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List of spirits (Super Smash Bros. series): Difference between revisions

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(→‎Trivia: Removed a piece of Trivia that was retconned; Galeem and Dharkon are no longer the only Neutral-Type Spirits without Support Slots as of the release of the Evil Ryu Spirit.)
Tag: Mobile edit
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Samus and Sandbag are both relatively expressionless characters.
*The white Samus and second battle condition represents the Sandbag, a white expressionless sandbag in the ''Super Smash Bros.'' series.
*The stage references the stadiums used for the [[Home-Run Contest]].
*The stage, Home-Run Bat item, and ten second time limit represent the [[Home-Run Contest]], a game mode which takes place in a stadium in the ''Super Smash Bros.'' series where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The music references how the Sandbag appears the practice opponent on the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''.
*The music track references the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4'' which features the  the Sandbag as the practice opponent.
*The Home-Run Bat item and the timed battle condition reference the main gameplay of the Home-Run Contest where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The second battle condition references how the Sandbag is an unmoving character is the ''Super Smash Bros.'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
*This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
*This spirit's Grab type references how the Sandbag could be grabbed in ''Melee''.
*This spirit's Grab type references how the Sandbag could be grabbed in ''Melee''.
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is a character designed for fighting practice with high resilience.  
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice with high resilience.  
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]] seen on the designs of the Smash Ball.
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the Smash Ball's design.
*The stage and music reference how Final Destination is a recurring stage in the ''Super Smash Bros.'' series.
*The stage and music track represent Final Destination and Battlefield, two of the original recurring stages in the ''Super Smash Bros.'' series.
*The Sudden Final Smash rule references how Final Smashes are generally obtained by destroying the Smash Balls.
*The Sudden Final Smash rule applied to all players reference how Final Smashes can be obtained by breaking the Smash Ball.
*The Food item and first battle condition reference how it can be a struggle for opponents to survive a fighter's Final Smash.
*The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
*This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Ice Climbers and Duon are both dual characters who fight as one.
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who fights in unison.
*The stage references how Duon's boss battle takes place on the deck of the Halberd in ''[[The Subspace Emissary]]''.
*The stage's layout and music track represent the Halberd's deck where Duon can be encountered as a boss in [[The Subspace Emissary]].
*The music references Duon's status as a boss in ''Super Smash Bros. Brawl''.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers.
*The Shooting Type items references how Duon's pink half uses its arm cannons to attack.
*The Ice Climbers starting off with a Super Scope references how Duon's arm cannons can shoot powerful lasers.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Base map where Duon's spirit is located references how Duon and Galleom, the boss of the sub-world, are the original bosses from ''Super Smash Bros. Brawl''.
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The giant Metal Bayonetta and Tabuu are both larger-than-normal characters who sport butterfly-like wings.
*The larger-than-normal blue Metal Bayonetta represents Tabuu, a large humanoid character with a blue color scheme who features butterfly-like wings in his design.
*The stage references Tabuu's Residence on the [[The Great Maze|final level]] of ''The Subspace Emissary'', which takes place on a stage similar to Final Destination.
*The stage and music track represents [[Tabuu's Residence]], a single platform layout with a moving background, which features Tabuu's boss battle at the end of the The Subspace Emissary's final level, [[The Great Maze]].
*The music references Tabuu's boss battle theme in ''The Subspace Emissary''.
*The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background, opens his wings, and unleashes three red energy waves which can seriously damage the player, which can also lead to a possible OHKO.
*The Sudden Damage rule references Tabuu's Off Waves, where Tabuu opens his wings and unleashes three red energy waves which seriously damage the player.
*Bayonetta's frequent smash attacks features [[Madama Butterfly]], an Infernal Demon who appears as a giant blue humanoid entity with butterfly wings who inhabits the dark Inferno dimension, similar to Tabuu's humanoid design, blue color scheme, butterfly wings, and inhabitation of the dark [[Subspace]] dimension.
