Super Smash Bros. Ultimate

Steve (SSBU)/Neutral aerial: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} thumb|300px|Hitbox visualization showing Steve's neutral aerial with no sword. File:SteveNAirWoodStoneIronDiamond.gif|thu...")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SteveNAirPunch.gif|thumb|300px|Hitbox visualization showing Steve's neutral aerial with no sword.]]
 
[[File:SteveNAirWoodStoneIronDiamond.gif|thumb|300px|Hitbox visualization showing Steve's neutral aerial with a sword other than gold.]]
==Hitbox visualizations==
[[File:SteveNAirGold.gif|thumb|300px|Hitbox visualization showing Steve's neutral aerial with a gold sword.]]
{| class="wikitable"
!No sword!!Non-Gold sword!!Gold sword
|-
|[[File:SteveNAirPunch.gif|200px]]||[[File:SteveNAirWoodStoneIronDiamond.gif|280px]]||[[File:SteveNAirGold.gif|280px]]
|}
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
 
==Hitboxes==
==Hitboxes==
===Broken Sword===
Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.
===No sword===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.72%
|damage=2.72%
|angle=60
|angle=60
|af=3
|bk=72
|bk=72
|ks=50
|ks=50
Line 23: Line 30:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
Line 30: Line 38:
}}
}}
|'''-10''' frames
|'''-10''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=2.72%
|damage=2.72%
|angle=60
|angle=60
|af=3
|bk=72
|bk=72
|ks=50
|ks=50
Line 43: Line 52:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
Line 50: Line 60:
}}
}}
|'''-10''' frames
|'''-10''' frames
|0.25x
|0.25×
|}
|}


===Wood/Stone Sword===
===Wood/Stone sword===
Base damage is increased to 3.74% for a Stone sword.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 70: Line 81:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 76: Line 88:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 90: Line 103:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 96: Line 110:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 110: Line 125:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 116: Line 132:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 130: Line 147:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 136: Line 154:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 150: Line 169:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 156: Line 176:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=5
|id=5
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 170: Line 191:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 176: Line 198:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=6
|id=6
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 190: Line 213:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 196: Line 220:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=7
|id=7
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 210: Line 235:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 216: Line 242:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
|}
|}
===Iron/Gold/Diamond===
 
===Iron/Gold/Diamond sword===
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 236: Line 264:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 242: Line 271:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 256: Line 286:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 262: Line 293:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 276: Line 308:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 282: Line 315:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 296: Line 330:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 302: Line 337:
|g=f
|g=f
}}
}}
|'''-5''' frames
|'''-7''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 316: Line 352:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 322: Line 359:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=5
|id=5
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 336: Line 374:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 342: Line 381:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=6
|id=6
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 356: Line 396:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 362: Line 403:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=7
|id=7
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 376: Line 418:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 382: Line 425:
|a=f
|a=f
}}
}}
|'''-3''' frames
|'''-5''' frames
|0.25x
|0.25×
|}
|}


==Timing==
==Timing==
The move can be automatically repeated by holding the attack button, and Steve can jump during it. Unlike other aerials, this move lacks traditional landing lag or autocancels; upon landing, Steve instead transitions into his {{mvsub|Steve|SSBU|neutral attack}} or {{mvsub|Steve|SSBU|forward tilt}}, which continue from the latest frame with their own properties, much like air-to-ground transitions for [[special move]]s.
{|class="wikitable"
{|class="wikitable"
!Hitboxes (Not Gold, Gold)
!Hitboxes (Not Gold, Gold)
Line 394: Line 439:
|17, 15
|17, 15
|-
|-
!Animation length (Not Gold, Gold
!Animation length (Not Gold, Gold)
|17, 15
|17, 15
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Not Gold''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=1}}
!Not Gold {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
|'''Gold''' {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=2}}
!Gold {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*Steve has a landing lag value of 6 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Neutral aerials (SSBU)]]
[[Category:Neutral aerials (SSBU)]]

Latest revision as of 23:18, August 15, 2022

Hitbox visualizations[edit]

No sword Non-Gold sword Gold sword
SteveNAirPunch.gif SteveNAirWoodStoneIronDiamond.gif SteveNAirGold.gif

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.

No sword[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 2.72% 0 AngleIcon60.png Forward 72 50 0 HitboxTableIcon(False).png 2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -10 frames 0.25×
4 0 0 2.72% 0 AngleIcon60.png Forward 72 50 0 HitboxTableIcon(False).png 2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -10 frames 0.25×

Wood/Stone sword[edit]

Base damage is increased to 3.74% for a Stone sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
1 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
2 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
3 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
4 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×
5 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×
6 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×
7 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×

Iron/Gold/Diamond sword[edit]

Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
1 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
2 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
3 0 0 3.4% 0 AngleIcon45.png Forward 27 134 0 HitboxTableIcon(False).png 2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -7 frames 0.25×
4 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×
5 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×
6 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×
7 0 0 3.4% 0 AngleIcon57.png Forward 20 134 0 HitboxTableIcon(False).png 2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png -5 frames 0.25×

Timing[edit]

The move can be automatically repeated by holding the attack button, and Steve can jump during it. Unlike other aerials, this move lacks traditional landing lag or autocancels; upon landing, Steve instead transitions into his neutral attack or forward tilt, which continue from the latest frame with their own properties, much like air-to-ground transitions for special moves.

Hitboxes (Not Gold, Gold) 4-6, 3-5
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold) 17, 15
Not Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Gold  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • Steve has a landing lag value of 6 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.