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Super Smash Bros.

Kirby (SSB)/Neutral attack/Infinite: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== ===NTSC-J=== {{SSB64HitboxTableHeader}} {{SSB64HitboxTableRow |id=0 |damage=1% |sd=0 |angle=70 |bk=8 |ks=50...)
 
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==Timing==
==Timing==
==Timing==
Animation length is only for the ending animation.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitbox
|3-5
|8-9, 14-15, 19-20, 24-25, 29-30, 33-34...
|-
!Earliest continuable
|8
|-
|-
!Animation length
!Animation length
|19
|9
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=10|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y}}
{{MvSubNavKirby|g=SSB}}
{{MvSubNavKirby|g=SSB}}
[[Category:Kirby (SSB)]]
[[Category:Kirby (SSB)]]
[[Category:Neutral attacks (SSB)]]
[[Category:Neutral attacks (SSB)]]

Revision as of 13:15, June 19, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 AngleIcon70.png 8 50 0 90 16 -60 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 1% 0 AngleIcon70.png 8 50 0 90 16 200 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 AngleIcon65.png 8 50 0 50 16 -60 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 1% 0 AngleIcon65.png 8 50 0 50 16 165 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Summary

  • Change Hitbox angles (70° → 65°).
  • Nerf Hitbox sizes (90u → 50u).
  • Nerf Far hitbox X position (200 → 165).

Timing

Timing

Animation length is only for the ending animation.

Hitbox 8-9, 14-15, 19-20, 24-25, 29-30, 33-34...
Animation length 9
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point