*Bayonetta's frequent smash attacks features Madama Butterfly, referencing how Madama Butterfly and Tabuu are both giant blue humanoid entities with butterfly wings who inhabit a dark realm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Tabuu opposed both the heroes and the villains in ''The Subspace Emissary''.
*This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains.
*This spirit's PSI Attack ↑ ability references Tabuu's ability to use energy attacks in his boss battle.
*This spirit's PSI Attack ↑ ability references Tabuu's usage of energy attacks in his boss battle.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map in the Dark Realm, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant Donkey Kong and the Master Giant are both dark giant humanoids who use physical attacks.
*The black Giant Donkey Kong's Super Armor ability represents Master Giant, a giant, black humanoid who uses physical attacks who cannot flinch or be launched when attacked.
*The stage references how Master Giant is fought on Final Destination in ''Super Smash Bros. 4''.
*The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Giant's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties.
*The music references how Master Giant is one of Master Core's forms during its boss battles.
*The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.
*The Super Armor battle condition references how Master Giant is fought in the background, and thus cannot move on the stage, flinch, or be launched.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Ridley and Master Beast are both vicious, fanged bosses.
*The Giant Ridley and the Chain Chomp Assist Trophy enemy represents Master Beast, a giant, black fanged boss who uses biting attacks.
*The stage references how Master Beast is fought on Final Destination in ''Super Smash Bros. 4''.
*The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Beast's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties.
*The music references how Master Beast is one of Master Core's forms during its boss battles.
*The Instadrop battle condition references Master Beast's body slam attack where it will leap off-screen and body slam either side of the stage, causing it to tilt.
*The Chain Chomp Assist Trophy enemy references Master Beast's biting attack.
*The Instadrop battle condition references Master Beast's stomping attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt.
*This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The ''Advent Children'' Cloud carries the Fusion Sword, which, when split apart, consists of one large blade and numerous smaller blades, similar to Master Edges' sword forms.
*The black ''Advent Children'' Cloud's Fusion Sword can split apart, which consists one large blade and numerous smaller blades, similar to Master Edges' sword forms.
*The total number of four fighters represents the number of blades that comprise Master Edges.
*The stage and music track represent the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Edges' boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode's]] higher difficulties.
*The stage references how Master Edges is fought on Final Destination in ''Super Smash Bros. 4''.
*The music references how Master Edges is one of Master Core's forms during its boss battles.
*The battle conditions reference how Master Edges can float weightlessly and attack the player using quick and powerful slash attacks.
*The battle conditions reference how Master Edges can float weightlessly and attack the player using quick and powerful slash attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Master Edges takes the form of five swords.
*This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks.
*This spirit's Sword Attack ↑ ability references how Master Edges uses powerful sword attacks.
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|
|'''Spirit Battle inspiration:'''
*The fighters represent the Fighting Alloy Team in ''Super Smash Bros. Brawl'''s [[Multi-Man Brawl]] where each of the Fighting Alloys' fighting styles are based off of the fighters' moveset and corresponding alternate colors/costumes.
*The red Captain Falcon, blue Zelda, yellow Mario , and green Kirby each represent the red, blue, yellow, and green Fighting Alloys in ''Super Smash Bros. Brawl''{{'}}s [[Multi-Man Brawl]] mode, whose designs and moveset are based off of the fighters' designs and moveset.
**The red Captain Falcon Team represents the Red Fighting Alloys, who share Captain Falcon's moveset.
*The stage represents the {{SSBB|Battlefield}} stage in ''Brawl'' where the battle against the Fighting Alloy Team takes place, while the music track references ''Brawl''{{'}}s [[Cruel mode]], which features the Fighting Alloy Team as powerful and aggressive enemies.
**The blue Zelda Team represents the Blue Fighting Alloys, who share Zelda's moveset.
*The fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes.
**The yellow Mario Team represents the Yellow Fighting Alloys, who share Mario's moveset.
----'''Other trivia:'''
**The green Kirby Team represents the Green Fighting Alloys, who share Kirby's moveset.
*This spirit's Attack and Support types reference the Fighting Alloy Team's role as fighting enemies in the various single-player modes in ''Brawl''.
*The stage references ''Brawl''{{'}}s {{SSBB|Battlefield}} where the Alloys are fought on, with a changing background similar to ''Ultimate''{{'}}s Final Destination.
*The music references the Fighting Alloys' appearance in ''Brawl'' as the enemies for Multi-Man Brawl.
