Super Smash Bros. 4

Meta Knight (SSB4)/Down aerial: Difference between revisions

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m (Removed unnecessary commands and added the "Overview" section.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{incomplete}}
[[File:MetaKnightDAir.gif|thumb|270px|Hitbox visualization showing Meta Knight's down aerial.]]
{{technical data}}
{{competitive expertise}}


==Overview==
==Overview==
Meta Knight does a quick slash beneath him. This move is similar to his up aerial in both appearance and function. It has the least startup of any down aerial, as well as decent range. A small portion of the slash is also a [[semi-spike]], making it deadly offstage. An all-around useful move, unless Meta Knight lands while using it.
Meta Knight does a quick slash beneath him. This move is similar to his up aerial in both appearance and function. It has the least startup of any down aerial, as well as decent range. The sweetspot of the slash is also a [[semi-spike]], making it deadly offstage, and is relatively easy to land, as it takes priority over the sourspot, providing Meta Knight with a very quick and effective edge-guarding tool.  
 
The move's speed makes it an effective [[out of shield]] option, and it grants Meta Knight a useful combo-breaker and great defense against juggles. It can be used to [[pressure]] grounded opponents and cover Meta Knight's aerial approach. However, it is unsafe to use close to the ground, as it has high landing lag, the highest of all his aerials.  


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 17: Line 17:
|ks=108
|ks=108
|fkv=0
|fkv=0
|r=?
|r=3.5
|bn=?
|bn=0
|xpos=?
|xpos=0.0
|ypos=?
|ypos=-6.5
|zpos=?
|ystretch=-6.5
|zpos=2.5
|zstretch=-4.5
|trip=0
|trip=0
|type=Sword
|type=Sword
Line 38: Line 40:
|ks=108
|ks=108
|fkv=0
|fkv=0
|r=?
|r=3.0
|bn=?
|bn=0
|xpos=?
|xpos=0.0
|ypos=?
|ypos=-6.5
|zpos=?
|ystretch=-4.5
|zpos=3.5
|zstretch=6.0
|trip=0
|type=Sword
|effect=Slash
|ff=1.0
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=2
|damage=6%
|sd=0
|angle=50
|bk=30
|ks=108
|fkv=0
|r=3.0
|bn=0
|xpos=0.0
|ypos=-6.5
|ystretch=-4.5
|zpos=-5.5
|zstretch=-8.0
|trip=0
|trip=0
|type=Sword
|type=Sword
Line 55: Line 82:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Initial autocancel
|1-3
|-
|-
!Hitboxes
!Hitboxes
|4
|4
|-
!Starting autocancel
|3
|-
|-
!Ending autocancel
!Ending autocancel
Line 69: Line 96:
|-
|-
!Animation length
!Animation length
|?
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=2}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=3}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=4}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 91: Line 118:
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavMetaKnight}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

Latest revision as of 04:26, April 6, 2021

Hitbox visualization showing Meta Knight's down aerial.

Overview[edit]

Meta Knight does a quick slash beneath him. This move is similar to his up aerial in both appearance and function. It has the least startup of any down aerial, as well as decent range. The sweetspot of the slash is also a semi-spike, making it deadly offstage, and is relatively easy to land, as it takes priority over the sourspot, providing Meta Knight with a very quick and effective edge-guarding tool.

The move's speed makes it an effective out of shield option, and it grants Meta Knight a useful combo-breaker and great defense against juggles. It can be used to pressure grounded opponents and cover Meta Knight's aerial approach. However, it is unsafe to use close to the ground, as it has high landing lag, the highest of all his aerials.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 6% 0 AngleIcon35.png 30 108 0 3.5 0 0.0 -6.5 2.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 0.0 -6.5 -4.5
1 0 6% 0 AngleIcon50.png 30 108 0 3.0 0 0.0 -6.5 3.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 0.0 -4.5 6.0
2 0 6% 0 AngleIcon50.png 30 108 0 3.0 0 0.0 -6.5 -5.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 0.0 -4.5 -8.0

Timing[edit]

Initial autocancel 1-3
Hitboxes 4
Ending autocancel 26
Interruptible 28
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible