Luigi (SSBU)/Up special: Difference between revisions
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(It would be clearer if this was here as well) |
(Fixed the positioning of the hitboxes (bit big but it works for its intended purpose), Spotdodge Up B has given me crippling PTSD btw) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:LuigiUSpecialGroundedSSBU.gif|300px| | |||
[[File:LuigiUSpecialAerialSSBU.gif|300px | {| class="wikitable" style="float:right; margin:4pt;" | ||
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!colspan=5| Luigi Up Special Hitbox Visualizations | |||
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! Grounded || Aerial | |||
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| |[[File:LuigiUSpecialGroundedSSBU.gif|300px]] || [[File:LuigiUSpecialAerialSSBU.gif|300px]] | |||
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==Overview== | ==Overview== |
Revision as of 17:55, December 9, 2019
Luigi Up Special Hitbox Visualizations | ||||
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Grounded | Aerial | |||
Overview
Super Jump Punch is Luigi's most reliable kill move, able to kill around 50% to 60%. It has massive landing lag (45 frames), making it very punishable on whiff. The aerial version is noticeably weaker, but can be hit from an up tilt, a down throw and other combos and mix ups.
Hitboxes
Timing
Grounded
Clean hit | 8 |
---|---|
Late hit | 9-23 |
Intangible | 8-10 |
Animation length | 23 |
Aerial
Clean hit | 6 |
---|---|
Late hit | 7-23 |
Intangible | 6-8 |
Animation length | 23 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|