Olimar (SSBU)/Forward tilt: Difference between revisions
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|damage=11.0% | |damage=11.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=97 | |ks=97 | ||
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|damage=11.0% | |damage=11.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=97 | |ks=97 | ||
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|damage=11.0% | |damage=11.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=97 | |ks=97 |
Latest revision as of 20:56, July 21, 2022
Overview[edit]
Winds up before leaning forward to punch. Coming out on frame 15, being -10 on shield, as well as being active from frames 15-17, it has little utility compared to his other moves. Other than being used for doing a Solomar challenge (which is his strongest attack without using Pikmin, and his only semi-reliable KO option without using Pikmin), this move is generally outclassed by other moves and not practical.
Hitboxes[edit]
Timing[edit]
Clean hit | 15 |
---|---|
Late hit | 16-17 |
Interruptible | 36 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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