Super Smash Bros. Ultimate

Steve (SSBU)/Down smash: Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|Down smash has increased range towards Steve, removing a blind spot in the move.}}
*{{buff|Down smash has increased range towards Steve, removing a blind spot in the move.}}
==Hitboxes==
==Hitboxes==
Both sides of the move use those hitboxes.
Both lava splashes use the same hitboxes. Steve does not turn around during the move, but the second lava splash is considered to be facing the opposite way for the purpose of its angle type.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hits 1-2|42}}
{{HitboxTableTitle|Hits 1-2|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=2
|damage={{ChargedSmashDmgSSBU|0.6}}
|damage={{ChargedSmashDmgSSBU|0.6}}
|angle=366
|angle=366
Line 18: Line 19:
|ks=100
|ks=100
|fkv=55
|fkv=55
|setweight=t
|r=4.5
|r=4.5
|bn=top
|bn=top
Line 27: Line 29:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=S
|slvl=S
|a=f
|a=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=2
|damage={{ChargedSmashDmgSSBU|0.6}}
|damage={{ChargedSmashDmgSSBU|0.6}}
|angle=366
|angle=366
Line 40: Line 44:
|ks=100
|ks=100
|fkv=55
|fkv=55
|setweight=t
|r=3.5
|r=3.5
|bn=top
|bn=top
Line 49: Line 54:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=S
|slvl=S
|g=f
|g=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|2
{{HitboxTableTitle|Hit 3|42}}
{{HitboxTableTitle|Hit 3|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 61: Line 67:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 73: Line 80:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|a=f
|a=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 84: Line 92:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 96: Line 105:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|a=f
|a=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 107: Line 117:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 119: Line 130:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|g=f
|g=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 130: Line 142:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 142: Line 155:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|g=f
|g=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{HitboxTableRowNote|Hits 1-2 use weight-independent knockback.|25}}
|}
|}


Line 157: Line 170:
|-
|-
!Front hits 1-2
!Front hits 1-2
|8-11
|8-11 (rehit rate: 2)
|-
|-
!Front hit 3
!Front hit 3
Line 163: Line 176:
|-
|-
!Back hits 1-2
!Back hits 1-2
|26-29
|26-29 (rehit rate: 2)
|-
|-
!Back hit 3
!Back hit 3
Line 180: Line 193:
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}}
==Lava parameters==
{|class="wikitable"
!X/Y offsets
|[9, -0.01] (front)<br>[-9, -0.01] (back)
|-
!Size multiplier
|0.8
|-
!Gravity
|0.05
|-
!Falling speed
|1
|}


{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 08:35, August 16, 2022

Hitbox visualization showing Steve's down smash.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 11.0.0

  • Buff Down smash has increased range towards Steve, removing a blind spot in the move.

Hitboxes[edit]

Both lava splashes use the same hitboxes. Steve does not turn around during the move, but the second lava splash is considered to be facing the opposite way for the purpose of its angle type.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-2
0 0 2 0.6% 0 Autolink angle (366) Standard 0 100 55 HitboxTableIcon(True).png 4.5 top 0.0 2.5 0.0 0.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 2 0.6% 0 Autolink angle (366) Standard 0 100 55 HitboxTableIcon(True).png 3.5 top 0.0 2.5 0.0 0.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 3
0 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 3.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 2.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 2.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 1.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 2-3
Front hits 1-2 8-11 (rehit rate: 2)
Front hit 3 12-17
Back hits 1-2 26-29 (rehit rate: 2)
Back hit 3 30-35
Interruptible 52
Animation length 61
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Lava parameters[edit]

X/Y offsets [9, -0.01] (front)
[-9, -0.01] (back)
Size multiplier 0.8
Gravity 0.05
Falling speed 1