Super Smash Bros. Ultimate

Olimar (SSBU)/Pummel: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:OlimarPummelSSBU.gif|thumb|500px|Hitbox visualization showing Olimar's pummel.]]
[[File:OlimarPummelSSBU.gif|thumb|320px|Hitbox visualization showing Olimar's pummel.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 9: Line 12:
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|bk=0
|af=3
|bk=30
|ks=100
|ks=100
|fkv=30
|fkv=0
|r=7.0
|r=7.0
|bn=top
|bn=top

Latest revision as of 10:17, February 11, 2022

Hitbox visualization showing Olimar's pummel.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 4.0.0

  • Bug fix A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0 Sakurai angle Forward 30 100 0 HitboxTableIcon(False).png 7.0 top 0.0 8.0 9.0 1.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 1
Interruptible 7
Animation length 21
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible