move. For other uses of the term, see Vegetable (disambiguation).
Vegetable
Peach Down B SSBU.gif
Daisy Down B SSBU.gif

Peach and Daisy pulling a vegetable from the ground in Ultimate.
Users Peach
Daisy
Universe Mario
Article on Super Mario Wiki Turnip

Vegetable (野菜ひっこ抜き, Uproot Vegetables) is Peach and Daisy's down special move.

Overview[edit]

When used on the ground, the user will pluck a large turnip. These turnips function as items and can be thrown at opponents, dealing more damage and knockback if thrown at close range and less damage and knockback if thrown at long range. There are eight different types of turnips which can be pulled, each with a different face. Some of the turnips are only different by aesthetics although some of them are stronger, dealing more damage and knockback. Each turnip has a different probability as to how likely they are to be pulled. As they are items, turnips can be thrown in multiple directions at multiple strengths, as the user can catch them again if they are still in the air after being thrown, although their opponents can also catch the turnips and use them to their own advantage. If a turnip hits an opponent, the user can pick up the turnip again, which aids in combos. The turnips can also only last for around 3.5 seconds in the air before they disappear, and regrabbing the turnips does not restart the timer. The user can also sometimes drop the turnips after they get hit. The move cannot be used in the air at all.

As turnips are items, they can even be used as an effective out of shield option, with players being able to throw directly out of shield. In Super Smash Bros. Melee and especially in Super Smash Bros. Brawl, players can also cancel their roll with a item throw (known as a glide toss) to move forward or backward and throw the turnip in any direction the player wants to. The player can also jump out of shield and press the grab button (or simply hold jump) without any direction to immediately Z-drop the vegetable. Depending on when the grab button is pressed, the turnip will either drop right in front of the player (if they hit the grab button immediately or just hold R) or right behind them (if they hesitate). The strength of this technique lies in the fact that the drop is instant and that the stun from the hit can potentially allow the player to follow up with multiple options (depending on the game), making it powerful to use from out of shield. While these techniques can be performed by any character with any light, throwable item, it is particularly powerful with the user, as she can pluck vegetables at almost any time.

Vegetable is overall a very useful tool for the user, as it gives her a powerful projectile which can be used in combos, and (depending on her item pull) can even lead into an early KO. Floating also allows the user to perform all of her aerial attacks even while holding an item, which can allow her to uniquely pressure foes in ways that other characters holding items simply cannot.

The most common type of turnips are smiley-face turnips. The user has a 35/58 chance of pulling these types of turnips, and their minimum damage is either 2% prior to Super Smash Bros. Ultimate or 5% in Ultimate (with them being able to deal up to around 7%-12% more, depending on the game and the type of item throw used). The user can also pull a bored turnip, a sleepy turnip, a shocked turnip, and a laughing turnip, which all function the same as the regular smiley turnip. The user has three more turnips which are all stronger. She has a winking turnip, which has a 4/58 chance of being pulled, and it deals more damage (6% minimum prior to Ultimate, 10% in Ultimate). She also also has a dot-eyed turnip, which has a 1/58 chance of being pulled, and it deal 12% minimum (16% in Ultimate). Her most powerful turnip, however, is the stitch-faced turnip, which also has a 1/58 chance of being pulled, but deals a very high amount of damage (the amount depends on the game, but its minimum damage is roughly 23%–30%), which makes them very powerful. This chart shows the probabilities and base damage of every turnip type. These are the probabilities within turnips pulled, and does not take into account the other items.

