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Super Smash Bros. 4

Kirby (SSB4)/Down aerial: Difference between revisions

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(Don't know how to put multi hitting attack's damage here.)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KirbyDAir.gif|thumb|270px|Hitbox visualization showing Kirby's down aerial.]]
[[File:KirbyDAirLanding.gif|thumb|270px|Hitbox visualization showing Kirby's down aerial's landing hitbox.]]
==Overview==
==Overview==
A [[drill kick]]. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a [[foot stool jump]].
A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also lead in to a [[Footstool jump|footstool jump]]. This move can combo into a vast majority of Kirby's arsenal at almost any percent. Perhaps the most classic combination sequence to a successful down aerial used toward the ground is one to three up tilts (depending on opponent weight and damage percentage) followed either by one or two up aerials or an up smash.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-5|42}}
{{SSB4HitboxTableRow
|id=0
|damage=1%
|angle=366
|bk=20
|ks=107
|fkv=0
|r=5.0
|bn=0
|ff=1.5
|zpos=2.4
|ypos=-2.5
|xpos=0.0
|type=Foot
|sfx=Kick
|slvl=S
}}
{{HitboxTableTitle|Hit 6|42}}
{{SSB4HitboxTableRow
|id=0
|damage=2%
|angle=270
|bk=20
|ks=110
|fkv=0
|r=6.2
|bn=0
|zpos=2.4
|ypos=-2.5
|xpos=0.0
|type=Foot
|ff=1.0
|sfx=Kick
|slvl=S
}}
{{HitboxTableTitle|Landing|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=60
|bk=0
|ks=100
|fkv=40
|r=5.4
|bn=0
|zpos=4.0
|ypos=3.2
|xpos=0.0
|type=Foot
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=60
|bk=0
|ks=100
|fkv=40
|r=5.0
|bn=0
|zpos=-4.0
|ypos=3.2
|xpos=0.0
|type=Foot
|sdi=1.0
|ff=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-17
|-
!Hits 1-5
|18-19, 21-22, 24-25, 27-28, 30-31
|-
!Hit 6
|34
|-
!Ending autocancel
|48-
|-
!Interruptible
|55
|-
!Animation length
|59
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=5}}
|-
{{FrameStrip|t=Autocancel|c=17}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Hitboxes
|1-3
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|17
|Throw || ? || ? || ? || 110 || — || ? || Normal || ?
|}
|}


{{technical data}}
{{FrameStripStart}}
{{competitive expertise}}
{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}
{{MvSubNavKirby}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
 
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Meteor smashes (SSB4)]]

Latest revision as of 16:19, September 13, 2020

Hitbox visualization showing Kirby's down aerial.
Hitbox visualization showing Kirby's down aerial's landing hitbox.

Overview[edit]

A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also lead in to a footstool jump. This move can combo into a vast majority of Kirby's arsenal at almost any percent. Perhaps the most classic combination sequence to a successful down aerial used toward the ground is one to three up tilts (depending on opponent weight and damage percentage) followed either by one or two up aerials or an up smash.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-5
0 0 1% 0 Autolink angle (366) 20 107 0 5.0 0 0.0 -2.5 2.4 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 6
0 0 2% 0 AngleIcon270.png 20 110 0 6.2 0 0.0 -2.5 2.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Landing
0 0 2% 0 AngleIcon60.png 0 100 40 5.4 0 0.0 3.2 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 2% 0 AngleIcon60.png 0 100 40 5.0 0 0.0 3.2 -4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-17
Hits 1-5 18-19, 21-22, 24-25, 27-28, 30-31
Hit 6 34
Ending autocancel 48-
Interruptible 55
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Hitboxes 1-3
Animation length 17
FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible