Super Smash Bros. Ultimate

Steve (SSBU)/Down smash: Difference between revisions

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m (Added rehit rate)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|Down smash has increased range towards Steve, removing a blind spot in the move.}}
==Hitboxes==
==Hitboxes==
Both sides of the move use those hitboxes.
Both lava splashes use the same hitboxes. Steve does not turn around during the move, but the second lava splash is considered to be facing the opposite way for the purpose of its angle type.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hits 1-2|42}}
{{HitboxTableTitle|Hits 1-2|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=2
|damage={{ChargedSmashDmgSSBU|0.6}}
|damage={{ChargedSmashDmgSSBU|0.6}}
|angle=366
|angle=366
Line 15: Line 19:
|ks=100
|ks=100
|fkv=55
|fkv=55
|setweight=t
|r=4.5
|r=4.5
|bn=top
|bn=top
Line 24: Line 29:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=S
|slvl=S
|a=f
|a=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|rehit=2
|damage={{ChargedSmashDmgSSBU|0.6}}
|damage={{ChargedSmashDmgSSBU|0.6}}
|angle=366
|angle=366
Line 37: Line 44:
|ks=100
|ks=100
|fkv=55
|fkv=55
|setweight=t
|r=3.5
|r=3.5
|bn=top
|bn=top
Line 46: Line 54:
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=S
|slvl=S
|g=f
|g=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|2
{{HitboxTableTitle|Hit 3|42}}
{{HitboxTableTitle|Hit 3|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 58: Line 67:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 65: Line 75:
|xpos=0.0
|xpos=0.0
|ypos=3.0
|ypos=3.0
|zpos=4.0 to -4.0
|zpos=4.0 to -4.5
|trip=-100
|trip=-100
|ff=1.0
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|a=f
|a=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 81: Line 92:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 88: Line 100:
|xpos=0.0
|xpos=0.0
|ypos=1.5
|ypos=1.5
|zpos=9.5 to -5.0
|zpos=9.5 to -5.5
|trip=-100
|trip=-100
|ff=1.0
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|a=f
|a=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 104: Line 117:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 111: Line 125:
|xpos=0.0
|xpos=0.0
|ypos=3.0
|ypos=3.0
|zpos=4.0 to -4.0
|zpos=4.0 to -4.5
|trip=-100
|trip=-100
|ff=1.0
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|g=f
|g=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 127: Line 142:
|damage={{ChargedSmashDmgSSBU|14.0}}
|damage={{ChargedSmashDmgSSBU|14.0}}
|angle=27
|angle=27
|af=3
|bk=59
|bk=59
|ks=62
|ks=62
Line 134: Line 150:
|xpos=0.0
|xpos=0.0
|ypos=1.5
|ypos=1.5
|zpos=9.5 to -5.0
|zpos=9.5 to -5.5
|trip=-100
|trip=-100
|ff=1.0
|ff=1.0
|type=Weapon
|type=Weapon
|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Fire
|slvl=M
|slvl=M
|g=f
|g=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|0
{{HitboxTableRowNote|Hits 1-2 use weight-independent knockback.|25}}
|}
|}


Line 154: Line 170:
|-
|-
!Front hits 1-2
!Front hits 1-2
|8-11
|8-11 (rehit rate: 2)
|-
|-
!Front hit 3
!Front hit 3
Line 160: Line 176:
|-
|-
!Back hits 1-2
!Back hits 1-2
|26-29
|26-29 (rehit rate: 2)
|-
|-
!Back hit 3
!Back hit 3
Line 177: Line 193:
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|hitboxchange=y|prop=y}}
==Lava parameters==
{|class="wikitable"
!X/Y offsets
|[9, -0.01] (front)<br>[-9, -0.01] (back)
|-
!Size multiplier
|0.8
|-
!Gravity
|0.05
|-
!Falling speed
|1
|}


{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

Latest revision as of 08:35, August 16, 2022

Hitbox visualization showing Steve's down smash.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 11.0.0

  • Buff Down smash has increased range towards Steve, removing a blind spot in the move.

Hitboxes[edit]

Both lava splashes use the same hitboxes. Steve does not turn around during the move, but the second lava splash is considered to be facing the opposite way for the purpose of its angle type.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-2
0 0 2 0.6% 0 Autolink angle (366) Standard 0 100 55 HitboxTableIcon(True).png 4.5 top 0.0 2.5 0.0 0.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 2 0.6% 0 Autolink angle (366) Standard 0 100 55 HitboxTableIcon(True).png 3.5 top 0.0 2.5 0.0 0.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 3
0 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 3.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 2.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 2.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 1 0 14.0% 0 AngleIcon27.png Forward 59 62 0 HitboxTableIcon(False).png 1.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 2-3
Front hits 1-2 8-11 (rehit rate: 2)
Front hit 3 12-17
Back hits 1-2 26-29 (rehit rate: 2)
Back hit 3 30-35
Interruptible 52
Animation length 61
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Lava parameters[edit]

X/Y offsets [9, -0.01] (front)
[-9, -0.01] (back)
Size multiplier 0.8
Gravity 0.05
Falling speed 1