Image Type Base damage Probability
Vegetable Face Smile SSBM.png Smiley 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 35/58
Vegetable Face Bored SSBM.png Bored 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 6/58
Vegetable Face Sleep SSBM.png Sleepy 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 5/58
Vegetable Face Shock SSBM.png Shocked 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 3/58
Vegetable Face Laugh SSBM.png Laughing 2% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 5% Super Smash Bros. Ultimate 3/58
Vegetable Face Wink SSBM.png Wink 6% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 10% Super Smash Bros. Ultimate 4/58
Vegetable Face Dot SSBM.png Dot-eyes 12% Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4, 16% Super Smash Bros. Ultimate 1/58
Vegetable Face Stitch SSBM.png Stitch-face 30% Super Smash Bros. MeleeSuper Smash Bros. Brawl, 23% Super Smash Bros. 4, 24% Super Smash Bros. Ultimate 1/58

The user also has a very low chance of pulling certain other items from the ground, including Mr. Saturns, Bob-ombs, and (prior to Super Smash Bros. 4) Beam Swords. The chance of this occurring is very low (around 1% depending on the game) and each item has their own probability of being pulled, with Mr. Saturns being the most common, Bob-ombs being rarer and Beam Swords being the rarest (with it being impossible to pull Beam Swords as of SSB4).

A thrown Mr. Saturn deals incredible shield damage, especially in SSB4 and Ultimate, often breaking shields in one hit in said games. This can give the user a huge advantage if she manages to land a hit with one on a shielding opponent.

Should the user pull a Bob-omb using this move, it can be the strongest attack in her entire moveset if the opponent is caught in the explosion, being a very dangerous and highly volatile projectile item. A smash-thrown Bob-omb will deal extreme damage and knockback, KOing within low double digit numbers. As the user usually has difficulty landing her KO moves, the unpredictability of a Bob-omb pull can easily turn the tide of a match. However, the user will receive damage and knockback herself if she is too close to the Bob-omb explosion, although this is not the case in Ultimate, making Bob-ombs even safer and scarier.

In Super Smash Bros. Melee[edit]

Peach throwing a vegetable in Melee.

In Super Smash Bros. Melee, Peach takes half a second to pull a turnip. The turnips can deal up to 8% more than their base damage, with smash item throw up toss. The most common turnips can deal 2%-10%, while the stitch-face turnip can deal anywhere from 30%-38%. The turnips deal fairly high knockback, with the stitch-face turnips being especially deadly. The turnips also bounce off of opponents shields or when an opponent's attack collides with it, so Peach can regrab the turnips if they hit a shielding opponent or an attack. The combined chance of pulling out an item is 1/128: a 1/256 chance of a Mr. Saturn, a 1/384 chance of a Bob-omb, and a 1/768 chance of a Beam Sword.[1] Peach can even perform a technique known as "knitting" to pull more powerful/favorable turnips in a more efficient manner.[2]

Frozen turnip glitch[edit]

Main article: Frozen turnip glitch

Damaging a character holding a turnip on frame 1 of an attack that hides held items on frame 1 (such as Peach's Parasol) will result in the turnip (or any item) being frozen in place after being thrown, acting as a stationary hitbox. It can be recaught and moved around the stage by any character.

In Super Smash Bros. Brawl[edit]

Peach with the rare "stitch face" vegetable in Brawl.

In Super Smash Bros. Brawl, Vegetable has multiple changes, both positive and negative. One of the main nerfs they received are that they will now disappear upon hitting a shield or attack, rather than bouncing off the opponent, preventing Peach from being able to use them again in these situations. This does act as a double-edged sword though, as Peach's opponents are also no longer capable of catching the turnip in these situations. The turnips also deal a lot less knockback, which overall makes them less effective for edgeguarding and KOing. This is also a double-edged sword though, as it improves their followup potential as well. Vegetable is also hindered by the general nerfs to Peach's item toss frame data, with her items throws now being slower.

An interesting change is that if Peach grows/shrinks while she is holding a turnip (such as with a Super Mushroom or a Poison Mushroom, they will also change in size with her. Before, while the size of Peach's turnips did scale with her size, they would not change size if Peach grew/shrunk mid match while already holding a turnip.

However, Vegetable has seen a whole slew of positive changes which help make it even effective in some ways. Firstly, the turnips are now considered to be generated on frame 1, rather than Peach having to go through the entire pulling animation. This means that if Peach is interrupted while plucking a turnip from the ground, she will still pull it out rather than the turnip vanishing. Another positive is that if Peach runs off a platform while she is using Vegetable, it will now cancel the animation, making Peach instantly pull the item. In Melee when this happened, Peach would simply continue to pull the item while in the air. Peach also gaining two new advanced techniques which now allow her to pull items while moving, known as Turnip Free Pull and bone walking. While these techniques are very difficult to perform, they never the less further improve the utility and safety of Vegetable.

