Meta Knight (SSB4)/Neutral attack: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]] | |||
[[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]] | |||
Meta Knight executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely. | ==Overview== | ||
Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely. | |||
==Update History== | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Neutral attack's loop hits deal 0.2% more damage|1%|1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | All five of the loop hits have a separate set of hitboxes but they are all identical. | ||
{{HitboxTableTitle|Loop hits| | |||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{HitboxTableTitle|Loop hits|27}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 17: | Line 23: | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.8 | ||
|bn= | |bn=0 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=5.3 | ||
|zpos= | |zpos=8.5 | ||
|ystretch=5.2 | |||
|zstretch=8.0 | |||
|sdi=0.6 | |||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
Line 29: | Line 38: | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
{{HitboxTableTitle|Final hit| | {{SSB4HitboxTableRow | ||
|id=0 | |||
|damage=1.2% | |||
|sd=1 | |||
|angle=84 | |||
|bk=8 | |||
|ks=30 | |||
|fkv=0 | |||
|r=6.8 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.3 | |||
|zpos=13.0 | |||
|ystretch=5.2 | |||
|zstretch=8.0 | |||
|sdi=0.6 | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|clang=t | |||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{HitboxTableTitle|Final hit|27}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 38: | Line 70: | ||
|ks=140 | |ks=140 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=8.0 | ||
|bn= | |bn=0 | ||
|xpos= | |xpos=0.0 | ||
|ypos= | |ypos=7.0 | ||
|zpos= | |zpos=20.0 | ||
|ystretch=7.0 | |||
|zstretch=13.0 | |||
|ff=2.5 | |||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
Line 54: | Line 89: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !First loop frame | ||
| | |6 | ||
|- | |- | ||
! | !Hitboxes | ||
| | |7, 11, 15, 20, 24, 29... | ||
|- | |- | ||
! | !Finisher | ||
| | |3 | ||
|- | |- | ||
!Interruptible | !Interruptible (Finisher) | ||
|35 | |35 | ||
|- | |- | ||
!Animation length | !Animation length (Finisher) | ||
| | |51 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|loop=y|interruptible=y}} | ||
==Trivia== | ==Trivia== |
Latest revision as of 15:37, June 1, 2021
Overview[edit]
Meta Knight's Flurry Attack executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.
Update History[edit]
- Neutral attack's loop hits deal 0.2% more damage: 1% → 1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.
Hitboxes[edit]
All five of the loop hits have a separate set of hitboxes but they are all identical.
Timing[edit]
First loop frame | 6 |
---|---|
Hitboxes | 7, 11, 15, 20, 24, 29... |
Finisher | 3 |
Interruptible (Finisher) | 35 |
Animation length (Finisher) | 51 |
Lag time |
Hitbox |
Loop point |
Interruptible |
Trivia[edit]
- Like in Brawl, this is the only neutral attack in the game that is purely a rapid jab.
|