*The fighters receive higher knockback than usual, referencing the weak and light nature of the Fighting Alloy Teams in Multi-Man modes.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Primids are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The teal Mr. Game & Watch Team represents the Primids, an army of teal enemies created by Shadow Bugs extracted from Mr. Game & Watch.
*The Mr. Game & Watch Team references how Primids are the most common enemy in ''The Subspace Emissary''.
*The stage and music track represent the [[Midair Stadium]], the first level in The Subspace Emissary which first features Primids as enemies.
*The stage references the [[Midair Stadium]], the level which first features Primids in ''The Subspace Emissary''.
*The music references the Primids' status as an enemy in ''The Subspace Emissary''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Base map where the Primid's spirit is located references [[The Research Facility (Part II)]], a level in ''The Subspace Emissary'' which prominently features Primids, which is also identical in design.
*In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mites highly resemble Mr. Game & Watch and are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, an army of small, colorful enemies created by Shadow Bugs extracted from Mr. Game & Watch, who also resemble the Mites.
*The Mr. Game & Watch Team references how Mites are a common enemy in ''The Subspace Emissary''.
*The stage represents [[The Subspace Bomb Factory (Part II)]], while the music track references [[The Wilds II]], which both feature Mites as enemies in The Subspace Emissary.
*The stage references [[The Subspace Bomb Factory (Part II)]], a stage in ''The Subspace Emissary'' which features Mites as enemies.
*The music references [[The Wilds II]], a jungle-like level in ''The Subspace Emissary'' which also features Mites as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size.
*This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|
|
*Pac-Man and the Bytans are both spherical characters.
*The Pac-Man Team and the Ball items represent the Bytans, an army of spherical enemies with the ability to multiply.
*The Pac-Man Team references how the Bytans can reproduce in numbers.
*The stage and music track represent The Wilds II, a jungle-like level in The Subspace Emissary which features Bytans as enemies.
*The stage and music reference [[The Wilds II]], a jungle-like level in ''The Subspace Emissary'' which features Bytans as enemies.
*The Ball items references the Bytans' ball-like appearance.
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|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Shadow Bugs are created from Mr. Game & Watch.
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*The stage references the Midair Stadium, the level which first features Shadow Bugs in ''The Subspace Emissary''.
*The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies.
*The music references how the Shadow Bugs make up the members of the Subspace Army.
*The music track references how the Shadow Bugs make up the members of the Subspace Army
*The Poison Cloud hazard references the Shadow Bugs' purple coloration and their ability to swarm.
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Trade-Off Attacks ↑ ability reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
*This spirit's Grab type and Trade-Off Attacks ↑ ability further reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' nature to create a powerful doppelganger of a fallen character.
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character.
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Giant R.O.B. represents the Ancient Minister, a R.O.B disguised in a green cloak.
*The larger-than-normal green R.O.B. represents the Ancient Minister, a R.O.B disguised in a large, green cloak, while the R.O.B. Team represents the [[R.O.B. Squad]], an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary.
*The R.O.B Team references the R.O.B. Squad the Ancient Minister leads in ''The Subspace Emissary''.
*The stage represents the Halberd, which the Subspace Army commandeers prior to the beginning of The Subspace Emissary.
*The stage references the Subspace Army's takeover of the Halberd in ''The Subspace Emissary''.
*The R.O.B. Team starting off with a Bomber, the Screen Flip hazard, and battle conditions reference the R.O.B. Squad's reluctant role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace, leaving the Ancient Minister the only R.O.B. to not be destroyed by the explosions.
*The music references the Ancient Minister's appearance in ''Super Smash Bros. Brawl''.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the Subspace Bombs the R.O.B.s were forced to wield, which suck everything in their radius into Subspace upon detonation.
*The third battle condition references how the Ancient Minister is the only R.O.B. not to die in the explosions that destroyed the R.O.B. Squad in ''The Subspace Emissary''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how the Ancient Minister is initially a high-ranking member of the Subspace Army, only to later join the heroes.
*This spirit's Neutral type references the Ancient Minister's role as an unwilling antagonist in The Subspace Emissary, who later joins the heroes to stop the Subspace Army.
|}
|}



