Super Smash Bros. Ultimate

Olimar (SSBU)/Down throw: Difference between revisions

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==Overview==
==Overview==
==Throw Data==
==Throw Data==
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The [[Knockback#Formula|knockback formula]] takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Red Pikmin|24}}
{{HitboxTableTitle|Red Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=90
|angle=90
|af=3
|bk=50
|bk=50
|ks=200
|ks=200
Line 27: Line 29:
|type=Pikmin
|type=Pikmin
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=None
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Yellow Pikmin|24}}
{{HitboxTableTitle|Yellow Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=90
|angle=90
|af=3
|bk=50
|bk=50
|ks=200
|ks=200
Line 48: Line 51:
|type=Pikmin
|type=Pikmin
|effect=Electric
|effect=Electric
|sfx=Electric
|sfx=None
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Blue Pikmin|24}}
{{HitboxTableTitle|Blue Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=90
|angle=90
|af=3
|bk=50
|bk=50
|ks=200
|ks=200
Line 69: Line 73:
|type=Pikmin
|type=Pikmin
|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=None
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|White Pikmin|24}}
{{HitboxTableTitle|White Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.8%
|damage=0.8%
|angle=90
|angle=90
|af=3
|bk=50
|bk=50
|ks=200
|ks=200
Line 90: Line 95:
|type=Pikmin
|type=Pikmin
|effect=Darkness
|effect=Darkness
|sfx=Punch
|sfx=None
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Purple Pikmin|24}}
{{HitboxTableTitle|Purple Pikmin|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.6%
|damage=1.6%
|angle=90
|angle=90
|af=3
|bk=50
|bk=50
|ks=200
|ks=200
Line 111: Line 117:
|type=Pikmin
|type=Pikmin
|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=None
|slvl=S
|slvl=S
|clang=f
|clang=f
Line 158: Line 164:
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=L
}}
}}
{{HitboxTableTitle|White Pikmin|42}}
{{HitboxTableTitle|White Pikmin|42}}
Line 196: Line 202:
|-
|-
!Hitbox
!Hitbox
|23-29
|23-30
|-
|-
!Throw Release
!Throw Release
|30
|31
|-
|-
!Interruptible
!Interruptible
Line 208: Line 214:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=7|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=8|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=19}}
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=19}}

Latest revision as of 15:25, August 8, 2022

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Olimar down throw hurtbox visualization
OlimarDThrowSSBU.gif

Overview[edit]

Throw Data[edit]

The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 1.0% 0 AngleIcon90.png Forward 50 200 0 HitboxTableIcon(False).png 7.0 top 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Yellow Pikmin
0 0 0 1.0% 0 AngleIcon90.png Forward 50 200 0 HitboxTableIcon(False).png 9.45 top 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Blue Pikmin
0 0 0 1.0% 0 AngleIcon90.png Forward 50 200 0 HitboxTableIcon(False).png 7.0 top 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
White Pikmin
0 0 0 0.8% 0 AngleIcon90.png Forward 50 200 0 HitboxTableIcon(False).png 7.0 top 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Darkness (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Purple Pikmin
0 0 0 1.6% 0 AngleIcon90.png Forward 50 200 0 HitboxTableIcon(False).png 7.0 top 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Pikmin (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Red Pikmin
Throw 0 5.6% AngleIcon60.png Forward 60 60 0 0.0× Flame (effect) Throwing (type) S None
Yellow Pikmin
Throw 0 7.0% AngleIcon60.png Forward 60 60 0 0.0× Electric (effect) Throwing (type) S None
Blue Pikmin
Throw 0 11.9% AngleIcon60.png Forward 60 60 0 0.0× Normal (effect) Throwing (type) L None
White Pikmin
Throw 0 7.0% AngleIcon60.png Forward 60 60 0 0.0× Darkness (effect) Throwing (type) S None
Purple Pikmin
Throw 0 7.0% AngleIcon60.png Forward 60 60 0 0.0× Normal (effect) Throwing (type) S None

Timing[edit]

Invincibility 1-30
Hitbox 23-30
Throw Release 31
Interruptible 42
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible