Sonic (SSBU)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit |
Tag: Mobile edit |
||
Line 15: | Line 15: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, good | The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting [[tech-chase]], or KOing opponents near the ledge. | ||
==Update History== | ==Update History== |
Latest revision as of 03:45, February 2, 2024
Sonic forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview[edit]
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, good knockback and can be angled. Altogether, these traits make it useful for spacing, starting tech-chase, or KOing opponents near the ledge.
Update History[edit]
- Forward tilt connects more reliably.
Hitboxes[edit]
Timing[edit]
Jostling is disabled during frames 1-25.
Hit 1 | 6 |
---|---|
Hit 2 | 8-11 |
Interruptible | 36 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|