Kirby (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KirbyDTiltSSBU.gif|thumb|600px|Hitbox visualization showing Kirby's down tilt.]] | [[File:KirbyDTiltSSBU.gif|thumb|600px|Hitbox visualization showing Kirby's down tilt.]] | ||
==Overview== | ==Overview== | ||
A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents if hit with the foot and a 30% trip chance if hit at the tip of the foot, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents. In addition, it can also 2-frame opponents. | A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents if hit with the foot and a 30% trip chance if hit at the tip of the foot, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents. In addition, it can also 2-frame opponents. |
Revision as of 17:24, March 30, 2020
Overview
A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents if hit with the foot and a 30% trip chance if hit at the tip of the foot, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents. In addition, it can also 2-frame opponents.
Hitboxes
Timing
Hitboxes | 4-6 |
---|---|
Interruptible | 21 |
Animation length | 29 |
Lag time |
Hitbox |
Interruptible |
|