Revision as of 15:48, February 15, 2022

The following is the list of the spirits from the Super Smash Bros. series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,095
SSBU spirit Master Hand.png
Master Hand
Neutral
★★★ ⬡⬡⬡ 2,945 8,861 1,266 3,810 1,679 5,051 No Effect Super Smash Bros.
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Master Hand boss in World of Light
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ ⬡⬡⬡ 2,928 8,808 1,669 5,021 1,259 3,787 No Effect Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Crazy Hand boss in World of Light
1,097
SSBU spirit Giga Bowser.png
Giga Bowser
Neutral
★★ ⬡⬡⬡ 1,655 6,700 813 3,289 692 2,802 Fire Attack ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Molten Fortress boss in World of Light
1,098
SSBU spirit Galleom.png
Galleom
Neutral
★★ ⬡⬡⬡ 1,565 6,334 715 2,893 790 3,198 Fist Attack ↑ Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Base boss in World of Light
1,099
SSBU spirit Duon.png
Duon
Attack
★★ ⬡⬡ 1,711 6,865 924 3,707 787 3,158 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,100
SSBU spirit Tabuu.png
Tabuu
Neutral
★★★★ ⬡⬡⬡ 4,208 10,522 2,353 5,883 1,473 3,683 PSI Attack ↑ Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,101
SSBU spirit Master Giant.png
Master Giant
Grab
★★★ ⬡⬡ 3,431 10,296 2,065 6,197 1,112 3,337 Speed ↓ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,102
SSBU spirit Master Beast.png
Master Beast
Shield
★★★ 3,159 9,525 1,938 5,841 1,043 3,145 Weight ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,103
SSBU spirit Master Edges.png
Master Edges
Attack
★★★ 3,274 9,874 1,846 5,566 1,131 3,411 Sword Attack ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,104
SSBU spirit Master Core.png
Master Core
Neutral
★★★★ ⬡⬡⬡ 4,055 10,140 2,162 5,405 1,664 4,161 Initial Damage 30% Super Smash Bros. for Nintendo 3DS / Wii U Summon with cores from Master Edges, Master Beast, and Master Giant
1,105
SSBU spirit Galeem.png
Galeem
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Darkness Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,106
SSBU spirit Dharkon.png
Dharkon
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Light Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,108
SSBU spirit Primid.png
Primid
Neutral
⬡⬡ 810 4,058 405 2,029 405 2,029 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,110
SSBU spirit Bytans.png
Bytans
Grab
1,080 5,400 486 2,430 594 2,970 No Effect Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,111
SSBU spirit Roturret.png
Roturret
Neutral
⬡⬡ 855 4,282 603 3,019 252 1,263 No Effect Super Smash Bros. Brawl •Purchase at Sheldon's Place for 500SP
1,114
SSBU spirit Ancient Minister.png
Ancient Minister
Neutral
★★★ ⬡⬡ 2,822 8,507 1,213 3,658 1,609 4,849 No Effect Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
1,093
SSBU spirit Sandbag.png
Sandbag Critical-Health Defense ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Smash): Reach 250% or more during battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,094
SSBU spirit Smash Ball.png
Smash Ball ★★★ ⬢⬢ Chance of Double Final Smash Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Spirits): Complete all challenges on the Spirits board.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team ★★ Ray Gun Equipped Super Smash Bros. Brawl •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,109
SSBU spirit Mite.png
Mite Lightweight Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,112
SSBU spirit Shadow Bug.png
Shadow Bug ★★ Trade-Off Attacks ↑ Super Smash Bros. Brawl •Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
1,113
SSBU spirit Subspace Bomb.png
Subspace Bomb ★★ Bomber Equipped Super Smash Bros. Brawl •Purchase at Sheldon's Place for 1000SP