Another positive the move has is that the turnips can now deal more damage when thrown, with their maximum increased damage going from 8% to just under 12%. This makes the turnips even more damaging than they were before. Peach also has a noticeably longer forward glide toss which greatly improves her item game with turnips. She can now approach and retract with turnips and other items much more effectively, which can help with Peach's combo game, out of shield game and it overall makes Peach an even larger threat when she is in possession of a turnip. While this is a universal change, Peach is also now capable of catching her turnips and other items in the air with her aerials and air dodge, making it even easier and safer for her to regrab her mid-air turnips. The turnips are also lighter, allowing Peach to throw them even higher than before. Turnips are also even more effective out of shield due to Peach's faster forward item toss, combined with the universal decrease of shieldstun.

Peach also has an increased chance for pulling out items, with the chance now being 1/80. The probabilities for each individual item are 1/160 for Mr. Saturns, 1/240 for Bob-ombs and 1/480 for Beam Swords. While these chances are still very low, it still give Peach a higher chance to completely turn the game in her favor, even if that chance is only the slightest bit higher.

Overall, while it has reduced utility in some areas, Vegetable still remains an incredibly powerful tool in Peach's kit due to the sheer versatility the move has. There are an even greater amount of ways in which the move can be used, and it is overall an even more effective projectile.

Turnip Free Pull[edit]

Turnip Free Pull is an advanced technique was discovered by Excel_Zero. To perform the technique, Peach must turn around, pluck a turnip, then tilt the control stick in a horizontal direction all in quick succession. If done correctly, Peach will slide a considerable distance in the desired direction.[3][4] The timing is very strict, though this can be partially alleviated by B-sticking, and setting the Z button on the GameCube controller to special moves can make the motions more comfortable. This technique has numerous applications, including retreating and approaching with the ability to throw the turnip at any point. Combining this with Glide toss and float makes Peach incredibly fast and threatening with exceptional rushdown capabilites, notably making her one of the few favorable matchups against Meta Knight.

Bone-Walking[edit]

Bone-Walking (also known as Turnip Dash Pull) is variant of the Turnip Free Pull discovered by Bone. To start the technique, Peach must be Fox-trotting. As quickly as possible after starting a fox-trot (IASA frame 22), pluck a turnip and then roll the stick a quarter-circle forward (↓ ↘ → ), like a Hadoken. Again, B-Sticking can be used to alleviated the tight timing. The length of the slide gradually decreasing the longer the player takes to complete the action. Bone-Walking has similar applications to Turnip Free Pull, accept Peach can now travel up to one-third the length of Final Destination.[5][6]

In Super Smash Bros. 4[edit]

Peach plucking a vegetable in Super Smash Bros. for Wii U.

In Super Smash Bros. 4, the move's sound effect was changed to the item pull sound effect heard in the international version of Super Mario Bros. 2. The item pull sound effect is still heard if Peach pulls an item though. Besides its sound effect change, the move has been toned down in numerous ways. First of all, it takes Peach considerably longer to pull turnips (13 frames more), making it more punishable. Peach also lost her turnip edge cancel technique (in update 1.0.4) as well as her turnip free pull and bone walking techniques, making it more committal to pull turnips. The move is also hindered by Peach's weaker item toss and her now-negligible glide toss, hindering Peach's item game. The turnips themselves are also heavier, like in Melee, preventing them from being thrown as high, and the stitch face turnips deal 7% less damage, making them considerably weaker. The probability of pulling items has also slightly decreased to 1/100, with Peach having a 1/166 chance of pulling a Mr. Saturn, a 1/250 chance of pulling a Bob-omb and a 0% chance of pulling Beam Swords, making the latter impossible to pull now. Interestingly, the code for Peach to spawn Beam Swords is still fully present. The only reason why Peach can no longer pull Beam Swords is because the chance to pull a Beam Sword is now set to 0 (rather than 3). The chances of pulling Mr. Saturns and Bob-ombs are accurately stated within the game's tips section. In Home-Run Contest, Peach now exclusively pulls out "dot-shaped eyes" Vegetables.

