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Banjo & Kazooie (SSBU)/Down aerial: Difference between revisions
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[[File:Banjo&KazooieDAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's down aerial.]] | [[File:Banjo&KazooieDAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's down aerial.]] | ||
[[File:Banjo&KazooieDAirLanding.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's down aerial, when landing.]] | [[File:Banjo&KazooieDAirLanding.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's down aerial, when landing.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Kazooie's '''Beak Buster''' move. It is a [[stall-then-fall]] that [[Meteor smash|meteor smashes]] at its beginning, with the later [[Hitbox|hitboxes]] dealing vertical [[knockback]]. The move has a very weak landing hit that has little use apart from granting minimal protection. The move lasts for an extremely long time, usually making offstage use an inevitable [[self-destruct]], though it is possible to [[recover]] if it is used from high enough. It is mostly useful for returning to stage quickly, as the non-meteor smashing hitbox is unable to [[KO]] past realistic percents. However, the meteor smashing hitbox can be used for followups on grounded opponents at high percents and can act as a powerful [[sacrificial KO]] offstage. | Kazooie's '''Beak Buster''' move. It is a [[stall-then-fall]] that [[Meteor smash|meteor smashes]] at its beginning, with the later [[Hitbox|hitboxes]] dealing vertical [[knockback]]. The move has a very weak landing hit that has little use apart from granting minimal protection. The move lasts for an extremely long time, usually making offstage use an inevitable [[self-destruct]], though it is possible to [[recover]] if it is used from high enough. It is mostly useful for returning to stage quickly, as the non-meteor smashing hitbox is unable to [[KO]] past realistic percents. However, the meteor smashing hitbox can be used for followups on grounded opponents at high percents and can act as a powerful [[sacrificial KO]] offstage. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 26: | Line 28: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 45: | Line 47: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Landing hit| | {{HitboxTableTitle|Landing hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 69: | Line 71: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move resets Banjo & Kazooie's horizontal momentum and first sets their vertical speed to 0.8 on frames 1-13, then sets it to -3.8 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-54, while [[jostling]] is disabled during frames 1-14. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 98: | Line 101: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|1- | |1-3 | ||
|- | |- | ||
!Interruptbile | !Interruptbile | ||
Line 104: | Line 107: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Revision as of 22:52, August 9, 2022
Overview
Kazooie's Beak Buster move. It is a stall-then-fall that meteor smashes at its beginning, with the later hitboxes dealing vertical knockback. The move has a very weak landing hit that has little use apart from granting minimal protection. The move lasts for an extremely long time, usually making offstage use an inevitable self-destruct, though it is possible to recover if it is used from high enough. It is mostly useful for returning to stage quickly, as the non-meteor smashing hitbox is unable to KO past realistic percents. However, the meteor smashing hitbox can be used for followups on grounded opponents at high percents and can act as a powerful sacrificial KO offstage.
Hitboxes
Timing
Attack
The move resets Banjo & Kazooie's horizontal momentum and first sets their vertical speed to 0.8 on frames 1-13, then sets it to -3.8 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-54, while jostling is disabled during frames 1-14.
Initial autocancel | 1-2 |
---|---|
Clean hit | 15-17 |
Late hit | 18-45 |
Ending autocancel | 55- |
Interruptible | 57 |
Animation length | 74 |
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Landing lag
Hitbox | 1-3 |
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Interruptbile | 28 |
Animation length | 49 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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