Olimar (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
==Throw Data== | ==Throw Data== | ||
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The [[Knockback#Formula|knockback formula]] takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Red Pikmin| | {{HitboxTableTitle|Red Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 27: | Line 29: | ||
|type=Pikmin | |type=Pikmin | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Yellow Pikmin| | {{HitboxTableTitle|Yellow Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 48: | Line 51: | ||
|type=Pikmin | |type=Pikmin | ||
|effect=Electric | |effect=Electric | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Blue Pikmin| | {{HitboxTableTitle|Blue Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 69: | Line 73: | ||
|type=Pikmin | |type=Pikmin | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|White Pikmin| | {{HitboxTableTitle|White Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.8% | |damage=0.8% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 90: | Line 95: | ||
|type=Pikmin | |type=Pikmin | ||
|effect=Darkness | |effect=Darkness | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Purple Pikmin| | {{HitboxTableTitle|Purple Pikmin|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=200 | |ks=200 | ||
Line 111: | Line 117: | ||
|type=Pikmin | |type=Pikmin | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 158: | Line 164: | ||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|White Pikmin|42}} | {{HitboxTableTitle|White Pikmin|42}} | ||
Line 196: | Line 202: | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
|23- | |23-30 | ||
|- | |- | ||
!Throw Release | !Throw Release | ||
| | |31 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 208: | Line 214: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=8|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=19}} | {{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=19}} |
Latest revision as of 15:25, August 8, 2022
Olimar down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw Data[edit]
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing[edit]
Invincibility | 1-30 |
---|---|
Hitbox | 23-30 |
Throw Release | 31 |
Interruptible | 42 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|