Vegetable was more effective in the initial release of the game, as Peach not only retained her instant turnip pull technique by running off an edge, but she could also use her item toss with down special to cancel certain actions. Peach could throw turnips with down special to remove landing lag from her normal landing, aerials, air dodge and even her hitstun landing animation. This allowed her to land more safely and it notably benefitted her aerials, allowing her to combo out of her aerials in situations it normally would not be possible, as giving them better shield pressuring potential. Not only could Peach cancel her landing lag in multiple situations but she could also cancel tumble hitstun with a down special item toss. This was naturally quite powerful is it allowed her to avoid combos which would otherwise be guaranteed and it even improved her endurance as she could throw a turnip and then utilise momentum canceling to survive for longer. All of these techniques were removed in update 1.0.4 however and were never possible in any Wii U version.

Overall, these changes make Vegetable more punishable and less versatile, although it still remains an effective tool, with the turnips still being useful for edgeguarding and combos.

In Super Smash Bros. Ultimate[edit]

Peach pulling out a vegetable in Ultimate.

In Super Smash Bros. Ultimate, turnips now bounce once they have hit the ground (though this is only aesthetic). In addition to this, the move has seen multiple improvements, increasing its potency. Peach now pulls turnips out of the ground slightly faster (though it is still noticeably slower than in Melee and Brawl). All of the turnips are also more powerful, dealing more base damage and knockback, although the maximum damage increase from a turnip throw has been reduced to 7.4%, meaning that (without the 1v1 damage multiplier), Peach's turnips will often deal less damage when thrown. The move also benefits from Peach's grounded item tosses having less ending lag, her improved mobility, faster down tilt (itself benefited by the inability to tech grounded meteor smashes) and her lower aerial landing lag, which can allow Peach to perform some devastating combos, and potentially even zero-to-death combos.

The item probabilities are still the same as in the previous game, with Bob-ombs in particular being more effective since Peach can no longer get hit by her own Bob-omb explosion.

Additionally, with Daisy being added as Peach's Echo Fighter, she also retains Vegetable as her down special, which functions identically to Peach's. This was not originally the case, however; in earlier versions of the game, Daisy's turnips had the same knockback values that Peach's had in the previous two games. This made Daisy's turnips weaker for edgeguarding and significantly lowered the KO potential of more powerful turnips, but it meant that they did have better combo potential at higher percentages. This was the only notable non-aesthetic difference between Daisy and Peach. It was removed in update 3.0.0, where the knockback values on Daisy's turnips were changed to match Peach's, suggesting that the previous difference may have been an oversight.

Vegetable was more effective in earlier versions of the game, as Peach could pluck turnips faster and the turnips were more effective against shields. After update 3.0.0, turnips deal less shield damage much like many other projectiles. In update 3.1.0, the move was also made a few frames slower, decreasing the safety of pulling turnips.

Overall, Vegetable is even more effective than it was in the previous game, as it is slightly safer to pull turnips and the turnips themselves can lead into even more powerful combos due to Peach's various buffs, along with the game's universal changes.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Vegetable 2. Light Veggie 3. Heavy Veggie
Vegetable
Light Veggie
Heavy Veggie
"Pluck a veggie if on the ground. The veggie's power depends on its mood." "Pluck a slow-flying veggie from the ground. Can only be used so many times in a row." "Pluck a heavy veggie that doesn't go far but can launch opponents."
  1. Vegetable: Default.
  2. Light Veggie: Pulls out a slow-flying vegetable, but can only be used twice in a row. The vegetables fly back towards Peach when they hit an enemy, allowing her to catch them and throw them again.
  3. Heavy Veggie: Takes longer to pull out the vegetable and has shorter range; however, the vegetable deals much more damage and can launch opponents. Notably, a forward smash thrown "stitchface" at close range can break a full shield in one hit.