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
1,090
SSBU spirit Mii Brawler.png
Mii Brawler Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Brawler, unlocking the one in World of Light, or downloading one from Shared Content)
1,091
SSBU spirit Mii Swordfighter.png
Mii Swordfighter Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Swordfighter, unlocking the one in World of Light, or downloading one from Shared Content)
1,092
SSBU spirit Mii Gunner.png
Mii Gunner Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Gunner, unlocking the one in World of Light, or downloading one from Shared Content)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,093
SSBU spirit Sandbag.png
Sandbag Samus SamusHeadWhiteSSBU.png
Grab
2,000 Pokémon Stadium 2 (Ω form) •Item: Home-Run Bat •Timed battle (0:10)
•The enemy prefers not to move
Online Practice Stage - Super Smash Bros. for 3DS / Wii U Spirit Battle inspiration:
  • The white Samus and second battle condition represents the Sandbag, a white expressionless sandbag in the Super Smash Bros. series.
  • The stage, Home-Run Bat item, and ten second time limit represent the Home-Run Contest, a game mode which takes place in a stadium in the Super Smash Bros. series where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
  • The music track references the Online Practice Stage in Super Smash Bros. Brawl and Super Smash Bros. 4 which features the the Sandbag as the practice opponent.

Other trivia:
  • This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
  • This spirit's Grab type references how the Sandbag could be grabbed in Melee.
  • This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice with high resilience.
1,094
SSBU spirit Smash Ball.png
Smash Ball Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 3213, SSB T-shirt, Low Voice 9)
Mii Gunner MiiGunnerHeadSSBU.png (Moveset 3113, SSB T-shirt, High Voice 2)
Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 2332, SSB T-shirt, Normal Voice 5)
Grab
9,600 Final Destination (Battlefield form) •Sudden Final Smash
•Item: Food
•Survive until the timer runs out (1:30)
•The enemy will suddenly have a Final Smash
•You'll get a Final Smash
Final Destination Spirit Battle inspiration:
  • The Mii Fighters' SSB T-Shirts feature the cross-shaped design, which is featured on the Smash Ball's design.
  • The stage and music track represent Final Destination and Battlefield, two of the original recurring stages in the Super Smash Bros. series.
  • The Sudden Final Smash rule applied to all players reference how Final Smashes can be obtained by breaking the Smash Ball.
  • The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage.

Other trivia:
  • This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
1,099
SSBU spirit Duon.png
Duon •Giant Ice Climbers IceClimbersHeadRedSSBU.png (150 HP)
Attack
4,100 Halberd (Ship deck) •Item: Shooting Types Stamina battle
•The enemy's shooting items have increased power
•The enemy is giant
Boss Battle Song 1 Spirit Battle inspiration:
  • The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who fights in unison.
  • The stage's layout and music track represent the Halberd's deck where Duon can be encountered as a boss in The Subspace Emissary.
  • The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers.

Other trivia:
  • In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from Super Smash Bros. Brawl.
1,100
SSBU spirit Tabuu.png
Tabuu •Metal Bayonetta BayonettaHeadBlueSSBU.png (150 HP)
Neutral
13,900 Final Destination •Sudden Damage Stamina battle
•You'll occasionally take sudden damage after a little while
•The enemy is metal
Boss Battle Song 2 Spirit Battle inspiration:
  • The larger-than-normal blue Metal Bayonetta represents Tabuu, a large humanoid character with a blue color scheme who features butterfly-like wings in his design.
  • The stage and music track represents Tabuu's Residence, a single platform layout with a moving background, which features Tabuu's boss battle at the end of the The Subspace Emissary's final level, The Great Maze.
  • The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background, opens his wings, and unleashes three red energy waves which can seriously damage the player, which can also lead to a possible OHKO.
  • Bayonetta's frequent smash attacks features Madama Butterfly, an Infernal Demon who appears as a giant blue humanoid entity with butterfly wings who inhabits the dark Inferno dimension, similar to Tabuu's humanoid design, blue color scheme, butterfly wings, and inhabitation of the dark Subspace dimension.

