Kirby (SSBU)/Down tilt: Difference between revisions
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A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 30% chance of tripping opponents if hit with the foot and a 35% trip chance if hit at the tip of the foot, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, forward smash, and even Inhale. If the opponent does not cause to trip, it has some combo potential at high percents. As a results of Kirby also crouching from the move, he can low profile moves such as {{SSBU|Wii Fit Trainer}}’s Sun Salutation (all charges). | A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 30% chance of tripping opponents if hit with the foot and a 35% trip chance if hit at the tip of the foot, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, forward smash, and even Inhale. If the opponent does not cause to trip, it has some combo potential at high percents. As a results of Kirby also crouching from the move, he can low profile moves such as {{SSBU|Wii Fit Trainer}}’s Sun Salutation (all charges). | ||
In addition to being Kirby’s most effective neutral tool, it can also two-frame opponents at ledge. While it is safer than down smash, the latter is preferred due to its higher knockback and much better angling. | In addition to arguably being Kirby’s most effective neutral tool, it can also two-frame opponents at ledge. While it is safer than down smash, the latter is preferred due to its higher knockback and much better angling. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 16:45, August 23, 2022
Overview
A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 30% chance of tripping opponents if hit with the foot and a 35% trip chance if hit at the tip of the foot, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, forward smash, and even Inhale. If the opponent does not cause to trip, it has some combo potential at high percents. As a results of Kirby also crouching from the move, he can low profile moves such as Wii Fit Trainer’s Sun Salutation (all charges).
In addition to arguably being Kirby’s most effective neutral tool, it can also two-frame opponents at ledge. While it is safer than down smash, the latter is preferred due to its higher knockback and much better angling.
Hitboxes
Timing
Hitboxes | 4-6 |
---|---|
Interruptible | 21 |
Animation length | 29 |
Lag time |
Hitbox |
Interruptible |
|