From SmashWiki, the Super Smash Bros. wiki
|
|
Line 11: |
Line 11: |
| {{competitive expertise}} | | {{competitive expertise}} |
| ==Hitboxes== | | ==Hitboxes== |
| Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold sword, 85 for a Stone sword, and 95 for an Iron or Diamond sword. | | Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe. |
| ===No axe=== | | ===No axe=== |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
Revision as of 13:53, August 15, 2022
Hitbox visualizations
No sword |
Non-Gold sword |
Gold sword
|
|
|
|
Overview
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitboxes
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.
No axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
5.2% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
5.2% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Wood axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.2× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.2× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.2× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Stone axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
7.15% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.15% |
0 |
|
Forward |
42 |
78 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
7.15% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.15% |
0 |
|
Forward |
38 |
74 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Iron axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
7.8% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.8% |
0 |
|
Forward |
42 |
78 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
7.8% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.8% |
0 |
|
Forward |
38 |
74 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Gold axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
42 |
78 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.5% |
0 |
|
Forward |
38 |
74 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Diamond axe
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
8.775% |
0 |
|
Forward |
42 |
78 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
8.775% |
0 |
|
Forward |
42 |
78 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
8.775% |
0 |
|
Forward |
38 |
74 |
0 |
|
4.4 |
armr |
0.6 |
0.4 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
8.775% |
0 |
|
Forward |
38 |
74 |
0 |
|
5.4 |
haver |
0.0 |
4.2 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Timing
Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.
Early hit (Not Gold, Gold)
|
6, 4
|
Late hit (Not Gold, Gold)
|
7-9, 5-7
|
Interruptible (Not Gold, Gold)
|
17, 13
|
Animation length (Not Gold, Gold)
|
17, 13
|
|
|
Steve's moveset
|
|