Other trivia:
  • This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains.
  • This spirit's PSI Attack ↑ ability references Tabuu's usage of energy attacks in his boss battle.
  • In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map in the Dark Realm, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
1,101
SSBU spirit Master Giant.png
Master Giant •Giant Donkey Kong DonkeyKongHeadBlackSSBU.png (160 HP)
Grab
9,900 Final Destination Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Master Core Spirit Battle inspiration:
  • The black Giant Donkey Kong's Super Armor ability represents Master Giant, a giant, black humanoid who uses physical attacks who cannot flinch or be launched when attacked.
  • The stage and music track represent the Final Destination stage in Super Smash Bros. 4, which features Master Giant's boss battle on Class Mode's higher difficulties.
  • The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player and create four explosive orbs.

Other trivia:
  • This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
  • This spirit's Speed ↓ ability further references how Master Giant cannot move on the stage during its boss battle.
1,102
SSBU spirit Master Beast.png
Master Beast •Giant Ridley RidleyHeadGreySSBU.png (160 HP)
Shield
9,600 Final Destination •Assist Trophy Enemies (Chain Chomp) Stamina battle
•Hostile assist trophies will appear after a little while
•The enemy deals damage when falling
Master Core Spirit Battle inspiration:
  • The Giant Ridley and the Chain Chomp Assist Trophy enemy represents Master Beast, a giant, black fanged boss who uses biting attacks.
  • The stage and music track represent the Final Destination stage in Super Smash Bros. 4, which features Master Beast's boss battle on Class Mode's higher difficulties.
  • The Instadrop battle condition references Master Beast's body slam attack where it will leap off-screen and body slam either side of the stage, causing it to tilt.

Other trivia:
  • This spirit's Weight ↑ ability references Master Beast's body slam attack which causes the stage to tilt.
1,103
SSBU spirit Master Edges.png
Master Edges Cloud Team CloudHeadAdventBlackSSBU.png×4 (100 HP)
Attack
9,500 Final Destination N/A •The enemy's melee weapons have increased power
Stamina battle
•The enemy has increased move speed and reduced weight
Master Core Spirit Battle inspiration:
  • The black Advent Children Cloud's Fusion Sword can split apart, which consists one large blade and numerous smaller blades, similar to Master Edges' sword forms.
  • The stage and music track represent the Final Destination stage in Super Smash Bros. 4, which features Master Edges' boss battle on Class Mode's higher difficulties.
  • The battle conditions reference how Master Edges can float weightlessly and attack the player using quick and powerful slash attacks.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks.
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team Captain Falcon Team CaptainFalconHeadRedSSBU.png×4
Zelda Team ZeldaHeadBlueSSBU.png×4
Mario Team MarioHeadYellowSSBU.png×4
Kirby Team KirbyHeadGreenSSBU.png×4
Attack
3,300 Final Destination (Battlefield form) N/A •Take your strongest team into this no-frills battle Cruel Smash Spirit Battle inspiration:
  • The red Captain Falcon, blue Zelda, yellow Mario , and green Kirby each represent the red, blue, yellow, and green Fighting Alloys in Super Smash Bros. Brawl's Multi-Man Brawl mode, whose designs and moveset are based off of the fighters' designs and moveset.
  • The stage represents the Battlefield stage in Brawl where the battle against the Fighting Alloy Team takes place, while the music track references Brawl's Cruel mode, which features the Fighting Alloy Team as powerful and aggressive enemies.
  • The fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes.

Other trivia:
  • This spirit's Attack and Support types reference the Fighting Alloy Team's role as fighting enemies in the various single-player modes in Brawl.
1,108
SSBU spirit Primid.png
Primid Mr. Game & Watch Team MrGame&WatchHeadTealSSBU.png×8
Neutral
1,800 Pokémon Stadium (hazards off) N/A •Defeat an army of fighters Boss Battle - Super Smash Bros. Brawl Spirit Battle inspiration:
  • The teal Mr. Game & Watch Team represents the Primids, an army of teal enemies created by Shadow Bugs extracted from Mr. Game & Watch.
  • The stage and music track represent the Midair Stadium, the first level in The Subspace Emissary which first features Primids as enemies.

