Kirby (SSB4)/Up tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Kirby's foot is [[intangible]] while the hitbox is active. | A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is [[intangible]] while the hitbox is active. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 15:56, July 20, 2020
Overview[edit]
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is intangible while the hitbox is active.
Hitboxes[edit]
Timing[edit]
Foot intangibility | 4-9 |
---|---|
Clean hit | 4-5 |
Late hit | 6-9 |
Interruptible | 21 |
Animation length | 23 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|