Bob-omb and Mr. Saturn are unaffected by the custom move variants.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet Peach (SSBM) Pluck vegetables from the stage and hurl them at enemies.
Super Smash Bros. Brawl instruction booklet Peach (SSBB) Pluck a veggie and carry it until you're ready to throw it.
Super Smash Bros. for Nintendo 3DS case foldout Peach (SSB4) Pick throwable veggies or items from the ground.
Super Smash Bros. Ultimate Move List Peach (SSBU) Plucks a veggie while on the ground. The veggie's power depends on its mood.
Daisy (SSBU) Plucks a veggie while on the ground. The veggie's power depends on its mood.

Trophy[edit]

Vegetable's trophy in Melee
Vegetable
These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces: in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do.
 (10/88)

Origin[edit]

Artwork of Peach pulling a vegetable out of the ground in Super Mario Bros. 2.
Sprites of vegetables from the Super Mario All-Stars version of Super Mario Bros. 2.

Vegetables were some of the main weapons in Super Mario Bros. 2, the others being various items and the enemies themselves. All four playable characters (Mario, Luigi, Toad, and Peach) were able to pluck vegetables and other items, such as Bob-ombs and Red Shells, from the grass and throw them. There were two kinds of vegetables in Super Mario Bros. 2, unripe (smaller) and ripe (larger), and they came in a variety of veggies and faces, like turnips, peppers, and onions; however, only ripe turnips (with various faces) appear in the Super Smash Bros. series.

Vegetables (turnips only) and other pluckable items have returned in a few other Mario games since, like Super Mario Advance 4: Super Mario Bros. 3 and Captain Toad: Treasure Tracker. In the latter game, those items were instead plucked from Pluck Patches, which work the same way as the grass tufts did.

While Daisy did not appear in Super Mario Bros. 2, she can be chosen to pluck turnips and other vegetables in several minigames from the Mario Party series, including Bumper Crop from Mario Party 7.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 野菜ひっこ抜き
UK English Vegetable
France French Légume
Germany German Gemüse
Spain Spanish Verdura
Italy Italian Ortaggio
China Chinese 拔菜菜
South Korea Korean 채소 뽑기
Netherlands Dutch Groente
Russia Russian Овощ

Trivia[edit]

  • In Melee, there is evidence that Vegetable was originally going to be Peach's neutral special. This is supported by the fact that the animation's internal name is "SpecialN" (rather than "SpecialLW") while Toad is referred to as "SpecialLW". This suggests that Vegetable's and Toad's inputs were swapped at some point in development.
  • In Melee, Vegetables are one of the primary steps in activating the Black hole glitch.
  • In Melee, even if Peach plucks an item during a match, she will not be immediately disqualified from the "Item-less" bonus and can additionally still be awarded with the item-related bonuses, such as "Beam Swordsman" and the Mr. Saturn-related bonuses.
  • In Brawl, if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using Toad.
  • Early versions of Super Smash Bros. for Nintendo 3DS had a glitch where using this move at the start of an online For Glory match would result in a cheating violation for hacking in items. This glitch was fixed in version 1.0.2.
  • Peach can still pluck items even during the Master (and/or Crazy) Hand fight. However, other characters with item-granting custom equipment cannot use them during that fight.
  • Vegetables plucked by a Master Shadow version of Peach will not be colored black.
  • Vegetable is the only special move that cannot be used in midair (excluding Terry's Super Special Moves).
    • While the first part of Timber can't be used in midair, both the watering can and axe can be.
    • Isabelle's Lloid Trap cannot be planted off the ground, but it can be activated using the same input while she is airborne.
    • Hand Slap and Pokémon Change used to share this trait, before gaining midair properties in Super Smash Bros. 4 and Super Smash Bros. Ultimate, respectively.
  • Despite the move no longer being able to spawn Beam Swords as of Super Smash Bros. 4, the parameter controlling the Beam Sword's spawn frequency remains in the parameters of the move in both Smash 4 and Ultimate, though it is set to 0 in both games.[7]

References[edit]