Other trivia:
  • In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of The Research Facility (Part II), a technological level in The Subspace Emissary which features Primids as enemies.
1,109
SSBU spirit Mite.png
Mite •Tiny Mr. Game & Watch Team MrGame&WatchHeadYellowSSBU.pngMrGame&WatchHeadBlueSSBU.pngMrGame&WatchHeadTealSSBU.pngMrGame&WatchHeadCyanSSBU.pngMrGame&WatchHeadGreenSSBU.pngMrGame&WatchHeadWhiteSSBU.pngMrGame&WatchHeadSSBU.pngMrGame&WatchHeadRedSSBU.pngMrGame&WatchHeadYellowSSBU.png
Attack
1,800 Shadow Moses Island N/A •Defeat an army of fighters Step: The Plain Spirit Battle inspiration:
  • The Tiny Mr. Game & Watch Team's costumes represent the Mites, an army of small, colorful enemies created by Shadow Bugs extracted from Mr. Game & Watch, who also resemble the Mites.
  • The stage represents The Subspace Bomb Factory (Part II), while the music track references The Wilds II, which both feature Mites as enemies in The Subspace Emissary.

Other trivia:
  • This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size.
1,110
SSBU spirit Bytans.png
Bytans Pac-Man Team Pac-ManHeadPlaidSSBU.png×4
Grab
1,800 Kongo Falls (Ω form) •Item: Balls •The enemy is easily distracted by items Step: The Plain
  • The Pac-Man Team and the Ball items represent the Bytans, an army of spherical enemies with the ability to multiply.
  • The stage and music track represent The Wilds II, a jungle-like level in The Subspace Emissary which features Bytans as enemies.
1,112
SSBU spirit Shadow Bug.png
Shadow Bug Mr. Game & Watch Team MrGame&WatchHeadBlueSSBU.png×4
Grab
4,300 Pokémon Stadium (Ω form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Step: Subspace Spirit Battle inspiration:
  • The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
  • The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies.
  • The music track references how the Shadow Bugs make up the members of the Subspace Army
  • The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm.

Other trivia:
  • This spirit's Grab type and Trade-Off Attacks ↑ ability further reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
  • This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character.
1,114
SSBU spirit Ancient Minister.png
Ancient Minister R.O.B. Team ROBHeadGreenSSBU.pngROBHeadCyanSSBU.pngROBHeadRedSSBU.pngROBHeadGreySSBU.png (INT)/ROBHeadSSBU.png (JP/CH/KR)
Neutral
9,000 Halberd •Hazard: Screen Flip •The screen will suddenly flip
•The enemy starts the battle with a Bomber
•Explosion attacks aren't as effective against the enemy
Final Destination - Super Smash Bros. Brawl Spirit Battle inspiration:
  • The larger-than-normal green R.O.B. represents the Ancient Minister, a R.O.B disguised in a large, green cloak, while the R.O.B. Team represents the R.O.B. Squad, an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary.
  • The stage represents the Halberd, which the Subspace Army commandeers prior to the beginning of The Subspace Emissary.
  • The R.O.B. Team starting off with a Bomber, the Screen Flip hazard, and battle conditions reference the R.O.B. Squad's reluctant role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace, leaving the Ancient Minister the only R.O.B. to not be destroyed by the explosions.

Other trivia:
  • This spirit's Neutral type references the Ancient Minister's role as an unwilling antagonist in The Subspace Emissary, who later joins the heroes to stop the Subspace Army.

Series Order

Number Name Series
1,090 Mii Brawler Super Smash Bros. Series
1,091 Mii Swordfighter
1,092 Mii Gunner
1,093 Sandbag
1,094 Smash Ball
1,095 Master Hand
1,096 Crazy Hand
1,097 Giga Bowser
1,098 Galleom
1,099 Duon
1,100 Tabuu
1,101 Master Giant
1,102 Master Beast
1,103 Master Edges
1,104 Master Core
1,105 Galeem
1,106 Dharkon
1,107 Fighting Alloy Team
1,108 Primid
1,109 Mite
1,110 Bytans
1,111 Roturret
1,112 Shadow Bug
1,113 Subspace Bomb
1,114 Ancient Minister

Trivia

  • The Mii Fighters using their Super Smash Bros. Ultimate art may be because they are represented by the Smash symbol rather than the Mii symbol.
  • The spirit artworks for Master Giant and Master Beast were previously unused images found on the Super Smash Bros. for Wii U disc.
  • The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.