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Bowser (SSBU)/Neutral attack/Hit 2: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
(Description already added.) Tag: Mobile edit |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]] | [[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]] | ||
==Overview== | ==Overview== | ||
Bowser punches forward. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out. | Bowser punches forward. With it's low [[ending lag]], it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has [[intangibility]] on his arm while the hitboxes are out. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 16:03, January 12, 2021
Overview
Bowser punches forward. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out.
Update History
Second hit of neutral attack deals more damage (6% → 7%).
Hitboxes
Timing
Arm intangible | 9-11 |
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Hitboxes | 9-11 |
Interruptible | 26 |
Animation length | 32 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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