Sonic (SSBU)/Forward tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing | The Horse Kick from ''Sonic the Fighters''. It hits twice, has minimal start-up lag, good power and can be angled. Altogether, these traits make it useful for spacing, starting [[tech-chase]], or KOing opponents near the ledge. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 04:45, February 2, 2024
Sonic forward tilt hitbox visualizations | ||||
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Overview
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, good power and can be angled. Altogether, these traits make it useful for spacing, starting tech-chase, or KOing opponents near the ledge.
Update History
Forward tilt connects more reliably.
Hitboxes
Timing
Jostling is disabled during frames 1-25.
Hit 1 | 6 |
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Hit 2 | 8-11 |
Interruptible | 36 |
Animation length | 47 |
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![]() Lag time |
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![]() Interruptible |
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