Luigi (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Tag: Mobile edit |
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==Overview== | ==Overview== | ||
Luigi throws a quick jab with his arm farthest from the camera. It is Luigi's fastest grounded option at frame 2, and one of the fastest neutral attacks in the game, only surpassed by {{ | Luigi throws a quick jab with his arm farthest from the camera. It is Luigi's fastest grounded option at frame 2, and one of the fastest neutral attacks in the game, only being surpassed by {{SSBU|Little Mac}} and {{SSBU|Zero Suit Samus}}. It can make for a somewhat safe poke in neutral. It is possible to hold the attack button down to repeatedly perform the move, making it a safe way to deal with spotdodges, techs in place, or stuff out short-ranged grounded approach options. It is also used to jablock opponents, however the small hitboxes can cause the move to whiff on skinnier characters, provided they don't bounce from the missed tech animation. It leads into the second hit very reliably. | ||
==Update History== | ==Update History== |
Latest revision as of 10:24, April 22, 2024
Overview[edit]
Luigi throws a quick jab with his arm farthest from the camera. It is Luigi's fastest grounded option at frame 2, and one of the fastest neutral attacks in the game, only being surpassed by Little Mac and Zero Suit Samus. It can make for a somewhat safe poke in neutral. It is possible to hold the attack button down to repeatedly perform the move, making it a safe way to deal with spotdodges, techs in place, or stuff out short-ranged grounded approach options. It is also used to jablock opponents, however the small hitboxes can cause the move to whiff on skinnier characters, provided they don't bounce from the missed tech animation. It leads into the second hit very reliably.
Update History[edit]
- Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.
Hitboxes[edit]
Timing[edit]
Hitboxes | 2-3 |
---|---|
Continuability window | 5-20 |
Consecutive jab frame | 7 |
Interruptible | 19 |
Animation length | 23 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|