Super Smash Bros. Ultimate

Luigi (SSBU)/Neutral attack/Hit 3

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Hitbox visualization showing Luigi's third jab.

Overview[edit]

Luigi bumps the opponent with his behind. The slowest overall of all his jabs, meaning that it is also relatively unsafe on shield. With jab 2, it can be used against an unshielding opponent if they do not expect the third hit, which works well with the safety of jab 2. It can lead to niche jablock or tech chase situations at low percents, although the endlag makes them hard to perform. It is also incapable of killing at any realistic percent, making it a move exclusively for getting opponents off of Luigi. Otherwise, it provides decent range, with Luigi moving forwards a decent amount and even having minor disjoint, which helps jab 2 connect into it more easily.

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack's third hit's hitbox was moved forward (Z offset : 8.2 -> 9.2).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0 Sakurai angle Forward 60 80 0 HitboxTableIcon(False).png 5.0 top 0.0 8.5 9.2 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Butt (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 Sakurai angle Forward 60 80 0 HitboxTableIcon(False).png 3.5 top 0.0 7.0 4.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Butt (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 6-7
Interruptible 31
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible